Hi. Just updated my Linux dedicated servers to the newest steam version. Now most of em don't start anymore. As soon as i don't load the metamod it runs fine....
521
Max Riacci
vvacme
Nov 27, 2003 7:26 pm
According to Valve the HLDS update supposed to run fine only with the latest version of Metamod. This is 1.17, i don't know what "latest" version of Metamod...
522
Bjoern Becker
gmxanathos
Nov 27, 2003 7:38 pm
... Ok , i found out what the problem is. Its not related to Metamod itself. The AMX Mod Plugin is causing the trouble , there is a fixed version of it...
523
Kingsley Foreman
kingsley@...
Nov 27, 2003 10:21 pm
i have also had a wierd bug since 1.17, 3 of my 14 servers where crashing, I fixed that by wiping the directories and doing a clean steam download but i hade...
524
tonygottfridsson
tonygottfrid...
Nov 28, 2003 3:06 pm
I've done theese changes and put in the structs needed from the hlcoders list, now other engine related files gives me compiler errors. The easiest way to fix...
525
johntyrrell99
Dec 4, 2003 11:31 pm
I downloaded the most recent HL-SDK from the metamod site along with metamod v1.17. When I begin the compile I get the following errors: engine_api.cpp:787:...
526
johntyrrell99
Dec 5, 2003 4:15 am
Sorry. I see yall are already aware of this. I should read other messages before I post. ... with...
527
Anders M. Pedersen
anders_m_ped...
Dec 12, 2003 12:17 am
Hi Group! I need some help I have a few ideers for a metamod plugin. But I can't seem to find any tutorials saying step 1-2-3... etc, so I dont know how to...
528
Florian Zschocke
zschocke@...
Dec 13, 2003 10:40 am
... Check the stub plugin and the trace plugin to get going. Florian...
529
stevenl1234
Dec 18, 2003 8:11 pm
I have an error when I run Metamod on my Steam Dedicated Server. I take off MetaMod, and I don't get an error. So I that brings me to think this is a MetaMod...
530
madx100@...
madx100
Dec 26, 2003 4:22 pm
I'm not sure if this is because of poor coding, but an error message occurs ONLY when Metamod is enabled on a Half-Life: Science and Industry 0.97b server: ...
531
Matthew Tyler
matt@...
Dec 30, 2003 7:38 am
Perhaps not specifically related to Metamod, but hopefully I can find an answer here. Is there any way to determine if a server command was executed by a...
532
Florian Zschocke
zschocke@...
Dec 30, 2003 12:47 pm
... WHat kind of command are you talking about, a client command or a server command? You said server command, but these won't get executed if a client types...
533
Matthew Tyler
matt@...
Dec 30, 2003 3:09 pm
Server command, by "client" I mean people with rcon access (or even someone physically at the server). - Matt ... From: "Florian Zschocke" <zschocke@...> ...
534
Florian Zschocke
zschocke@...
Dec 30, 2003 3:46 pm
... I see. Hmm, then I don't think I have an idea how to accomplish that. Sorry. Florian...
535
Stephen Morad
stephenmorad
Jan 14, 2004 2:22 pm
Hi, I'm completely new to metamod and tried to follow all of the instructions. The problem I run into is that I update liblist.gam to point gamedll to the...
536
satertek
Jan 15, 2004 2:58 am
Yes, this is a problem (feature? hehe) with Steam. Simply set the liblist.gam file to read-only after setting it up for metamod and you're good to go. ...
537
Stephen Morad
stephenmorad
Jan 15, 2004 1:37 pm
Thanks for the help! Did I miss this step in the metamod instructions, or is it strangely absent? ... for...
538
Chuck Gibke
cgibke
Jan 28, 2004 4:27 am
... spent ... Host_Shutdown<> ... Sys_ShutdownMemory<> ... I have a similar problem trying to run a version of MM compiled for the AMD64 (Linux). My output: ...
539
Florian Zschocke
zschocke@...
Jan 28, 2004 9:37 am
... [...] ... Are you using the patched version of Metamod that is compatible with 64bit? Florian...
540
Chuck Gibke
cgibke
Jan 28, 2004 2:53 pm
... spent ... Host_Shutdown<> ... Sys_ShutdownMemory<> ... I have a similar problem trying to run a version of MM compiled for the AMD64 (Linux). My output: ...
541
Chuck Gibke
cgibke
Jan 28, 2004 7:05 pm
... I found changes to the SDK and to a couple of metamod files here: http://www.ozforums.com/showthread.php? s=3c17f13f63e7d1da330cc4d4a2ab29a7&threadid=69234...
542
Chuck Gibke
cgibke
Jan 28, 2004 7:05 pm
... for ... was ... Yes, I picked up the modified SDK files (eiface.h, archtypes.h, Sequence.h) and the diff list for metamod's engine_api.h/cpp from the...
543
Florian Zschocke
zschocke@...
Jan 28, 2004 7:50 pm
... Yes, gcc3 doesn't play very well with MM. My AMD64 port is currently a bit on hiatus so I'm afraid I can't help you much at the moment. ... Well, you may...
544
Indan Zupancic
indan@...
Jan 29, 2004 3:37 am
... MM works fine after compiling it with gcc 3.2.2, as does AM seem to do, only logd can't find the userindex when it's compiled with gcc 3.x. Perhaps AM has ...
545
Chuck Gibke
cgibke
Jan 29, 2004 6:58 pm
... to do, Would you provide more details, please? What distro are you using? Compiling for what architecture? i386/i686/amd64? I am using Suse 9.0-64 with its...
546
Indan Zupancic
indan@...
Jan 29, 2004 11:08 pm
I just wanted to point out that Metamod does work with gcc 3.x, at least for me. I only have a little test server, so nothing serious. ... A not up to date...
547
qfqsf qsfqsd
tuxxavery
Jan 30, 2004 3:04 pm
Hi all I'm starting the programming with metamod. I would like to thank the persons who have made this great job. But (there are always a "but" :) i'm bloked....
548
Florian Zschocke
zschocke@...
Jan 30, 2004 3:44 pm
... You can hook the game dll calling the pfnAlertMessage() engine function. I don't know how to get engine generated log messages, though. Florian...
549
Indan Zupancic
indan@...
Jan 30, 2004 6:21 pm
... Can take a look at logd's source code, it's a log parser. See logd.sourceforge.net. Greetings, Indan...