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Messages 997 - 1029 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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997
... I'm not sure if that's good or bad for me. ... Whoa... I have no idea what you just said. How does one premultiply? What if I don't want a solid black...
Jeffrey Greenland
darkoceangames
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May 1, 2003
6:09 pm
998
... IIRC is netspeak for "if I recall correctly." I'll stick to non-abbreviated terms from here on out. This is hard to explain without showing it, but I'm...
Jeff Quan
jeffq_cnet
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May 1, 2003
10:43 pm
999
That sounds kinda like exactly what I was doing. Why don't you try it? I don't think it's working right. Make a nice fire particle in Meshwork and I will...
Jeffrey Greenland
darkoceangames
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May 2, 2003
1:48 am
1000
Jeff (Quan) is right, there is no bug here. From the Meshwork manual: Under the texture map image are two tabs labelled "Image" and "Alpha". These let you...
Joseph J. Strout
joe@...
Send Email
May 2, 2003
5:12 am
1001
... Heh, I hope you're hungry and have a comfy carpet to kneel on. Jeff has made more fire, smoke, explosions, plasma bursts, and other nifty translucent...
Joseph J. Strout
joe@...
Send Email
May 2, 2003
5:16 am
1002
I'm a humble, but high-strung and angry person. I think I understand now. *trys it* Would ya look at that... Awesome. I don't fully understand why this is...
Jeffrey Greenland
darkoceangames
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May 2, 2003
6:48 pm
1003
... Great! Sounds like you're getting the hang of it. As to why it's better, Joe said it best -- you can control the luminosity of the object. Any texture...
Jeff Quan
jeffq_cnet
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May 2, 2003
7:10 pm
1004
Jeff, ... If you would be kind enough to make an announcement, here and the NUG, when your update is available, I would like to look at. Thanks, Thomas C....
Thomas Cunningham
mauitom
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May 3, 2003
9:32 pm
1005
Your wish is my command: I present to the Meshwork community my first attempt at explaining alpha masking! ...
Jeff Quan
jeffq_cnet
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May 4, 2003
11:39 pm
1006
... Hi Jeff - I'd like to see that happen, for my own selfish convenience. I'm adding links to your tutorials (assuming you don't mind) to my RB page: ...
Lars Jensen
larsdjensen
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May 5, 2003
3:55 pm
1007
... Okay, I've added a quick index page. Find it at: <http://www.geocities.com/jeffq_cnet/Meshwork/> -- Jeff Quan jquan@......
Jeff Quan
jeffq_cnet
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May 5, 2003
5:07 pm
1008
Jeff, ... Oh now that's sweet, quality work! The animated GIF's are a nice touch. Great explanations - thank you! ... I wish Offworld would start up again ......
Thomas Cunningham
mauitom
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May 6, 2003
2:03 am
1009
... So would I! -- Jeff Quan jquan@......
Jeff Quan
jeffq_cnet
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May 6, 2003
3:26 pm
1010
... It's still there. Go to it... Ian -- Ian Robinson - Belfast - UK <http://www.canicula.com>...
Ian Robinson
canicula9
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May 6, 2003
4:22 pm
1011
... I would like to Ian, but I just do not have the skills to juggle such a large project. As this is a hobby for me, I am finding that, like a long distance...
Thomas Cunningham
mauitom
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May 8, 2003
3:28 am
1012
... No worries. All I meant was that the code is there and the project could be taken up by anyone who wants to. It won't be me for several reasons. Cheers, ...
Ian Robinson
canicula9
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May 8, 2003
8:15 am
1013
Is there any chance for .obj importing and exporting? This is a fairly straight forward 3D format and it would come in very handy. I've been playing with...
Jon
pagesweet
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May 8, 2003
10:18 pm
1014
... It's certainly possible. Find me a spec and I'll see what I can do. Best, - Joe -- ,------------------------------------------------------------------. ...
Joseph J. Strout
joe@...
Send Email
May 8, 2003
10:28 pm
1015
... Becareful what you ask for! Here is a good overview: http://netghost.narod.ru/gff/graphics/summary/waveobj.htm...
Jon
pagesweet
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May 9, 2003
2:35 am
1016
... I asked for .wrl import for this exact same reason a week ago, but no-one responded. Both WIngs3D and Meshwork will export VRML, but neither will import...
Viveka
v1veka
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May 9, 2003
7:05 am
1017
... Yes, exactly. VRML is easy to write, but extremely difficult to read. ... Well, that does sound more promising. Best, - Joe -- ...
Joseph J. Strout
joe@...
Send Email
May 9, 2003
3:00 pm
1018
[I already sent this to registered users, but in case there is anyone here missed by that mailing...] Codenautics Software is pleased to announce that version...
Joseph J. Strout
joe@...
Send Email
May 9, 2003
8:12 pm
1021
Hey folks, I recently used Meshwork to create a 3DMF file. I pinned my model with a pict image, size 100x100. Of course, the 3DMF file was rather fat, a bit...
Pepe
DaVincent@...
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May 22, 2003
7:46 pm
1022
... It goes by bit values. That would be 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048... I'm guessing, but by seeing results on iDevGames, that seems to be ...
Stephen Johnson
diordna@...
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May 22, 2003
9:42 pm
1024
... The best optimization I know of is use as few materials as you can possibly get away with (read: lots of pinned mapping). As far as I know (Joe can correct...
Jeff Quan
jeffq_cnet
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May 22, 2003
10:56 pm
1025
... I found that if I didn't have power-of-2 dimensions, my textures would tend to spiral around my objects instead of being cylindrical, for instance, and I'd...
Lars Jensen
larsdjensen
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May 23, 2003
2:06 pm
1026
... True. ... Yep. And yes, as noted in the Meshwork docs, your textures should be a power of 2 in width and height. I typically use 128x128, but for a big or...
Joseph J. Strout
joe@...
Send Email
May 23, 2003
3:03 pm
1027
Hey, all. School's out, so I finally have some time to tinker with modelling again. Since POV-Ray 3.5 has been out for a little while now, I was curious if ...
howellme@...
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May 28, 2003
5:51 am
1028
this may be of interrest to some of you..its a list i run.. melinda ... lab3d - the dimensional internet What are the aesthetic, ethical and theoretical issues...
Melinda Rackham
melinda@...
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May 28, 2003
7:29 am
1029
Hello, Today I got these questions: a, One handy feature of Meshwork is that yøu can copy the sketch you want to texture as long as no texture is available in...
Pepe
DaVincent@...
Send Email
Jun 12, 2003
3:25 pm
Messages 997 - 1029 of 1216   Oldest  |  < Older  |  Newer >  |  Newest
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