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  • Members: 384
  • Category: Game Programming
  • Founded: Mar 31, 2001
  • Language: English
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#595 From: jonny@...
Date: Wed May 5, 2004 10:39 pm
Subject: CS13 Mod Support.
jonny@...
Send Email Send Email
 
Hi,

I am in need of Metamod that will work with the new "CS13" Steam Mod. I am
relativly confident on how to do this, I just dont have the resources.

If someone could add the following line of code to "games.h" amd recompile
metamod.so for me I would be greatly appreciative.

//--The-Line-Of-Code----//
  {"cs13", "cs_i386.so", "mp.dll", "Counter-Strike"},
//--End-Code----//

If not, any advice on how to compile the linux .so from windows would also
be appreciated.

Thanks in advance for any help.
Jonny

#596 From: Florian Zschocke <zschocke@...>
Date: Thu May 6, 2004 1:52 pm
Subject: Re: CS13 Mod Support.
zschocke@...
Send Email Send Email
 
jonny@... wrote:

> I am in need of Metamod that will work with the new "CS13" Steam Mod. I am
> relativly confident on how to do this, I just dont have the resources.

You don't need to recompile Metamod for that. You can use the
gamedll option to specify the game dll explicitely. Either on the
commandline via the +localinfo switch, e.g.:
./hlds_run -game cs13 +localinfo mm_gamedll dlls/cs_i386.so
(see http://metamod.org/metamod.html#localinfo)

Or via the config.ini file using the gamedll command.
(see http://metamod.org/metamod.html#config.ini)

Florian

#597 From: "sikosis2004" <sikosis@...>
Date: Tue May 11, 2004 11:28 am
Subject: Issues with metamod 1.17 and CZ
sikosis2004
Send Email Send Email
 
I get the following error when I try to start a server of CZ 1.1 on
Win32

LoadLibrary failed on
C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
Host_Error: Couldn't get DLL API from
C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll

Any ideas ?

Trying to get it working with AMX so that Psychostats will show
Hitboxes.

#598 From: David Anderson <player220101@...>
Date: Tue May 11, 2004 9:58 pm
Subject: Re: Issues with metamod 1.17 and CZ
player220101
Send Email Send Email
 
create a addons\metamod\config.ini file
put this line in it:
gamedll dlls\mp.dll

--- sikosis2004 <sikosis@...> wrote:
> I get the following error when I try to start a
> server of CZ 1.1 on
> Win32
>
> LoadLibrary failed on
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> (126)
> Host_Error: Couldn't get DLL API from
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
>
> Any ideas ?
>
> Trying to get it working with AMX so that
> Psychostats will show
> Hitboxes.
>
>
>
>


=====
-----David "BAILOPAN" Anderson
      http://www.tcwonline.org/
      http://www.sourceforge.net/projects/tcwphpalbum/




__________________________________
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#599 From: "Heinz" <Yahoogroup4hs@...>
Date: Wed May 12, 2004 7:06 am
Subject: Re: Issues with metamod 1.17 and CZ
heinzschwallach
Send Email Send Email
 
do you have version metamod 1.17X ??

try this x version !

see some treads before...



--- In metamod@yahoogroups.com, "sikosis2004" <sikosis@b...> wrote:
> I get the following error when I try to start a server of CZ 1.1 on
> Win32
>
> LoadLibrary failed on
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
> Host_Error: Couldn't get DLL API from
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
>
> Any ideas ?
>
> Trying to get it working with AMX so that Psychostats will show
> Hitboxes.

#600 From: "sikosis2004" <sikosis@...>
Date: Thu May 13, 2004 11:04 am
Subject: Re: Issues with metamod 1.17 and CZ
sikosis2004
Send Email Send Email
 
hrmmm I tried that too, just drops to the desktop.

files:-
metamod 1,17  1,333kb
metamod 1.17x 612kb

does metamod create a log when its been touched ?


--- In metamod@yahoogroups.com, "Heinz" <Yahoogroup4hs@a...> wrote:
>
> do you have version metamod 1.17X ??
>
> try this x version !
>
> see some treads before...
>
>
>
> --- In metamod@yahoogroups.com, "sikosis2004" <sikosis@b...> wrote:
> > I get the following error when I try to start a server of CZ 1.1
on
> > Win32
> >
> > LoadLibrary failed on
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll (126)
> > Host_Error: Couldn't get DLL API from
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> >
> > Any ideas ?
> >
> > Trying to get it working with AMX so that Psychostats will show
> > Hitboxes.

