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  • Members: 384
  • Category: Game Programming
  • Founded: Mar 31, 2001
  • Language: English
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#288 From: Max Riachi <mriachi@...>
Date: Thu Feb 20, 2003 6:16 am
Subject: Re: Re: anyone know where to dl the metamod 1.14.1?
vvacme
Send Email Send Email
 
Problem is, i don't know what happens exactly, i only know that the HLDS
server hangs in it's start-up process but nothing is logged from it.
If i wait long enough i might even get an external error dialogue. It's
just Counterstrike 1.6 Beta in a buggy XP environment :)
I went back to 1.14.1 because i don't really care if i have 1.15 or
1.14.1 just as long as i have a metamod version that works with CS 1.6.
I only attempted to use 1.15 for some plugin failure which eventually
turned out to be my stupid mistake.

I'll search the maillinglist-databases upon answers how to use the
debug-version of the 1.15 dll and i'll put up the result here okay?


Will Day wrote:

>A short time ago, at a computer terminal far, far away, Max Riachi wrote:
>
>
>>Try http://metamod.org/files/old/
>>
>>yeahm, i figured 1.15 doesn't work in the latest 1.6 Ded. server so i
>>had to downgrade metamod myself earlier.
>>
>>
>
>I'm not aware of 1.15 having problems.  It should be needless to say, but
>if you're having problems with 1.15 that didn't exist with 1.14, you need
>to report them.  Otherwise, if all you do is just go back to 1.14, the
>problems will never get fixed.  Generally speaking, if I don't know there's
>a problem, I can't very well fix it..
>
>
>

#289 From: "vvacme <mriachi@...>" <mriachi@...>
Date: Thu Feb 20, 2003 6:33 am
Subject: Re: Exception handling
vvacme
Send Email Send Email
 
--- In metamod@yahoogroups.com, Will Day <willday@m...> wrote:
> A short time ago, at a computer terminal far, far away, Ravenous
BugBlatter
> Beast wrote:
> >Have you considered add C++ exception handling to all the functions in
> >metamod that are called by the engine. i.e.
>
> Have I considered it before?  No not really. :)  My actual c++ coding
> background is limited; most of my experience is with straight C, so I
> haven't had opportunity/need to use them before.
>
> Am I willing to consider it now?  Sure, why not. :)
>
> >function whatever() {
> >  try {
> >    /* body of function here */
> >  }
> >  catch(...) {
> >    /* code to log exception error here if debug level set */
> >  }
> >}
> >
> >This would mean if metamod or any metamod plugin were to crash it would
> >not bring down the server unless it had corrupted server data
structures.
>
> Having worked mostly with C, I'm familiar with using signal handlers to
> catch given unexpected events, and I've the impression in the past that
> this would be similar functionality to the c++ exception handling
(although
> certainly it's notably different as well).  Typically, I haven't
generally
> wanted a program to continue if it, for instance, generated a
SIGSEGV.  Is
> that different with c++ exceptions?  Actually, above you do mention
"unless
> it had corrupted server data structures"; so I guess my question is, is
> there a way to _tell_ if it had corrupted memory?  Although, I
suppose I'm
> actually assuming that by "crash" we mean something along the lines of a
> SIGSEGV.  Or are there other causes/meanings of crash besides just
> segfault, and that we might expect to encounter?
>
> >You could also do this at the level where metamod makes a call to a
> >function in the plugin
>
> That would probably be the best place, if the purpose is to prevent
plugins
> from crashing the server.
>
> >so that a plugin cannot crash metamod and cause
> >corruption to metamod data structures.
>
> Does that mean that if Metamod _does_ "catch" the exception, that the
> plugin is prevented from actually corrupting Metamod and/or global data
> structures?  I would expect that if the plugin _already_ corrupted some
> piece of memory, then that would (at some point afterwards) cause an
> exception perhaps when that corrupted memory is accessed, and by
that time
> the damage can't be undone.  Or does this end up being handled somehow
> differently than I imagine?

I think you got a point here.
For as far as my experience with exception handlers that catch the
exception, the error is just being layed dead and nothing will be done
with it. But sooner or later that stack or heap becomes overloaded
with shit that can't be circumvented so it will lead to a crash
eventually.
Since the error happened to due to a certain situation that executed
malfunctionous code so it will most likely happen again.
For this catched errors will be stacked upon eachother if there is no
way to do some kind of "garbage collection".

