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  • Category: Game Programming
  • Founded: Mar 31, 2001
  • Language: English
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#316 From: "steven_brummer" <steven_brummer@...>
Date: Sat May 3, 2003 7:07 pm
Subject: Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)
steven_brummer
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When I enable Metamod, the server starts but shutdown hard when
someone tries to use the panzerfaust in any of the maps. THe server
displays this message:

"Host_Error: PF_precache_sound_I: 'weapons/rocket2.wav' Precache can
only be done in spawn functions"

I have disabled Metamod and the game runs fine.

Any ideas?

[-AV-]M00se with Clan Antivirus
www.ClanAntiVirus.net

#317 From: Don Granger <lordofthesith@...>
Date: Sat May 3, 2003 9:29 pm
Subject: Re: Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)
mastadoniii
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ok what is the os you are useing and have you downloaded the new metamod released today.
----- Original Message -----
Sent: Saturday, May 03, 2003 2:07 PM
Subject: [metamod] Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)

When I enable Metamod, the server starts but shutdown hard when
someone tries to use the panzerfaust in any of the maps. THe server
displays this message:

"Host_Error: PF_precache_sound_I: 'weapons/rocket2.wav' Precache can
only be done in spawn functions"

I have disabled Metamod and the game runs fine.

Any ideas?

[-AV-]M00se with Clan Antivirus
www.ClanAntiVirus.net




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#318 From: Will Day <willday@...>
Date: Sat May 3, 2003 9:33 pm
Subject: Re: Metamod 1.15.2 and HLDS 4.1.1.1 (DOD)
wdmetamod
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A short time ago, at a computer terminal far, far away, steven_brummer wrote:
>When I enable Metamod, the server starts but shutdown hard when
>someone tries to use the panzerfaust in any of the maps. THe server
>displays this message:
>
>"Host_Error: PF_precache_sound_I: 'weapons/rocket2.wav' Precache can
>only be done in spawn functions"
>
>I have disabled Metamod and the game runs fine.
>
>Any ideas?

There were some further entities missing from the list I had received for
DoD v1.0.  They're in Metamod 1.15.3, which is now on the website.

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#319 From: Jeremy Swigart <tgdrevil@...>
Date: Sun May 4, 2003 12:10 am
Subject: metamod load problem
tgdrevil
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Ok, I'm getting the following error when trying to run
hlds linux using a recently compiled so. It has been
working fine until now. The last version(few days ago)
that worked and this version the biggest difference is
that I am using the vector class from the stl. Would
that be causing this problem?

L 05/03/2003 - 16:45:40: [META] ERROR: dll: Failed
query plugin '<foxbot_MM_i586.so>'; Couldn't open file
'/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so':
/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so: undefined
symbol: cerr

DrEvil


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#320 From: Will Day <willday@...>
Date: Sun May 4, 2003 12:53 am
Subject: Re: metamod load problem
wdmetamod
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A short time ago, at a computer terminal far, far away, Jeremy Swigart wrote:
>Ok, I'm getting the following error when trying to run
>hlds linux using a recently compiled so. It has been
>working fine until now. The last version(few days ago)
>that worked and this version the biggest difference is
>that I am using the vector class from the stl. Would
>that be causing this problem?
>
>L 05/03/2003 - 16:45:40: [META] ERROR: dll: Failed
>query plugin '<foxbot_MM_i586.so>'; Couldn't open file
>'/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so':
>/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so: undefined
>symbol: cerr

Based on your mention of the STL, and the error here about 'cerr', I'd
guess that the foxbot plugin isn't properly linked against a c++ library of
some kind.

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#321 From: Jeremy Swigart <tgdrevil@...>
Date: Sun May 4, 2003 6:03 am
Subject: Re: Re: metamod load problem
tgdrevil
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I'm sorry but I'm still pretty new to linux stuff so
I'm not real sure what you mean. The compiles have
been working great for a long time though I had never
used STL classes prior to this. It is only my guess
that its related to using the STL vector class. It
compiles fine and all but that error comes up in the
hlds console. I'm not sure what to do about it on my
end if things compile fine on both win and nix, run
fine on win, and come up with that metamod error on
linux. About the cerr, I realize it means cerror or
something but I am not using that at any point in the
code, though I'm sure at some point in the extra
include it probably is being used. Could you point me
in the right direction of resolving this issue please?

