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metamod · Metamod Half-Life Utility Mod

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  • Members: 384
  • Category: Game Programming
  • Founded: Mar 31, 2001
  • Language: English
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#655 From: "Franjo Stipanovic" <fritz@...>
Date: Wed Jun 15, 2005 5:02 pm
Subject: Hello
fritz@...
Send Email Send Email
 
I would like to code a plugin for HL2 (CS: Source).
It should ask players when they join (ClientActivate?) for password, if they enter correct one (every user has it's own password), let them continue, if not, disconnect.
I don't want to use sv_password since it's one and only password. I need this to allow certain players to play...
 
Can anyone provide me with more details and hints on how to code this?
Using 'pure' HL2SDK or should I use this AMOXX?
 
Thank you

#656 From: David Anderson <player220101@...>
Date: Wed Jun 15, 2005 8:46 pm
Subject: Re: Hello
player220101
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Uhh, wrong idea :)

This is Metamod for Half-Life 1.  For Half-Life 2
coding...

Use Valve's built in plugin interface:
http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html

Take a look at SourceMM, (Metamod:Source):
http://www.sourcemm.net/

    ---David "BAILOPAN" Anderson
    dvander@...

--- Franjo Stipanovic <fritz@...> wrote:

> I would like to code a plugin for HL2 (CS: Source).
> It should ask players when they join
> (ClientActivate?) for password, if they enter
> correct one (every user has it's own password), let
> them continue, if not, disconnect.
> I don't want to use sv_password since it's one and
> only password. I need this to allow certain players
> to play...
>
> Can anyone provide me with more details and hints on
> how to code this?
> Using 'pure' HL2SDK or should I use this AMOXX?
>
> Thank you






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#657 From: "guojkd777" <guojkd777@...>
Date: Fri Jul 22, 2005 3:56 am
Subject: how can i get the server id and steam id
guojkd777
Send Email Send Email
 
I want to write a script to get the server id and steam id when someone
is connect to my server, and use those two ids in the MOTD(message of
the day) so that eachone connect to my server can have specifyied MOTD,
usually a web page like "http://motd.123.net/forward.asp?
nServerID=472&id=STEAM_0:0123456". nServerID is one of the ids of my
server, and STEAM is the actual STEAMID of the player. By the way, my
server run conter-strike 1.6 with METAMOD. I want to know the functions
I needed and its usage.

sorry, my english sucks!

SORRY, the serverid is defined by us, so it can be an IP address and
port, like 61.100.100.100:27015.

thanks to anyone who help me!

#658 From: Aurelien Derouineau <cooloreo@...>
Date: Sat Jul 23, 2005 12:49 am
Subject: Re: how can i get the server id and steam id
cooloreo@...
Send Email Send Email
 
Hum... I'm sorry if asking this may waste time, but how do MOTDs
currently work? Are they set by a TXT file or what? If they are, I do
not see an easy way of implementing the STEAMID with a MOTD unless you
re-create the MOTD interface...

On 7/22/05, guojkd777 <guojkd777@...> wrote:
> I want to write a script to get the server id and steam id when someone
> is connect to my server, and use those two ids in the MOTD(message of
> the day) so that eachone connect to my server can have specifyied MOTD,
> usually a web page like "http://motd.123.net/forward.asp?
> nServerID=472&id=STEAM_0:0123456". nServerID is one of the ids of my
> server, and STEAM is the actual STEAMID of the player. By the way, my
> server run conter-strike 1.6 with METAMOD. I want to know the functions
> I needed and its usage.
>
> sorry, my english sucks!
>
> SORRY, the serverid is defined by us, so it can be an IP address and
> port, like 61.100.100.100:27015.
>
> thanks to anyone who help me!
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

#659 From: "lapolice85" <boostertarn@...>
Date: Sun Jul 24, 2005 10:12 pm
Subject: How to obtain TEAMSCORE
lapolice85
Send Email Send Email
 
Hi all!

I'm trying to find a way to obtain teamscore in CS with metamod.
If anyone has got any ideas ?