#601 From: David Anderson <player220101@...>
Date: Thu May 13, 2004 1:58 pm
Subject: Re: Re: Issues with metamod 1.17 and CZ
player220101
Send Email Send Email
 
What metamod plugins are you using?

--- sikosis2004 <sikosis@...> wrote:
> hrmmm I tried that too, just drops to the desktop.
>
> files:-
> metamod 1,17  1,333kb
> metamod 1.17x 612kb
>
> does metamod create a log when its been touched ?
>
>
> --- In metamod@yahoogroups.com, "Heinz"
> <Yahoogroup4hs@a...> wrote:
> >
> > do you have version metamod 1.17X ??
> >
> > try this x version !
> >
> > see some treads before...
> >
> >
> >
> > --- In metamod@yahoogroups.com, "sikosis2004"
> <sikosis@b...> wrote:
> > > I get the following error when I try to start a
> server of CZ 1.1
> on
> > > Win32
> > >
> > > LoadLibrary failed on
> > >
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> (126)
> > > Host_Error: Couldn't get DLL API from
> > >
> C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> > >
> > > Any ideas ?
> > >
> > > Trying to get it working with AMX so that
> Psychostats will show
> > > Hitboxes.
>
>


=====
-----David "BAILOPAN" Anderson
      http://www.tcwonline.org/
      http://www.sourceforge.net/projects/tcwphpalbum/




__________________________________
Do you Yahoo!?
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#602 From: "sikosis2004" <sikosis@...>
Date: Thu May 13, 2004 11:48 pm
Subject: Re: Issues with metamod 1.17 and CZ
sikosis2004
Send Email Send Email
 
I've tried AMX, AMXX and StatsMe. They all do the same, so it appears
to be a metamod issue, because I can't even run a server and type
meta to see if metamod is loaded.

Any ideas would be greatly appreciated.


--- In metamod@yahoogroups.com, David Anderson <player220101@y...>
wrote:
> What metamod plugins are you using?
>
> --- sikosis2004 <sikosis@b...> wrote:
> > hrmmm I tried that too, just drops to the desktop.
> >
> > files:-
> > metamod 1,17  1,333kb
> > metamod 1.17x 612kb
> >
> > does metamod create a log when its been touched ?
> >
> >
> > --- In metamod@yahoogroups.com, "Heinz"
> > <Yahoogroup4hs@a...> wrote:
> > >
> > > do you have version metamod 1.17X ??
> > >
> > > try this x version !
> > >
> > > see some treads before...
> > >
> > >
> > >
> > > --- In metamod@yahoogroups.com, "sikosis2004"
> > <sikosis@b...> wrote:
> > > > I get the following error when I try to start a
> > server of CZ 1.1
> > on
> > > > Win32
> > > >
> > > > LoadLibrary failed on
> > > >
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> > (126)
> > > > Host_Error: Couldn't get DLL API from
> > > >
> > C:\Games\Valve\czero\addons\metamod\dlls\metamod.dll
> > > >
> > > > Any ideas ?
> > > >
> > > > Trying to get it working with AMX so that
> > Psychostats will show
> > > > Hitboxes.
> >
> >
>
>
> =====
> -----David "BAILOPAN" Anderson
>      http://www.tcwonline.org/
>      http://www.sourceforge.net/projects/tcwphpalbum/
>
>
>
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Movies - Buy advance tickets for 'Shrek 2'
> http://movies.yahoo.com/showtimes/movie?mid=1808405861

#603 From: refux@...
Date: Thu Jul 29, 2004 6:26 pm
Subject: detailed description of trying to get metamod compiling on windoze
refux
Send Email Send Email
 
STEPS:

GOT THE PATCHED SDK:
hl_sdk_v23_source.exe
(http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source.exe)

METAMOD SOURCE:
v1.17.1 Source tar
(http://prdownloads.sourceforge.net/metamod/metamo
d-1.17.1.tar.gz?download)

MSYS
MSYS-1.0.10.exe
(http://prdownloads.sourceforge.net/mingw/MSYS-1.0.10.exe?download)

MinGW
MinGW-3.0.0-1.exe
(http://prdownloads.sf.net/mingw/MinGW-3.0.0-1.exe?download)