--- Will Day <willday@...> wrote:
> A short time ago, at a computer terminal far, far
> away, Jeremy Swigart wrote:
> >Ok, I'm getting the following error when trying to
> run
> >hlds linux using a recently compiled so. It has
> been
> >working fine until now. The last version(few days
> ago)
> >that worked and this version the biggest difference
> is
> >that I am using the vector class from the stl.
> Would
> >that be causing this problem?
> >
> >L 05/03/2003 - 16:45:40: [META] ERROR: dll: Failed
> >query plugin '<foxbot_MM_i586.so>'; Couldn't open
> file
> >'/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so':
> >/usr/bin/hlds_l/foxbot/foxbot_MM_i586.so: undefined
> >symbol: cerr
>
> Based on your mention of the STL, and the error here
> about 'cerr', I'd
> guess that the foxbot plugin isn't properly linked
> against a c++ library of
> some kind.
>
> --
> Will Day                  Those who would give up
> essential Liberty, to
> willday@...       purchase a little
> temporary Safety, deserve neither
> UNIX System Programmer    Liberty nor Safety.
> Atlanta, GA                 - Benjamin Franklin,
> Penn. Assembly, Nov. 11, 1755
>

> ATTACHMENT part 2 application/pgp-signature



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#322 From: "Jens Yllman" <jens@...>
Date: Sun May 4, 2003 8:07 pm
Subject: cygwin and/or libtool
jpyllman
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Hi,

Have anybody tried to use cygwin on win32 to compile plugins for
metamod? There is a -mno-cygwin option that will mimic the mingw32
compiler.

So far I've only tried this together with autoconf/automake/libtool.
So I'm not sure if that makes any problems. I get a simple .dll
loaded. It does some logging and registering a command. That works
just great. But then I tried to use CENTER_SAY(). And I got the NUM_
... something reported earlier here on the list. I don't know if there
is some compiler setting or something else.

Any pointers are welcome.

#323 From: "Indan Zupancic" <cicnapuz@...>
Date: Thu May 8, 2003 12:18 am
Subject: Annoying error in Metamod documentation
cicnapuz@...
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Metamod's webpage says to use +localinfo mm_pluginfile to change the plugins
ini file, but it's actually mm_pluginsfile.

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#324 From: Will Day <willday@...>
Date: Thu May 8, 2003 5:55 am
Subject: Re: Annoying error in Metamod documentation
wdmetamod
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A short time ago, at a computer terminal far, far away, Indan Zupancic wrote:
>Metamod's webpage says to use +localinfo mm_pluginfile to change the plugins
>ini file, but it's actually mm_pluginsfile.

Hmm, well I can't seem to find it - as far as I can tell, all the
references on:

    http://metamod.org/metamod.html

say "mm_pluginsfile".

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#325 From: "Indan Zupancic" <cicnapuz@...>
Date: Thu May 8, 2003 12:23 pm
Subject: Re: Re: Annoying error in Metamod documentation
cicnapuz@...
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Oops :)

Let's say it was late and I was bussy finding out quite a while why the hell
mm_pluginfile didn't work, after grepping the MM source I saw that it should
be mm_pluginsfile, I should have checked the site again, but I was convinced
that it said mm_pluginfile.

Well, I did find out that a path starting with ../ in mm_gamedll doesn't
work, but I'm sure that that's written somewhere I didn't looked, or that
it's on purpose.

Thanks for the fast reply and sorry for bothering you.

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#326 From: Will Day <willday@...>
Date: Thu May 8, 2003 2:56 pm
Subject: Re: Annoying error in Metamod documentation
wdmetamod
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#327 From: "Killing" <killing@...>
Date: Thu May 8, 2003 3:16 pm
Subject: hitbox fix new release comming?
killing@...
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Will a new official build be being released soon with the hitbox fix
or do we just go with the beta for the time being?

     Steve / K

#328 From: Will Day <willday@...>
Date: Thu May 8, 2003 5:15 pm
Subject: Re: hitbox fix new release comming?
wdmetamod
Send Email Send Email
 
-----BEGIN PGP SIGNED MESSAGE-----

A short time ago, at a computer terminal far, far away, Killing wrote:
>Will a new official build be being released soon with the hitbox fix
>or do we just go with the beta for the time being?

I hope to have something released either today or tomorrow.