#660 From: David Anderson <player220101@...>
Date: Mon Jul 25, 2005 2:25 pm
Subject: Re: How to obtain TEAMSCORE
player220101
Send Email Send Email
 
Hook the MessageBegin/WriteByte/etc functions for the
message "TeamScore" (GET_USER_MSG_ID).

--- lapolice85 <boostertarn@...> wrote:

> Hi all!
>
> I'm trying to find a way to obtain teamscore in CS
> with metamod.
> If anyone has got any ideas ?
>
>
>
>




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#661 From: hadhs hnsns <alexia0895@...>
Date: Tue Jul 26, 2005 7:18 am
Subject: Re: how can i get the server id and steam id
alexia0895
Send Email Send Email
 
It pulls the text out from motd.txt, maybe you can
catch the data from motd.txt and append the SteamID
and  such.

--- Aurelien Derouineau <cooloreo@...> wrote:

> Hum... I'm sorry if asking this may waste time, but
> how do MOTDs
> currently work? Are they set by a TXT file or what?
> If they are, I do
> not see an easy way of implementing the STEAMID with
> a MOTD unless you
> re-create the MOTD interface...
>
> On 7/22/05, guojkd777 <guojkd777@...> wrote:
> > I want to write a script to get the server id and
> steam id when someone
> > is connect to my server, and use those two ids in
> the MOTD(message of
> > the day) so that eachone connect to my server can
> have specifyied MOTD,
> > usually a web page like
> "http://motd.123.net/forward.asp?
> > nServerID=472&id=STEAM_0:0123456". nServerID is
> one of the ids of my
> > server, and STEAM is the actual STEAMID of the
> player. By the way, my
> > server run conter-strike 1.6 with METAMOD. I want
> to know the functions
> > I needed and its usage.
> >
> > sorry, my english sucks!
> >
> > SORRY, the serverid is defined by us, so it can be
> an IP address and
> > port, like 61.100.100.100:27015.
> >
> > thanks to anyone who help me!
> >
> >
> >
> >
> > To unsubscribe, send an email to:
> metamod-unsubscribe@yahoogroups.com
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>




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#662 From: Florian Zschocke <zschocke@...>
Date: Tue Jul 26, 2005 7:10 pm
Subject: Re: how can i get the server id and steam id
zschocke@...
Send Email Send Email
 
guojkd777 wrote:
>
> I want to write a script to get the server id and steam id when someone
> is connect to my server, and use those two ids in the MOTD(message of
> the day) so that eachone connect to my server can have specifyied MOTD,

That may be a problem because the Steam id may not yet be verified when
the user connects and is shown the MOTD. I guess usually it will already
be there at that moment but you may end up with a pending Steam id if
you show the MOTD too early.

The only way I can think of is to not use the built-in MOTD
functionality but to create a plugin function to create and show the
MOTD to the user at the right time. The hard thing will be to get the
timing right. I don't know if that is even possible at the moment that
you want it to show up, you'll have to try and see.

Here is the function that Admin Mod uses to display a MOTD like message
to a user. Search for ShowMOTD:

http://cvs.sourceforge.net/viewcvs.py/halflifeadmin/S-line/dlls/adminmod/util.cp\
p?view=markup

Florian

#663 From: "crudoxcruo" <izzylunde@...>
Date: Mon Aug 8, 2005 12:51 am
Subject: Crash..!!!!
crudoxcruo
Send Email Send Email
 
Ok.. first off, I start CS 1.0 Steam mod. I install metamod &
adminmod, everything is done right and several times. Now when I start
a game on lets say de_aztec, my game crash. When I got into logs in
cs10 logs folder I get this: "L 08/07/2005 - 02:35:36: Server
cvar "deathmatch" = "1

I've disabled ALL the plugins, still dosen't work. I really really
hope to get a answer on this.

Perhaps metamod dosen't support cs 1.0 steam mod
(http://cs1.0.tripod.com/)

Will there or can there be support for cs 1.0 ^
If there is can any one help me with my problem :) Thanks for youre
time. Love

#664 From: Aurelien Derouineau <cooloreo@...>
Date: Wed Aug 10, 2005 11:15 pm
Subject: Re: Crash..!!!!
cooloreo@...
Send Email Send Email
 
lol why would you wanna play CS 1.0???

