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Messages 1 - 30 of 4887   Oldest  |  < Older  |  Newer >  |  Newest
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1
Welcome to the NEAT Users Yahoo Group. Presumably you're here either because you use NEAT or are interested in using NEAT (or you created NEAT). You already...
Derek James
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Aug 24, 2003
11:16 pm
2
Hi, I'm Kenneth Stanley. I think Derek had a great idea starting this group. I have been in contact with a lot of people who are working with NEAT...
kenstanley01
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Aug 25, 2003
4:47 am
3
Hello to everyone who has joined the group so far... Just in case you're not too familiar with Yahoo Groups, you can view the message archives and perform ...
Derek James
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Aug 26, 2003
12:47 pm
4
... Well, my name is Darren Izzard and I'm a programmer and multimedia designer, mostly working on games. I'm mostly interested in AI as applied to ...
Darren Izzard
zysyshelp
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Aug 26, 2003
1:11 pm
5
... Cool. Are you working on this in your spare time, or is this what you do for a living? Did you attend the AI in Games Conference in Austin this past...
Derek James
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Aug 26, 2003
6:11 pm
6
Hi, my name is Kennon Ballou. My first experience with NEAT was while I was doing an undergraduate research course at UT and I worked with Ken on variable...
kennon@...
kennon42
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Aug 26, 2003
9:34 pm
7
... Hey Kennon, it's good to see you here. I am hoping to graduate in a year...if I can find the right job! I'm interested to hear what project you...
Kenneth Stanley
kenstanley01
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Aug 26, 2003
10:56 pm
8
... I have done some game AI work in the for-cash sense - for instance, earlier this year I had to write an agent to play any level of a GBA shoot-em-up ...
Darren Izzard
zysyshelp
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Aug 27, 2003
4:55 am
9
Hiya! My name is Mattias Fagerlund and I live in Stockholm Sweden, in case you're intrested. I developed a NEAT implementation for Borland Delphi. I haven't...
Mattias Fagerlund
mattias_fage...
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Aug 27, 2003
9:08 am
10
Hi. My name is Joseph Reisinger, I'm an undergraduate student at UT. I'm working with Risto and Ken on an honors thesis; the topic is modularity in NE systems....
Joseph Reisinger
joeraii
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Aug 27, 2003
1:33 pm
11
... Hi, Joseph. I've read your paper on modular NEAT, and it was very interesting. Philip and I are still wrapping up a standard implementation of NEAT in...
Derek James
blue5432
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Aug 27, 2003
2:29 pm
12
... Yeah this was the original plan for modular NE. It turns out that implementing this is actually pretty difficult, because there is no standardized way to...
Joseph Reisinger
joeraii
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Aug 27, 2003
4:17 pm
13
... Aw, c'mon...I drove down from Dallas. ;) ... So your network had 9 inputs? And an output for each type of shape to be identified? I was wondering if you...
Derek James
blue5432
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Aug 27, 2003
6:51 pm
14
... Yes, it is a difficult problem, but an interesting one. Philip and I were talking about possible representations for this type of indirect encoding on the...
Derek James
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Aug 27, 2003
7:06 pm
15
... Yeah, it is. :) I'm extremely interested in competitive coevolution as well. I think Rosin and Belew's work is interesting: ...
Derek James
blue5432
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Aug 27, 2003
7:11 pm
16
... Definately an indirect encoding scheme would be better suited for this. I thought about a system like you are proposing. The problem for me was that I...
Joseph Reisinger
joeraii
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Aug 28, 2003
1:19 am
17
I'm Mat Buckland, author of 'AI Techniques for Game Programming', which has a chapter describing NEAT. It took me a while to get here -- I've just moved to...
ai_junkie_dot_com
ai_junkie_do...
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Aug 28, 2003
3:57 am
18
... Hi there, Mat ... I'd prefer if it stayed on yahoo groups, since it works as a mailinglist, the yahoo interface is really no problem. cheers, m...
Mattias Fagerlund
mattias_fage...
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Aug 28, 2003
7:09 am
19
... mailinglist, ... Well, it might not be a problem for you, but the internet connections here in India can be extremely slow. (It takes about a minute for...
mat
ai_junkie_do...
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Aug 28, 2003
9:06 am
20
Hi Derek - ... No, there were five inputs, which formed the viewing window arranged like this:- .#. ### .#. (where # is an input cell, and . is just a spacer.)...
Darren Izzard
zysyshelp
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Aug 28, 2003
1:53 pm
21
... Hi Mat. Nice to meet you. I enjoyed your book quite a bit. Your chapter on NEAT was nice to read in conjunction with Ken's academic papers. It helped ...
Derek James
blue5432
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Aug 28, 2003
2:20 pm
22
One thing that a few people have commented on is the appeal of increasing complexity. I wonder if some of you have thoughts as to the kinds of domains that...
Kenneth Stanley
kenstanley01
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Aug 29, 2003
3:22 am
23
... I'd say algorithm complexification probably works best with domains that are suitable to complexification themselves. That is, environments or conditions...
Derek James
blue5432
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Aug 29, 2003
4:23 am
24
... Co-evolution among agents certainly makes it easier to find "better" solutions, but it doesn't really make the domain any more open-ended. There is still a...
Joseph Reisinger
joeraii
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Aug 29, 2003
4:51 am
25
... We're not far from doing this, it has been done, Karl Sims did it in 1994. See http://web.genarts.com/karl/evolved-virtual-creatures.html . To my mind, his...
Mattias Fagerlund
mattias_fage...
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Aug 29, 2003
7:39 am
26
... Well, wouldn't this be true only if you considered Go a static board size? For example, I've read that many consider 5x5 Go qualitatively different from...
Derek James
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Aug 29, 2003
12:28 pm
27
Actually, the board edge sizes should be odd for Go, so that should be 101x101 Go and 1001x1001 Go. :) __________________________________ Do you Yahoo!? Yahoo!...
Derek James
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Aug 29, 2003
12:54 pm
28
... Well, the first complexification on a single neuron could be the addition of a neuron and a connection, which is admittedly a significant change, but not ...
Derek James
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Aug 29, 2003
6:40 pm
29
Darren--Your "shape recognizer" experiment sounds interesting. ... So if two or more were >.5, you took the highest? ... Did the networks tend to converge to a...
Derek James
blue5432
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Aug 29, 2003
6:43 pm
30
... Is this adding a neuron in the same layer as the original (parallel), or in serial? You need both I think. Anyway, this implementation is complex, but its...
joeraii
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Aug 30, 2003
1:27 am
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