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metamod · Metamod Half-Life Utility Mod
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Messages 694 - 723 of 723   Oldest  |  < Older  |  Newer >  |  Newest
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694
Metamod is "production/stable" and I don't think we're really looking to update it unless a serious issue comes up or an API call is needed by a plugin. The ...
David Anderson
player220101
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Apr 25, 2007
1:17 pm
695
Hello, I'm using Metamod on a Slackware box with 2.6.22.1. I followed the instructions to install hlds and after that I added: gamedll_linux...
Georgi Hristozov
georgi@...
Send Email
Jul 25, 2007
2:04 am
696
HI I've installed metamod. i've followed all instructions from admin mod 2.50.60 help. I can't understand how can I choose the name of my server and what is ...
s.corridore
Offline Send Email
Sep 1, 2007
2:46 am
697
hi... first, i would like to apologise if this is an OT here and i've missed the place for posting this :) i made a metamod plugin for detecting aim bots on...
Hrvoje Zeba
hrvoje.zeba@...
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Jan 3, 2008
3:32 am
698
Hrvoje Zeba wrote: Hi! Your plugin sound intersting. You should put up a small web page with the description you just send in the mail, e.g. under ...
Florian Zschocke
zschocke@...
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Jan 3, 2008
7:37 pm
699
It does look very very interesting and promising as well! Really a well thought-out project. Perhaps you could give us more details about the neural network....
Aurelien Derouineau
cooloreo@...
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Jan 3, 2008
11:47 pm
700
... tnx :) ... the neural net uses two hidden layers with 5 and 3 nodes. bias node is included in every layer. there are 4 input nodes and 1 output node. nn ...
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
3:47 am
701
Arrey I m not a coder/developer but i m going to try ur plugin since we play on a mass lan and some ppl i hack thr so i will need ur plugin and if u know ne...
warrior within
warriormaxxx
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Jan 4, 2008
4:05 am
702
I would really like to give this a try, but for some reason I couldn't compile it for linux, is there anyone who can do this ? and if so pls post the binaries...
Raphael J. Hettich
godraven2002
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Jan 4, 2008
2:05 pm
703
... shure, try it out but be careful... data used for training is not complete so you could have some false positives. ... sry, the best bet so far is to...
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
2:05 pm
704
sry, i replyed to Aurelien directly... ... there is only one big reason for doing this... it was a school project ;) on the other hand, i compared the code i...
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
2:09 pm
705
sry, i replyed to Aurelien directly... ... all FPS games... shure. this may be useful for all the games where user input can be explioted in such a way. this...
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
2:09 pm
706
... yup... i could do it... just give me some sistem info. x86 or amd64? linux distro? -- I doubt, therefore I might be....
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
2:16 pm
707
Thx would be great, amd64 and the distri is debian 4.0 Greetings to Everyone ^^ Von: metamod@yahoogroups.com [mailto:metamod@yahoogroups.com] Im Auftrag von ...
Raphael J. Hettich
godraven2002
Offline Send Email
Jan 4, 2008
2:55 pm
708
... i compiled both the i386 and the amd64 version... http://fly.cc.fer.hr/~hrvoje/projects/antiaim/antiaim_mm_i386.so ...
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
4:19 pm
709
... the needed aa_cs.nn file can be found here: http://fly.cc.fer.hr/~hrvoje/projects/antiaim/aa_cs.nn this file should be in the cstrike/ directory. -- I...
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
4:19 pm
710
... little update: i've just noticed that it gives many false positives for close combat... the training data is to blame :) -- I doubt, therefore I might be....
Hrvoje Zeba
hrvoje.zeba@...
Send Email
Jan 4, 2008
8:13 pm
711
Hi, all I compiled it in sep, 2007. It worked , but today i download it can compile it again, it failed. I have added some needed .h header files from SDK_23...
woailinux
woailinux@...
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Jun 12, 2008
3:22 pm
712
Hi! I have checked with the current source code of Metamod and all versions did compile flawlessly under Windows with VC6. I can't reproduce your problems. ......
Florian Zschocke
zschocke@...
Send Email
Jun 18, 2008
7:40 am
713
I have downloaded the sources for metamod and i tried to compile them, everything compiles fine but putting it into the server addon directory and running the...
abentkus
Offline Send Email
Jun 28, 2008
2:59 am
714
Did u compile using a 64-bit machine? What are your server specs ? Greez Raven Von: metamod@yahoogroups.com [mailto:metamod@yahoogroups.com] Im Auftrag von ...
Raphael J. Hettich
godraven2002
Offline Send Email
Jun 28, 2008
2:36 pm
715
I'm developing on my desktop machine. I have kubuntu x86 installed so, no, its not an x64 OS. ... Auftrag von...
abentkus
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Jun 28, 2008
4:43 pm
716
... That error means that the library is not properly linked with the standard C++ library. You should try editing the metamod/Makefile and set GCC to g++...
Florian Zschocke
zschocke@...
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Jul 7, 2008
10:48 am
717
Hello everyone, I have a question about linux and metamod. MetaMod does not need to use libstdc++.so (metamod_i386.so executable)? Is that right? I have made...
dieterpeter42
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Jan 1, 2009
5:45 pm
718
On Thu, Jan 1, 2009 at 2:41 PM, dieterpeter42 <dieterpeter42@...> wrote: Hi! ... Metamod does not need the Standard C++ library since we use no ...
Florian Zschocke
zschocke@...
Send Email
Jan 1, 2009
10:14 pm
719
... Hey thanks for your reply. When I use gcc instead of g++ I get the following error from HLDS: LoadLibrary failed on ./cstrike/dlls/mymodule.so: Undefined...
dieterpeter42
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Jan 2, 2009
3:45 pm
720
... Yes, uhm, this might be since newer gcc/glibc combinations. I'm not sure but I think this wasn't a problem with older versions. So you might have to link...
Florian Zschocke
zschocke@...
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Jan 2, 2009
4:07 pm
721
You shouldn't link to libstdc++*.a directly. One way to get around C++ linkage errors when invoking gcc is to reimplement a few choice functions: ...
David Anderson
player220101
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Jan 5, 2009
12:43 am
722
... Okay, but could you explain the reason? Thanks, Florian...
Florian Zschocke
zschocke@...
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Jan 5, 2009
10:08 am
723
If you're not using C++ features maybe it's okay. I guess the risk is that multiple copies of the runtime might not play well with each other. Here's two...
David Anderson
player220101
Offline Send Email
Jan 6, 2009
9:26 am
Messages 694 - 723 of 723   Oldest  |  < Older  |  Newer >  |  Newest
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