If you're against evolution, you shouldn't be having a computer right now... :p

On 8/7/05, crudoxcruo <izzylunde@...> wrote:
> Ok.. first off, I start CS 1.0 Steam mod. I install metamod &
> adminmod, everything is done right and several times. Now when I start
> a game on lets say de_aztec, my game crash. When I got into logs in
> cs10 logs folder I get this: "L 08/07/2005 - 02:35:36: Server
> cvar "deathmatch" = "1
>
> I've disabled ALL the plugins, still dosen't work. I really really
> hope to get a answer on this.
>
> Perhaps metamod dosen't support cs 1.0 steam mod
> (http://cs1.0.tripod.com/)
>
> Will there or can there be support for cs 1.0 ^
> If there is can any one help me with my problem :) Thanks for youre
> time. Love
>
>
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

#665 From: "dacruel2k3" <dacruel2k3@...>
Date: Sun Aug 14, 2005 2:12 pm
Subject: new query api
dacruel2k3
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"Implemented
a client cvar value querying API (to replace the alias method various
3rd party tools were using). Servers can call
enginefuncs_t::pfnQueryClientCvarValue() and will get a callback for
that cvar value via NEW_DLL_FUNCTIONS::pfnCvarValue()."

Does some1 know how to use this new api? AFAIK a tiny update to the
hlsdk is necessary, isnt it?

#666 From: Florian Zschocke <zschocke@...>
Date: Tue Aug 16, 2005 4:50 am
Subject: Re: new query api
zschocke@...
Send Email Send Email
 
dacruel2k3 wrote:

> Does some1 know how to use this new api? AFAIK a tiny update to the
> hlsdk is necessary, isnt it?

Yes, you add the function prototypes to the enginefuncs_t and
NEW_DLL_FUNCTIONS structures as described in the original email.
And note that Metamod will have to be updated, too, before you can
use them in a Metamod plugin.

Florian

#667 From: "Arctic FoX" <da_kafka@...>
Date: Fri Sep 2, 2005 5:14 pm
Subject: Metamod installation help
planewalker001
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I've looked all over the net for this, yet there seems to be no
mention of the problem.

I've installed Mmetamod: Source exactly according to the instructions
given on the website.  However, everytime I run CS:Source, the "meta"
command in the console doesn't seem to work, and metamod doesn't seem
to be installed.

Further scrutinizing of the cstrike folder found that GameInfo.txt
has
deleted the line "GameBin |gameinfo_path|addons/metmod/bin" and
reverted back to it's original form.

Is this a bug with CS: Source or am I doing something really stupid?

Here is some info:

- server.dll is in addons\metamod\bin
- metaplugins.ini is in addons\metamod
- I've tried reediting GameInfo.txt with "GameBin
|gameinfo_path|addons\metamod\bin" but the same thing happened.
- I've changed GameInfo.txt, restarted Steam, and then run CS:
Source,
but the same thing has happened.

#668 From: "Wolvie" <mdk_wolverine@...>
Date: Fri Sep 2, 2005 8:46 pm
Subject: RE: Metamod installation help
mdk_wolverine
Send Email Send Email
 

Are you running a dedicated server or listenserver?  Seems to be a bug in the listenserver GameInfo.txt file.  If it’s a ded server you have to ensure that the line |gameinfo_path|addons\metamod\bin" is the 1st line of that area.  I’ll send you a copy of my working gameinfo.txt.

 

-----Original Message-----
From: Arctic FoX [mailto:da_kafka@...]
Sent: Friday, September 02, 2005 1:15 PM
To: metamod@yahoogroups.com
Subject: [metamod] Metamod installation help

 

I've looked all over the net for this, yet there seems to be no
mention of the problem.

I've installed Mmetamod: Source exactly according to the instructions
given on the website.  However, everytime I run CS:Source, the "meta"
command in the console doesn't seem to work, and metamod doesn't seem
to be installed.

Further scrutinizing of the cstrike folder found that GameInfo.txt
has
deleted the line "GameBin |gameinfo_path|addons/metmod/bin" and
reverted back to it's original form.

Is this a bug with CS: Source or am I doing something really stupid?