This also brings up the question how hard the debug-level will be if a
crash occurs due to a problem that occured many errors ago.
This does require a good way of logging debug messages.

I know a little C but i hardly touched C.
My background is more Perl / XBasic which in some way have some
relations to C.

#290 From: Max Riachi <mriachi@...>
Date: Thu Feb 20, 2003 6:53 am
Subject: Re:CS 1.6 metamod 1.15 hangover
vvacme
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It hangs on loading the adminmod plugin.
I can use statsme perfectly with 1.15, adminmod fails in 1.15 (that is
on HLDS 1.6)

Max Riachi wrote:

>Problem is, i don't know what happens exactly, i only know that the HLDS
>server hangs in it's start-up process but nothing is logged from it.
>If i wait long enough i might even get an external error dialogue. It's
>just Counterstrike 1.6 Beta in a buggy XP environment :)
>I went back to 1.14.1 because i don't really care if i have 1.15 or
>1.14.1 just as long as i have a metamod version that works with CS 1.6.
>I only attempted to use 1.15 for some plugin failure which eventually
>turned out to be my stupid mistake.
>
>I'll search the maillinglist-databases upon answers how to use the
>debug-version of the 1.15 dll and i'll put up the result here okay?
>
>
>Will Day wrote:
>
>
>
>>A short time ago, at a computer terminal far, far away, Max Riachi wrote:
>>
>>
>>
>>
>>>Try http://metamod.org/files/old/
>>>
>>>yeahm, i figured 1.15 doesn't work in the latest 1.6 Ded. server so i
>>>had to downgrade metamod myself earlier.
>>>
>>>
>>>
>>>
>>I'm not aware of 1.15 having problems.  It should be needless to say, but
>>if you're having problems with 1.15 that didn't exist with 1.14, you need
>>to report them.  Otherwise, if all you do is just go back to 1.14, the
>>problems will never get fixed.  Generally speaking, if I don't know there's
>>a problem, I can't very well fix it..
>>
>>
>>
>>
>>
>
>
>
>
>To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
>

#291 From: "Ravenous Bugblatter Beast" <ravenousbugblatterbeast@...>
Date: Thu Feb 20, 2003 9:14 am
Subject: RE: Re: Exception handling
ravenous_bug...
Send Email Send Email
 
For as far as my experience with exception handlers that catch the
exception, the error is just being layed dead and nothing will be done
with it. But sooner or later that stack or heap becomes overloaded
with shit that can't be circumvented so it will lead to a crash
eventually.
 
C++ doesn't have stack problems. Heap problems are possible depending on what the code was doing when it crashed. But something that has even only a 50% chance of stopping the server crashing is worth it in my opinion.
 
 
 Since the error happened to due to a certain situation that executed
malfunctionous code so it will most likely happen again.
For this catched errors will be stacked upon eachother if there is no
way to do some kind of "garbage collection".
No, the only thing that is left over is any variables that were allocated on the heap and not cleaned up by any internal exception handlers within the plugin. 
 
This also brings up the question how hard the debug-level will be if a
crash occurs due to a problem that occured many errors ago.
This does require a good way of logging debug messages. 
 
You log the debug messages in the catch handler. For plugin authors, provide a compile time switch to #ifdef out the exception handlers

#292 From: Will Day <willday@...>
Date: Sat Feb 22, 2003 6:48 am
Subject: Re: anyone know where to dl the metamod 1.14.1?
wdmetamod
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A short time ago, at a computer terminal far, far away, sinoshaoppeng wrote:
>well i installed the admin 2.5, which includes the metamod 1.13
>and the amx 0.9.2 says it only can run on metamod 1.14.1(crashs when
>creating games)
>so i tried to run it on the newest metamod 1.15
>it crashs when the creating comes to the first time this line appears:
>
>[admin] user blahblah password accepted...

A short time ago, at a computer terminal far, far away, Max Riachi wrote:
>It hangs on loading the adminmod plugin.
>I can use statsme perfectly with 1.15, adminmod fails in 1.15 (that is
>on HLDS 1.6)

Make sure you're using Adminmod 2.50.51; there have been some reports of
2.50.50 having problems with Metamod 1.15.  I'm not familiar with the
specifics, though.

Note that on the adminmod.org page, the .51 download links are part of the
"Two Admin Mod exploits found" news item, whereas the download links on the
left are for only .50.

