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  • Category: Game Programming
  • Founded: Mar 31, 2001
  • Language: English
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#571 From: "lebnix" <lebnix@...>
Date: Mon Apr 5, 2004 10:39 pm
Subject: Compilation Errors
lebnix
Send Email Send Email
 
Hello,

I download metamod-1.17 and hlsdk-2.3.

I added the 3 .h files to the sdk, and patched metamod.

I am trying to compile but I have this error :


[...]

make -C trace_plugin
make[1]: Entre dans le répertoire `/home/sim/dev/metamod-
1.17/trace_plugin'
gcc -ggdb3 -Wall -Wno-unknown-pragmas -DOPT_TYPE=\"debugging\" -Wno-
unused -fno-rtti -fPIC -I. -I../metamod -I/home/sim/dev/hlsdk-
2.3/multiplayer/engine -I/home/sim/dev/hlsdk-2.3/multiplayer/common -
I/home/sim/dev/hlsdk-2.3/multiplayer/pm_shared -I/home/sim/dev/hlsdk-
2.3/multiplayer/dlls -I/home/sim/dev/hlsdk-2.3/multiplayer -o
debug.linux/engine_api_post.o -c engine_api_post.cpp
In file included from /home/sim/dev/hlsdk-
2.3/multiplayer/dlls/extdll.h:83,
                  from engine_api_post.cpp:41:
/home/sim/dev/hlsdk-2.3/multiplayer/engine/eiface.h:524:8: warning:
extra tokens at end of #endif directive
engine_api_post.cpp:1024: cannot convert `void (*) (FILE *, char *,
...)' to `void (*) (void *, char *, ...)' in initialization
engine_api_post.cpp:1024: cannot convert `void *(*) (edict_t *, long
int)' to `void *(*) (edict_t *, int)' in initialization
engine_api_post.cpp:1024: cannot convert `long unsigned int (*) (const
char *)' to `uint32 (*) (const char *)' in initialization
engine_api_post.cpp:1024: cannot convert `const char *(*) (long
unsigned int)' to `const char *(*) (unsigned int)' in initialization
engine_api_post.cpp:1024: cannot convert `long int (*) (long int, long
int)' to `int32 (*) (int, int)' in initialization
make[1]: *** [debug.linux/engine_api_post.o] Erreur 1
make[1]: Quitte le répertoire `/home/sim/dev/metamod-
1.17/trace_plugin'
make: *** [trace_plugin] Erreur 2


Anyone can help me please ?

Thx !!

#572 From: Marcelo Bezerra <mosca@...>
Date: Tue Apr 6, 2004 2:54 pm
Subject: Re: Compilation Errors
mosca@...
Send Email Send Email
 
Which gcc version are you using?
I guess you should compile with gcc 2.95.

On Mon, 2004-04-05 at 22:39 +0000, lebnix wrote:

> Hello,
>
> I download metamod-1.17 and hlsdk-2.3.
>
> I added the 3 .h files to the sdk, and patched metamod.
>
> I am trying to compile but I have this error :
>
>
> [...]
>
> make -C trace_plugin
> make[1]: Entre dans le répertoire `/home/sim/dev/metamod-
> 1.17/trace_plugin'
> gcc -ggdb3 -Wall -Wno-unknown-pragmas -DOPT_TYPE=\"debugging\" -Wno-
> unused -fno-rtti -fPIC -I. -I../metamod -I/home/sim/dev/hlsdk-
> 2.3/multiplayer/engine -I/home/sim/dev/hlsdk-2.3/multiplayer/common -
> I/home/sim/dev/hlsdk-2.3/multiplayer/pm_shared -I/home/sim/dev/hlsdk-
> 2.3/multiplayer/dlls -I/home/sim/dev/hlsdk-2.3/multiplayer -o
> debug.linux/engine_api_post.o -c engine_api_post.cpp
> In file included from /home/sim/dev/hlsdk-
> 2.3/multiplayer/dlls/extdll.h:83,
>                  from engine_api_post.cpp:41:
> /home/sim/dev/hlsdk-2.3/multiplayer/engine/eiface.h:524:8: warning:
> extra tokens at end of #endif directive
> engine_api_post.cpp:1024: cannot convert `void (*) (FILE *, char *,
> ...)' to `void (*) (void *, char *, ...)' in initialization
> engine_api_post.cpp:1024: cannot convert `void *(*) (edict_t *, long
> int)' to `void *(*) (edict_t *, int)' in initialization
> engine_api_post.cpp:1024: cannot convert `long unsigned int (*) (const
> char *)' to `uint32 (*) (const char *)' in initialization
> engine_api_post.cpp:1024: cannot convert `const char *(*) (long
> unsigned int)' to `const char *(*) (unsigned int)' in initialization
> engine_api_post.cpp:1024: cannot convert `long int (*) (long int, long
> int)' to `int32 (*) (int, int)' in initialization
> make[1]: *** [debug.linux/engine_api_post.o] Erreur 1
> make[1]: Quitte le répertoire `/home/sim/dev/metamod-
> 1.17/trace_plugin'
> make: *** [trace_plugin] Erreur 2
>
>
> Anyone can help me please ?
>
> Thx !!
>
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>

