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Messages 490 - 519 of 723   Oldest  |  < Older  |  Newer >  |  Newest
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490
The site for the walkthrough was for a "Dedicated Server" . But that doesnt matter , cause I figured it out on my own. Now then , Admin mod. I need a...
thehellslayer
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Oct 2, 2003
1:31 pm
491
... Create it....
Florian Zschocke
zschocke@...
Send Email
Oct 2, 2003
1:43 pm
492
First of all, a dedicated server takes less resources than if you would run a listenserver (server from within cs). second a dedicated CS server only is 12MB...
Max Riacci
vvacme
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Oct 2, 2003
5:40 pm
493
These MY contents of the plugins.ini: win32 addons/adminmod/dlls/admin_MM.dll win32 addons/statsme/dlls/sm_cstrike_mm.dll Have fun....
Max Riacci
vvacme
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Oct 2, 2003
5:49 pm
494
I've noticed a significant increase in cpu usage. upwards of 20% in some cases. The reason im posting here is i've heard that the cuase seems to be metamod on...
sogilvie2003
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Oct 3, 2003
12:57 pm
495
I have recently downloaded it since i know it is an amazing piece of kit, and unquestionally an extremely neccesary tool. However, i found thet a could not get...
magnustranum
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Oct 20, 2003
12:35 pm
496
If your CS is 1.4, I assume you installed this because you wanted to put up a cracked LAN version in windows right? Because you don't want to run the Steam...
Max Riacci
vvacme
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Oct 20, 2003
4:56 pm
497
Thanks for the tip. Although the actual reason for me not using steam is because i have no idea what it does, and since it is HUGE, i cannot download it...
magnustranum
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Oct 20, 2003
7:01 pm
498
I think it's better to advise you to rent some (a)DSL connection and download the complete Steam and CS 1.6 pack. And if your region doesn't offer any...
Max Riacci
vvacme
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Oct 20, 2003
8:00 pm
499
I agree about the (a)DSL bit, we might be getting it in a few monthes I was just told , (WHOOOPEEEE) but otherwise thanks for the advice, if it still dont work...
magnustranum
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Oct 21, 2003
10:49 am
500
Steam just gives you an ID to use for their half-life mods, you don't need a key anymore per seperate HL-mod, one key for all (or the one you subscribe to in...
Max Riacci
vvacme
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Oct 21, 2003
4:20 pm
501
I have a problem compiling under FreeBSD the problem is that I am mostly a windows person and have no clue as to how to compile metamod under *nix. I jest...
p0_b0y74
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Oct 22, 2003
2:16 am
502
to install plugins it says i need the plugins.ini file but i dont seem to have it do i have to create it or something?...
tyweiss
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Oct 22, 2003
7:10 pm
503
yes, just create the plugins.ini and put your entry in there ( /path/to/hlds/$mod/addons/metamod/plugins.ini )...
Patrick Lahni
lahnipm
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Oct 22, 2003
8:52 pm
504
Greetings. I apologize if this have been covered in the past and ive missed it in my effort to search the archives. Yesterday we got our first AMD 64 server up...
Thomas J. Stensås
ShadowMaster@...
Send Email
Nov 4, 2003
8:30 pm
505
Actually, I'm not sure if this is because of metamod or podbot, but I have a dedicated server setup with adminmod, metamod, statsme, and podbot. The server is...
Henry Chan
tails2k1@...
Send Email
Nov 11, 2003
7:01 pm
506
Is this CS 1.6? Might have to do with the new naming-convention used in CS 1.6 PodBot is not created / updated for CS 1.6. It might also be a problem of the...
Max Riacci
vvacme
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Nov 11, 2003
8:33 pm
507
I am not using CS 1.6, I am using CS 1.5. That's why I don't think it's the new naming convention. Also, the bots work fine in fy_iceworld, where weapon stock...
tails2k4
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Nov 11, 2003
10:31 pm
508
I have that problem when I try to compile metamod and use the new shared object for hlds_amd. However, when I compile for hlds_amd64 I get the following: ...
johntyrrell99
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Nov 12, 2003
6:23 am
509
... I'm afraid I don't really have any experience with compiling for amd64 to add anything insightful. -- Will Day Those who would give up...
Will Day
wdmetamod
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Nov 12, 2003
6:26 am
510
... For what it's worth, here is an AMD64 binary of Metamod plus an AMD64 version of Admin Mod. The DSOs are working but the Admin Mod scripts aren't loading...
Florian Zschocke
zschocke@...
Send Email
Nov 12, 2003
6:53 am
511
That metamod_amd64.so worked. I will have more information on how it runs fully loaded in the next few days. Any idea what they did to get this working? ... ...
johntyrrell99
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Nov 12, 2003
1:49 pm
512
... ACtually just compiling it in 64bit mode after making some adjustments to have it load the right game dlls. What plugin do you use with it? Florian....
Florian Zschocke
zschocke@...
Send Email
Nov 12, 2003
5:30 pm
513
I did sucessfully compile it in 64 bit mode but I think the linking of the other game libs did not work correctly. I will play with it some more tongiht. I...
johntyrrell99
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Nov 12, 2003
7:11 pm
514
... So did you compile those in 64bit for him too? I would believe that the plugin needs to be 64bit as well for Metamod to load it. Florian....
Florian Zschocke
zschocke@...
Send Email
Nov 12, 2003
7:42 pm
515
No I did not compile anything else. However, when I got the previously mentioned metamod_amd64.so from the adminmod website, the metamod shared object was the...
johntyrrell99
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Nov 12, 2003
8:12 pm
516
... Well, yes, no wonder. To load Metamod, the metamod.dll needs to be 64bit (or so I believe). To load the 64bit game dll for CS or HLDM, the metamod dll...
Florian Zschocke
zschocke@...
Send Email
Nov 13, 2003
6:55 am
517
The hlds_amd64 server worked with the old 32 bit amxmod and statsme and chicken mod. My problem previously was that I made a mistake in the Makefile concerning...
johntyrrell99
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Nov 13, 2003
2:47 pm
518
Was Metamod 1.17 compiled against a new SDK? I am using the hlsdk that Will patched and posted on metamod.org. engine_api.cpp: In function `void *...
trythinking
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Nov 16, 2003
3:20 pm
519
... Not an entire new SDK, but they did recently announce some engine functions to add to engine/eiface.h: // Added 2003/11/10, per alfred@.... ...
Will Day
wdmetamod
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Nov 16, 2003
5:43 pm
Messages 490 - 519 of 723   Oldest  |  < Older  |  Newer >  |  Newest
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