- --
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.0 (SunOS)
Comment: http://hpgx.net/wd/pubkey.asc

iQCVAwUBPrqQoBDHlOdPw2ZdAQGoXQQAqaclzkEIYdDAb1aoGTXkUmINdq6y15LH
UbsDbjO5gDM1WP7HXHlTGRejkS6Zpw0zrW65MDvDr3m/zyhQ4MXaNnGfGHjqXJ6i
Sx10PiYU4i59LxDxwIRbM6FqRyOKb7v5TJdo8jDIS5WIDN2B2vVldztYVU8riGTX
TltZ/hjTZEs=
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-----END PGP SIGNATURE-----

#329 From: "Jens Yllman" <jens@...>
Date: Thu May 8, 2003 9:49 pm
Subject: Problem with CENTER_SAY()
jpyllman
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Hi,

I'm new to HL mod and metamod programming. I've only just started out
making a mod. Everything works fine. My mod loads. And I register
commands/cvars. And logging works great. But when I tried to use
CENTER_SAY(), I get an error saying something about NUM_FOR_EDICT and
the server shuts down.

I looked at the metamod code. And it looks fine. It checks for
everything to avoid a crash.

To make testing easier, I took the code, mutil_CenterSay() etc, and
put it in my code. Renamed functions to be sure to use my version. And
then compiled. It just worked great.

Anyone know why this can be?

I've tried on metamod 1.15.2, 1.15.3 and 1.16. Same result.

BTW: I'm using cygwin on win32 platform. I use the -mno-cygwin switch
to make it more win32 native. I also made autoconf/automake scripts to
compile my mod. And that includes libtool to make .dll. It seems to
work great. I use the same optimize params for gcc as in metamod make
files.

Jens Yllman

#330 From: "Ryan" <ryguyx2@...>
Date: Sat May 10, 2003 3:45 am
Subject: Metamod not loading in 1.6
ryguyx2
Send Email Send Email
 
Ok - call me a newb or an idiot or whatever but I can't get metamod
to load in 1.6.  I did everything I did for 1.5, I even tried using
installers and such.  It loads in 1.5 but doesn't in 1.6.  I think
it has something to do with it not using metamod.dll.  If you change
the path of liblist.gam in 1.5 to a nonexistant file the game won't
load maps but if you do the same in the steam directory the game
runs fine, therefore changing the path to metamod.dll in the
liblist.gam in the steam directory does nothing.

Basically:  I want to run metamod on a listen server on 1.6.  I'm
trying to run the latest version of metamod.  This seems like a
place that would actually know how to help me, unlike all the others
I've tried.  I searched for my problem allready but didn't find it
here.

Help, please, if you would.

#331 From: "Ryan" <ryguyx2@...>
Date: Sat May 10, 2003 3:46 am
Subject: Re: Metamod not loading in 1.6
ryguyx2
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--- In metamod@yahoogroups.com, "Ryan" <ryguyx2@y...> wrote:
> Ok - call me a newb or an idiot or whatever but I can't get
metamod
> to load in 1.6.  I did everything I did for 1.5, I even tried
using
> installers and such.  It loads in 1.5 but doesn't in 1.6.  I think
> it has something to do with it not using metamod.dll.  If you
change
> the path of liblist.gam in 1.5 to a nonexistant file the game
won't
> load maps but if you do the same in the steam directory the game
> runs fine, therefore changing the path to metamod.dll in the
> liblist.gam in the steam directory does nothing.
>
> Basically:  I want to run metamod on a listen server on 1.6.  I'm
> trying to run the latest version of metamod.  This seems like a
> place that would actually know how to help me, unlike all the
others
> I've tried.  I searched for my problem allready but didn't find it
> here.
>
> Help, please, if you would.

#332 From: Max Riacci <mriachi@...>
Date: Sat May 10, 2003 7:15 am
Subject: Re: Metamod not loading in 1.6
vvacme
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I have metamod running in 1.6..:

game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1110"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"

Try to type in "meta info" in the console of your server and see if you
get any response. If you get response, metamod works fine, you should
check the modules written for metamod instead (meta list in server-console).

