Welcome to the NEAT Users Yahoo Group. Presumably you're here either because you use NEAT or are interested in using NEAT (or you created NEAT). You already...
Hello to everyone who has joined the group so far... Just in case you're not too familiar with Yahoo Groups, you can view the message archives and perform ...
... Well, my name is Darren Izzard and I'm a programmer and multimedia designer, mostly working on games. I'm mostly interested in AI as applied to ...
... Cool. Are you working on this in your spare time, or is this what you do for a living? Did you attend the AI in Games Conference in Austin this past...
Hi, my name is Kennon Ballou. My first experience with NEAT was while I was doing an undergraduate research course at UT and I worked with Ken on variable...
... I have done some game AI work in the for-cash sense - for instance, earlier this year I had to write an agent to play any level of a GBA shoot-em-up ...
Hiya! My name is Mattias Fagerlund and I live in Stockholm Sweden, in case you're intrested. I developed a NEAT implementation for Borland Delphi. I haven't...
Hi. My name is Joseph Reisinger, I'm an undergraduate student at UT. I'm working with Risto and Ken on an honors thesis; the topic is modularity in NE systems....
... Hi, Joseph. I've read your paper on modular NEAT, and it was very interesting. Philip and I are still wrapping up a standard implementation of NEAT in...
... Yeah this was the original plan for modular NE. It turns out that implementing this is actually pretty difficult, because there is no standardized way to...
... Aw, c'mon...I drove down from Dallas. ;) ... So your network had 9 inputs? And an output for each type of shape to be identified? I was wondering if you...
... Yes, it is a difficult problem, but an interesting one. Philip and I were talking about possible representations for this type of indirect encoding on the...
... Definately an indirect encoding scheme would be better suited for this. I thought about a system like you are proposing. The problem for me was that I...
I'm Mat Buckland, author of 'AI Techniques for Game Programming', which has a chapter describing NEAT. It took me a while to get here -- I've just moved to...
... mailinglist, ... Well, it might not be a problem for you, but the internet connections here in India can be extremely slow. (It takes about a minute for...
Hi Derek - ... No, there were five inputs, which formed the viewing window arranged like this:- .#. ### .#. (where # is an input cell, and . is just a spacer.)...
... Hi Mat. Nice to meet you. I enjoyed your book quite a bit. Your chapter on NEAT was nice to read in conjunction with Ken's academic papers. It helped ...
One thing that a few people have commented on is the appeal of increasing complexity. I wonder if some of you have thoughts as to the kinds of domains that...
... I'd say algorithm complexification probably works best with domains that are suitable to complexification themselves. That is, environments or conditions...
... Co-evolution among agents certainly makes it easier to find "better" solutions, but it doesn't really make the domain any more open-ended. There is still a...
... We're not far from doing this, it has been done, Karl Sims did it in 1994. See http://web.genarts.com/karl/evolved-virtual-creatures.html . To my mind, his...
... Well, wouldn't this be true only if you considered Go a static board size? For example, I've read that many consider 5x5 Go qualitatively different from...
Actually, the board edge sizes should be odd for Go, so that should be 101x101 Go and 1001x1001 Go. :) __________________________________ Do you Yahoo!? Yahoo!...
... Well, the first complexification on a single neuron could be the addition of a neuron and a connection, which is admittedly a significant change, but not ...
Darren--Your "shape recognizer" experiment sounds interesting. ... So if two or more were >.5, you took the highest? ... Did the networks tend to converge to a...
... Is this adding a neuron in the same layer as the original (parallel), or in serial? You need both I think. Anyway, this implementation is complex, but its...