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Messages 4864 - 4893 of 4893   Oldest  |  < Older  |  Newer >  |  Newest
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4864
Hi Paul, Yes, you are right about that pruning of neurons is probably not a biological performance issue. It was just some hypothesis I thought of. You are...
petar_chervenski
petar_cherve...
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Sep 22, 2009
9:11 pm
4865
I am still working with Buckland's NEAT for Windows code. I have successfully muted a genome following his convention. Now I want to do the speciation and...
rvonwahlde
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Sep 24, 2009
6:27 pm
4866
Hello NEAT group, I've been working with jNeat and I've come to a bit of confusing output, so Nate Kohl pointed me this way. Anyways, what happened was I was...
John Lisco
jlisc0
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Sep 28, 2009
4:36 am
4867
Hi Aidan, The original reference implementation of the 'hard' learning problem is available (with source) from: http://eplex.cs.ucf.edu/software.html (In the...
joel278
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Sep 28, 2009
6:34 pm
4868
John, that sounds like a potential bug. Can you find in the code where the mutate_add_link and mutate_add_node methods are called? You should be able to see...
Ken
kenstanley01
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Sep 29, 2009
4:59 pm
4869
I probably should have done that from the start. Anyways after searching around for a while for different variables to output and where, while trying to figure...
John Lisco
jlisc0
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Sep 29, 2009
6:51 pm
4870
I did what I should of done prior to my last posting. I went back and reread the NEAT chapter from Mat Buckland's book "AI Techniques for Game Programming." ...
rvonwahlde
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Oct 5, 2009
1:58 pm
4871
I was wondering if there was every any discussion of releasing GAR on the Xbox 360? I recently stumbled upon some information regarding submitting games to the...
spoonsx21
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Oct 8, 2009
5:57 pm
4872
Yes, in fact we are hoping to port GAR to Xbox. Because GAR is written in XNA, it should be feasible. There are some tricky issues between PC and Xbox, but...
Ken
kenstanley01
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Oct 9, 2009
3:43 am
4873
GENERATIVE AND DEVELOPMENTAL SYSTEMS TRACK 2010 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE (GECCO-2010) Sponsored by ACM SIGEVO ...
Jeff Clune
jeffreyclune
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Oct 16, 2009
4:09 pm
4874
Quick question. What's the prevailing opinion on whether CPPNs should be recursive or feedforward-only? Also there were discussions some years back about...
Colin Green
alienseedpod
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Nov 3, 2009
12:22 am
4875
Hi Colin ... I've recently implemented an algorithm that find this longuest path. It is written using boost::graph for my own framework (sferes2) but you could...
Jean-Baptiste Mouret ...
mandor_42
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Nov 3, 2009
9:22 am
4876
Colin, it is probably not a critical decision whether CPPNs are recurrent or not (at least for the purposes of HyperNEAT), but it does have implications. In...
Ken
kenstanley01
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Nov 3, 2009
5:35 pm
4877
Colin, there is indeed a fast way to compute feedforward activation, but it does not actually involve computing the longest path. Rather, it entails recursing...
Ken
kenstanley01
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Nov 3, 2009
9:23 pm
4878
2009/11/3 Ken <kstanley@...> ... [...] ... Yes I see. It's like evaluating an expression tree but with an extra rule for handling the fact it's not a...
Colin Green
alienseedpod
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Nov 3, 2009
10:41 pm
4879
2009/11/3 Jean-Baptiste Mouret / Mandor <mandor@...> ... Thanks. I wonder if this is the same approach for DAGs listed here: ...
Colin Green
alienseedpod
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Nov 3, 2009
11:07 pm
4880
2009/11/3 Ken <kstanley@...> ... [...] Thanks. From reading your response my instinct is to use feedforward as the default/baseline for CPPNs and to...
Colin Green
alienseedpod
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Nov 3, 2009
11:19 pm
4881
Hi Colin, ... Yes, this is exactly the second approach listed in the DAG part (i.e. "Using shortest-path algorithms") since a feed-forward NN is obviously a...
Jean-Baptiste Mouret ...
mandor_42
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Nov 3, 2009
11:23 pm
4882
Hey Colin, CPPNs, being an indirect encoding, allow for small changes in the genotype to have profound effects on the resulting substrate. While this is what...
jgmath2000
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Nov 4, 2009
5:24 am
4883
2009/11/4 jgmath2000 <jgmath2000@...> ... Noted. Thanks....
Colin Green
alienseedpod
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Nov 4, 2009
8:46 am
4884
Can anyone please recommend some HyperNEAT documentation, a tutorial, diagram, some clue, or anything that does not mean reverse engineering the comment-less...
Andrei
andrei.rusu
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Nov 7, 2009
1:52 pm
4885
Andrei, which version of HyperNEAT are you interested in and what references have you looked at so far? We can potentially improve the documentation based on...
Ken
kenstanley01
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Nov 7, 2009
2:49 pm
4886
I should have specified that I was talking exclusively about the HyperNEAT 2.6 C++ implementation. I read some of the publications and the ideas are...
Andrei Rusu
andrei.rusu
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Nov 7, 2009
3:09 pm
4887
Andrei, if you want to learn the underlying NEAT method by looking at c++ code, the best I have seen is Dr. Kenneth Stanley's rtNEAT c++ code. It is fairly...
ramses_vi
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Nov 9, 2009
4:41 am
4888
Dear all, Following the IROS workshop on Evolutionary Design of Robots held in october 2009, during IROS, we are starting a new mailing list regarding general...
Nicolas Bredeche
nekonaute
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Nov 9, 2009
8:25 am
4889
Nicholas, Thanks for the notice. Likewise, be aware of HART (Human, Agent, Robot, Teamwork). There is substantial research and application of evolutionary,...
Ken Lloyd
kalloyd2
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Nov 9, 2009
12:02 pm
4890
Buckland's NEAT for windows code uses the Adjusted Fitness to calculate Span Amount. Is this incorrect? In CSpecies::AdjustFitnesses(), for each member of a...
rvonwahlde
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Nov 9, 2009
7:44 pm
4891
Buckland's NEAT for windows code uses the Adjusted Fitness to calculate Span Amount. Is this incorrect? In CSpecies::AdjustFitnesses(), for each member of a...
rvonwahlde
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Nov 9, 2009
8:15 pm
4892
Yes I would advise starting out with NEAT to get familiar with it. However, we can also look into improving the understandability of the HyperNEAT C++...
Ken
kenstanley01
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Nov 9, 2009
9:09 pm
4893
Hey Andrei, It's true that the HyperNEAT experiments are poorly documented and can be confusing. This is largely because the HyperNEAT algorithm itself has...
jgmath2000
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3:45 am
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