STEPS: GOT THE PATCHED SDK: hl_sdk_v23_source.exe (http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source.exe) METAMOD SOURCE: v1.17.1 Source tar ...
604
HJ
InzaneKaoz
Jul 29, 2004 9:37 pm
I think you need to add this to your linking step: -lstdc++ Those linking errors are basic C++ constructs/keywords; linking with the C++ library, and perhaps...
605
refux@...
refux
Aug 2, 2004 6:25 pm
Thanks for the pointer, I ended up changing the LINK_WIN compile command to have a: --driver-name g++ And that did the trick. For the sake of completeness I'd...
606
Florian Zschocke
zschocke@...
Aug 2, 2004 8:17 pm
... The SDK you downloaded is not patched, it is the original SDK as released from Valve. To update it to the latest engine interface version you need this...
607
refux@...
refux
Aug 4, 2004 5:38 pm
Well I guess I must of already had the patched source since I still get the same error: c:/MinGW/bin/gcc -ggdb3 -Wall -Wno-unknown-pragmas ...
608
Florian Zschocke
zschocke@...
Aug 5, 2004 7:19 am
... Please check out the branch "mmwork" from CVS. I would have to check but it could be that the code for the trace plugin has only been adjusted recently....
609
Dsned
Aug 11, 2004 1:09 pm
Hi. I don't have much experience in writing metamod plugins except for a few that I've modified. I'm wondering if anyone can tell me a little about how CS...
610
mrbuilder2k
Aug 18, 2004 1:55 pm
Hello, I've spent days in the forums and on my own trying to figure out how to get these programs to run together. I have all of the programs up to date. ...
611
Florian Zschocke
zschocke@...
Aug 18, 2004 2:32 pm
... Lookup +localinfo mm_gamedll in the Metamod usage docu: http://metamod.org/metamod.html Florian...
612
max151515
Aug 30, 2004 3:43 am
Will, when are you going to update your metamod to work with CSS? No metamod is causing chaos on servers including myg0t running around and a broken rcon. Your...
613
Will Day
wdmetamod
Aug 30, 2004 3:45 am
... I'm not sure what you mean about being "not windows". There should be both a unix tar and a windows zip of the sourcecode on sourceforge. In any case, I'm...
614
David Anderson
player220101
Aug 30, 2004 12:45 pm
Hello max151515, Metamod cannot be updated for CSS until Valve releases an SDK for Half-Life 2's engine. Sorry. Maybe Source will even have its own ...
615
mailinglists@...
Aug 30, 2004 5:13 pm
hi, without a released SDK it will be hard to get metamod working, won't it? no more windows is a bad idea...? - it's the best idea ever.... greetings florian...
616
p0_b0y74
Sep 4, 2004 8:20 pm
I am getting this error whenever I try to compile the new metamod: engine_api.cpp: In function `struct sequenceEntry_s * mm_SequenceGet (const char *, const...
617
Florian Zschocke
zschocke@...
Sep 5, 2004 6:49 pm
... Make sure that you use the updated SDK files. You can find patched versions of the SDK as well as patches for the original SDK under ...
618
Cian Sweeney
skirecs@...
Sep 10, 2004 3:02 am
Anyone know where I could get this plugin, and/or when and if it will be released?...
619
Kevin Masterson
cybermind@...
Sep 10, 2004 4:49 am
OLO would probably know better. Check http://www.olo.counter-strike.pl/...
620
refux@...
refux
Oct 4, 2004 9:32 pm
Finally got around to compiling metamod again. Downloaded metamod-1.17.2, applied the changes I've mentioned in previous emails in this thread, and it...
621
Heinz
heinzschwallach
Oct 19, 2004 9:09 pm
what about metamod and CS:S ? how can in istall it with source server ? i cant find liblist.gam -any help here ?...
622
Florian Zschocke
zschocke@...
Oct 19, 2004 9:12 pm
... You cannot. The current Metamod does not work with CS:S. There is no Source version of Metamod yet. Florian...
623
Dustin
viperacen@...
Oct 19, 2004 11:00 pm
HL2 engine will include a metamod like function. Metamod will not be needed for HL2 and all of its mods (that includes CSS) QUOTE: (from HLCoders list) ">...
624
Jason Weisberger
jbdubbs@...
Oct 20, 2004 9:17 pm
Alfred, What place would Sourcemod hold if you're planning on writing a Metamod layer for the Source engine. Is this meant to replace such a project, or will...
625
David Anderson
player220101
Oct 21, 2004 3:06 am
SourceMod is my project and it is irrelevant to anything valve is planning. Since Valve plans on their own Source:Metamod, we'll use it. Here is what IS...
626
Matthew Metnetsky
met@...
Nov 8, 2004 9:01 pm
Hello, I'm sorry to bother as I'm sure many people do, but if you have a little bit of time I'd appreciate your help. I just downloaded the source for Metamod...
627
Florian Zschocke
zschocke@...
Nov 8, 2004 9:38 pm
... I suspect you are using an old version of the SDK. Make sure first that you have an updated and cleaned up version of the SDK to build Metamod on. You can...
628
cpconn@...
sparo1
Dec 3, 2004 1:04 am
Hi guys, I program Pascal and havent been able to find much usable info regarding moding. Could someone create me a simple DLL that exports easy to use...
629
hopingthisoneisnotuna...
hopingthison...
Dec 5, 2004 11:44 pm
Hello, First I would just like to say that this is the second time I write this email, so I might miss a few things now because I am pretty upset :/ My problem...
630
Aurelien Derouineau
cooloreo@...
Dec 6, 2004 7:48 pm
Do you think you could post the source of that mod? Maybe it would help us see if it's a problem with the code or not... It would also greatly help me, since I...
631
Aurelien Derouineau
cooloreo@...
Dec 6, 2004 7:49 pm
Could you tell me what options I have to change to be able to compile metamod under Visual C++ (Studio) .NET, like how to add the Half-Life SDK includes,...
632
hopingthisoneisnotuna...
hopingthison...
Dec 7, 2004 3:08 am
Hello, Unfortunately I cannot, as I did this for a company. However, it is all quite simple: In ClientConnect I spawn a thread which connects to a *sql...