Here is some info:

- server.dll is in addons\metamod\bin
- metaplugins.ini is in addons\metamod
- I've tried reediting GameInfo.txt with "GameBin
|gameinfo_path|addons\metamod\bin" but the same thing happened.
- I've changed GameInfo.txt, restarted Steam, and then run CS:
Source,
but the same thing has happened.



"GameInfo"
{
game "Counter-Strike Source"
title "COUNTER-STRIKE'"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers"  1
"test_hardware"  1
}


FileSystem
{
SteamAppId 		 240  // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 		 211  // Tools will load this (ie: source SDK caches) to get things
like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it
with _<langage> at the end.
//    For example: c:\hl2\cstrike on a french machine would get a
c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called
"DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is
found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
GameBin 		 |gameinfo_path|addons/metamod/bin
Game 		 |gameinfo_path|.
Game 		 cstrike
Game 		 hl2
}
}
}

#669 From: "indahouse101" <indahouse101@...>
Date: Sat Sep 10, 2005 11:45 pm
Subject: installation
indahouse101
Send Email Send Email
 
okay i installed all the files andd put it in the server files via FTP
(smartftp.com)
in cstrike/addons/metamod: i have plugins.ini which contains:

win32 addons/amx/dlls/amx_mm.dll
win32 addons/amx/modules/csstats_mm.dll
win32 addons/amx/modules/fun_mm.dll      *without the comments*

also in cstrike/addons/metamod/dlls: i have metamod.dll (1.05 mb)

i also went to "launch options" for counter strike 1.6 and put in the
following line: "-dll addons\metamod\dlls\metamod.dll"

so lastly, i type "meta list" in console and it tells me that there is
no such command as meta....T_T

#670 From: Aurelien Derouineau <cooloreo@...>
Date: Sun Sep 11, 2005 1:46 pm
Subject: Re: installation
cooloreo@...
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Instead of using the -dll option, edit cstrike/liblist.gam.

Change gamedll "dlls\mp.dll" to gamedll "addons\metamod\dlls\metamod.dll"

On 9/11/05, indahouse101 <indahouse101@...> wrote:
> okay i installed all the files andd put it in the server files via FTP
> (smartftp.com)
> in cstrike/addons/metamod: i have plugins.ini which contains:
>
> win32 addons/amx/dlls/amx_mm.dll
> win32 addons/amx/modules/csstats_mm.dll
> win32 addons/amx/modules/fun_mm.dll      *without the comments*
>
> also in cstrike/addons/metamod/dlls: i have metamod.dll (1.05 mb)
>
> i also went to "launch options" for counter strike 1.6 and put in the
> following line: "-dll addons\metamod\dlls\metamod.dll"
>
> so lastly, i type "meta list" in console and it tells me that there is
> no such command as meta....T_T
>
>
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

#671 From: "Matt Parkins" <matt@...>
Date: Thu Sep 8, 2005 8:50 pm
Subject: Writing a metamod mod for CS 1.6
mooflower1974
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Hi,

I'm trying to write a metamod mod and having lots of time spent banging my
head against a wall.  I have a plugin, an exact copy of the files used in
the example source stub_mm which, when compiled to a .dll (I'm using MS
Visual C++ 2005 Express on a windows machine), is loaded fine by metamod (so
its not a VC version problem).

For my new mod I've had to create the project and I've copied all the
project settings that stub_mm uses and it compiles successfully, however
when I type 'meta info mymod' at the hlds console it says that it didn't
load, status: badfile.  I was wondering if there was any way of getting more
information.  I've been trying to make it work for a few hours and have
tried nearly everything.  (and yes the filepath/name are correct!)

How does metamod work out if a dll is 'bad' or not?   I have the debug level
to 99 and there is no debug info coming out at all - is it written to a file
somewhere?

Thanks for any help you can give me,

Matt

#672 From: Florian Zschocke <zschocke@...>
Date: Mon Sep 12, 2005 3:18 pm
Subject: Re: Writing a metamod mod for CS 1.6
zschocke@...
Send Email Send Email
 
Matt Parkins wrote:

> How does metamod work out if a dll is 'bad' or not?   I have the debug level
> to 99 and there is no debug info coming out at all - is it written to a file
> somewhere?