EDITED:
C:\metamod-1.17.1\metamod\Makefile

changed the paths:
PATH_WIN=c:/MinGW/bin
SDKTOP=c:/hlsdk2.3

changed the compiler:
CC=gcc

ran gcc, everying seeme to compile fine, here where I get the error:
c:\MinGW\bin\dllwrap.exe: no export definition file provided.
Creating one, but that may not be what you want
debug.win32.steam/metamod.o(.text+0x562): In function
`Z15metamod_startupv':
c:/metamod-1.17.1/metamod/metamod.cpp:91: undefined reference to
`__gxx_personal
ity_sj0'
debug.win32.steam/metamod.o(.text+0x6ea):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
13: undefined reference to `std::set_new_handler(void (*)())'
debug.win32.steam/metamod.o(.text+0xa62):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
75: undefined reference to `operator new(unsigned)'
debug.win32.steam/metamod.o(.text+0xac4):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
75: undefined reference to `operator delete(void*)'
debug.win32.steam/metamod.o(.text+0xb02):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
75: undefined reference to `operator delete(void*)'
debug.win32.steam/metamod.o(.text+0xb19):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
76: undefined reference to `operator new(unsigned)'
debug.win32.steam/metamod.o(.text+0xb7b):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
76: undefined reference to `operator delete(void*)'
debug.win32.steam/metamod.o(.text+0xbb9):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
76: undefined reference to `operator delete(void*)'
debug.win32.steam/metamod.o(.text+0xbd3):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
79: undefined reference to `operator new(unsigned)'
debug.win32.steam/metamod.o(.text+0xc35):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
79: undefined reference to `operator delete(void*)'
debug.win32.steam/metamod.o(.text+0xc73):c:/metamo
d-1.17.1/metamod/metamod.cpp:1
79: undefined reference to `operator delete(void*)'
debug.win32.steam/metamod.o(.text+0xd81):c:/metamo
d-1.17.1/metamod/metamod.cpp:2
29: undefined reference to `operator new(unsigned)'
debug.win32.steam/metamod.o(.text+0xe2b):c:/metamo
d-1.17.1/metamod/metamod.cpp:2
29: undefined reference to `operator delete(void*)'
debug.win32.steam/metamod.o(.text+0xe69):c:/metamo
d-1.17.1/metamod/metamod.cpp:2
29: undefined reference to `operator delete(void*)'
c:\MinGW\bin\dllwrap.exe: c:\MinGW\bin\gcc exited with status 1
make[1]: *** [debug.win32.steam/metamod.dll] Error 1
make[1]: Leaving directory `/c/metamod-1.17.1/metamod'
make: *** [metamod] Error 2

#604 From: HJ <InzaneKaoz@...>
Date: Thu Jul 29, 2004 7:39 pm
Subject: Re: detailed description of trying to get metamod compiling on windoze
InzaneKaoz
Send Email Send Email
 
I think you need to add this to your linking step:
  -lstdc++

Those linking errors are basic C++ constructs/keywords; linking with
the C++ library, and perhaps specifying the compiler as g++ instead
of gcc might be the answer.

I apologize for my tentative answer; it's been a while since I've
done this and I don't have access to my development machine.

~HJ

--- refux@... wrote:

> STEPS:
>
> GOT THE PATCHED SDK:
> hl_sdk_v23_source.exe
> (http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source.exe)
>
> METAMOD SOURCE:
> v1.17.1 Source tar
> (http://prdownloads.sourceforge.net/metamod/metamo
> d-1.17.1.tar.gz?download)
>
> MSYS
> MSYS-1.0.10.exe
>
(http://prdownloads.sourceforge.net/mingw/MSYS-1.0.10.exe?download)
>
> MinGW
> MinGW-3.0.0-1.exe
> (http://prdownloads.sf.net/mingw/MinGW-3.0.0-1.exe?download)
>
> EDITED:
> C:\metamod-1.17.1\metamod\Makefile
>
> changed the paths:
> PATH_WIN=c:/MinGW/bin
> SDKTOP=c:/hlsdk2.3
>
> changed the compiler:
> CC=gcc
>
> ran gcc, everying seeme to compile fine, here where I get the
> error:
> c:\MinGW\bin\dllwrap.exe: no export definition file provided.
> Creating one, but that may not be what you want
> debug.win32.steam/metamod.o(.text+0x562): In function
> `Z15metamod_startupv':
> c:/metamod-1.17.1/metamod/metamod.cpp:91: undefined reference to
> `__gxx_personal
> ity_sj0'
> debug.win32.steam/metamod.o(.text+0x6ea):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 13: undefined reference to `std::set_new_handler(void (*)())'
> debug.win32.steam/metamod.o(.text+0xa62):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 75: undefined reference to `operator new(unsigned)'
> debug.win32.steam/metamod.o(.text+0xac4):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 75: undefined reference to `operator delete(void*)'
> debug.win32.steam/metamod.o(.text+0xb02):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 75: undefined reference to `operator delete(void*)'
> debug.win32.steam/metamod.o(.text+0xb19):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 76: undefined reference to `operator new(unsigned)'
> debug.win32.steam/metamod.o(.text+0xb7b):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 76: undefined reference to `operator delete(void*)'
> debug.win32.steam/metamod.o(.text+0xbb9):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 76: undefined reference to `operator delete(void*)'
> debug.win32.steam/metamod.o(.text+0xbd3):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 79: undefined reference to `operator new(unsigned)'
> debug.win32.steam/metamod.o(.text+0xc35):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 79: undefined reference to `operator delete(void*)'
> debug.win32.steam/metamod.o(.text+0xc73):c:/metamo
> d-1.17.1/metamod/metamod.cpp:1
> 79: undefined reference to `operator delete(void*)'
> debug.win32.steam/metamod.o(.text+0xd81):c:/metamo
> d-1.17.1/metamod/metamod.cpp:2
> 29: undefined reference to `operator new(unsigned)'
> debug.win32.steam/metamod.o(.text+0xe2b):c:/metamo
> d-1.17.1/metamod/metamod.cpp:2
> 29: undefined reference to `operator delete(void*)'
> debug.win32.steam/metamod.o(.text+0xe69):c:/metamo
> d-1.17.1/metamod/metamod.cpp:2
> 29: undefined reference to `operator delete(void*)'
> c:\MinGW\bin\dllwrap.exe: c:\MinGW\bin\gcc exited with status 1
> make[1]: *** [debug.win32.steam/metamod.dll] Error 1
> make[1]: Leaving directory `/c/metamod-1.17.1/metamod'
> make: *** [metamod] Error 2
>
>
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#605 From: refux@...
Date: Mon Aug 2, 2004 6:11 pm
Subject: Re: detailed description of trying to get metamod compiling on windoze
refux
Send Email Send Email
 
Thanks for the pointer,

I ended up changing the LINK_WIN compile command to have a:
--driver-name g++

And that did the trick.

For the sake of completeness I'd like to note I also had to comment
out the Linux check on the generation of the Rules.depend, since
windows wants it too :)


Now the make breaks on trying to compile the trace plugin:
engine_api_post.cpp:1040: invalid conversion from `void (*)(FILE*,
char*, ...)' to `void (*)(void*, char*, ...)'

I assume this is because the hl_sdk_v23_source.exe I downloaded is
outta sync with what the trace plugin expects.

I'll look into it later, I just wanted to give an update and thankyou
for the help!



