It uses the OGRE engine, which uses directx or opengl under the hood.
--- In neat@yahoogroups.com, "evertwh2004" <evert@...> wrote:
>
> Hi Jason,
>
> That sounds like a very useful tool - pretty much what I meant. What
requirements does it have (i.e., ms windows or openGL)?
>
> Cheers,
>
> Evert
>
>
>
> --- In neat@yahoogroups.com, "Jason Gauci" <jgmath2000@> wrote:
> >
> > --- In neat@yahoogroups.com, "evertwh2004" <evert@> wrote:
> > >
> > > Hi All,
> > >
> > > I'm starting some HyperNEAT experiments trying various substrate designs.
I'd like to be able to define them intuitively, e.g., in some XML format (a GUI
is probably asking too much). I'll also want to display them visually.
> > >
> > > Is there an accepted (XML) format for substrate (or general NN)
definitions? With a (C++) parser? Or should I brew my own (and if I do, is
anyone interested in it)?
> > > Does anyone know of available visualisation tools or code?
> > >
> > > TIA,
> > >
> > > Evert
> > >
> >
> > Hey Evert,
> >
> > I wrote a 3d substrate visualizer for the HyperNEAT C++ implementation, but
it isn't polished enough to release to the public yet. I've been debating
whether or not to make a released version.
> >
> > In it's current state, the sheets are layed out on planes and the camera can
rotate and move around the substrates. The node colors represent activation
levels, but when you mouse over a node, the colors change to represent the
connection weights emanating from the focused node.
> >
> > Is this the kind of thing you had in mind? If there is a demand for this
app, I can package it with the next HyperNEAT C++ release. If so, is there
anything that you'd want the app to do that I haven't mentioned?
> >
> > Jason G.
> >
>