Ryan wrote:

>Ok - call me a newb or an idiot or whatever but I can't get metamod
>to load in 1.6.  I did everything I did for 1.5, I even tried using
>installers and such.  It loads in 1.5 but doesn't in 1.6.  I think
>it has something to do with it not using metamod.dll.  If you change
>the path of liblist.gam in 1.5 to a nonexistant file the game won't
>load maps but if you do the same in the steam directory the game
>runs fine, therefore changing the path to metamod.dll in the
>liblist.gam in the steam directory does nothing.
>
>Basically:  I want to run metamod on a listen server on 1.6.  I'm
>trying to run the latest version of metamod.  This seems like a
>place that would actually know how to help me, unlike all the others
>I've tried.  I searched for my problem allready but didn't find it
>here.
>
>Help, please, if you would.
>
>
>
>To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
>

#333 From: "Ryan" <ryguyx2@...>
Date: Sat May 10, 2003 12:35 pm
Subject: Re: Metamod not loading in 1.6
ryguyx2
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--- In metamod@yahoogroups.com, Max Riacci <mriachi@x> wrote:
> I have metamod running in 1.6..:
>
> game "Counter-Strike"
> url_info "www.counter-strike.net"
> url_dl ""
> version "1.6"
> size "184000000"
> svonly "0"
> secure "1"
> type "multiplayer_only"
> cldll "1"
> hlversion "1110"
> nomodels "1"
> nohimodel "1"
> mpentity "info_player_start"
> gamedll "addons\metamod\dlls\metamod.dll"
> gamedll_linux "dlls/cs_i386.so"
> trainmap "tr_1"
>
> Try to type in "meta info" in the console of your server and see
if you
> get any response. If you get response, metamod works fine, you
should
> check the modules written for metamod instead (meta list in server-
console).

Yes, well I know that metamod isn't loading because I've been typing
meta commands such as that and it just says unknown command: meta or
something like that.  I'll try putting your stuff into my
liblist.gam.

#334 From: "Ryan" <ryguyx2@...>
Date: Sat May 10, 2003 12:43 pm
Subject: Re: Metamod not loading in 1.6
ryguyx2
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--- In metamod@yahoogroups.com, "Ryan" <ryguyx2@y...> wrote:
> --- In metamod@yahoogroups.com, Max Riacci <mriachi@x> wrote:
> > I have metamod running in 1.6..:
> >
> > game "Counter-Strike"
> > url_info "www.counter-strike.net"
> > url_dl ""
> > version "1.6"
> > size "184000000"
> > svonly "0"
> > secure "1"
> > type "multiplayer_only"
> > cldll "1"
> > hlversion "1110"
> > nomodels "1"
> > nohimodel "1"
> > mpentity "info_player_start"
> > gamedll "addons\metamod\dlls\metamod.dll"
> > gamedll_linux "dlls/cs_i386.so"
> > trainmap "tr_1"
> >
> > Try to type in "meta info" in the console of your server and see
> if you
> > get any response. If you get response, metamod works fine, you
> should
> > check the modules written for metamod instead (meta list in
server-
> console).




BUILD 2315 SERVER (0 CRC)
Server # 1
Warning:  Unable to open sound/misc/kickcrap.wav for transfer
Warning:  Unable to open sound/misc/boogeyman.wav for transfer
Warning:  Unable to open sound/misc/young.wav for transfer
processing sound/misc/kickcrap.wav
processing sound/misc/boogeyman.wav
processing sound/misc/young.wav
Ryan connected
Ryan is joining the Terrorist force
Scoring will not start until both teams have players
] meta info
Unknown command: meta

My console, with the dll in place and your liblist.gam info plugged
in.  I really have no idea why it's doing this.

#335 From: Max Riacci <mriachi@...>
Date: Sun May 11, 2003 10:05 am
Subject: Re: Re: Metamod not loading in 1.6
vvacme
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Ryan wrote:
--- In metamod@yahoogroups.com, "Ryan" <ryguyx2@y...> wrote:
--- In metamod@yahoogroups.com, Max Riacci <mriachi@x> wrote:
I have metamod running in 1.6..:
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1110"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"
Try to type in "meta info" in the console of your server and see 
if you 
get any response. If you get response, metamod works fine, you 
should 
check the modules written for metamod instead (meta list in 
server-
console).

