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Messages 2 - 31 of 723   Oldest  |  < Older  |  Newer >  |  Newest
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2
I am sure that this will seem like a stupid question, but I am new on the scene. I am trying to personalize the trace plugin so that I can get more familiar...
kgs7@...
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Aug 31, 2001
5:10 am
3
Hi all... I'm having problems getting metamod to work, sort of... I'm running a dedicated, linux-based CS server, and using admin mod. The admin mod is...
beruriah@...
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Aug 31, 2001
4:04 pm
4
Hm. First enable logging in autoexec.cfg with 'log on'. At start time, do you see this? L 09/11/2001 - 03:07:58: [META] Metamod v1.09.00, 2001/08/01 L...
thinker-yahoo@...
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Sep 11, 2001
10:09 am
5
Hi! I have downloaded the metamod source and the full halflife sdk 2.2 from metamod.org. I'm using linux and the compiling and installtion works fine. When I...
Thomas Lundqvist
obi1@...
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Oct 5, 2001
9:45 am
6
... Try if it works if you don't compile it in debug mode but optimized. Florian....
Florian Zschocke
fzschocke@...
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Oct 5, 2001
10:11 am
7
Yes it works now! Thanks alot mate! /Thomas Lundqvist. ... <Thomas Lundqvist | Tel: 073-9787080 > <Pedagoggränd 11C | ICQ: 443027...
Thomas Lundqvist
obi1@...
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Oct 5, 2001
10:34 am
8
Hi there, I got several problems when building/running on metamod-1.10.00+hlsdk-2.2 on windows (linux runs fine): 1. Building it myself with MSVC 6.0 results...
Fritz Elfert
felfert@...
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Nov 28, 2001
6:05 am
9
On Wed, 28 Nov 2001, myself wrote: [...] > 2. Problem: > > Using the pre-build dll, calling CENTER_SAY results in a server crash [...] Got this working...
Fritz Elfert
felfert@...
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Nov 28, 2001
6:40 am
10
Hi, again answering my own stuff ;-) The assertion was raised in the function set_new_handler() from the debugging version of MSVCRT. After having a look...
Fritz Elfert
felfert@...
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Nov 28, 2001
9:36 am
11
... Hi Fritz! ... It is compiled with mingw under Linux, cross-compiled for Win32. ... Nope. Where did you look on SourceForge? I'm not aware of Metamod being...
Florian Zschocke
fzschocke@...
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Nov 28, 2001
9:38 am
12
... What a relief from the Admin Mod forums where nobody is able to help himself and noone has a clue about what is actually going on. :) ... Ugh, M$ and it's...
Florian Zschocke
fzschocke@...
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Nov 28, 2001
9:46 am
13
... I didn't find anything either ;-/ just in the source that comment ... ... [...] The function header of int meta_new_handler(size_t size) in osdep.cpp is...
Fritz Elfert
felfert@...
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Nov 28, 2001
10:00 pm
14
On Wed, 28 Nov 2001, Will Day wrote: [...] ... [...] In those cases, i usually write it in comments: void mutil_logConsole(plid_t /* thePLID */, const char...
Fritz Elfert
felfert@...
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Nov 29, 2001
1:05 am
15
... In how far do they break the concept of instances? Florian....
Florian Zschocke
fzschocke@...
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Nov 29, 2001
12:30 pm
16
i am writing a small plugin to analyze traffic... and i am having some seg faulting problems with meta mod under linux... if i try any of: meta reload traffic ...
jesse l. dailey
jldailey@...
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Dec 1, 2001
12:43 am
17
I don't have such problems here, but you probably want to run the server in gdb for finding out _where_ it segfaults. Here's how to do that: 1. Compile both...
Fritz Elfert
felfert@...
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Dec 3, 2001
4:32 am
18
well, i ran the backtrace, and here it is: none of these functions appear to be mine... #0 0x419805a2 in Q_strncasecmp () at stdexcept:53 #1 0x41980612 in...
jesse l. dailey
jldailey@...
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Dec 3, 2001
6:57 pm
19
... well i do just use cp, but it even crashes if i do: meta load ... meta unload ... meta load ... with no 'make install' at all... ill change things over to...
jesse l. dailey
jldailey@...
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Dec 3, 2001
8:36 pm
20
... well, with this hint in mind i poked around actually any command following an unload dies... i tried status, quit, meta list, meta cmds, meta cvars... all...
jesse l. dailey
jldailey@...
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Dec 3, 2001
9:04 pm
21
the only engine functions i use are AddServerCommand and Cmd_Argv.... its a very simple plugin to gather traffic data... so it implements GameDLLInit to...
jesse l. dailey
jldailey@...
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Dec 3, 2001
9:22 pm
22
works perfectly... thanks a million! :)...
jesse l. dailey
jldailey@...
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Dec 3, 2001
9:39 pm
23
I wanna check a file for consistency on a player. I run ForceUnmodified in DispatchThink, I tried to implement it in a ClientCommand but that didn't work out....
Thomas Lundqvist
obi1@...
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Dec 5, 2001
11:39 pm
24
... You can check any file but you will have to prechache it first. Use PRECACHE_GENERIC() and then FORCE_UNMODIFIED() in DispatchSpawn() (pfnSpawn()) to set...
Florian Zschocke
fzschocke@...
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Dec 6, 2001
10:14 am
25
... Is it possible to check .exe and .dll files also? If an exe file doesn't exist on the client will it then be sent to the client? Regards, Thomas Lundqvist...
Thomas Lundqvist
obi1@...
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Dec 6, 2001
12:05 pm
26
... Yes and yes. :) Florian....
Florian Zschocke
fzschocke@...
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Dec 6, 2001
12:16 pm
27
1. I opened up the metamod VC++ project file and compiled the metamod dll. When I ran hlds with this metamod.dll I get the following assertion error: file:...
refux
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Dec 20, 2001
2:31 am
28
Have a look at November's list archive via http://groups.yahoo.com/group/metamod/messages/8 There's a thread with subject "Several problems/questions". Two of...
Fritz Elfert
felfert@...
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Dec 20, 2001
10:19 am
29
... Thanks for the help Fritz :) Your email mention CVS, or rather the lack of it. Has anything changed? does metamod reside in CVS now? RefuX...
refux
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Dec 20, 2001
2:50 pm
30
On Thu, 20 Dec 2001, refux wrote: [...] ... [...] No, afaik unfortunately not. Ciao -Fritz -- Fritz Elfert <felfert@...> Thinking Objects...
Fritz Elfert
felfert@...
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Dec 20, 2001
8:27 pm
31 gameadmin@...
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Jan 10, 2002
12:27 pm
Messages 2 - 31 of 723   Oldest  |  < Older  |  Newer >  |  Newest
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