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#293 From: "tlicksalotopuss <tlicksalotopuss@...>" <tlicksalotopuss@...>
Date: Sat Feb 22, 2003 7:18 am
Subject: problem installing plugin
tlicksalotopuss
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So, here's the deal.  I downloaded bunnyjump 1.1 and all it gave me
was the dll files for win and linux.

I extracted the dlls into my c-strike/dlls folder and put the
line "win32 dlls/bunnyjump_mm.dll" into the metamod.ini and also
plugin.ini. I tried  one at a time also.

I also tried pointing the dlls into "addons/metamod/dlls" But nothing
works :(

Statsme and adminmod work fine But, I would like to be able to bhop.

Does anybody know what I am missing???  Besides my sanity...




Thanks  Bait.

#294 From: Will Day <willday@...>
Date: Sun Feb 23, 2003 12:25 am
Subject: Re: problem installing plugin
wdmetamod
Send Email Send Email
 
A short time ago, at a computer terminal far, far away, tlicksalotopuss
<tlicksalotopuss@...> wrote:
>So, here's the deal.  I downloaded bunnyjump 1.1 and all it gave me
>was the dll files for win and linux.
>
>I extracted the dlls into my c-strike/dlls folder and put the
>line "win32 dlls/bunnyjump_mm.dll" into the metamod.ini and also
>plugin.ini. I tried  one at a time also.
>
>I also tried pointing the dlls into "addons/metamod/dlls" But nothing
>works :(
>
>Statsme and adminmod work fine But, I would like to be able to bhop.
>
>Does anybody know what I am missing???  Besides my sanity...

What do the server logs say?

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#295 From: Max Riachi <mriachi@...>
Date: Sun Feb 23, 2003 3:10 pm
Subject: Adminmod 2.50.50 bug (was: anyone know where to dl the metamod 1.14.1?)
vvacme
Send Email Send Email
 
Will Day wrote:

>A short time ago, at a computer terminal far, far away, sinoshaoppeng wrote:
>
>
>>well i installed the admin 2.5, which includes the metamod 1.13
>>and the amx 0.9.2 says it only can run on metamod 1.14.1(crashs when
>>creating games)
>>so i tried to run it on the newest metamod 1.15
>>it crashs when the creating comes to the first time this line appears:
>>
>>[admin] user blahblah password accepted...
>>
>>
>
>A short time ago, at a computer terminal far, far away, Max Riachi wrote:
>
>
>>It hangs on loading the adminmod plugin.
>>I can use statsme perfectly with 1.15, adminmod fails in 1.15 (that is
>>on HLDS 1.6)
>>
>>
>
>Make sure you're using Adminmod 2.50.51; there have been some reports of
>2.50.50 having problems with Metamod 1.15.  I'm not familiar with the
>specifics, though.
>
>Note that on the adminmod.org page, the .51 download links are part of the
>"Two Admin Mod exploits found" news item, whereas the download links on the
>left are for only .50.
>
>
Yeah i noticed, it took me a while before i saw what you meanted, i
better add the links here just in case...
It would have been smarter by the adminmod site admin to have added the
updates below the original links.
The sourceforge site does not point to those files either!

Linux:
http://www.adminmod.org/downloads/update/halflifeadmin-update-2_50_51.tgz
Linux MySql:
http://www.adminmod.org/downloads/update/halflifeadmin-mysql-update-2_50_51.tgz

Win32:
http://www.adminmod.org/downloads/update/halflifeadmin-update-2_50_51.zip
Win32 MySql:
http://www.adminmod.org/downloads/update/halflifeadmin-mysql-update-2_50_51.zip

#296 From: "tlicksalotopuss <tlicksalotopuss@...>" <tlicksalotopuss@...>
Date: Sun Feb 23, 2003 10:40 pm
Subject: Re: problem installing plugin
tlicksalotopuss
Send Email Send Email
 
--- In metamod@yahoogroups.com, Will Day <willday@m...> wrote:
> A short time ago, at a computer terminal far, far away,
tlicksalotopuss <tlicksalotopuss@l...> wrote:
> >So, here's the deal.  I downloaded bunnyjump 1.1 and all it gave
me
> >was the dll files for win and linux.
> >
> >I extracted the dlls into my c-strike/dlls folder and put the
> >line "win32 dlls/bunnyjump_mm.dll" into the metamod.ini and also
> >plugin.ini. I tried  one at a time also.
> >
> >I also tried pointing the dlls into "addons/metamod/dlls" But
nothing
> >works :(
> >
> >Statsme and adminmod work fine But, I would like to be able to
bhop.
> >
> >Does anybody know what I am missing???  Besides my sanity...
>
> What do the server logs say?
>
> --
> Will Day                  Those who would give up essential
Liberty, to
> willday@m...       purchase a little temporary Safety, deserve
neither
> UNIX System Programmer    Liberty nor Safety.
> Atlanta, GA                 - Benjamin Franklin, Penn. Assembly,
Nov. 11, 1755



wow, I never looked at the logs before. They say that it is loading.

