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metamod · Metamod Half-Life Utility Mod

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Group Information

  • Members: 384
  • Category: Game Programming
  • Founded: Mar 31, 2001
  • Language: English
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Messages 504 - 533 of 726   Newest  |  < Newer  |  Older >  |  Oldest
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533 Matthew Tyler
matt@... Send Email
Dec 30, 2003
3:09 pm
Server command, by "client" I mean people with rcon access (or even someone physically at the server). - Matt ... From: "Florian Zschocke" <zschocke@...> ...
532 Florian Zschocke
zschocke@... Send Email
Dec 30, 2003
12:47 pm
... WHat kind of command are you talking about, a client command or a server command? You said server command, but these won't get executed if a client types...
531 Matthew Tyler
matt@... Send Email
Dec 30, 2003
7:38 am
Perhaps not specifically related to Metamod, but hopefully I can find an answer here. Is there any way to determine if a server command was executed by a...
530 madx100@...
madx100 Send Email
Dec 26, 2003
4:22 pm
I'm not sure if this is because of poor coding, but an error message occurs ONLY when Metamod is enabled on a Half-Life: Science and Industry 0.97b server: ...
529 stevenl1234 Send Email Dec 18, 2003
8:11 pm
I have an error when I run Metamod on my Steam Dedicated Server. I take off MetaMod, and I don't get an error. So I that brings me to think this is a MetaMod...
528 Florian Zschocke
zschocke@... Send Email
Dec 13, 2003
10:40 am
... Check the stub plugin and the trace plugin to get going. Florian...
527 Anders M. Pedersen
anders_m_ped... Send Email
Dec 12, 2003
12:17 am
Hi Group! I need some help I have a few ideers for a metamod plugin. But I can't seem to find any tutorials saying step 1-2-3... etc, so I dont know how to...
526 johntyrrell99 Send Email Dec 5, 2003
4:15 am
Sorry. I see yall are already aware of this. I should read other messages before I post. ... with...
525 johntyrrell99 Send Email Dec 4, 2003
11:31 pm
I downloaded the most recent HL-SDK from the metamod site along with metamod v1.17. When I begin the compile I get the following errors: engine_api.cpp:787:...
524 tonygottfridsson
tonygottfrid... Send Email
Nov 28, 2003
3:06 pm
I've done theese changes and put in the structs needed from the hlcoders list, now other engine related files gives me compiler errors. The easiest way to fix...
523 Kingsley Foreman
kingsley@... Send Email
Nov 27, 2003
10:21 pm
i have also had a wierd bug since 1.17, 3 of my 14 servers where crashing, I fixed that by wiping the directories and doing a clean steam download but i hade...
522 Bjoern Becker
gmxanathos Send Email
Nov 27, 2003
7:38 pm
... Ok , i found out what the problem is. Its not related to Metamod itself. The AMX Mod Plugin is causing the trouble , there is a fixed version of it...
521 Max Riacci
vvacme Send Email
Nov 27, 2003
7:26 pm
According to Valve the HLDS update supposed to run fine only with the latest version of Metamod. This is 1.17, i don't know what "latest" version of Metamod...
520 Bjoern Becker
gmxanathos Send Email
Nov 27, 2003
7:10 pm
Hi. Just updated my Linux dedicated servers to the newest steam version. Now most of em don't start anymore. As soon as i don't load the metamod it runs fine....
519 Will Day
wdmetamod Send Email
Nov 16, 2003
5:43 pm
... Not an entire new SDK, but they did recently announce some engine functions to add to engine/eiface.h: // Added 2003/11/10, per alfred@.... ...
518 trythinking Send Email Nov 16, 2003
3:20 pm
Was Metamod 1.17 compiled against a new SDK? I am using the hlsdk that Will patched and posted on metamod.org. engine_api.cpp: In function `void *...
517 johntyrrell99 Send Email Nov 13, 2003
2:47 pm
The hlds_amd64 server worked with the old 32 bit amxmod and statsme and chicken mod. My problem previously was that I made a mistake in the Makefile concerning...
516 Florian Zschocke
zschocke@... Send Email
Nov 13, 2003
6:55 am
... Well, yes, no wonder. To load Metamod, the metamod.dll needs to be 64bit (or so I believe). To load the 64bit game dll for CS or HLDM, the metamod dll...
515 johntyrrell99 Send Email Nov 12, 2003
8:12 pm
No I did not compile anything else. However, when I got the previously mentioned metamod_amd64.so from the adminmod website, the metamod shared object was the...
514 Florian Zschocke
zschocke@... Send Email
Nov 12, 2003
7:42 pm
... So did you compile those in 64bit for him too? I would believe that the plugin needs to be 64bit as well for Metamod to load it. Florian....
513 johntyrrell99 Send Email Nov 12, 2003
7:11 pm
I did sucessfully compile it in 64 bit mode but I think the linking of the other game libs did not work correctly. I will play with it some more tongiht. I...
512 Florian Zschocke
zschocke@... Send Email
Nov 12, 2003
5:30 pm
... ACtually just compiling it in 64bit mode after making some adjustments to have it load the right game dlls. What plugin do you use with it? Florian....
511 johntyrrell99 Send Email Nov 12, 2003
1:49 pm
That metamod_amd64.so worked. I will have more information on how it runs fully loaded in the next few days. Any idea what they did to get this working? ... ...
510 Florian Zschocke
zschocke@... Send Email
Nov 12, 2003
6:53 am
... For what it's worth, here is an AMD64 binary of Metamod plus an AMD64 version of Admin Mod. The DSOs are working but the Admin Mod scripts aren't loading...
509 Will Day
wdmetamod Send Email
Nov 12, 2003
6:26 am
... I'm afraid I don't really have any experience with compiling for amd64 to add anything insightful. -- Will Day Those who would give up...
508 johntyrrell99 Send Email Nov 12, 2003
6:23 am
I have that problem when I try to compile metamod and use the new shared object for hlds_amd. However, when I compile for hlds_amd64 I get the following: ...
507 tails2k4 Send Email Nov 11, 2003
10:31 pm
I am not using CS 1.6, I am using CS 1.5. That's why I don't think it's the new naming convention. Also, the bots work fine in fy_iceworld, where weapon stock...
506 Max Riacci
vvacme Send Email
Nov 11, 2003
8:33 pm
Is this CS 1.6? Might have to do with the new naming-convention used in CS 1.6 PodBot is not created / updated for CS 1.6. It might also be a problem of the...
505 Henry Chan
tails2k1@... Send Email
Nov 11, 2003
7:01 pm
Actually, I'm not sure if this is because of metamod or podbot, but I have a dedicated server setup with adminmod, metamod, statsme, and podbot. The server is...
504 Thomas J. Stensås
ShadowMaster@... Send Email
Nov 4, 2003
8:30 pm
Greetings. I apologize if this have been covered in the past and ive missed it in my effort to search the archives. Yesterday we got our first AMD 64 server up...
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