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Messages 2025 - 2056 of 4896   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
2025
Mattias, Great idea! I would like to try that out. I am not sure how it fits into our plan right now but I will try to get it in at some point. ken ... to be...
Kenneth Stanley
kenstanley01
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Jul 1, 2005
10:42 pm
2026
... Ok a bit more on this one. The short answer is no, I haven't experimented with phased searching on the double pole problem. Double pole is (or should be)...
Colin Green
alienseedpod
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Jul 1, 2005
11:56 pm
2027
Colin, Thanks for the response. ... Okay, that makes sense. ... <snip> ... Hm...where did you find that info? Did you run it with Ken's code and get solutions...
Derek James
blue5432
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Jul 5, 2005
3:22 pm
2028
While we continue to work on ANJI, Philip and I thought it would be good to implement another benchmark to ensure code integrity and the basic functioning of...
Derek James
blue5432
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Jul 5, 2005
3:42 pm
2029
... I haven't really seen any simple control tasks in the literature that would /require/ many hidden nodes -- maybe Ken can answer this better. This seems to...
Joseph Reisinger
joeraii
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Jul 5, 2005
4:13 pm
2032
Hi, Apologies for the dupe, but for anyone not on the GP list/group the following article is now available: "A Neural Network Controller for the Physical...
Colin Green
alienseedpod
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Jul 5, 2005
11:05 pm
2033
Hi Thomas, I think Karl still reads this list, he and I discussed python NEAT a while ago. His version was pretty much feature-complete as of last summer,...
Joseph Reisinger
joeraii
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Jul 5, 2005
11:30 pm
2034
Hi Derek, I think that 'private' email was to the group BTW :) Anyway I'll try and respond in full tomorrow, but 'off the top of my head' I would say the 3,6...
Colin Green
alienseedpod
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Jul 5, 2005
11:40 pm
2035
Yes, I would be interested in taking a look at the code. At least for now to play with and to see what I can do. I'll keep this group posted on any progress...
Thomas B
snapmedown
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Jul 6, 2005
12:33 am
2036
Give me a day or so to locate a machine that has my code on it and I'll post a link to it. I'm not sure it was exactly feature complete but you're welcome to ...
Karl Lewin
lewinke67
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Jul 6, 2005
1:40 am
2037
Hey Ian, Any chance we can quote something you said on the NERO forums in a press release? If so please send me an email to my personal address (on my...
Kenneth Stanley
kenstanley01
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Jul 6, 2005
2:44 am
2038
... Yeah, I noticed that about half an hour later. :P ... Okay, cool. I'll have a look at those as well. Derek...
Derek James
blue5432
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Jul 6, 2005
2:48 pm
2039
This is mainly for Thomas, but if anyone else is interested please take a look. ... I've put up a release of my python-based extensible reusable etc genetic ...
Joseph Reisinger
joeraii
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Jul 6, 2005
4:55 pm
2040
Hi Derek & everyone, I think this issue of building a set of benchmarking problems is an important one and thinking about it there's potentially a whole load...
Colin Green
alienseedpod
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Jul 6, 2005
9:42 pm
2041
... <snip> Allow me to suggest my SailChallenge. This is fully described at http://sourceforge.net/projects/annevolve. (click the FILES link) All the code you...
Mitchell Timin
zenguyuno
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Jul 7, 2005
1:20 am
2042
... Yes, this becomes very time-consuming, and is precisely the reason why I switched over to learning a controller for a board game instead. The game domain...
Joseph Reisinger
joeraii
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Jul 7, 2005
5:43 pm
2043
... Why not just have a complete set of test cases, and use a random subset of those for each evaluation? Evolution will be noisier, but should still converge...
Philip Tucker
tucker0171
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Jul 7, 2005
6:36 pm
2044
Thanks Karl Lewin also responded so I have a bit of Python to look through. I'll let the group know how it goes. Tom ... take a ... genetic ... contains ... ...
snapmedown
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Jul 8, 2005
3:01 am
2045
At 02:20 07/07/2005, you wrote: >--- Derek James <djames@...> wrote: > > > While we continue to work on ANJI, Philip and I > > thought it would be > >...
Ian Badcoe
ian_badcoe
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Jul 8, 2005
11:34 am
2046
Oops! To click one complete-wrong button might be regarded as unfortunate... In fifteen minutes, everybody will be in the future....
Ian Badcoe
ian_badcoe
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Jul 8, 2005
11:36 am
2047
Hi, The papers from CIG 2005 are online now. I didn't go through them all yet, but the ones I reviewed beforehand were very good quality......
Ian Badcoe
ian_badcoe
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Jul 8, 2005
11:36 am
2048
Okay, so we've implemented Double Pole Balancing and DPB with no velocities input into the network. And ANJI is solving them fine, with both Ken's mutation...
Derek James
blue5432
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Jul 9, 2005
4:07 pm
2049
First off, we went back and looked at Ken's code to compare it with Colin's port, and we did notice some code for randomizing the initial state of the system: ...
Derek James
blue5432
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Jul 9, 2005
5:40 pm
2050
Actually it is generally started with the poles in the position you stated, and not from random initial states. There's no particular reason for doing it that...
Kenneth Stanley
kenstanley01
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Jul 9, 2005
8:58 pm
2051
... Yeh this was pointed out recently on the list. It was probably a typo but it doesn't matter all that much so long as the starting angle isn't too big. I...
Colin Green
alienseedpod
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Jul 10, 2005
1:07 am
2052
... Indeed, and you might expect this given that a large number of these states must be handled in order to be able to balance the poles from any one given...
Colin Green
alienseedpod
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Jul 10, 2005
1:24 am
2053
... I suspect the same problem is still present in game playing since you can only evaluate a small proportion of the possible paths in the game - usually...
Colin Green
alienseedpod
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Jul 10, 2005
2:35 am
2054
Here are some nice 3D graphs of test functions for a GA toolkit. There are some very simple shapes and some more complex, now image a network were each output...
Colin Green
alienseedpod
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Jul 10, 2005
3:42 am
2055
... I don't think so. States 2 and 4 are in radians, which means they're between -PI and PI (unless I'm reading the code wrong). So dividing by 0.52 yields...
Philip Tucker
tucker0171
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Jul 10, 2005
5:21 am
2056
... Yes but the simulation is stopped if the angles go over 'poleAngleThreshold#, which is set to 'thirtysix_degrees' by default (I'm looking at...
Colin Green
alienseedpod
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Jul 10, 2005
9:53 pm
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