Now I just need to figure out how to turn it on. It keeps telling me
that the command it says to use is unknown.. Think I'll just use axn.

Thanks :)

#297 From: Balogh Péter <backinside@...>
Date: Tue Mar 11, 2003 3:38 am
Subject: Runtime error
backinside@...
Send Email Send Email
 
Hi
I get a segmentation fault in libc.so.6, when I try to unload serveral times the stub metamod plugin. What can be the problem? :)
Thx
       Backinside

#298 From: Andy Ionita <yag696@...>
Date: Tue Mar 11, 2003 6:53 am
Subject: Re: Runtime error
yag696
Send Email Send Email
 
Sorry I don't have a linux server

=====

   << A&y >>


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#299 From: "neotokyo27" <neo-tokyo@...>
Date: Fri Mar 14, 2003 11:45 am
Subject: Metamod isnt loading plugins...HELP
neotokyo27
Send Email Send Email
 
I have about 3-4 plugins including adminmod and for some reason its
loading like half of the plugins!#@$#@$#@$

Heres my \addons\metamod\plugins.ini file:

win32 addons/adminmod/dlls/admin_MM.dll
linux addons/adminmod/dlls/admin_MM_i386.so
win32 addons/adminmod/dlls/unstuck_MM.dll
win32 addons/booster/booster_mm.dll
win32 addons/adminmod/dlls/fakefull_MM.dll

adminmod isnt loading, unstuck isnt loading, fakefull isnt loading
yet booster IS..............

Logs are normal... no errors or anything.

WHAT THE #@$!?!?!?!??!

This is pissing me off to no end, help would be VERY VERY VERY VERY
VERY VERY VERY VERY VERY VERY VERY VERY much appreciated.

Thank you,
-Neo-Tokyo

#300 From: Andy Ionita <yag696@...>
Date: Sat Mar 15, 2003 6:26 am
Subject: Re: Metamod isnt loading plugins...HELP
yag696
Send Email Send Email
 
--- neotokyo27 <neo-tokyo@...> wrote:
> I have about 3-4 plugins including adminmod and for
> some reason its
> loading like half of the plugins!#@$#@$#@$
>
> Heres my \addons\metamod\plugins.ini file:
>
> win32 addons/adminmod/dlls/admin_MM.dll
> linux addons/adminmod/dlls/admin_MM_i386.so
> win32 addons/adminmod/dlls/unstuck_MM.dll
> win32 addons/booster/booster_mm.dll
> win32 addons/adminmod/dlls/fakefull_MM.dll
>
> adminmod isnt loading, unstuck isnt loading,
> fakefull isnt loading
> yet booster IS..............
>
> Logs are normal... no errors or anything.
>
> WHAT THE #@$!?!?!?!??!
>
> This is pissing me off to no end, help would be VERY
> VERY VERY VERY
> VERY VERY VERY VERY VERY VERY VERY VERY much
> appreciated.
>
> Thank you,
> -Neo-Tokyo
> **************************************************
    Every things sims to be normal...try to run first
just
  win32 addons/adminmod/dlls/admin_MM.dll
  linux addons/adminmod/dlls/admin_MM_i386.so

  and then the ather plugins ...btw what version of
meta do you have?



=====

   << A&y >>


__________________________________________________
Do you Yahoo!?
Yahoo! Web Hosting - establish your business online
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#301 From: Balogh Péter <backinside@...>
Date: Sat Mar 15, 2003 6:37 am
Subject: Runtime error
backinside@...
Send Email Send Email
 
Hi
I get a segmentation fault in libc.so.6, when I try to unload serveral times the stub metamod plugin. What can be the problem? :)
Thx
       Backinside

#303 From: "Geoff H." <geoff@...>
Date: Sun Mar 16, 2003 9:37 pm
Subject: RE: 24.170.179.240:27016
sr71goku
Send Email Send Email
 
Do NOT advertise your server here.
 
