Hello,
I download metamod-1.17 and hlsdk-2.3.
I added the 3 .h files to the sdk, and patched metamod.
I am trying to compile but I have this error :
[...]
make -C trace_plugin
make[1]: Entre dans le répertoire `/home/sim/dev/metamod-
1.17/trace_plugin'
gcc -ggdb3 -Wall -Wno-unknown-pragmas -DOPT_TYPE=\"debugging\" -Wno-
unused -fno-rtti -fPIC -I. -I../metamod -I/home/sim/dev/hlsdk-
2.3/multiplayer/engine -I/home/sim/dev/hlsdk-2.3/multiplayer/common -
I/home/sim/dev/hlsdk-2.3/multiplayer/pm_shared -I/home/sim/dev/hlsdk-
2.3/multiplayer/dlls -I/home/sim/dev/hlsdk-2.3/multiplayer -o
debug.linux/engine_api_post.o -c engine_api_post.cpp
In file included from /home/sim/dev/hlsdk-
2.3/multiplayer/dlls/extdll.h:83,
from engine_api_post.cpp:41:
/home/sim/dev/hlsdk-2.3/multiplayer/engine/eiface.h:524:8: warning:
extra tokens at end of #endif directive
engine_api_post.cpp:1024: cannot convert `void (*) (FILE *, char *,
...)' to `void (*) (void *, char *, ...)' in initialization
engine_api_post.cpp:1024: cannot convert `void *(*) (edict_t *, long
int)' to `void *(*) (edict_t *, int)' in initialization
engine_api_post.cpp:1024: cannot convert `long unsigned int (*) (const
char *)' to `uint32 (*) (const char *)' in initialization
engine_api_post.cpp:1024: cannot convert `const char *(*) (long
unsigned int)' to `const char *(*) (unsigned int)' in initialization
engine_api_post.cpp:1024: cannot convert `long int (*) (long int, long
int)' to `int32 (*) (int, int)' in initialization
make[1]: *** [debug.linux/engine_api_post.o] Erreur 1
make[1]: Quitte le répertoire `/home/sim/dev/metamod-
1.17/trace_plugin'
make: *** [trace_plugin] Erreur 2
Anyone can help me please ?
Thx !!
Which gcc version are you using?
I guess you should compile with gcc 2.95.
On Mon, 2004-04-05 at 22:39 +0000, lebnix wrote:
> Hello,
>
> I download metamod-1.17 and hlsdk-2.3.
>
> I added the 3 .h files to the sdk, and patched metamod.
>
> I am trying to compile but I have this error :
>
>
> [...]
>
> make -C trace_plugin
> make[1]: Entre dans le répertoire `/home/sim/dev/metamod-
> 1.17/trace_plugin'
> gcc -ggdb3 -Wall -Wno-unknown-pragmas -DOPT_TYPE=\"debugging\" -Wno-
> unused -fno-rtti -fPIC -I. -I../metamod -I/home/sim/dev/hlsdk-
> 2.3/multiplayer/engine -I/home/sim/dev/hlsdk-2.3/multiplayer/common -
> I/home/sim/dev/hlsdk-2.3/multiplayer/pm_shared -I/home/sim/dev/hlsdk-
> 2.3/multiplayer/dlls -I/home/sim/dev/hlsdk-2.3/multiplayer -o
> debug.linux/engine_api_post.o -c engine_api_post.cpp
> In file included from /home/sim/dev/hlsdk-
> 2.3/multiplayer/dlls/extdll.h:83,
> from engine_api_post.cpp:41:
> /home/sim/dev/hlsdk-2.3/multiplayer/engine/eiface.h:524:8: warning:
> extra tokens at end of #endif directive
> engine_api_post.cpp:1024: cannot convert `void (*) (FILE *, char *,
> ...)' to `void (*) (void *, char *, ...)' in initialization
> engine_api_post.cpp:1024: cannot convert `void *(*) (edict_t *, long
> int)' to `void *(*) (edict_t *, int)' in initialization
> engine_api_post.cpp:1024: cannot convert `long unsigned int (*) (const
> char *)' to `uint32 (*) (const char *)' in initialization
> engine_api_post.cpp:1024: cannot convert `const char *(*) (long
> unsigned int)' to `const char *(*) (unsigned int)' in initialization
> engine_api_post.cpp:1024: cannot convert `long int (*) (long int, long
> int)' to `int32 (*) (int, int)' in initialization
> make[1]: *** [debug.linux/engine_api_post.o] Erreur 1
> make[1]: Quitte le répertoire `/home/sim/dev/metamod-
> 1.17/trace_plugin'
> make: *** [trace_plugin] Erreur 2
>
>
> Anyone can help me please ?