BUILD 2315 SERVER (0 CRC)
Server # 1
Warning: Unable to open sound/misc/kickcrap.wav for transfer
Warning: Unable to open sound/misc/boogeyman.wav for transfer
Warning: Unable to open sound/misc/young.wav for transfer
processing sound/misc/kickcrap.wav
processing sound/misc/boogeyman.wav
processing sound/misc/young.wav
Ryan connected
Ryan is joining the Terrorist force
Scoring will not start until both teams have players
] meta info
Unknown command: meta
My console, with the dll in place and your liblist.gam info plugged in. I really have no idea why it's doing this.
You should not log into the game and try those commands from your client-console, you should go to the console-tab on your HLDS server and then type that info.
That is:If you are running a HLDS (dedicated) server. I am not sure wether it will run in a listen-server though....
"rcon meta info" (set rcon_password first ofcourse) may also work from your client, but i don't know if the output will be directed to your client console, it will be logged probably.

Here's the log from my HLDS output:

maxplayers cannot be changed while a server is running.
L 05/11/2003 - 11:59:53: Log file closed
Server logging data to file logs\L0511001.log
L 05/11/2003 - 11:59:53: Log file started (file "logs\L0511001.log") (game "") (version "46/4.2.0.4/2.0.0.0/2315")
L 05/11/2003 - 11:59:53: Server cvar "sv_aim" = "0"
L 05/11/2003 - 11:59:53: Server cvar "pausable" = "0"
L 05/11/2003 - 11:59:53: Server cvar "sv_maxspeed" = "320"
L 05/11/2003 - 11:59:53: Server cvar "sv_maxrate" = "6500"
L 05/11/2003 - 11:59:53: Server cvar "sv_minrate" = "2000"
L 05/11/2003 - 11:59:53: Server cvar "mp_timelimit" = "45"
L 05/11/2003 - 11:59:53: Server cvar "mp_flashlight" = "1"
L 05/11/2003 - 11:59:53: Server cvar "mp_c4timer" = "30"
L 05/11/2003 - 11:59:53: Server cvar "mp_limitteams" = "1"
Executing Admin Mod config file
L 05/11/2003 - 11:59:53: Server cvar "admin_quiet" = "3"
"amv_private_server" is "0"
L 05/11/2003 - 11:59:53: [STATSME] Configuration for StatsMe 2.6.19 loaded.
Adding master server 207.173.177.10:27010
] meta info
usage: meta info <plugin> [<plugin> ...]
   where <plugin> can be either the plugin index #
   or a non-ambiguous prefix string matching name, desc, file, or logtag
L 05/11/2003 - 12:00:00: World triggered "Round_Start"
] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] Adminmod         RUN   -    admin_mm.dll      v2.50.51  ini  Start Start
 [ 2] STATSME          RUN   -    sm_cstrike_mm.dl  v2.6.19   ini  Pause Pause
2 plugins, 2 running


#336 From: "Ryan" <ryguyx2@...>
Date: Sun May 11, 2003 10:10 pm
Subject: Re: Metamod not loading in 1.6 Listen Server
ryguyx2
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Nah, man.  It's a listen server.  I thought I mentioned that.

#337 From: Max Riacci <mriachi@...>
Date: Mon May 12, 2003 5:42 am
Subject: Re: Re: Metamod not loading in 1.6 Listen Server
vvacme
Send Email Send Email
 
Ryan wrote:

>Nah, man.  It's a listen server.  I thought I mentioned that.
>
>
>
>
Maybe that's your problem.
It's not too late to install a dedicated server.... You can still
connect to it from your local machine, just add "+connnect
your.ip.address:27015" in your client's startup parameters to play on
your own HLDS server.

Vince.

#338 From: "Ryan" <ryguyx2@...>
Date: Mon May 12, 2003 11:32 pm
Subject: Re: Metamod not loading in 1.6 Listen Server
ryguyx2
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> Maybe that's your problem.
> It's not too late to install a dedicated server.... You can still
> connect to it from your local machine, just add "+connnect
> your.ip.address:27015" in your client's startup parameters to play
on
> your own HLDS server.
>
> Vince.

Hey, that's a good idea.  Now all I have to do is figure out how to
run an HLDS.  :(   (any links to totorials are welcome).  I'll go
look in to it, now.

#339 From: Max Riacci <mriachi@...>
Date: Tue May 13, 2003 5:26 am
Subject: Re: Re: Metamod not loading in 1.6 Listen Server
vvacme
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Ryan wrote:
Maybe that's your problem.
It's not too late to install a dedicated server.... You can still connect to it from your local machine, just add "+connnect your.ip.address:27015" in your client's startup parameters to play 
on 
your own HLDS server.
Vince.