#573 From: "gustavsemail" <gustavsemail@...>
Date: Wed Apr 7, 2004 8:33 pm
Subject: MetaMod and AdminMod PROBLEMS PLEASE HELP!
gustavsemail
Send Email Send Email
 
Hi all

Wonder if someone has the time to help me.  I have installed MetaMod
and AdminMod  Version 2.50.58, and I am struggeling to get it to
work.

I have read through the supplied documentation and followed each
step as recommended, but still no luck.

The .js scripting file aslo does not work for my server.  Before the
installation, my CS 1.6 server was running through steam and it
worked fine.

PLEASE HELP!

#574 From: Florian Zschocke <zschocke@...>
Date: Thu Apr 8, 2004 2:41 pm
Subject: Re: MetaMod and AdminMod PROBLEMS PLEASE HELP!
zschocke@...
Send Email Send Email
 
You're not supplying enough information for anyone to help you.
"Does not work" is usually not much to go by.

Sorry,
Florian

#575 From: "sparkytech21" <gary@...>
Date: Fri Apr 9, 2004 12:07 am
Subject: downloading during a game
sparkytech21
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Im having trouble getting people to hang out long enough to get the
latest sound files or mods that I have added to my server. Is there a
way to allow them to download them during the game? Im sure this cant
be done with mods but what about sounds?

#576 From: "Michael Costa" <silentrunner3671@...>
Date: Fri Apr 9, 2004 2:04 pm
Subject: Re: downloading during a game
silentrunner...
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if you have a webserver you can enable the sv_downloadurl cvar on your server. for info on that go to htp://www.euvclan.com and search the public forum for a topic called sv_downloadurl.  if thats not an option you should maybe split up your downloads to several maps.
----- Original Message -----
Sent: Thursday, April 08, 2004 8:07 PM
Subject: [metamod] downloading during a game

Im having trouble getting people to hang out long enough to get the
latest sound files or mods that I have added to my server. Is there a
way to allow them to download them during the game? Im sure this cant
be done with mods but what about sounds?



To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com




#577 From: "Chuck Gibke" <cgibke@...>
Date: Fri Apr 9, 2004 3:44 pm
Subject: Re: downloading during a game
cgibke
Send Email Send Email
 
--- In metamod@yahoogroups.com, "sparkytech21" <gary@c...> wrote:
> Im having trouble getting people to hang out long enough to get the
> latest sound files or mods that I have added to my server. Is there
a
> way to allow them to download them during the game? Im sure this
cant
> be done with mods but what about sounds?

The game engine assumes that everything in the map resource files
(mapname.res) must be present before loading the game. Sounds are not
completely necessary - the recommendation was to split these up
between several files rather than one huge list - a good idea.

The other option is to have a zip file with all the sounds
availalable on a web site that folks could pre-load all the sounds
prior to joining (and have your message-of-the-day - MOTD - announce
that this is available). That is much faster than the in-game
download which is horribly slow...

Not sure how the download URL works that was recommended but it's
worth looking into...

#578 From: "lebnix" <lebnix@...>
Date: Sun Apr 11, 2004 6:50 pm
Subject: Re: Compilation Errors
lebnix
Send Email Send Email
 