>
> Thx !!
>
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
Hi all
Wonder if someone has the time to help me. I have installed MetaMod
and AdminMod Version 2.50.58, and I am struggeling to get it to
work.
I have read through the supplied documentation and followed each
step as recommended, but still no luck.
The .js scripting file aslo does not work for my server. Before the
installation, my CS 1.6 server was running through steam and it
worked fine.
PLEASE HELP!
Im having trouble getting people to hang out long enough to get the
latest sound files or mods that I have added to my server. Is there a
way to allow them to download them during the game? Im sure this cant
be done with mods but what about sounds?
if you have a webserver you can enable the sv_downloadurl cvar on your server. for info on that go to htp://www.euvclan.com and search the public forum for a topic called sv_downloadurl. if thats not an option you should maybe split up your downloads to several maps.
Im having trouble getting people to hang out long enough to get the latest sound files or mods that I have added to my server. Is there a way to allow them to download them during the game? Im sure this cant be done with mods but what about sounds?
--- In metamod@yahoogroups.com, "sparkytech21" <gary@c...> wrote:
> Im having trouble getting people to hang out long enough to get the
> latest sound files or mods that I have added to my server. Is there
a
> way to allow them to download them during the game? Im sure this
cant
> be done with mods but what about sounds?
The game engine assumes that everything in the map resource files
(mapname.res) must be present before loading the game. Sounds are not
completely necessary - the recommendation was to split these up
between several files rather than one huge list - a good idea.
The other option is to have a zip file with all the sounds
availalable on a web site that folks could pre-load all the sounds
prior to joining (and have your message-of-the-day - MOTD - announce
that this is available). That is much faster than the in-game
download which is horribly slow...
Not sure how the download URL works that was recommended but it's
worth looking into...
Hello,
I would like to know how to retrieve the server ip and port ?
I managed to get the server name using : CVAR_GET_STRING("hostname")
but didnt find out how to get the ip and the port...
And I would like to know how can i detect when a user changes his nick ?
Thx a lot
>I would like to know how to retrieve the server ip and port ?
look at the net_address cvar, it is IP:port
>And I would like to know how can i detect when a user changes his nick ?
take a look at ClientUserInfoChanged (
http://metamod.org/dllapi_notes.html#ClientUserInfoChanged )
Hello,
Thx a lot for ur help, I managed to get it work..
I still have a little problem :
When invoking :
void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
How can i retrieve the user (who changed his nick) IP address in this
function ?
I tryed to look in the edict_t structure but cant find the player ip..
Thx a lot
--- In metamod@yahoogroups.com, "Kevin Masterson" <cybermind@m...> wrote:
> >I would like to know how to retrieve the server ip and port ?
> look at the net_address cvar, it is IP:port
>
> >And I would like to know how can i detect when a user changes his
nick ?
> take a look at ClientUserInfoChanged (
> http://metamod.org/dllapi_notes.html#ClientUserInfoChanged )
>How can i retrieve the user (who changed his nick) IP address in this
function ?
You have to store the IPs in ClientConnect, i.e.
#define MAX_IP_LENGTH 22 //22 = xxx.xxx.xxx.xxx:xxxxx\0
char UserIPs[32][MAX_IP_LENGTH];
BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char
*pszAddress, char szRejectReason[128]) {
//...
int pIndex = ENTINDEX(pEntity);
if (!pIndex) return;
strncpy(UserIPs[pIndex], pszAddress, MAX_IP_LENGTH);
UserIPs[pIndex][MAX_IP_LENGTH - 1] = '\0';
//...