- SR71Goku
-----Original Message-----
From: Kenny [mailto:clown134@...]
Sent: Sunday, March 16, 2003 1:29 PM
To: metamod@yahoogroups.com
Subject: [metamod] 24.170.179.240:27016

go ot my cs server
24.170.179.240:27016



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#304 From: "Diane L. Grace" <grace_diane2001@...>
Date: Tue Mar 18, 2003 1:58 am
Subject: bunny jumping plugin
grace_diane2001
Send Email Send Email
 
Hi! I tried the bunnyjumping plugin AXN 1.04 and it does not seem to
work in CS 1.6.

It used to work in CS 1.3.

Are there any similar plugins available?

Thanks.

Diane

#305 From: "stevenl1234" <Steven@...>
Date: Wed Apr 23, 2003 6:48 pm
Subject: Making my own metamod support
stevenl1234
Send Email Send Email
 
How do I support a mod with metamod? Someone did that for Svencoop,
and I can't seem to do that with any mod. Thanks.

#312 From: Christian <Satanic.Surfer.666@...>
Date: Wed Apr 23, 2003 7:09 pm
Subject: Re: Clan [OMFG]
fisch_666
Send Email Send Email
 
Hi!

Please remove this E-Mail account or the automatic reply.

Today i get 4 mails like this...

--
Greets
Christian

tt3c> Your mail has been recieved by Trippin and will be answered and/or
actioned shortly....

tt3c> Cheers Trippin
tt3c> Administrator of www.trippin.34sp.com and OMFG server....



tt3c> Yahoo! Groups Sponsor
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#313 From: Jeremy Swigart <tgdrevil@...>
Date: Wed Apr 23, 2003 7:14 pm
Subject: Re: Clan [OMFG]
tgdrevil
Send Email Send Email
 
I got the same 4 email spam. Very annoying.

--- Christian <Satanic.Surfer.666@...> wrote:
> Hi!
>
> Please remove this E-Mail account or the automatic
> reply.
>
> Today i get 4 mails like this...
>
> --
> Greets
> Christian
>
> tt3c> Your mail has been recieved by Trippin and
> will be answered and/or actioned shortly....
>
> tt3c> Cheers Trippin
> tt3c> Administrator of www.trippin.34sp.com and OMFG
> server....
>
>
>
> tt3c> Yahoo! Groups Sponsor
> tt3c> To unsubscribe, send an email to:
> metamod-unsubscribe@yahoogroups.com
>
>
>
> tt3c> Your use of Yahoo! Groups is subject to the
> Yahoo! Terms of Service.
>
>
>


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#314 From: "Michael Tunudd" <tunudd@...>
Date: Thu Apr 24, 2003 9:41 am
Subject: Re: Clan [OMFG]
tunudd
Send Email Send Email
 
Same here! Are they allowed to pollute this space!!!!!??? Demand a appologie sent to all of them that has been affected and sue their behinds off. Worst kind of abuse if You ask me!!! If "they" start using this kind of "promotion" then several serious forums will be destroyed, not only this!
 
Regards
 
MickeT
(not the guy You want to get mad with this kind of crap!)
----- Original Message ----- 
Sent: Wednesday, April 23, 2003 9:14 PM
Subject: Re: [metamod] Clan [OMFG]

I got the same 4 email spam. Very annoying.

--- Christian <Satanic.Surfer.666@...> wrote:
> Hi!
>
> Please remove this E-Mail account or the automatic
> reply.
>
> Today i get 4 mails like this...
>
> --
> Greets
> Christian
>
> tt3c> Your mail has been recieved by Trippin and
> will be answered and/or actioned shortly....
>
> tt3c> Cheers Trippin
> tt3c> Administrator of www.trippin.34sp.com and OMFG
> server....
>
>
>
> tt3c> Yahoo! Groups Sponsor
> tt3c> To unsubscribe, send an email to:
> metamod-unsubscribe@yahoogroups.com
>
>
>
> tt3c> Your use of Yahoo! Groups is subject to the
> Yahoo! Terms of Service.
>
>
>


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#315 From: Max Riacci <mriachi@...>
Date: Thu Apr 24, 2003 10:37 am
Subject: Re: Spamming the mailinglist (was:Clan [OMFG])
vvacme
Send Email Send Email
 
Owh, you should be glad that there hasn't been some dork who liked it to
announce this mailing group to spam mailinglist.
I have seen  messages coming by on the xbasic mailinglist on yahoogroups:
"You have a secret admirerer!, go to this website to find out who!"