Hello,

I used gcc-3.3

It works with 2.95

Thx a lot




--- In metamod@yahoogroups.com, Marcelo Bezerra <mosca@m...> wrote:
> Which gcc version are you using?
> I guess you should compile with gcc 2.95.
>
> On Mon, 2004-04-05 at 22:39 +0000, lebnix wrote:
>
> > Hello,
> >
> > I download metamod-1.17 and hlsdk-2.3.
> >
> > I added the 3 .h files to the sdk, and patched metamod.
> >
> > I am trying to compile but I have this error :
> >
> >
> > [...]
> >
> > make -C trace_plugin
> > make[1]: Entre dans le répertoire `/home/sim/dev/metamod-
> > 1.17/trace_plugin'
> > gcc -ggdb3 -Wall -Wno-unknown-pragmas -DOPT_TYPE=\"debugging\" -
Wno-
> > unused -fno-rtti -fPIC -I. -I../metamod -I/home/sim/dev/hlsdk-
> > 2.3/multiplayer/engine -I/home/sim/dev/hlsdk-
2.3/multiplayer/common -
> > I/home/sim/dev/hlsdk-2.3/multiplayer/pm_shared -
I/home/sim/dev/hlsdk-
> > 2.3/multiplayer/dlls -I/home/sim/dev/hlsdk-2.3/multiplayer -o
> > debug.linux/engine_api_post.o -c engine_api_post.cpp
> > In file included from /home/sim/dev/hlsdk-
> > 2.3/multiplayer/dlls/extdll.h:83,
> >                  from engine_api_post.cpp:41:
> > /home/sim/dev/hlsdk-2.3/multiplayer/engine/eiface.h:524:8:
warning:
> > extra tokens at end of #endif directive
> > engine_api_post.cpp:1024: cannot convert `void (*) (FILE *, char
*,
> > ...)' to `void (*) (void *, char *, ...)' in initialization
> > engine_api_post.cpp:1024: cannot convert `void *(*) (edict_t *,
long
> > int)' to `void *(*) (edict_t *, int)' in initialization
> > engine_api_post.cpp:1024: cannot convert `long unsigned int (*)
(const
> > char *)' to `uint32 (*) (const char *)' in initialization
> > engine_api_post.cpp:1024: cannot convert `const char *(*) (long
> > unsigned int)' to `const char *(*) (unsigned int)' in
initialization
> > engine_api_post.cpp:1024: cannot convert `long int (*) (long int,
long
> > int)' to `int32 (*) (int, int)' in initialization
> > make[1]: *** [debug.linux/engine_api_post.o] Erreur 1
> > make[1]: Quitte le répertoire `/home/sim/dev/metamod-
> > 1.17/trace_plugin'
> > make: *** [trace_plugin] Erreur 2
> >
> >
> > Anyone can help me please ?
> >
> > Thx !!

#579 From: "lebnix" <lebnix@...>
Date: Mon Apr 12, 2004 12:08 am
Subject: Server ip/port
lebnix
Send Email Send Email
 
Hello,

I would like to know how to retrieve the server ip and port ?
I managed to get the server name using : CVAR_GET_STRING("hostname")
but didnt find out how to get the ip and the port...

And I would like to know how can i detect when a user changes his nick ?


Thx a lot

#580 From: "Kevin Masterson" <cybermind@...>
Date: Mon Apr 12, 2004 7:55 pm
Subject: Re: Server ip/port
cybermind@...
Send Email Send Email
 
>I would like to know how to retrieve the server ip and port ?
look at the net_address cvar, it is IP:port

>And I would like to know how can i detect when a user changes his nick ?
take a look at ClientUserInfoChanged (
http://metamod.org/dllapi_notes.html#ClientUserInfoChanged )

#581 From: "lebnix" <lebnix@...>
Date: Mon Apr 12, 2004 10:52 pm
Subject: Re: Server ip/port
lebnix
Send Email Send Email
 
Hello,

Thx a lot for ur help, I managed to get it work..
I still have a little problem :

When invoking :
void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )

How can i retrieve the user (who changed his nick) IP address in this
function ?

I tryed to look in the edict_t structure but cant find the player ip..

Thx a lot






--- In metamod@yahoogroups.com, "Kevin Masterson" <cybermind@m...> wrote:
> >I would like to know how to retrieve the server ip and port ?
> look at the net_address cvar, it is IP:port
>
> >And I would like to know how can i detect when a user changes his
nick ?
> take a look at ClientUserInfoChanged (
> http://metamod.org/dllapi_notes.html#ClientUserInfoChanged )

#582 From: "Kevin Masterson" <cybermind@...>
Date: Tue Apr 13, 2004 3:11 pm
Subject: Re: Re: Server ip/port
cybermind@...
Send Email Send Email
 
>How can i retrieve the user (who changed his nick) IP address in this
function ?

You have to store the IPs in ClientConnect, i.e.



