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Metamod 1.17   Message List  
Reply | Forward Message #27 of 32 |
2003/11/15 1.17

Notable changes:
- Added support for recently added routines in the HL Engine:
SequenceGet()
SequencePickSentence()
GetFileSize()
GetApproxWavePlayLen()
IsCareerMatch()
GetLocalizedStringLength()
RegisterTutorMessageShown()
GetTimesTutorMessageShown()
ProcessTutorMessageDecayBuffer()
ConstructTutorMessageDecayBuffer()
ResetTutorMessageDecayData()
- Removed mod recognition and entities for Master-Sword v1.3, at the
request of the Mod's authors.
- Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball
v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld
Bloodline v2.0.
- Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
- Additional entities "env_rain" and "env_snow" used on some CS maps.
- Added "metamod_version" cvar that can be queried from game browser
clients.
- Added "meta" client command similar to the console command, providing at
this time only "list" and "version" subcommands.
- Introduced basic config file to provide more reliable and more
flexible options passing, in addition to the current +localinfo method.
- Default filename: addons/metamod/config.ini
- Options include:
debuglevel <number>
gamedll <path>
plugins_file <path>
exec_cfg <path>
- Added option "+localinfo mm_configfile <path>" to override default
config.ini pathname.
- Added "meta config" console command to display result of config
file and localinfo options.
- Added "meta require <plugin>" console command, to exit the server if the
specified plugin is not found loaded and running. Intended for use in
server.cfg or metaexec.cfg. Suggested by Florian Zschocke.
- If a specified override gamedll pathname is invalid, Metamod will now
exit with an appropriate error, rather than falling back to the
auto-detected gamedll. This should provide more useful feedback in such
situations.
- Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the
(supposed) "real" dllpathname, ie in case gamedll is overridden. Needed
specifically for plugin "SinglePlayer".
- Raised META_INTERFACE_VERSION to 5:10, for GINFO_REALDLL_FULLPATH.


Excerpt from RELEASE_NOTES:

Major changes with Metamod 1.17
===============================

- New cvar "metamod_version" that can be queried from client game
browsers.

- New console commands available to clients (much like the existing
server console commands):

- "meta version" prints out version information (date, compile type,
etc).
- "meta list" shows a list of the plugins running on the server
(name, author, version, etc).

- New file config.ini to provide a more reliable and flexible method of
specifying configuration options. At the moment, the recognized
options mirror those from +localinfo, ie:

- debuglevel <number>
- gamedll <path>
- plugins_file <path>
- exec_cfg <path>

Default path is "addons/metamod/config.ini" but can be overridden with
"+localinfo mm_configfile".

Also, new console command "meta config" to display this information.

- New console command "meta require" to force the server to exit if the
specified plugin isn't loaded/running. Intended for use in server.cfg
or metaexec.cfg, to keep the server from starting up if desired
plugins don't load. For example:

- meta require adminmod
- meta require 1

The former requires that a plugin with the substring "adminmod" is
found loaded and running. The latter requires that the plugin in slot
1 is loaded and running.

- If an override gamedll is specified and found to be invalid or
missing, Metamod will now exit with an appropriate error message,
rather than just falling back to the auto-detected gamedll. This
should provide more immediate and useful feedback, and help prevent
some confusion.

--
Will Day Those who would give up essential Liberty, to
willday@... purchase a little temporary Safety, deserve neither
UNIX System Programmer Liberty nor Safety.
Atlanta, GA - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755


Sun Nov 16, 2003 12:09 am

wdmetamod
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Message #27 of 32 |
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2003/11/15 1.17 Notable changes: - Added support for recently added routines in the HL Engine: SequenceGet() SequencePickSentence() GetFileSize() ...
Will Day
wdmetamod
Offline Send Email
Nov 16, 2003
12:09 am

2004/08/23 1.17.2 Notable changes: - Fixed a memory leak the size of the gamedll when extracting a missing gamedll from the cache file on Windows Steam...
Will Day
wdmetamod
Offline Send Email
Aug 23, 2004
1:54 pm
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