At first i laughed my lungs out but if that kind of crap keeps coming in
your mailbox it is not funny anymore.
Anyway the mailinglist-moderator decided to put the validation flag on
again before accepting any outside mails.

Regards.

Michael Tunudd wrote:

> Same here! Are they allowed to pollute this space!!!!!??? Demand a
> appologie sent to all of them that has been affected and sue their
> behinds off. Worst kind of abuse if You ask me!!! If "they" start
> using this kind of "promotion" then several serious forums will be
> destroyed, not only this!
>
> Regards
>
> MickeT
> (not the guy You want to get mad with this kind of crap!)
>
>     ----- Original Message -----
>     From: Jeremy Swigart <mailto:tgdrevil@...>
>     To: metamod@yahoogroups.com <mailto:metamod@yahoogroups.com>
>     Sent: Wednesday, April 23, 2003 9:14 PM
>     Subject: Re: [metamod] Clan [OMFG]
>
>     I got the same 4 email spam. Very annoying.
>
>     --- Christian <Satanic.Surfer.666@...
>     <mailto:Satanic.Surfer.666@...>> wrote:
>     > Hi!
>     >
>     > Please remove this E-Mail account or the automatic
>     > reply.
>     >
>     > Today i get 4 mails like this...
>     >
>     > --
>     > Greets
>     > Christian
>     >
>     > tt3c> Your mail has been recieved by Trippin and
>     > will be answered and/or actioned shortly....
>     >
>     > tt3c> Cheers Trippin
>     > tt3c> Administrator of www.trippin.34sp.com and OMFG
>     > server....
>     >
>     >
>     >
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#316 From: "steven_brummer" <steven_brummer@...>
Date: Sat May 3, 2003 7:07 pm
Subject: Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)
steven_brummer
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When I enable Metamod, the server starts but shutdown hard when
someone tries to use the panzerfaust in any of the maps. THe server
displays this message:

"Host_Error: PF_precache_sound_I: 'weapons/rocket2.wav' Precache can
only be done in spawn functions"

I have disabled Metamod and the game runs fine.

Any ideas?

[-AV-]M00se with Clan Antivirus
www.ClanAntiVirus.net

#317 From: Don Granger <lordofthesith@...>
Date: Sat May 3, 2003 9:29 pm
Subject: Re: Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)
mastadoniii
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ok what is the os you are useing and have you downloaded the new metamod released today.
----- Original Message -----
Sent: Saturday, May 03, 2003 2:07 PM
Subject: [metamod] Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)

When I enable Metamod, the server starts but shutdown hard when
someone tries to use the panzerfaust in any of the maps. THe server
displays this message:

"Host_Error: PF_precache_sound_I: 'weapons/rocket2.wav' Precache can
only be done in spawn functions"

I have disabled Metamod and the game runs fine.

Any ideas?

[-AV-]M00se with Clan Antivirus
www.ClanAntiVirus.net




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#318 From: Will Day <willday@...>
Date: Sat May 3, 2003 9:33 pm
Subject: Re: Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)
wdmetamod
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A short time ago, at a computer terminal far, far away, steven_brummer wrote:
>When I enable Metamod, the server starts but shutdown hard when
>someone tries to use the panzerfaust in any of the maps. THe server
>displays this message:
>
>"Host_Error: PF_precache_sound_I: 'weapons/rocket2.wav' Precache can
>only be done in spawn functions"
>
>I have disabled Metamod and the game runs fine.
>
>Any ideas?

There were some further entities missing from the list I had received for
DoD v1.0.  They're in Metamod 1.15.3, which is now on the website.

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#319 From: Jeremy Swigart <tgdrevil@...>
Date: Sun May 4, 2003 12:10 am
Subject: metamod load problem
tgdrevil
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Ok, I'm getting the following error when trying to run
hlds linux using a recently compiled so. It has been
working fine until now. The last version(few days ago)
that worked and this version the biggest difference is
that I am using the vector class from the stl. Would
that be causing this problem?