#define MAX_IP_LENGTH 22  //22 = xxx.xxx.xxx.xxx:xxxxx\0
char UserIPs[32][MAX_IP_LENGTH];

BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char
*pszAddress, char szRejectReason[128]) {
         //...

         int pIndex = ENTINDEX(pEntity);
         if (!pIndex) return;

         strncpy(UserIPs[pIndex], pszAddress, MAX_IP_LENGTH);
         UserIPs[pIndex][MAX_IP_LENGTH - 1] = '\0';

         //...
}

(Note: may or may not work exactly as shown, I wrote it in email client
off-hand)

#583 From: "Sean Kiles" <cheating4charity@...>
Date: Tue Apr 13, 2004 7:51 pm
Subject: Compiling
cheating4cha...
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I would like to be able to compile my own METAMOD.DLL file. I think I
remember what files to edit in the source but I tried learning how to
compile it using BORLAND along time ago and just got confused. So, I
was wondering if someone could just hook me up with a zip file loaded
with all the stuff in all the righ folders or what-not. I would
greatly appritiate any help :(

#584 From: "currenteprofile" <currenteprofile@...>
Date: Fri Apr 16, 2004 1:14 am
Subject: Does not work with mods
currenteprofile
Send Email Send Email
 
I have gotten metamod to work with counter-strike and have tons of
plugins. It also works with just the metamod.dll and the
plugins.ini. But when i copy the addons folder over to other mods,
(firearms, natural selection, the specialist) it doesn't work. And
yes i have changed the liblist.gam and i have tried the dll thats
SUPPOSE to work with the specialist. The problem is that it just
exits out before it even gets into a game. Please help.

#585 From: "Raven" <raven@...>
Date: Fri Apr 16, 2004 9:54 am
Subject: Re: Does not work with mods
godraven2002
Send Email Send Email
 
Did you looked at your Console ? what error do you got  ?
----- Original Message -----
Sent: Friday, April 16, 2004 3:14 AM
Subject: [metamod] Does not work with mods

I have gotten metamod to work with counter-strike and have tons of
plugins. It also works with just the metamod.dll and the
plugins.ini. But when i copy the addons folder over to other mods,
(firearms, natural selection, the specialist) it doesn't work. And
yes i have changed the liblist.gam and i have tried the dll thats
SUPPOSE to work with the specialist. The problem is that it just
exits out before it even gets into a game. Please help.



To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com




#586 From: "stoney4cs" <stoney4cs@...>
Date: Fri Apr 16, 2004 5:19 pm
Subject: metamot.dll 1.17x3
stoney4cs
Send Email Send Email
 
where can i find the download for version 1.17x3
i want to edit a conditionzero server

#587 From: "currenteprofile" <currenteprofile@...>
Date: Fri Apr 16, 2004 5:41 pm
Subject: Re: Does not work with mods
currenteprofile
Send Email Send Email
 
Thats the thing. It doesn't say ANYTHING. It give the little "[" and
then exits out.


--- In metamod@yahoogroups.com, "Raven" <raven@c...> wrote:
> Did you looked at your Console ? what error do you got  ?
>   ----- Original Message -----
>   From: currenteprofile
>   To: metamod@yahoogroups.com
>   Sent: Friday, April 16, 2004 3:14 AM
>   Subject: [metamod] Does not work with mods
>
>
>   I have gotten metamod to work with counter-strike and have tons
of
>   plugins. It also works with just the metamod.dll and the
>   plugins.ini. But when i copy the addons folder over to other
mods,
>   (firearms, natural selection, the specialist) it doesn't work.
And
>   yes i have changed the liblist.gam and i have tried the dll
thats
>   SUPPOSE to work with the specialist. The problem is that it just
>   exits out before it even gets into a game. Please help.
>
>
>
>   To unsubscribe, send an email to: metamod-
unsubscribe@yahoogroups.com
>
>
>
>
>
> -------------------------------------------------------------------
-----------
>   Yahoo! Groups Links
>
>     a.. To visit your group on the web, go to:
>     http://groups.yahoo.com/group/metamod/
>
>     b.. To unsubscribe from this group, send an email to:
>     metamod-unsubscribe@yahoogroups.com
>
>     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms
of Service.

