When I try to use the UTIL_HudMessage as it exists in the SDK or as Will used it in Metamod's sdk_util.cpp, if the message I send it over 80 characters long,...
240
Florian Zschocke
zschocke@...
Dec 3, 2002 7:09 am
... Make sure that each line of the message is limited to <80 characters. Florian....
241
Diane L. Grace
grace_diane2001
Dec 4, 2002 3:07 am
I have difficulty kicking players because the console display is not big enough and I cannot see all the users. Is there some way to enlarge the console...
242
sr71goku
Dec 10, 2002 12:47 am
Press the "page up" key. Geoff ... From: Diane L. Grace To: metamod@yahoogroups.com Sent: Tuesday, December 03, 2002 19:07 Subject: [metamod] Plugin for...
243
Diane L. Grace <gr...
grace_diane2001
Dec 13, 2002 6:10 am
Whenever I use metamod on my CS 1.5 Mod, the players enter as spectators and gets stuck as spectators. The only time it runs correctly is when there is no...
244
mkashifsyed <mkash...
mkashifsyed@...
Dec 14, 2002 8:52 pm
I seem to have the all the files in the right places but still get ERROR: ini:Metamod plugins file empty or missing : ...
245
Matthew Tyler
matt@...
Dec 19, 2002 11:59 pm
I get the following error when attempting to load an MM plugin I've written: [META] ERROR: dll: Failed query plugin '<csbld_mm.dll>'; Couldn't find...
246
Matthew Tyler
matt@...
Dec 20, 2002 3:17 am
I forgot to mention in my last mail ('couldn39;t find GiveFnptrsToDll()" error) that the output from dlerror() is NOT included in the logs, meaning there might...
249
Matthew Tyler
matt@...
Dec 20, 2002 10:26 pm
I resolved my problem. I didn't have a .def file. - Matt...
250
Matthew Tyler
matt@...
Dec 21, 2002 6:02 pm
What do you guys use to compile the linux SOs for plugins? I've been able to compile a win32 DLL using MSVC++, but I get weird errors trying to use GCC to do...
251
Will Day
wdmetamod
Dec 21, 2002 6:48 pm
A short time ago, at a computer terminal far, far away, Matthew Tyler ... One important piece of data is what gcc version are you using; the code as is doesn't...
252
Matthew Tyler
matt@...
Dec 21, 2002 7:00 pm
With GCC 2.96 I get a different error: undefined symbol: __out_of_range__FPCc. The __rethrow error occured when I compiled with GCC 3.2. "-lgcc" had no effect....
255
rght2_me <rght2_me...
rght2_me
Jan 17, 2003 3:52 pm
Hello there, i'm an avid gamer of counterstrike but Cstrike 1.5 gives me a hard time killing my enemies because of this jumping thing they put on. how can i...
256
rght2_me <rght2_me...
rght2_me
Jan 17, 2003 3:55 pm
hello is there somebody who could tell me how to fix my Counterstrike because my PC gets hang evrytime an SG granade throw in the middle of the game. THANX...
257
ravenous_bug_blatter_...
ravenous_bug...
Jan 17, 2003 9:32 pm
I just tried 1.13.3 in MSVC 7, and all I had to do was add this to the top of sdk_util.cpp (which was taken from util.cpp in adminmod): #ifdef WIN32 #define...
258
Will Day
wdmetamod
Jan 17, 2003 10:04 pm
... Yep, I fixed this earlier (a missing #include "osdep.h" in sdk_util.cpp), but I guess that was after I posted 1.13.3. ... Thanks. Unfortunately the person...
259
Geoff H.
sr71goku
Jan 18, 2003 12:11 am
Does he use MSVC 6 or 7 (.NET)? - SR71Goku ... From: Will Day [mailto:willday@...] Sent: Friday, January 17, 2003 14:05 To: metamod@yahoogroups.com ...
260
aixemg3 <aixemg3@....
aixemg3
Jan 18, 2003 11:25 pm
... gives ... they ... ===================================================================== Look for plugins in www.metamod.org * AXN plugin by Redguy (CS 1.3...
261
nick_viper2003 <Vi...
nick_viper2003
Jan 19, 2003 12:41 am
Hey guys, after sending countless e-mails between Will Day and myself, I'm now looking to the general public for an issue I've had. I recently downloaded the...
262
Matthew Tyler
matt@...
Jan 19, 2003 12:58 am
This was sent to the list a few days ago by someone else, it may solve the ... I just tried 1.13.3 in MSVC 7, and all I had to do was add this to the top of...
263
Ravenous Bugblatter B...
ravenous_bug...
Jan 19, 2003 1:05 am
I can compile it out of the box with msvc 7 after adjusting the include pages for my machine. Although I haven't tried it for this release, I have compiled...
264
nick_viper2003 <Vi...
nick_viper2003
Jan 20, 2003 5:53 am
Sad to say, adding the following to the top of sdk_util.cpp didn't help: #ifdef WIN32 #define vsnprintf _vsnprintf #endif nor did adding the Metamod source...
265
Matthew Tyler
matt@...
Jan 20, 2003 11:44 pm
I'm having some trouble with CSBLd. Some clients are getting the following message when they try to execute the check function: [metamod: command 'csbld_check39;...
266
mircosanguineti <m...
mircosanguineti
Jan 24, 2003 5:19 pm
Hi all, How is it possible to know if a weapon has fired? I'll explain better :P... everytime a player fires his gun or a grenade goes off, I want my plugin to...
267
Matthew Tyler
matt@...
Feb 5, 2003 9:26 pm
Is there an easy way to determine if a server is running a particular MetaMod plugin from within another plugin? Specifically there's certain functionality...
268
Will Day
wdmetamod
Feb 5, 2003 10:33 pm
A short time ago, at a computer terminal far, far away, Matthew Tyler ... Not really, no. One of the things Metamod is currently lacking is a framework for...
269
Matthew Tyler
matt@...
Feb 6, 2003 3:53 am
Thanks for the reply. Hmm... Might there be another way to do it, e.g. checking if certain CVARs exist? I'm not sure how it could be done but there must be...
270
Will Day
wdmetamod
Feb 6, 2003 4:19 am
... Well, you could always manually open and parse the addons/metamod/plugins.ini file. Of course, that won't tell you whether the plugin has been unloaded,...
271
vvacme <mriachi@.....
vvacme
Feb 13, 2003 8:04 am
I was attempting to load bot plugins the usual way which is done in HLDS server but for 1.6 Beta through steam. Problem is, localinfo var doesn't seem to be...
272
Will Day
wdmetamod
Feb 13, 2003 8:10 am
... The only feasiable way that I found to pass commandline switch information to Metamod was through +localinfo. I'm not aware of it no longer working in...