--- In metamod@yahoogroups.com, HJ <InzaneKaoz@y...> wrote:
> I think you need to add this to your linking step:
>  -lstdc++
>
> Those linking errors are basic C++ constructs/keywords; linking with
> the C++ library, and perhaps specifying the compiler as g++ instead
> of gcc might be the answer.
>
> I apologize for my tentative answer; it's been a while since I've
> done this and I don't have access to my development machine.
>
> ~HJ
>
> --- refux@y... wrote:
>
> > STEPS:
> >
> > GOT THE PATCHED SDK:
> > hl_sdk_v23_source.exe
> > (http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source.exe)
> >
> > METAMOD SOURCE:
> > v1.17.1 Source tar
> > (http://prdownloads.sourceforge.net/metamod/metamo
> > d-1.17.1.tar.gz?download)
> >
> > MSYS
> > MSYS-1.0.10.exe
> >
> (http://prdownloads.sourceforge.net/mingw/MSYS-1.0.10.exe?download)
> >
> > MinGW
> > MinGW-3.0.0-1.exe
> > (http://prdownloads.sf.net/mingw/MinGW-3.0.0-1.exe?download)
> >
> > EDITED:
> > C:\metamod-1.17.1\metamod\Makefile
> >
> > changed the paths:
> > PATH_WIN=c:/MinGW/bin
> > SDKTOP=c:/hlsdk2.3
> >
> > changed the compiler:
> > CC=gcc
> >
> > ran gcc, everying seeme to compile fine, here where I get the
> > error:
> > c:\MinGW\bin\dllwrap.exe: no export definition file provided.
> > Creating one, but that may not be what you want
> > debug.win32.steam/metamod.o(.text+0x562): In function
> > `Z15metamod_startupv':
> > c:/metamod-1.17.1/metamod/metamod.cpp:91: undefined reference to
> > `__gxx_personal
> > ity_sj0'
> > debug.win32.steam/metamod.o(.text+0x6ea):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 13: undefined reference to `std::set_new_handler(void (*)())'
> > debug.win32.steam/metamod.o(.text+0xa62):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 75: undefined reference to `operator new(unsigned)'
> > debug.win32.steam/metamod.o(.text+0xac4):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 75: undefined reference to `operator delete(void*)'
> > debug.win32.steam/metamod.o(.text+0xb02):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 75: undefined reference to `operator delete(void*)'
> > debug.win32.steam/metamod.o(.text+0xb19):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 76: undefined reference to `operator new(unsigned)'
> > debug.win32.steam/metamod.o(.text+0xb7b):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 76: undefined reference to `operator delete(void*)'
> > debug.win32.steam/metamod.o(.text+0xbb9):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 76: undefined reference to `operator delete(void*)'
> > debug.win32.steam/metamod.o(.text+0xbd3):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 79: undefined reference to `operator new(unsigned)'
> > debug.win32.steam/metamod.o(.text+0xc35):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 79: undefined reference to `operator delete(void*)'
> > debug.win32.steam/metamod.o(.text+0xc73):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:1
> > 79: undefined reference to `operator delete(void*)'
> > debug.win32.steam/metamod.o(.text+0xd81):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:2
> > 29: undefined reference to `operator new(unsigned)'
> > debug.win32.steam/metamod.o(.text+0xe2b):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:2
> > 29: undefined reference to `operator delete(void*)'
> > debug.win32.steam/metamod.o(.text+0xe69):c:/metamo
> > d-1.17.1/metamod/metamod.cpp:2
> > 29: undefined reference to `operator delete(void*)'
> > c:\MinGW\bin\dllwrap.exe: c:\MinGW\bin\gcc exited with status 1
> > make[1]: *** [debug.win32.steam/metamod.dll] Error 1
> > make[1]: Leaving directory `/c/metamod-1.17.1/metamod'
> > make: *** [metamod] Error 2
> >
> >
> >
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#606 From: Florian Zschocke <zschocke@...>
Date: Mon Aug 2, 2004 8:16 pm
Subject: Re: Re: detailed description of trying to get metamod compiling on windoze
zschocke@...
Send Email Send Email
 
refux@... wrote:
>
> Now the make breaks on trying to compile the trace plugin:
> engine_api_post.cpp:1040: invalid conversion from `void (*)(FILE*,
> char*, ...)' to `void (*)(void*, char*, ...)'
>
> I assume this is because the hl_sdk_v23_source.exe I downloaded is
> outta sync with what the trace plugin expects.

The SDK you downloaded is not patched, it is the original SDK as
released from Valve. To update it to the latest engine interface version
you need this file, too:
http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source-update.zip

Alternatively, I recommend to steer clear of the original SDK and use
the cleaned up one with patches already applied, if you don't need the
full SDK:
http://metamod.sourceforge.net/files/sdk/hlsdk-2.3-p1.zip

Regards,
Florian

#607 From: refux@...
Date: Wed Aug 4, 2004 5:35 pm
Subject: Re: detailed description of trying to get metamod compiling on windoze
refux
Send Email Send Email
 
Well I guess I must of already had the patched source since I still
get the same error:
c:/MinGW/bin/gcc -ggdb3 -Wall -Wno-unknown-pragmas
-DOPT_TYPE=\"debugging\" -Wno-unused -fno-rtti -I. -I../metamod
-Ic:/hlsdk-2.3-p1/multiplayer/engine
-Ic:/hlsdk-2.3-p1/multiplayer/common
-Ic:/hlsdk-2.3-p1/multiplayer/pm_shared
-Ic:/hlsdk-2.3-p1/multiplayer/dlls
-Ic:/hlsdk-2.3-p1/multiplayer -o debug.win32.steam/engine_api_post.o
-c engine_api_post.cpp
engine_api_post.cpp:1040: invalid conversion from `void (*)(FILE*,
char*, ...)' to `void (*)(void*, char*, ...)'
make[1]: *** [debug.win32.steam/engine_api_post.o] Error 1
make[1]: Leaving directory `/c/metamod-1.17.1/trace_plugin'
make: *** [trace_plugin] Error 2

I also tried compiling with the newest version of metamod from CVS,
same error.