#588 From: "godraven2002" <raven@...>
Date: Fri Apr 16, 2004 5:48 pm
Subject: Re: metamot.dll 1.17x3
godraven2002
Send Email Send Email
 
--- In metamod@yahoogroups.com, "stoney4cs" <stoney4cs@a...> wrote:
> where can i find the download for version 1.17x3
> i want to edit a conditionzero server

You can get it here
http://www.amxmodx.org/metamodx.php

#589 From: Florian Zschocke <zschocke@...>
Date: Fri Apr 16, 2004 5:54 pm
Subject: Re: metamot.dll 1.17x3
zschocke@...
Send Email Send Email
 
stoney4cs wrote:
>
> where can i find the download for version 1.17x3

http://www.amxmodx.org

Florian

#590 From: "da.elf" <da.elf@...>
Date: Sun Apr 18, 2004 10:32 pm
Subject: C2039 compiling error
da.elf@...
Send Email Send Email
 
Hello.
I had try to compile metamod 1.17 with hlsdk2.3 and with Visual Studio 6, it fails with errors.
I had insert headers directories in followed order before all others directories:
 
f:\sdk\multiplayer\common
f:\sdk\multiplayer\engine
f:\sdk\multiplayer\dll
 
first time I try to compile sources from metamod.org
and I got 56 of C2039 errors, The typical error is:
 
f:\mm\metamod-1.17\metamod\engine_api.cpp(787) : error C2039: 'pfnSequenceGet' : is not a member of 'enginefuncs_s'
        f:\sdk\multiplayer\engine\eiface.h(101) : see declaration of 'enginefuncs_s'
 
 
I can't find anything about such compiling problem in the web, so I gues I missed something or doing wrong.
Any Idea?
 
Thanks,
e
 

#591 From: David Anderson <player220101@...>
Date: Mon Apr 19, 2004 3:44 am
Subject: Re: C2039 compiling error
player220101
Send Email Send Email
 
You're not using the patched eiface.h file...

http://www.adminmod.org/downloads/updated_eiface.tgz

Try that.
      -----BAILOPAN

--- "da.elf" <da.elf@...> wrote:
> Hello.
> I had try to compile metamod 1.17 with hlsdk2.3 and
> with Visual Studio 6, it fails with errors.
> I had insert headers directories in followed order
> before all others directories:
>
> f:\sdk\multiplayer\common
> f:\sdk\multiplayer\engine
> f:\sdk\multiplayer\dll
>
> first time I try to compile sources from metamod.org
> and I got 56 of C2039 errors, The typical error is:
>
> f:\mm\metamod-1.17\metamod\engine_api.cpp(787) :
> error C2039: 'pfnSequenceGet' : is not a member of
> 'enginefuncs_s'
>         f:\sdk\multiplayer\engine\eiface.h(101) :
> see declaration of 'enginefuncs_s'
>
>
> I can't find anything about such compiling problem
> in the web, so I gues I missed something or doing
> wrong.
> Any Idea?
>
> Thanks,
> e
>


=====
-----David "BAILOPAN" Anderson
      http://www.tcwonline.org/
      http://www.sourceforge.net/projects/tcwphpalbum/




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#592 From: "da.elf" <da.elf@...>
Date: Mon Apr 26, 2004 4:48 am
Subject: shot handling
da.elf@...
Send Email Send Email
 
Hello, pplz!

I spend lot of time to find way to detect shots in a cs mod. But I'm even
does not found ammo values. Most of game data I get in UpdateClientData
callback, but ammo is not here. Any idea?

e

#593 From: "neverwhere9" <neverwhere9@...>
Date: Tue Apr 27, 2004 7:30 pm
Subject: Metamod doesnt startup
neverwhere9
Send Email Send Email
 
Im trying to install metamod and AMX but it wont start up. Ive even
removed my AMX dir entirely and just tried running CS with only
metamod as a plugin, but it still crashes the hlds. Ive edited my
liblist.gam file to reflect the changes, and that didnt help. Ive run
out of ideas and would appreciate any from you guys.

#594 From: "Heinz" <Yahoogroup4hs@...>
Date: Wed Apr 28, 2004 9:42 am
Subject: Re: Metamod doesnt startup
heinzschwallach
Send Email Send Email
 
if you want a cz server use metamod 1.17X version special for CZ

post liblist.gam and tree of cstrike with addons

are your files uptodate ? i mean the hlds.exe with
hldsupdatetool.exe ??

--- In metamod@yahoogroups.com, "neverwhere9" <neverwhere9@y...>
wrote:
> Im trying to install metamod and AMX but it wont start up. Ive even
> removed my AMX dir entirely and just tried running CS with only
> metamod as a plugin, but it still crashes the hlds. Ive edited my
> liblist.gam file to reflect the changes, and that didnt help. Ive
run
> out of ideas and would appreciate any from you guys.