Hey, that's a good idea. Now all I have to do is figure out how to run an HLDS. :( (any links to totorials are welcome). I'll go look in to it, now.
That's pretty simple,
You subscribe to the game "dedicated server" in the "subscriptions" tab in your "Account" options, start it and wait for it to download the whole pack.
Then you install metamod in the Dedicated Server\cstrike\addons\etc\etc. and change the liblist.gam which you find in your dedicated server folder.
AFAIK, Counter-strike client 1.6 doesn't even have a liblist.gam and i know for sure that the loadlibrary option as parameter won't get you running the metamod.dll either. (I know this because i wanted to run a BOT (PodBot) engine next to it, you can't have metamod AND another engine library running next to it like in 1.5.)
Unless there is a trick to load extra mod engine dll's through metamod, but i believed that option was removed a couple of versions ago.

I can't recall the exact filename at the moment, which file did this trick usually Will?

Vince.

#340 From: Will Day <willday@...>
Date: Tue May 13, 2003 5:41 am
Subject: Re: Metamod not loading in 1.6 Listen Server
wdmetamod
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A short time ago, at a computer terminal far, far away, Max Riacci wrote:
>   running the metamod.dll either. (I know this because i wanted to run a
>   BOT (PodBot) engine next to it, you can't have metamod AND another
>   engine library running next to it like in 1.5.)
>   Unless there is a trick to load extra mod engine dll's through
>   metamod, but i believed that option was removed a couple of versions
>   ago.
>   I can't recall the exact filename at the moment, which file did this
>   trick usually Will?

The metagame.ini file was removed, but there's still the command line
option, ie:
    +localinfo mm_gamedll dll/podbot.dll

see:
    http://metamod.org/metamod.html#localinfo

I'm told this can also go into autoexec.cfg, but I haven't tried that
myself.

Note that any DLLs loaded in this manner will need to support the
Server_GetBlendingInterface API routine in order to provide proper hitbox
placement with CS and DOD.  That is, the same fix that was applied to
Metamod recently will need to be also present in any wrapper-DLLs like
podbot.

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#341 From: Max Riacci <mriachi@...>
Date: Tue May 13, 2003 10:34 am
Subject: Re: Re: Metamod not loading in 1.6 Listen Server
vvacme
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Will Day wrote:
A short time ago, at a computer terminal far, far away, Max Riacci wrote:
 running the metamod.dll either. (I know this because i wanted to run a
BOT (PodBot) engine next to it, you can't have metamod AND another
engine library running next to it like in 1.5.)
Unless there is a trick to load extra mod engine dll's through
metamod, but i believed that option was removed a couple of versions
ago.
I can't recall the exact filename at the moment, which file did this
trick usually Will?

The metagame.ini file was removed, but there's still the command line
option, ie:
+localinfo mm_gamedll dll/podbot.dll
see:
http://metamod.org/metamod.html#localinfo
I'm told this can also go into autoexec.cfg, but I haven't tried that
myself.
Note that any DLLs loaded in this manner will need to support the
Server_GetBlendingInterface API routine in order to provide proper hitbox
placement with CS and DOD. That is, the same fix that was applied to
Metamod recently will need to be also present in any wrapper-DLLs like
podbot.

I tried a lot of tricks in 1.6 to achieve this, also the autoexec.cfg and config.cfg, CS 1.6 only calls config.cfg, does not automaticly call autoexec.cfg anymore.
It did not really work, most likely the localinfo feature for loading extra dll's has been stripped.
Probably has got to do with the VAC story and possibilities to load cheat-mods this way. I can't blame Valve for removing this feature for that reason (if that is so!), i would have done the same most likely.
CS 1.5 gets loaded with new cheats every day and VAC hardly stands up against it. Neither doe Cheating Death and Cheater-Log.

Regards,

Max.



#342 From: Sriram Prakash <sriram_prakash88@...>
Date: Mon May 19, 2003 2:54 am
Subject: metamod problem, big with linux ?
sriram_praka...
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I am tired of typing this up so here we go :

[root@linux root]# cd /home/sriram/halflife/hlds_l
[root@linux hlds_l]# ./hlds_run -game cstrike
Auto-restarting the server on crash
Host_Init
Added packfile /home/sriram/halflife/hlds_l/valve/pak0.pak (985 files)
Protocol version 46
Exe version 3.1.1.0
Exe build: 14:46:34 Jun 11 2002 (2056)
WON Auth Server
Server IP address 192.168.1.103:27015

  Metamod version 1.16  Copyright (c) 2001-2003 Will Day <
willday@...>
  Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
  This is free software, and you are welcome to redistribute it
  under certain conditions; type `meta gpl' for details.