I know I'm doing something really dumb, I'm just not too sure what it is!

#608 From: Florian Zschocke <zschocke@...>
Date: Thu Aug 5, 2004 7:19 am
Subject: Re: Re: detailed description of trying to get metamod compiling on windoze
zschocke@...
Send Email Send Email
 
refux@... wrote:

> I also tried compiling with the newest version of metamod from CVS,
> same error.

Please check out the branch "mmwork" from CVS. I would have to
check but it could be that the code for the trace plugin has only
been adjusted recently. Note that you should normally *not* use
that branch as it is the working branch for the developers and is
hence not guaranteed to even compile! To checkout that branch, go
into your working copy and use: cvs up -r mmwork

Florian

#609 From: "Dsned" <dsnedecor@...>
Date: Tue Aug 10, 2004 3:33 pm
Subject: Spectating in CS
Dsned
Send Email Send Email
 
Hi.  I don't have much experience in writing metamod plugins except
for a few that I've modified.  I'm wondering if anyone can tell me a
little about how CS handles spectating.  Here's what I'm trying to
accomplish.

I want to be able to do a quick kick or ban on whoever that person is
spectating.  So if the admin used the command spec_ban it would ban
the person he is watching in 1st person or chase cam.

Can anyone point me to resources or other information on the CS API
(does it exist) or just some info on CS metamod programming, etc.
Thanks.

-Pyr0Teknik

#610 From: "mrbuilder2k" <mrbuilder2k@...>
Date: Wed Aug 18, 2004 1:53 pm
Subject: metamod,meanbot and cs1.6
mrbuilder2k
Send Email Send Email
 
Hello,

I've spent days in the forums and on my own trying to figure out how
to get these programs to run together.

I have all of the programs up to date.

Question: How you I run metamod with podbot_mm and admin_mod plugins
from the command line in the shortcut for cs1.6?

For now I'm running metamod thru the liblist.gam but I'm still having
problems (crashes) after the map changes.  the program is looking for
the genretic game dll ( i hope i spelled that correctly).  After the
maps changes and error it crashes.

I've heard of "hooking" one program to other.  How do I do that?

Any help on this matter will be greatly appreciated!

Thank, you

[KAC]Target_Pratice

#611 From: Florian Zschocke <zschocke@...>
Date: Wed Aug 18, 2004 2:32 pm
Subject: Re: metamod,meanbot and cs1.6
zschocke@...
Send Email Send Email
 
mrbuilder2k wrote:

> I've heard of "hooking" one program to other.  How do I do that?

Lookup +localinfo mm_gamedll in the Metamod usage docu:
http://metamod.org/metamod.html

Florian

#612 From: "max151515" <max151515@...>
Date: Mon Aug 30, 2004 3:38 am
Subject: Counter-Strike Source. Akk!
max151515
Send Email Send Email
 
Will, when are you going to update your metamod to work with CSS? No
metamod is causing chaos on servers including myg0t running around
and a broken rcon.

Your source code isn't windows anymore (Bad Idea) so there's really
nothing some of us can do.

#613 From: Will Day <willday@...>
Date: Mon Aug 30, 2004 3:45 am
Subject: Re: Counter-Strike Source. Akk!
wdmetamod
Send Email Send Email
 
A short time ago, at a computer terminal far, far away, max151515 wrote:
>Will, when are you going to update your metamod to work with CSS? No
>metamod is causing chaos on servers including myg0t running around
>and a broken rcon.
>
>Your source code isn't windows anymore (Bad Idea) so there's really
>nothing some of us can do.

I'm not sure what you mean about being "not windows".  There should be both
a unix tar and a windows zip of the sourcecode on sourceforge.

In any case, I'm not actively involved in the development at this point;
Florian is heading that up.  I think he's out of town at the moment,
though.