L 05/03/2003 - 16:45:40: [META] ERROR: dll: Failed
query plugin '<foxbot_MM_i586.so>'; Couldn't open file
'/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so':
/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so: undefined
symbol: cerr

DrEvil


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#320 From: Will Day <willday@...>
Date: Sun May 4, 2003 12:53 am
Subject: Re: metamod load problem
wdmetamod
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A short time ago, at a computer terminal far, far away, Jeremy Swigart wrote:
>Ok, I'm getting the following error when trying to run
>hlds linux using a recently compiled so. It has been
>working fine until now. The last version(few days ago)
>that worked and this version the biggest difference is
>that I am using the vector class from the stl. Would
>that be causing this problem?
>
>L 05/03/2003 - 16:45:40: [META] ERROR: dll: Failed
>query plugin '<foxbot_MM_i586.so>'; Couldn't open file
>'/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so':
>/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so: undefined
>symbol: cerr

Based on your mention of the STL, and the error here about 'cerr', I'd
guess that the foxbot plugin isn't properly linked against a c++ library of
some kind.

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#321 From: Jeremy Swigart <tgdrevil@...>
Date: Sun May 4, 2003 6:03 am
Subject: Re: Re: metamod load problem
tgdrevil
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I'm sorry but I'm still pretty new to linux stuff so
I'm not real sure what you mean. The compiles have
been working great for a long time though I had never
used STL classes prior to this. It is only my guess
that its related to using the STL vector class. It
compiles fine and all but that error comes up in the
hlds console. I'm not sure what to do about it on my
end if things compile fine on both win and nix, run
fine on win, and come up with that metamod error on
linux. About the cerr, I realize it means cerror or
something but I am not using that at any point in the
code, though I'm sure at some point in the extra
include it probably is being used. Could you point me
in the right direction of resolving this issue please?

--- Will Day <willday@...> wrote:
> A short time ago, at a computer terminal far, far
> away, Jeremy Swigart wrote:
> >Ok, I'm getting the following error when trying to
> run
> >hlds linux using a recently compiled so. It has
> been
> >working fine until now. The last version(few days
> ago)
> >that worked and this version the biggest difference
> is
> >that I am using the vector class from the stl.
> Would
> >that be causing this problem?
> >
> >L 05/03/2003 - 16:45:40: [META] ERROR: dll: Failed
> >query plugin '<foxbot_MM_i586.so>'; Couldn't open
> file
> >'/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so':
> >/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so: undefined
> >symbol: cerr
>
> Based on your mention of the STL, and the error here
> about 'cerr', I'd
> guess that the foxbot plugin isn't properly linked
> against a c++ library of
> some kind.
>
> --
> Will Day                  Those who would give up
> essential Liberty, to
> willday@...       purchase a little
> temporary Safety, deserve neither
> UNIX System Programmer    Liberty nor Safety.
> Atlanta, GA                 - Benjamin Franklin,
> Penn. Assembly, Nov. 11, 1755
>

> ATTACHMENT part 2 application/pgp-signature



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#322 From: "Jens Yllman" <jens@...>
Date: Sun May 4, 2003 8:07 pm
Subject: cygwin and/or libtool
jpyllman
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Hi,

Have anybody tried to use cygwin on win32 to compile plugins for
metamod? There is a -mno-cygwin option that will mimic the mingw32
compiler.

So far I've only tried this together with autoconf/automake/libtool.
So I'm not sure if that makes any problems. I get a simple .dll
loaded. It does some logging and registering a command. That works
just great. But then I tried to use CENTER_SAY(). And I got the NUM_
... something reported earlier here on the list. I don't know if there
is some compiler setting or something else.

Any pointers are welcome.

#323 From: "Indan Zupancic" <cicnapuz@...>
Date: Thu May 8, 2003 12:18 am
Subject: Annoying error in Metamod documentation
cicnapuz@...
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Metamod's webpage says to use +localinfo mm_pluginfile to change the plugins
ini file, but it's actually mm_pluginsfile.

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#324 From: Will Day <willday@...>
Date: Thu May 8, 2003 5:55 am
Subject: Re: Annoying error in Metamod documentation
wdmetamod
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A short time ago, at a computer terminal far, far away, Indan Zupancic wrote:
>Metamod's webpage says to use +localinfo mm_pluginfile to change the plugins
>ini file, but it's actually mm_pluginsfile.

Hmm, well I can't seem to find it - as far as I can tell, all the
references on:

    http://metamod.org/metamod.html

say "mm_pluginsfile".

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

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