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HyperNEAT substrate definition & visualisation   Message List  
Reply | Forward Message #4756 of 4897 |
Re: HyperNEAT substrate definition & visualisation

Just the ticket, then. I look forward to your sharing it with us.

Cheers,

Evert


--- In neat@yahoogroups.com, "Jason Gauci" <jgmath2000@...> wrote:
>
> It uses the OGRE engine, which uses directx or opengl under the hood.
>
> --- In neat@yahoogroups.com, "evertwh2004" <evert@> wrote:
> >
> > Hi Jason,
> >
> > That sounds like a very useful tool - pretty much what I meant. What
requirements does it have (i.e., ms windows or openGL)?
> >
> > Cheers,
> >
> > Evert
> >
> >
> >
> > --- In neat@yahoogroups.com, "Jason Gauci" <jgmath2000@> wrote:
> > >
> > > --- In neat@yahoogroups.com, "evertwh2004" <evert@> wrote:
> > > >
> > > > Hi All,
> > > >
> > > > I'm starting some HyperNEAT experiments trying various substrate
designs. I'd like to be able to define them intuitively, e.g., in some XML
format (a GUI is probably asking too much). I'll also want to display them
visually.
> > > >
> > > > Is there an accepted (XML) format for substrate (or general NN)
definitions? With a (C++) parser? Or should I brew my own (and if I do, is
anyone interested in it)?
> > > > Does anyone know of available visualisation tools or code?
> > > >
> > > > TIA,
> > > >
> > > > Evert
> > > >
> > >
> > > Hey Evert,
> > >
> > > I wrote a 3d substrate visualizer for the HyperNEAT C++ implementation,
but it isn't polished enough to release to the public yet. I've been debating
whether or not to make a released version.
> > >
> > > In it's current state, the sheets are layed out on planes and the camera
can rotate and move around the substrates. The node colors represent activation
levels, but when you mouse over a node, the colors change to represent the
connection weights emanating from the focused node.
> > >
> > > Is this the kind of thing you had in mind? If there is a demand for this
app, I can package it with the next HyperNEAT C++ release. If so, is there
anything that you'd want the app to do that I haven't mentioned?
> > >
> > > Jason G.
> > >
> >
>





Thu Jul 9, 2009 6:59 am

evertwh2004
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Message #4756 of 4897 |
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Hi All, I'm starting some HyperNEAT experiments trying various substrate designs. I'd like to be able to define them intuitively, e.g., in some XML format (a...
evertwh2004
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Jul 7, 2009
8:59 am

... it is possible to visualize networks with graphviz, together with gifview program from gifsicle tools for gif animation. here is an example of a network in...
Nikolai
ker_31_toluca
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Jul 7, 2009
1:49 pm

Thanks Nicolai - that's great. Not a GUI, but still great :-). I know that boost::graph can read these files - have you (or anyone else) tried converting...
evertwh2004
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Jul 7, 2009
1:55 pm

Evert, Yeah, I've re-architected NEAT in such a way as to be compatible for the Boost Graph Library - or any other graph library for that matter. I posted the...
Ken Lloyd
kalloyd2
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Jul 7, 2009
5:10 pm

Ken, Thanks for your reply - I would appreciate your code. I work in C++, but I'm sure the C# code will help me sort things out. Cheers, Evert...
evertwh2004
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Jul 8, 2009
7:38 am

We have actually been working on a prototype XML format for substrates. It's important to note that the information in a substrate is more than the...
Kenneth Stanley
kenstanley01
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Jul 8, 2009
4:40 am

Such an XML standard would be a good thing to have. While I agree that an expressive XML definition as you suggest is a nice thing, it does put the onus on the...
evertwh2004
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Jul 8, 2009
8:00 am

... Hey Evert, I wrote a 3d substrate visualizer for the HyperNEAT C++ implementation, but it isn't polished enough to release to the public yet. I've been...
Jason Gauci
jgmath2000
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Jul 8, 2009
12:50 pm

Hi Jason, That sounds like a very useful tool - pretty much what I meant. What requirements does it have (i.e., ms windows or openGL)? Cheers, Evert...
evertwh2004
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Jul 8, 2009
1:20 pm

Evert, I have been exploring creating models of systems and substrates for TWEANN neuroevolution in both UML and SysML, the latter being a profile of the ...
Ken Lloyd
kalloyd2
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Jul 8, 2009
1:44 pm

It uses the OGRE engine, which uses directx or opengl under the hood....
Jason Gauci
jgmath2000
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Jul 9, 2009
3:57 am

Just the ticket, then. I look forward to your sharing it with us. Cheers, Evert...
evertwh2004
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Jul 9, 2009
6:59 am
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