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Memory Searching / Editing   Message List  
Reply | Forward Message #684 of 723 |
Re: [metamod] Memory Searching / Editing

You don't need memory hacks to do this. You can just
restore ammo values when you've detected low/depleted
clips in the CurWeapon network message.

Assuming it's Counter-Strike you're dealing with, of
course. If that's the case, you may want to take a
look at the AMX Mod X code for hacking common
Counter-Strike properties:

http://svn.alliedmods.net/viewvc.cgi/trunk/dlls/cstrike/cstrike/?root=amxmodx

---David "BAILOPAN" Anderson
http://www.amxmodx.org/

--- altpluzf4 <altpluzf4@...> wrote:

> Hello. I'm new to this group (or any group
> actually.)
>
> Does anyone have any idea how I could use a metamod
> plugin to 'search'
> and/or 'alter' memory in Half-Life?
>
> I used to have a plugin that did this (or something
> similar) to 'lock'
> the ammo count in the current clip of whatever gun
> you were using. The
> result being infinite ammo without needing to
> reload.
>
> It's been several years, and I just keep drawing
> blanks when trying to
> recall how it was done. The original code (for the
> altering of the
> ammo) was given to me by someone, and I have no way
> of contacting them
> now.
>
> Thanks for any help or suggestions!
>
>






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Sun Mar 18, 2007 8:02 pm

player220101
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Message #684 of 723 |
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Hello. I'm new to this group (or any group actually.) Does anyone have any idea how I could use a metamod plugin to 'search' and/or 'alter' memory in...
altpluzf4
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Mar 18, 2007
6:21 pm

You don't need memory hacks to do this. You can just restore ammo values when you've detected low/depleted clips in the CurWeapon network message. Assuming...
David Anderson
player220101
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Mar 18, 2007
8:03 pm

No not counterstrike, TFC. But, I'm not really looking to use it for the ammo of a weapon. I'm just wanting the general knowledge for other things. Thanks...
altpluzf4
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Mar 22, 2007
11:31 pm

TFC has a CurWeapon message and we've got a bunch of TFC helpers (including ammo functions) for AMX Mod X. So my same message as before still applies. Source: ...
David Anderson
player220101
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Mar 23, 2007
2:10 am

Thank you for your time. I've learned basic assembly (via a 'cracking' tutorial *for educational purposes*) I'll look around and test some things and see what...
altpluzf4
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Mar 23, 2007
4:48 am

pvPrivateData is a void * pointer to the CBaseEntity structure in the HL1SDK. This structure is mod specific, but you can get an idea of the information in it...
David Anderson
player220101
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Mar 23, 2007
6:26 am
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