--
Will Day                  Those who would give up essential Liberty, to
willday@...       purchase a little temporary Safety, deserve neither
UNIX System Programmer    Liberty nor Safety.
Atlanta, GA                 - Benjamin Franklin, Penn. Assembly, Nov. 11, 1755

#614 From: David Anderson <player220101@...>
Date: Mon Aug 30, 2004 12:41 pm
Subject: Re: Re: Counter-Strike Source. Akk!
player220101
Send Email Send Email
 
Hello max151515,
   Metamod cannot be updated for CSS until Valve
releases an SDK for Half-Life 2's engine.
   Sorry.  Maybe Source will even have its own
metamodding capabilities built in.
      -----David "BAILOPAN" Anderson
--- Will Day <willday@...> wrote:

> A short time ago, at a computer terminal far, far
> away, max151515 wrote:
> >Will, when are you going to update your metamod to
> work with CSS? No
> >metamod is causing chaos on servers including myg0t
> running around
> >and a broken rcon.
> >
> >Your source code isn't windows anymore (Bad Idea)
> so there's really
> >nothing some of us can do.
>
> I'm not sure what you mean about being "not
> windows".  There should be both
> a unix tar and a windows zip of the sourcecode on
> sourceforge.
>
> In any case, I'm not actively involved in the
> development at this point;
> Florian is heading that up.  I think he's out of
> town at the moment,
> though.
>
> --
> Will Day                  Those who would give up
> essential Liberty, to
> willday@...       purchase a little
> temporary Safety, deserve neither
> UNIX System Programmer    Liberty nor Safety.
> Atlanta, GA                 - Benjamin Franklin,
> Penn. Assembly, Nov. 11, 1755
>

> ATTACHMENT part 2 application/pgp-signature



=====
-----David "BAILOPAN" Anderson
      http://www.tcwonline.org/
      http://www.sourceforge.net/projects/tcwphpalbum/



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#615 From: <mailinglists@...>
Date: Mon Aug 30, 2004 5:10 pm
Subject: Re: Counter-Strike Source. Akk!
mailinglists@...
Send Email Send Email
 
hi,
without a released SDK it will be hard to get metamod working, won't it?

no more windows is a bad idea...? - it's the best idea ever....

greetings florian engelmann

----- Original Message -----
From: "max151515" <max151515@...>
To: <metamod@yahoogroups.com>
Sent: Monday, August 30, 2004 5:38 AM
Subject: [metamod] Counter-Strike Source. Akk!


> Will, when are you going to update your metamod to work with CSS? No
> metamod is causing chaos on servers including myg0t running around
> and a broken rcon.
>
> Your source code isn't windows anymore (Bad Idea) so there's really
> nothing some of us can do.
>
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>

#616 From: "p0_b0y74" <p0_b0y74@...>
Date: Sat Sep 4, 2004 7:39 pm
Subject: Compile Error
p0_b0y74
Send Email Send Email
 
I am getting this error whenever I try to compile the new metamod:

engine_api.cpp: In function `struct sequenceEntry_s * mm_SequenceGet
(const char *, const char *)':
engine_api.cpp:809: assignment to `sequenceEntry_s * (*)(const char
*, const char *)' from `void * (*)(const char *, const char *)'
engine_api.cpp:809: assignment to `sequenceEntry_s * (*)(const char
*, const char *)' from `void * (*)(const char *, const char *)'
engine_api.cpp:809: assignment to `sequenceEntry_s * (*)(const char
*, const char *)' from `void * (*)(const char *, const char *)'
engine_api.cpp: In function `struct sentenceEntry_s *
mm_SequencePickSentence(const char *, int, int *)':
engine_api.cpp:814: assignment to `sentenceEntry_s * (*)(const char
*, int, int *)' from `void * (*)(const char *, int, int *)'
engine_api.cpp:814: assignment to `sentenceEntry_s * (*)(const char
*, int, int *)' from `void * (*)(const char *, int, int *)'
engine_api.cpp:814: assignment to `sentenceEntry_s * (*)(const char
*, int, int *)' from `void * (*)(const char *, int, int *)'
engine_api.cpp: At top level:
engine_api.cpp:1067: initialization to `void * (*)(const char *,
const char *)' from `sequenceEntry_s * (*)(const char *, const char
*)'
engine_api.cpp:1067: initialization to `void * (*)(const char *, int,
int *)' from `sentenceEntry_s * (*)(const char *, int, int *)'
make: *** [debug.linux/engine_api.o] Error 1

I have the updated files but...

I have no clue can anyone help?

#617 From: Florian Zschocke <zschocke@...>
Date: Sun Sep 5, 2004 6:49 pm
Subject: Re: Compile Error
zschocke@...
Send Email Send Email
 
p0_b0y74 wrote:
>
> I am getting this error whenever I try to compile the new metamod:

Make sure that you use the updated SDK files. You can find patched
versions of the SDK as well as patches for the original SDK under
http://metamod.sourceforge.net/files/sdk.