Metamod logs to the console and the log. I'm not sure if you have
to turn on logging for it.

'badfile' means that the DLL could not be loaded. That may be
either because the file could not be found or because the DLL
could not be dlopen()ed, i.e. loaded into the process.

Your best bet is to get the debug logging working because that
should give you more information.

Florian

#673 From: "mooflower1974" <matt@...>
Date: Mon Sep 12, 2005 3:43 pm
Subject: Stats mod
mooflower1974
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Hi,

I'm writing a stats mod (I know it has been done before, but I need
specific functionality in it), and the starting point to my mind
should be logging who killed whom.

Which function should I be hooking into to log such and activity and
is there a specific message type I should be looking for?  And how do
you figure out how all this works - do you just flick through the
disturbing hl sdk code until it all clicks in your head?

thanks for any help you can give me!

Matt

#674 From: Florian Zschocke <zschocke@...>
Date: Mon Sep 12, 2005 7:31 pm
Subject: Re: Stats mod
zschocke@...
Send Email Send Email
 
mooflower1974 wrote:
> And how do
> you figure out how all this works - do you just flick through the
> disturbing hl sdk code until it all clicks in your head?

You may instead want to flick through the disturbing StatsMe code:

http://sourceforge.net/project/showfiles.php?group_id=59321

Florian

#675 From: Aurelien Derouineau <cooloreo@...>
Date: Mon Sep 12, 2005 7:41 pm
Subject: Re: Writing a metamod mod for CS 1.6
cooloreo@...
Send Email Send Email
 
I think I have had that same problem before, but I can't remember what
the cause was, or how I fixed it... sorry.

On 9/12/05, Florian Zschocke <zschocke@...> wrote:
> Matt Parkins wrote:
>
> > How does metamod work out if a dll is 'bad' or not?   I have the debug level
> > to 99 and there is no debug info coming out at all - is it written to a file
> > somewhere?
>
> Metamod logs to the console and the log. I'm not sure if you have
> to turn on logging for it.
>
> 'badfile' means that the DLL could not be loaded. That may be
> either because the file could not be found or because the DLL
> could not be dlopen()ed, i.e. loaded into the process.
>
> Your best bet is to get the debug logging working because that
> should give you more information.
>
> Florian
>
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

#676 From: "Freedom Nova" <marz_someone@...>
Date: Sun Oct 9, 2005 11:10 pm
Subject: help needed in tfc
marz_someone
Send Email Send Email
 
Hi,

I just have the desire to play tfc again. I dl the hpb bots and used
metamod. However, after installing, I cannot choose a team to go in,
while my bots can enter the game. how to solve this? thanks

#677 From: Aurelien Derouineau <cooloreo@...>
Date: Mon Oct 10, 2005 3:37 pm
Subject: Re: help needed in tfc
cooloreo@...
Send Email Send Email
 
This mailing list is not made to answer questions about already
developed plugins. You should check on the author's website for a way
to contact other users or the author(s) themselves.

On 10/10/05, Freedom Nova <marz_someone@...> wrote:
> Hi,
>
> I just have the desire to play tfc again. I dl the hpb bots and used
> metamod. However, after installing, I cannot choose a team to go in,
> while my bots can enter the game. how to solve this? thanks
>
>
>
>
>
>
> To unsubscribe, send an email to: metamod-unsubscribe@yahoogroups.com
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>

#678 From: "benzino_86" <seitz_ben@...>
Date: Wed Jun 14, 2006 10:12 pm
Subject: Log Error when Starting Listen Server
benzino_86
Send Email Send Email
 
I just installed Admin Mod 2.50.60 on my computer to work with Counter
Strike on Steam.
I poured through the help file, configuring stuff and setting it up
correctly.
When I try to set up a listen server over Steam, it just quits and
goes back to Windows.
I configured the listen server file as directed, so I don't think that
is the problem.
I found the error log and this is what it said:

"Error:Failed to load dialog file Resource/UI/ClassMenu.res


Function trace:
CFileSystem_Steam::Mount()"

Any ideas as to what this is?
Also, I wish I knew about this kinda stuff years ago.  The Admin mod
is sweet and I'm glad to have found it finally.  Thankfully, this
Yahoo! group is available for help.  Thanks!
--benzino_86

