sry, i replyed to Aurelien directly...
Aurelien Derouineau wrote:
> I did actually forget another point. Perhaps that project could also
> extend the ANN idea and use such network for basic cheating in
> most/all FPS games. Right now you coded it for aimhacking. Perhaps it
> could be extended to wallhacking, speedhacking, etc...
>
all FPS games... shure. this may be useful for all the games where user
input can be explioted in such a way. this could be done allmost by same
code ;)
for wallhacking... i'm not shure what data should be taken into account.
imo, calculations for the nn's input would be very complex.
as for the speedhack, imo, nn would be an overkill as there is a maximum
speed the player can achieve (calculated from the max_speed and current
fps info) so anti_speedhack should be a matter of one 'if' statement ;)
teleporting plugins are one other thing to consider when developing such
a plugin.
--
I doubt, therefore I might be.
--
I doubt, therefore I might be.