Florian Zschocke

#618 From: Cian Sweeney <skirecs@...>
Date: Fri Sep 10, 2004 2:29 am
Subject: Jaba TV
skirecs@...
Send Email Send Email
 
Anyone know where I could get this plugin, and/or when and if it will
be released?

#619 From: "Kevin Masterson" <cybermind@...>
Date: Fri Sep 10, 2004 4:46 am
Subject: Re: Jaba TV
cybermind@...
Send Email Send Email
 
OLO would probably know better. Check http://www.olo.counter-strike.pl/

#620 From: refux@...
Date: Mon Oct 4, 2004 9:27 pm
Subject: Re: detailed description of trying to get metamod compiling on windoze
refux
Send Email Send Email
 
Finally got around to compiling metamod again.
Downloaded metamod-1.17.2, applied the changes I've mentioned in
previous emails in this thread, and it compiled!
I haven't actually tried using the compiled metamod.dll yet, when I
have more time :)

#621 From: "Heinz" <Yahoogroup4hs@...>
Date: Tue Oct 19, 2004 8:42 pm
Subject: CS:S & metamod
heinzschwallach
Send Email Send Email
 
what about metamod and CS:S ? how can in istall it with source
server ?
i cant find liblist.gam

-any help here ?

#622 From: Florian Zschocke <zschocke@...>
Date: Tue Oct 19, 2004 9:11 pm
Subject: Re: CS:S & metamod
zschocke@...
Send Email Send Email
 
Heinz wrote:

> what about metamod and CS:S ? how can in istall it with source
> server ?

You cannot. The current Metamod does not work with CS:S. There is
no Source version of Metamod yet.

Florian

#623 From: "Dustin" <viperacen@...>
Date: Tue Oct 19, 2004 10:14 pm
Subject: Re: CS:S & metamod
viperacen@...
Send Email Send Email
 
HL2 engine will include a metamod like function.
Metamod will not be needed for HL2 and all of its mods (that includes CSS)

QUOTE: (from HLCoders list)

"> Hello,
>
> I remember someone stating that the HL2 engine will have built-in
> metamod like functionality a while back. Is this actually true? Or is
> it only a myth?
>
> Thanks
> PM

It will be true (just as soon as I write it). Details will be sent to
the list when something is available.

- Alfred"





----- Original Message -----
From: "Florian Zschocke" <zschocke@...>
To: <metamod@yahoogroups.com>
Sent: Tuesday, October 19, 2004 4:11 PM
Subject: Re: [metamod] CS:S & metamod


>
> Heinz wrote:
>
>> what about metamod and CS:S ? how can in istall it with source
>> server ?
>
> You cannot. The current Metamod does not work with CS:S. There is
> no Source version of Metamod yet.
>
> Florian
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

#624 From: Jason Weisberger <jbdubbs@...>
Date: Wed Oct 20, 2004 3:21 am
Subject: Re: CS:S & metamod
jbdubbs@...
Send Email Send Email
 
Alfred,

What place would Sourcemod hold if you're planning on writing a Metamod
layer for the Source engine.  Is this meant to replace such a project,
or will Sourcemod be able to extend a built-in Metamod's benefits?

Jason Weisberger
http://www.csrev.com

Dustin wrote:

>HL2 engine will include a metamod like function.
>Metamod will not be needed for HL2 and all of its mods (that includes CSS)
>
>QUOTE: (from HLCoders list)
>
>"> Hello,
>
>
>>I remember someone stating that the HL2 engine will have built-in
>>metamod like functionality a while back. Is this actually true? Or is
>>it only a myth?
>>
>>Thanks
>>PM
>>
>>
>
>It will be true (just as soon as I write it). Details will be sent to
>the list when something is available.
>
>- Alfred"
>
>
>
>
>
>----- Original Message -----
>From: "Florian Zschocke" <zschocke@...>
>To: <metamod@yahoogroups.com>
>Sent: Tuesday, October 19, 2004 4:11 PM
>Subject: Re: [metamod] CS:S & metamod
>
>
>
>
>>Heinz wrote:
>>
>>
>>
>>>what about metamod and CS:S ? how can in istall it with source
>>>server ?
>>>
>>>
>>You cannot. The current Metamod does not work with CS:S. There is
>>no Source version of Metamod yet.
>>
>>Florian
>>
>>
>>
>>
>>To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>>
>>
>>Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>
>
>

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