#595 From: jonny@...
Date: Wed May 5, 2004 10:39 pm
Subject: CS13 Mod Support.
jonny@...
Send Email Send Email
 
Hi,

I am in need of Metamod that will work with the new "CS13" Steam Mod. I am
relativly confident on how to do this, I just dont have the resources.

If someone could add the following line of code to "games.h" amd recompile
metamod.so for me I would be greatly appreciative.

//--The-Line-Of-Code----//
  {"cs13", "cs_i386.so", "mp.dll", "Counter-Strike"},
//--End-Code----//

If not, any advice on how to compile the linux .so from windows would also
be appreciated.

Thanks in advance for any help.
Jonny

#596 From: Florian Zschocke <zschocke@...>
Date: Thu May 6, 2004 1:52 pm
Subject: Re: CS13 Mod Support.
zschocke@...
Send Email Send Email
 
jonny@... wrote:

> I am in need of Metamod that will work with the new "CS13" Steam Mod. I am
> relativly confident on how to do this, I just dont have the resources.

You don't need to recompile Metamod for that. You can use the
gamedll option to specify the game dll explicitely. Either on the
commandline via the +localinfo switch, e.g.:
./hlds_run -game cs13 +localinfo mm_gamedll dlls/cs_i386.so
(see http://metamod.org/metamod.html#localinfo)

Or via the config.ini file using the gamedll command.
(see http://metamod.org/metamod.html#config.ini)

Florian

#597 From: "sikosis2004" <sikosis@...>
Date: Tue May 11, 2004 11:28 am
Subject: Issues with metamod 1.17 and CZ
sikosis2004
Send Email Send Email
 
I get the following error when I try to start a server of CZ 1.1 on
Win32

LoadLibrary failed on
C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
Host_Error: Couldn't get DLL API from
C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll

Any ideas ?

Trying to get it working with AMX so that Psychostats will show
Hitboxes.

#598 From: David Anderson <player220101@...>
Date: Tue May 11, 2004 9:58 pm
Subject: Re: Issues with metamod 1.17 and CZ
player220101
Send Email Send Email
 
create a addons\metamod\config.ini file
put this line in it:
gamedll dlls\mp.dll

--- sikosis2004 <sikosis@...> wrote:
> I get the following error when I try to start a
> server of CZ 1.1 on
> Win32
>
> LoadLibrary failed on
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> (126)
> Host_Error: Couldn't get DLL API from
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
>
> Any ideas ?
>
> Trying to get it working with AMX so that
> Psychostats will show
> Hitboxes.
>
>
>
>


=====
-----David "BAILOPAN" Anderson
      http://www.tcwonline.org/
      http://www.sourceforge.net/projects/tcwphpalbum/




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#599 From: "Heinz" <Yahoogroup4hs@...>
Date: Wed May 12, 2004 7:06 am
Subject: Re: Issues with metamod 1.17 and CZ
heinzschwallach
Send Email Send Email
 
do you have version metamod 1.17X ??

try this x version !

see some treads before...



--- In metamod@yahoogroups.com, "sikosis2004" <sikosis@b...> wrote:
> I get the following error when I try to start a server of CZ 1.1 on
> Win32
>
> LoadLibrary failed on
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
> Host_Error: Couldn't get DLL API from
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
>
> Any ideas ?
>
> Trying to get it working with AMX so that Psychostats will show
> Hitboxes.

#600 From: "sikosis2004" <sikosis@...>
Date: Thu May 13, 2004 11:04 am
Subject: Re: Issues with metamod 1.17 and CZ
sikosis2004
Send Email Send Email
 
hrmmm I tried that too, just drops to the desktop.

files:-
metamod 1,17  1,333kb
metamod 1.17x 612kb

does metamod create a log when its been touched ?


--- In metamod@yahoogroups.com, "Heinz" <Yahoogroup4hs@a...> wrote:
>
> do you have version metamod 1.17X ??
>
> try this x version !
>
> see some treads before...
>
>
>
> --- In metamod@yahoogroups.com, "sikosis2004" <sikosis@b...> wrote:
> > I get the following error when I try to start a server of CZ 1.1
on
> > Win32
> >
> > LoadLibrary failed on
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
> > Host_Error: Couldn't get DLL API from
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> >
> > Any ideas ?
> >
> > Trying to get it working with AMX so that Psychostats will show
> > Hitboxes.

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