Downloading Security Module from Speakeasy.net ...
meta list
Completed downloading Security Module from Speakeasy.net
Server is in Secure Mode.
Currently loaded plugins:
     description      stat pend  file              vers      src  load  unlod
[ 1] STATSME          RUN   -    sm_cstrike_mm_i3  v2.7.1    ini  Chlvl Chlvl
[ 2] WebMod           RUN   -    w_mm_i386.so      v0.41     ini  Start Never
[ 3] AMX              RUN   -    amx_mm_i386.so    v0.9.3    ini  Start Start
[ 4] FUN              RUN   -    fun_ms_i386.so    v0.9.2    ini  Start Start
[ 5] Message Blocker  RUN   -    war3_ms_i386.so   v1.0      ini  ANY   Pause
[ 6] Adminmod         RUN   -    admin_MM_i386.so  v2.50.52  ini  Start Start
6 plugins, 6 running
map de_dust
./hlds_run: line 83:  8376 Segmentation fault      (core dumped) $HL $*
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Sun May 18 15:44:40 EDT 2003: Server Died


as you can see the server worked until I switched to a map

I recently, like many server admins, made the move from windows to linux,
and it has been nothing short of pure hell, but I am finally at the last leg
of the race where I think someone here can help me out. My first issue is no
matter who is connecting or if I am running metamod or not everyone cause a
server verification failed message. I want to know what that is and how I
can fix it. Next is a problem with metamod, when I run metamod with my
server I get the following :
Downloading Security Module from Speakeasy.net ...
Completed downloading Security Module from Speakeasy.net
Server is in Secure Mode.
./hlds_run: line 83: 7945 Segmentation fault (core dumped) $HL $*
Add "-debug" to the ./hlds_run command line to generate a debug.log to help
with solving this problem
Sun May 18 14:16:20 EDT 2003: Server Died

and that is in a never ending cycle, but the thing is if I do not run
metamod everything works fine, accept for the server authentification or
verification or whatever. Please reply and I will attach any files needed, I
need to solve this by possibly tonight, thanks a lot guys  I NEED YOU !


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#343 From: "Ryan" <ryguyx2@...>
Date: Mon May 26, 2003 1:26 pm
Subject: Re: Metamod not loading in 1.6 Listen Server
ryguyx2
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Well if they did remove it to get rid of cheats they did a bad job
of it because there are still cheats in 1.6.  I know for sure that
certain wallhack and aimbot programs work.

#344 From: Max Riacci <mriachi@...>
Date: Mon May 26, 2003 3:26 pm
Subject: Re: Re: Metamod not loading in 1.6 Listen Server
vvacme
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removing autoexec.cfg does certainly not remove the ability to cheat. If
you can write your own game.dll plugin, you can add routines to
circumvent every obstacle the original dll has.
Though i would not understand why one would like to load cheatplugins
through a server or how the original game.dll (or another dll plugin
next to the game.dll / metamod.dll) could be affected /used to cheat
with your CS-client.

Max.
Ryan wrote:

>Well if they did remove it to get rid of cheats they did a bad job
>of it because there are still cheats in 1.6.  I know for sure that
>certain wallhack and aimbot programs work.
>
>
>

#348 From: Max Riacci <mriachi@...>
Date: Wed Jun 4, 2003 1:00 pm
Subject: Re: Bored with your Adult Web Site
vvacme
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It is called spam and also occurs on public malinglists like yahoo if verification is not turned on.
And it is bound to become worse once such mail-addresses end up on spam-lists.
If user-verification is turned on, no outsider can mail to this group unless he/she has been verified by the moderator.

Network wrote:
wtf .. is this ?
----- Original Message -----
From: "tractorridingwhore4" <tractorridingwhore4@...>
To: <metamod@yahoogroups.com>
Sent: Wednesday, June 04, 2003 4:33 AM
Subject: [metamod] Bored with your Adult Web Site
Come give this massive site a try.
http://www.CasualSexAds.net/landing.asp?afl=TMSN
You have 3 days to give this a look over. Then after 3 days if you wish
to purchase a membership you may... if not then we will miss you.
To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
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