... I see. Hmm, then I don't think I have an idea how to accomplish that. Sorry. Florian...
535
Stephen Morad
stephenmorad
Jan 14, 2004 2:22 pm
Hi, I'm completely new to metamod and tried to follow all of the instructions. The problem I run into is that I update liblist.gam to point gamedll to the...
536
satertek
Jan 15, 2004 2:58 am
Yes, this is a problem (feature? hehe) with Steam. Simply set the liblist.gam file to read-only after setting it up for metamod and you're good to go. ...
537
Stephen Morad
stephenmorad
Jan 15, 2004 1:37 pm
Thanks for the help! Did I miss this step in the metamod instructions, or is it strangely absent? ... for...
538
Chuck Gibke
cgibke
Jan 28, 2004 4:27 am
... spent ... Host_Shutdown<> ... Sys_ShutdownMemory<> ... I have a similar problem trying to run a version of MM compiled for the AMD64 (Linux). My output: ...
539
Florian Zschocke
zschocke@...
Jan 28, 2004 9:37 am
... [...] ... Are you using the patched version of Metamod that is compatible with 64bit? Florian...
540
Chuck Gibke
cgibke
Jan 28, 2004 2:53 pm
... spent ... Host_Shutdown<> ... Sys_ShutdownMemory<> ... I have a similar problem trying to run a version of MM compiled for the AMD64 (Linux). My output: ...
541
Chuck Gibke
cgibke
Jan 28, 2004 7:05 pm
... I found changes to the SDK and to a couple of metamod files here: http://www.ozforums.com/showthread.php? s=3c17f13f63e7d1da330cc4d4a2ab29a7&threadid=69234...
542
Chuck Gibke
cgibke
Jan 28, 2004 7:05 pm
... for ... was ... Yes, I picked up the modified SDK files (eiface.h, archtypes.h, Sequence.h) and the diff list for metamod's engine_api.h/cpp from the...
543
Florian Zschocke
zschocke@...
Jan 28, 2004 7:50 pm
... Yes, gcc3 doesn't play very well with MM. My AMD64 port is currently a bit on hiatus so I'm afraid I can't help you much at the moment. ... Well, you may...
544
Indan Zupancic
indan@...
Jan 29, 2004 3:37 am
... MM works fine after compiling it with gcc 3.2.2, as does AM seem to do, only logd can't find the userindex when it's compiled with gcc 3.x. Perhaps AM has ...
545
Chuck Gibke
cgibke
Jan 29, 2004 6:58 pm
... to do, Would you provide more details, please? What distro are you using? Compiling for what architecture? i386/i686/amd64? I am using Suse 9.0-64 with its...
546
Indan Zupancic
indan@...
Jan 29, 2004 11:08 pm
I just wanted to point out that Metamod does work with gcc 3.x, at least for me. I only have a little test server, so nothing serious. ... A not up to date...
547
qfqsf qsfqsd
tuxxavery
Jan 30, 2004 3:04 pm
Hi all I'm starting the programming with metamod. I would like to thank the persons who have made this great job. But (there are always a "but" :) i'm bloked....
548
Florian Zschocke
zschocke@...
Jan 30, 2004 3:44 pm
... You can hook the game dll calling the pfnAlertMessage() engine function. I don't know how to get engine generated log messages, though. Florian...
549
Indan Zupancic
indan@...
Jan 30, 2004 6:21 pm
... Can take a look at logd's source code, it's a log parser. See logd.sourceforge.net. Greetings, Indan...
550
HJ
InzaneKaoz
Feb 10, 2004 5:16 am
Greetings, I'm having some difficulty getting metamod to work; I have both metamod 1.17 and the hlsdk modified with all the goodies from November (SequenceGet,...
551
InzaneKaoz
Feb 11, 2004 1:53 pm
After a days' rest from coding and some sleep followed by caffiene, I came to realise that my whole Counter-Strike setup was broken; it didn't even like the...
552
player220101
Feb 14, 2004 5:12 am
I'm writing a metamod plugin to hook RemoveEntity() and for some reason it is not working... I kept on removing code until it was bare bones, but it appears...
553
Kevin Masterson
cybermind@...
Feb 14, 2004 6:20 pm
MetaMod only calls hooks when a DLLAPI or NEWAPI function is called from the engine, or when an engine function is called from the DLL. MetaMod does not call...
554
jake987722
Feb 17, 2004 4:01 am
I have installed metamod 1.17 on my server. I'm pretty sure I did it right, but I have a problem. When I type "meta" in the console, there are only 2 commands...
555
Dsned
Feb 17, 2004 6:08 pm
If you are running metamod on a dedicated server, you need to either run the meta commands from the server console or using the rcon command. It looks like...
556
Marcelo Bezerra
mosca@...
Feb 18, 2004 4:16 pm
I want to write a metamod plugin that does what this amx plugin does: http://amxmod.net/amx-showplugin.php?id=44896 But I couldn't figure out which function I...
557
mogul08
Feb 23, 2004 2:22 pm
I would like to request a plugin for metamod(excuse my english..i39;m from romania) that would do something like that: I want to make a 'network39; of dedicated...
558
Kevin Masterson
cybermind@...
Feb 24, 2004 6:29 am
You would want to hook DispatchSpawn (or just Spawn, I've seen it named either) and then check to see that the v.classname member of the edict is "worldspawn" ...
559
c0ld
c0ldfyr3
Feb 24, 2004 3:53 pm
Yes, and nobody on this list has anything better to be doing that writing plugins for people who can't even be bothered explaining fully what they want. Can...
560
Marcelo Bezerra
mosca@...
Feb 26, 2004 4:02 am
Thanks for the reply, but I got it working by hooking "ServerActivate"...
561
abnrugby82
Feb 27, 2004 2:25 pm
need help with my gamespy i downloaded it and for some reason it wont bring up my server window.evertime i click on one of my games in the window to bring up...
562
Steven Hartland
steven_hartland
Feb 27, 2004 2:46 pm
This doesn't have anything to do with metamod that I can see. Best ask in a more appropriate place. Steve / K ... From: abnrugby82 To: metamod@yahoogroups.com ...
563
player220101
Mar 3, 2004 4:38 am
I have noticed that due to inactivity people are beginning to fork Metamod ("Metamod+" and some homebrewn trivial hacks) in order to keep it patched with the...