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Reply | Forward Message #683 of 723 |
Hello. I'm new to this group (or any group actually.)

Does anyone have any idea how I could use a metamod plugin to 'search'
and/or 'alter' memory in Half-Life?

I used to have a plugin that did this (or something similar) to 'lock'
the ammo count in the current clip of whatever gun you were using. The
result being infinite ammo without needing to reload.

It's been several years, and I just keep drawing blanks when trying to
recall how it was done. The original code (for the altering of the
ammo) was given to me by someone, and I have no way of contacting them
now.

Thanks for any help or suggestions!




Sun Mar 18, 2007 6:19 pm

altpluzf4
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Message #683 of 723 |
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Hello. I'm new to this group (or any group actually.) Does anyone have any idea how I could use a metamod plugin to 'search' and/or 'alter' memory in...
altpluzf4
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Mar 18, 2007
6:21 pm

You don't need memory hacks to do this. You can just restore ammo values when you've detected low/depleted clips in the CurWeapon network message. Assuming...
David Anderson
player220101
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Mar 18, 2007
8:03 pm

No not counterstrike, TFC. But, I'm not really looking to use it for the ammo of a weapon. I'm just wanting the general knowledge for other things. Thanks...
altpluzf4
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Mar 22, 2007
11:31 pm

TFC has a CurWeapon message and we've got a bunch of TFC helpers (including ammo functions) for AMX Mod X. So my same message as before still applies. Source: ...
David Anderson
player220101
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Mar 23, 2007
2:10 am

Thank you for your time. I've learned basic assembly (via a 'cracking' tutorial *for educational purposes*) I'll look around and test some things and see what...
altpluzf4
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Mar 23, 2007
4:48 am

pvPrivateData is a void * pointer to the CBaseEntity structure in the HL1SDK. This structure is mod specific, but you can get an idea of the information in it...
David Anderson
player220101
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Mar 23, 2007
6:26 am
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