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Messages 2295 - 2324 of 4893   Oldest  |  < Older  |  Newer >  |  Newest
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2295
Hi, does anyone have the game Othello which using the NEAT algorithm for its AI?. If so could you post the code as it would be a great help to me, thanks, :)....
sleepinafire
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Oct 1, 2005
10:52 pm
2296
Hi, im having trouble running NEAT on windows xp. I tried to run the pole balancing experiment but i couldnt get it to open/compile let alone run. can any1...
sleepinafire
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Oct 1, 2005
10:54 pm
2297
... Well the *ultimate* goal is a race of sentient machines that usurp and enslave us, but in a nice sort of way. :) Seriously, a very general game playing...
Derek James
blue5432
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Oct 1, 2005
11:26 pm
2298
... The main thing to keep in mind here is that the size of species should adapt to the relative fitness of the species. Now, most offspring will end up in one...
Colin Green
alienseedpod
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Oct 2, 2005
12:27 am
2299
... Perhaps then we should work on a race of *super* sentient machines to defeat these other machines and... oh no, hold on. As is oft said on slashdot, I for...
Colin Green
alienseedpod
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Oct 2, 2005
12:59 am
2300
... Just wanted to comment on this idea of Ian's. I used a similar scheme in an old NEAT-like prototype back in 2000. Each genome described neurons and...
Colin Green
alienseedpod
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Oct 2, 2005
10:54 am
2301
Hi sleepinafire, which version of NEAT are you trying to use? Is it my original C++ code or another one? Are you having trouble with compiling or running? ...
Kenneth Stanley
kenstanley01
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Oct 2, 2005
11:22 am
2302
... Actually I doubt that will happen because individuals in every species are susceptible to mutations which drastically lower their fitness. So I imagine...
Ian Badcoe
ian_badcoe
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Oct 2, 2005
1:58 pm
2303
At 18:42 30/09/2005, you wrote: >Well actually I don't think #3 is beyond the current state of the art, >and should be a working goal. Hearing a talk on...
Ian Badcoe
ian_badcoe
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Oct 3, 2005
4:29 pm
2304
At 19:17 30/09/2005, you wrote: >Out of curiosity, and to spark debate, > >how can this (below) be expanded to include the general case of a >generalized...
Ian Badcoe
ian_badcoe
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Oct 3, 2005
4:31 pm
2305
Hi, The other feature I am currently using in SLEAT, and I only started using it because I have a bloat problem, is periodic trimming of dead-wood. This is...
Ian Badcoe
ian_badcoe
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Oct 3, 2005
9:22 pm
2306
Hi every one I am trying to make a soft who provide vocal control under a house automation. I will connect SOM to NEAT, but i am open for all new idea :) If...
fab_wartix
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Oct 4, 2005
9:47 am
2307
Hello fab_wartix and all I'm going to start working on some simular task, have you already decided which type of SOM you will be using? I mean 1d or 2d, and...
A Nikiforov
caiiian
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Oct 4, 2005
11:10 am
2308
Hi Colin, At 11:54 02/10/2005, you wrote: >Ian Badcoe wrote: > > >-- "positions" -- > > > >Both types of position (board and rule) are achieve in the same way...
Ian Badcoe
ian_badcoe
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Oct 4, 2005
11:38 am
2309
I think i ll transform stream in graph ( with spectrum or something like that ) and throw it to a kohonen's SOM. Like that he will only recognize a picture of...
fab_wartix
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Oct 4, 2005
12:01 pm
2310
... Actually I think that's what it's called. ... In the software industry we just sell the product broken. That's probably a Dilbert cartoon I expect. ... Yeh...
Colin Green
alienseedpod
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Oct 4, 2005
7:59 pm
2311
... I think the problem grows with the size of the genome. As you branch off (branch in 1D space?) into new areas of space it becomes more difficult to think...
Colin Green
alienseedpod
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Oct 4, 2005
8:35 pm
2312
... style ... fixed ... what I ... suppose ... one ... I suspect. ... this ... I also think this is a good idea, and on my todo list as well. There is no...
Kenneth Stanley
kenstanley01
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Oct 5, 2005
10:02 am
2313
... algorithm ... help ... You could try to contact the author of this old paper: http://www.cs.utexas.edu/ftp/pub/techreports/tr02-32.pdf His name is Timothy...
Kenneth Stanley
kenstanley01
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Oct 5, 2005
10:04 am
2314
Hey Ian, I'm finally getting up to speed on SLEAT. I've been traveling and unable to follow the group for a while. There is a clear answer to the "who to...
Kenneth Stanley
kenstanley01
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Oct 5, 2005
10:21 am
2315
This is actually a bit off topic from what you guys are talking about, which I would call something more like "relative" or "coordinate-based" labeling. But...
Kenneth Stanley
kenstanley01
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Oct 5, 2005
10:31 am
2316
At 20:55 04/10/2005, you wrote: >In the software industry we just sell the product broken. That's >probably a Dilbert cartoon I expect. Probably there is,...
Ian Badcoe
ian_badcoe
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Oct 5, 2005
11:04 am
2317
At 11:01 05/10/2005, you wrote: >--- In neat@yahoogroups.com, Ian Badcoe <ian_badcoe@y...> wrote: > > > > > >In addition I often wonder if we shouldn't just...
Ian Badcoe
ian_badcoe
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Oct 5, 2005
11:26 am
2318
At 11:30 05/10/2005, you wrote: >This is actually a bit off topic from what you guys are talking >about, which I would call something more like "relative" >or...
Ian Badcoe
ian_badcoe
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Oct 5, 2005
11:31 am
2319
At 11:19 05/10/2005, you wrote: >Hey Ian, I'm finally getting up to speed on SLEAT. I've been >traveling and unable to follow the group for a while. > >There...
Ian Badcoe
ian_badcoe
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Oct 5, 2005
2:34 pm
2320 Ian Badcoe
ian_badcoe
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Oct 5, 2005
3:03 pm
2321
I can understand why you wouldn't want something like rtNEAT patented but let me try to explain a bit. First, original NEAT is not patented and is in the...
Kenneth Stanley
kenstanley01
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Oct 5, 2005
9:23 pm
2322
Hi Ken, Like I said, I completely understand that you and even the university have reasons, even pressing reasons, to raise the patent. As you say, it can...
Ian Badcoe
ian_badcoe
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Oct 6, 2005
11:33 am
2323
Ian, First (for those who haven't been following) rtNEAT is the only thing under patent and NEAT is *not* patented. NEAT is completely in the public domain...
Kenneth Stanley
kenstanley01
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Oct 7, 2005
1:22 am
2324
Hi Ken, Sorry to have taken so much of your time. But you can imagine it was a bit disturbing to be working on what I thought was wholly my work...
Ian Badcoe
ian_badcoe
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Oct 7, 2005
11:37 am
Messages 2295 - 2324 of 4893   Oldest  |  < Older  |  Newer >  |  Newest
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