cl_metamod no longer works on secure servers......
148
starflare.geo
Aug 8, 2002 2:04 pm
Hi, i had some problems that arises across differing versions of metamod. I had a metamod plugin that works perfectly fine with v1.12.3, then i d/l v1.12.4,...
149
starflare.geo
Aug 8, 2002 2:17 pm
Just to add, both DispatchUse and DispatchUse_Post do not seem to be called at all when i "use" something in a CS map. All the other Dispatch functions like...
150
starflare.geo
Aug 8, 2002 3:01 pm
hmm.. its fine for me even if it does not work on secure servers... I need it to write plugins for some CS match we play within a LAN. Does anyone have the...
151
Maximilian Marx
evilhrdirector@...
Aug 8, 2002 6:20 pm
it wont work for any mod using VAC ... From: "starflare.geo" <starflare@...> To: <metamod@yahoogroups.com> Sent: Thursday, August 08, 2002 4:01 PM ...
152
Doc Holiday
docholiday@...
Aug 9, 2002 3:11 am
I have been talking to a few other server admins who have upgraded to DOD 3.1 yesterday. They are experiencing the same problems I am. Plugins are not...
153
Will Day
wdmetamod
Aug 9, 2002 5:08 am
... Note that Metamod (as of 1.12.4) does not claim to support DOD 3.1; see: http://metamod.org/gamesupport.html It lists only DOD 3.0, as that is the latest...
154
Doc Holiday
docholiday@...
Aug 9, 2002 5:22 am
Heh heh, nah Will I understand the process. I was just wondering if anyone else was experiencing the same thing as well. You do a great job and we all (well...
155
gbs05
gbs05@...
Aug 9, 2002 5:44 am
ok im sooo srry this isnt the place to ask but no one else answers i figured one of you might know...i heard ogc had a winamp thing...so i dl/ed one that said...
156
Will Day
wdmetamod
Aug 9, 2002 6:25 am
... There was one person on hlds-linux reporting an issue with DOD 3.1 under Metamod, but it wasn't clear if it was a general problem, or just him; the couple...
157
Florian Zschocke
zschocke@...
Aug 9, 2002 8:16 am
... Yes, if it is an ogc version I guess that VAC would still catch it. Florian....
158
jesse l. dailey
jldailey@...
Aug 9, 2002 4:20 pm
except that VAC doesnt catch ogc these days so... take your chances......
159
gbs05
gbs05@...
Aug 9, 2002 5:32 pm
if there any way to edit somethin to be undetectable...? ... From: "jesse l. dailey" <jldailey@...> To: <metamod@yahoogroups.com> Sent: Friday, August...
160
Eli Connelly
eli_798
Aug 9, 2002 8:09 pm
I'm not sure you're understanding what the issue is. Sure, you (or someone) could write something that's undetectable, but Valve has made it a priority to...
161
gbs05
gbs05@...
Aug 10, 2002 2:18 am
ok...the thing is to CONTROL winamp...because when im playing on a map like fy_iceworld or funmaps like that i dont need sound but when im playin on dust i...
162
Maximilian Marx
evilhrdirector@...
Aug 10, 2002 4:06 am
there are some possibilities. you could 'say' the track name on every track change and you could also 'bind' winamp controls to your keyboard or simply draw...
163
Maximilian Marx
evilhrdirector@...
Aug 10, 2002 4:07 am
i dont think its possible to write a metamod plugin for it unless you are running a listen server. only way to do it would be clientside metamod / client hook....
164
pwinklercogidata
pwinklercogi...
Aug 13, 2002 10:45 am
How to determine the port on which a HL server is running?? (eg. 27015). Hav'nt found anything... thx, pete...
165
gbs05
gbs05@...
Aug 13, 2002 9:42 pm
this is a rather confusing e-mail (on your part) all you have to do is get the server info. (eg. Status host name: sfsaf ip adress: xx.xxx.xxx2701x map:...
166
gbs05
gbs05@...
Aug 13, 2002 9:43 pm
this is a littled delayed...but how would i bind winamp controls to my keyboard, all i really want to do is control volume, and sometimes change track. ... ...
167
jesse l. dailey
jldailey@...
Aug 19, 2002 5:09 pm
im trying to compile a plugin with MSVC and everytime i include extdll.h from the sdk, i get: ...\vc9892;mfc\include92;afxv_w32.h(14) : fatal error C1189: #error :...
168
hallstein
Aug 26, 2002 3:16 pm
Hey! I want to run the StatsMe program when I use Podbot. How can I do that? I see that the podbot uses gamedll "podbot92;podbot.dll" , so I can't replace it...
169
Will Day
wdmetamod
Aug 26, 2002 3:23 pm
... Use the "+localinfo mm_gamedll" option. See: http://metamod.org/metamod.html#localinfo Also, I believe there's some discussion of the topic in the online...
170
Maximilian Marx
evilhrdirector@...
Aug 26, 2002 5:40 pm
u could also use a metagame.ini ... From: "Will Day" <willday@...> To: <metamod@yahoogroups.com> Sent: Monday, August 26, 2002 4:23 PM Subject:...
171
fisch_666
Aug 26, 2002 6:05 pm
... In Metamod 1.13, metagma.ini ist not longer supported. Read the cangelog: File "metagame.ini" no longer supported....
172
Maximilian Marx
evilhrdirector@...
Aug 26, 2002 9:29 pm
hm...seems i overlooked it... ... From: "fisch_666" <Fisch.666@...> To: <metamod@yahoogroups.com> Sent: Monday, August 26, 2002 7:05 PM Subject: [metamod]...
173
IGaZo Sysadmin
network@...
Aug 31, 2002 12:39 pm
Hi Guys, i tried to compile "hard" to my servers. But i got some errormessages and the compiler stops. Sorry im a newbie in compiling metamod. What the...
174
Will Day
wdmetamod
Aug 31, 2002 6:51 pm
... You need an updated version of the HL SDK. The GetPlayerAuthId engine function was added for HL 1109, but Valve didn't release a corresponding SDK version...
175
Florian Zschocke
zschocke@...
Sep 2, 2002 10:56 am
There is a bug, or at least an oddity, in MM 1.13.0. Metamod uses the LOAD_FILE_FOR_ME() function provided by the engine to check for the plugins.ini file and...
176
Will Day
wdmetamod
Sep 2, 2002 11:53 am
... Indeed, sometimes LOAD_FILE_FOR_ME is a bit _too_ helpful at trying to load a file. That particular routine is used for this kind of thing partially...