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metamod · Metamod Half-Life Utility Mod
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[Fwd: Re: [metamod] antiaim plugin...]   Message List  
Reply | Forward Message #705 of 723 |
[Fwd: Re: [metamod] antiaim plugin...]

sry, i replyed to Aurelien directly...


Aurelien Derouineau wrote:
> I did actually forget another point. Perhaps that project could also
> extend the ANN idea and use such network for basic cheating in
> most/all FPS games. Right now you coded it for aimhacking. Perhaps it
> could be extended to wallhacking, speedhacking, etc...
>

all FPS games... shure. this may be useful for all the games where user
input can be explioted in such a way. this could be done allmost by same
code ;)

for wallhacking... i'm not shure what data should be taken into account.
imo, calculations for the nn's input would be very complex.

as for the speedhack, imo, nn would be an overkill as there is a maximum
speed the player can achieve (calculated from the max_speed and current
fps info) so anti_speedhack should be a matter of one 'if' statement ;)
teleporting plugins are one other thing to consider when developing such
a plugin.

--
I doubt, therefore I might be.


--
I doubt, therefore I might be.



Fri Jan 4, 2008 2:08 pm

hrvoje.zeba@...
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sry, i replyed to Aurelien directly... ... there is only one big reason for doing this... it was a school project ;) on the other hand, i compared the code i...
Hrvoje Zeba
hrvoje.zeba@...
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Jan 4, 2008
2:09 pm

sry, i replyed to Aurelien directly... ... all FPS games... shure. this may be useful for all the games where user input can be explioted in such a way. this...
Hrvoje Zeba
hrvoje.zeba@...
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Jan 4, 2008
2:09 pm
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