}
(Note: may or may not work exactly as shown, I wrote it in email client
off-hand)
I would like to be able to compile my own METAMOD.DLL file. I think I
remember what files to edit in the source but I tried learning how to
compile it using BORLAND along time ago and just got confused. So, I
was wondering if someone could just hook me up with a zip file loaded
with all the stuff in all the righ folders or what-not. I would
greatly appritiate any help :(
I have gotten metamod to work with counter-strike and have tons of
plugins. It also works with just the metamod.dll and the
plugins.ini. But when i copy the addons folder over to other mods,
(firearms, natural selection, the specialist) it doesn't work. And
yes i have changed the liblist.gam and i have tried the dll thats
SUPPOSE to work with the specialist. The problem is that it just
exits out before it even gets into a game. Please help.
I have gotten metamod to work with counter-strike and have tons of plugins. It also works with just the metamod.dll and the plugins.ini. But when i copy the addons folder over to other mods, (firearms, natural selection, the specialist) it doesn't work. And yes i have changed the liblist.gam and i have tried the dll thats SUPPOSE to work with the specialist. The problem is that it just exits out before it even gets into a game. Please help.
To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
Thats the thing. It doesn't say ANYTHING. It give the little "[" and
then exits out.
--- In metamod@yahoogroups.com, "Raven" <raven@c...> wrote:
> Did you looked at your Console ? what error do you got ?
> ----- Original Message -----
> From: currenteprofile
> To: metamod@yahoogroups.com
> Sent: Friday, April 16, 2004 3:14 AM
> Subject: [metamod] Does not work with mods
>
>
> I have gotten metamod to work with counter-strike and have tons
of
> plugins. It also works with just the metamod.dll and the
> plugins.ini. But when i copy the addons folder over to other
mods,
> (firearms, natural selection, the specialist) it doesn't work.
And
> yes i have changed the liblist.gam and i have tried the dll
thats
> SUPPOSE to work with the specialist. The problem is that it just
> exits out before it even gets into a game. Please help.
>
>
>
> To unsubscribe, send an email to: metamod-
unsubscribe@yahoogroups.com
>
>
>
>
>
> -------------------------------------------------------------------
-----------
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>
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>
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>
> c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms
of Service.
--- In metamod@yahoogroups.com, "stoney4cs" <stoney4cs@a...> wrote:
> where can i find the download for version 1.17x3
> i want to edit a conditionzero server
You can get it here
http://www.amxmodx.org/metamodx.php
I had try to compile metamod 1.17 with hlsdk2.3 and with Visual Studio 6, it fails with errors.
I had insert headers directories in followed order before all others directories:
f:\sdk\multiplayer\common
f:\sdk\multiplayer\engine
f:\sdk\multiplayer\dll
first time I try to compile sources from metamod.org
and I got 56 of C2039 errors, The typical error is:
f:\mm\metamod-1.17\metamod\engine_api.cpp(787) : error C2039: 'pfnSequenceGet' : is not a member of 'enginefuncs_s' f:\sdk\multiplayer\engine\eiface.h(101) : see declaration of 'enginefuncs_s'
I can't find anything about such compiling problem in the web, so I gues I missed something or doing wrong.
You're not using the patched eiface.h file...
http://www.adminmod.org/downloads/updated_eiface.tgz
Try that.
-----BAILOPAN
--- "da.elf" <da.elf@...> wrote:
> Hello.
> I had try to compile metamod 1.17 with hlsdk2.3 and
> with Visual Studio 6, it fails with errors.
> I had insert headers directories in followed order
> before all others directories:
>
> f:\sdk\multiplayer\common
> f:\sdk\multiplayer\engine
> f:\sdk\multiplayer\dll
>
> first time I try to compile sources from metamod.org
> and I got 56 of C2039 errors, The typical error is:
>
> f:\mm\metamod-1.17\metamod\engine_api.cpp(787) :
> error C2039: 'pfnSequenceGet' : is not a member of
> 'enginefuncs_s'
> f:\sdk\multiplayer\engine\eiface.h(101) :
> see declaration of 'enginefuncs_s'
>
>
> I can't find anything about such compiling problem
> in the web, so I gues I missed something or doing
> wrong.
> Any Idea?
>
> Thanks,
> e
>
=====
-----David "BAILOPAN" Anderson
http://www.tcwonline.org/http://www.sourceforge.net/projects/tcwphpalbum/
__________________________________
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Hello, pplz!