#679 From: "Florian Zschocke" <zschocke@...>
Date: Thu Jun 15, 2006 7:20 am
Subject: Re: Log Error when Starting Listen Server
zschocke@...
Send Email Send Email
 
On 6/15/06, benzino_86 <seitz_ben@...> wrote:

> "Error:Failed to load dialog file Resource/UI/ClassMenu.res
>
>
> Function trace:
> CFileSystem_Steam::Mount()"

This error pretty much has nothing to do with Metamod or Admin Mod.
Always make sure first that the server starts /without/ Metamod/Admin
Mod installed.

Florian

#680 From: "small_but_wow" <small_but_wow@...>
Date: Fri Jan 12, 2007 1:11 am
Subject: Can you update the pluginlist, plz?
small_but_wow
Send Email Send Email
 
Not all links there are working. :/
And you dont know for which mod the plugins are. You see source or not
and on some plugins like that in descreption: A TFC mod... Does that
mean, if there isnt a mod, that it works for all? On some plugins there
is source, win32, linux not aviable, for what is that then? O.o Do
anyone know a good plugin side with plugins like the things on
SillyZone for CSS?

Thx for help.

#681 From: "mcfattyjr" <mcfattyjr@...>
Date: Sun Feb 11, 2007 6:14 pm
Subject: Metamod Coding.
mcfattyjr
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Is there any large documentation on coding for metamod?  Iv read a few
things here and there, but not anything that points to anything directly.

#682 From: Florian Zschocke MRH <zschocke@...>
Date: Sun Feb 18, 2007 9:47 am
Subject: Re: Metamod Coding.
zschocke@...
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mcfattyjr wrote:
>
>
> Is there any large documentation on coding for metamod? Iv read a few
> things here and there, but not anything that points to anything directly.

Large documentation, no. Not that I know of. AFAIK you will have
to do with http://metamod.org/coding.html and then gather the rest
from examples. There are plenty of Metamod plugins around whose
source coude you can peruse fro more insight. Also Metamod comes
with a stub plugin to start off from.

Regards,
Florian Zschocke

#683 From: "altpluzf4" <altpluzf4@...>
Date: Sun Mar 18, 2007 6:19 pm
Subject: Memory Searching / Editing
altpluzf4
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Hello. I'm new to this group (or any group actually.)

Does anyone have any idea how I could use a metamod plugin to 'search'
and/or 'alter' memory in Half-Life?

I used to have a plugin that did this (or something similar) to 'lock'
the ammo count in the current clip of whatever gun you were using. The
result being infinite ammo without needing to reload.

It's been several years, and I just keep drawing blanks when trying to
recall how it was done. The original code (for the altering of the
ammo) was given to me by someone, and I have no way of contacting them
now.

Thanks for any help or suggestions!

#684 From: David Anderson <player220101@...>
Date: Sun Mar 18, 2007 8:02 pm
Subject: Re: Memory Searching / Editing
player220101
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You don't need memory hacks to do this.  You can just
restore ammo values when you've detected low/depleted
clips in the CurWeapon network message.

Assuming it's Counter-Strike you're dealing with, of
course.  If that's the case, you may want to take a
look at the AMX Mod X code for hacking common
Counter-Strike properties:

http://svn.alliedmods.net/viewvc.cgi/trunk/dlls/cstrike/cstrike/?root=amxmodx

    ---David "BAILOPAN" Anderson
    http://www.amxmodx.org/

--- altpluzf4 <altpluzf4@...> wrote:

> Hello. I'm new to this group (or any group
> actually.)
>
> Does anyone have any idea how I could use a metamod
> plugin to 'search'
> and/or 'alter' memory in Half-Life?
>
> I used to have a plugin that did this (or something
> similar) to 'lock'
> the ammo count in the current clip of whatever gun
> you were using. The
> result being infinite ammo without needing to
> reload.
>
> It's been several years, and I just keep drawing
> blanks when trying to
> recall how it was done. The original code (for the
> altering of the
> ammo) was given to me by someone, and I have no way
> of contacting them
> now.
>
> Thanks for any help or suggestions!
>
>






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