I spend lot of time to find way to detect shots in a cs mod. But I'm even
does not found ammo values. Most of game data I get in UpdateClientData
callback, but ammo is not here. Any idea?
e
Im trying to install metamod and AMX but it wont start up. Ive even
removed my AMX dir entirely and just tried running CS with only
metamod as a plugin, but it still crashes the hlds. Ive edited my
liblist.gam file to reflect the changes, and that didnt help. Ive run
out of ideas and would appreciate any from you guys.
if you want a cz server use metamod 1.17X version special for CZ
post liblist.gam and tree of cstrike with addons
are your files uptodate ? i mean the hlds.exe with
hldsupdatetool.exe ??
--- In metamod@yahoogroups.com, "neverwhere9" <neverwhere9@y...>
wrote:
> Im trying to install metamod and AMX but it wont start up. Ive even
> removed my AMX dir entirely and just tried running CS with only
> metamod as a plugin, but it still crashes the hlds. Ive edited my
> liblist.gam file to reflect the changes, and that didnt help. Ive
run
> out of ideas and would appreciate any from you guys.
Hi,
I am in need of Metamod that will work with the new "CS13" Steam Mod. I am
relativly confident on how to do this, I just dont have the resources.
If someone could add the following line of code to "games.h" amd recompile
metamod.so for me I would be greatly appreciative.
//--The-Line-Of-Code----//
{"cs13", "cs_i386.so", "mp.dll", "Counter-Strike"},
//--End-Code----//
If not, any advice on how to compile the linux .so from windows would also
be appreciated.
Thanks in advance for any help.
Jonny
jonny@... wrote:
> I am in need of Metamod that will work with the new "CS13" Steam Mod. I am
> relativly confident on how to do this, I just dont have the resources.
You don't need to recompile Metamod for that. You can use the
gamedll option to specify the game dll explicitely. Either on the
commandline via the +localinfo switch, e.g.:
./hlds_run -game cs13 +localinfo mm_gamedll dlls/cs_i386.so
(see http://metamod.org/metamod.html#localinfo)
Or via the config.ini file using the gamedll command.
(see http://metamod.org/metamod.html#config.ini)
Florian
I get the following error when I try to start a server of CZ 1.1 on
Win32
LoadLibrary failed on
C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
Host_Error: Couldn't get DLL API from
C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
Any ideas ?
Trying to get it working with AMX so that Psychostats will show
Hitboxes.
create a addons\metamod\config.ini file
put this line in it:
gamedll dlls\mp.dll
--- sikosis2004 <sikosis@...> wrote:
> I get the following error when I try to start a
> server of CZ 1.1 on
> Win32
>
> LoadLibrary failed on
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> (126)
> Host_Error: Couldn't get DLL API from
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
>
> Any ideas ?
>
> Trying to get it working with AMX so that
> Psychostats will show
> Hitboxes.
>
>
>
>
=====
-----David "BAILOPAN" Anderson
http://www.tcwonline.org/http://www.sourceforge.net/projects/tcwphpalbum/
__________________________________
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do you have version metamod 1.17X ??
try this x version !
see some treads before...
--- In metamod@yahoogroups.com, "sikosis2004" <sikosis@b...> wrote:
> I get the following error when I try to start a server of CZ 1.1 on
> Win32
>
> LoadLibrary failed on
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
> Host_Error: Couldn't get DLL API from
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
>
> Any ideas ?
>
> Trying to get it working with AMX so that Psychostats will show
> Hitboxes.
hrmmm I tried that too, just drops to the desktop.
files:-
metamod 1,17 1,333kb
metamod 1.17x 612kb
does metamod create a log when its been touched ?
--- In metamod@yahoogroups.com, "Heinz" <Yahoogroup4hs@a...> wrote:
>
> do you have version metamod 1.17X ??
>
> try this x version !
>
> see some treads before...
>
>
>
> --- In metamod@yahoogroups.com, "sikosis2004" <sikosis@b...> wrote:
> > I get the following error when I try to start a server of CZ 1.1
on
> > Win32
> >
> > LoadLibrary failed on
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
> > Host_Error: Couldn't get DLL API from
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> >
> > Any ideas ?
> >
> > Trying to get it working with AMX so that Psychostats will show
> > Hitboxes.