Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the neat group. File :...
neat@yahoogroups.com
Oct 1, 2006 8:03 pm
2777
Hi all, In case anyone is interested there is an update to my FastRandom random number generator code over at: http://www.codeproject.com/csharp/fastrandom.asp...
I am currently working on a version of neat to supervise neat, by way of manipulation of the parameters on a generation by generation basis for the purpose of...
Andy, the biggest difficult here will be the CPU time this kind of experiment may require. In effect it takes the square of the time it would take to simply...
Ken, First, I am counting attempting to achieve 80% benefit for 20% effort. And second, I intend to use qadpz to achieve a discrete form of parallel...
Hey, I haven't written to the group in a long, long time. But, I've been working on my own C++ implementation of NEAT for a couple years. The problem is that...
The benefit of incorporating a neat supervisor goes beyond simple manipulation of parameters. To maximize the benefits associated with those demonstrated in...
Hi all, Has anyone tried NEAT with Spiking Neural Networks (SNNs)? I'm aware of some works in indirect genetic encoding based in developmental biology, which...
Hi Cesar, Evolving spiking neural networks with NEAT should not require any major difference from evolving "regular" neural networks with NEAT. There may be a...
Hello! I am a student of Artificial Intelligence, and I have been researching about it for the last years, after some implementations I am releasing my last...
William, great job, thanks very much for sharing. I will link it ... file ... How is the texture map input into the CPPN? I like what it does but I'm not...
When enabled to use a texture, it adds one input (t1) and two outputs (x1 and y1) to the network: Then the process of building the pattern is split into 2...
This announcement that I copied from the connectionists mailing list may be of interest to people here (there was some discussion of this type of thing on this...
I apologize if this message pops up twice- I thought I posted it earlier but it never appeared. Anyway, this competition may be of interest to some in the...
Thanks Ken. My initial thought is to try using my waveform generator experiment to find an approximation of the underlying function that generates the ...
Hi folks, I'm downloaded the package containing the neat4j binaries and when I tried to run the "xor" example, running the training application, I recieved...
sorry for the duplicate.... Hi folks, I downloaded the package containing the neat4j binaries and when I tried to run the "xor" example, running the training...
Thanx Matt, I have already solved the problems (relative paths and a script for unix) the neat4j is running just fine now :) ... -- Cícero Augusto -...
Hi, We're two students and our task is to find a NN that is able to control a hexapod robot. To find a suitable NN, we want to use a Genetic Algorithm. Inputs...
Hey guys It is possible, I am just porting this bit of functionality from my original AI framework. Basically, you have to create a class that extends ...
Hi, I'm trying to do something like that but with unreal tournament bots. Instead of overriding the initialise method I extended the NEATFitnessFunction where...
Hi Cícero There's nothing wrong with that approach - infact seems a very good idea. One thing to be aware of though, is there is only one instance of the...
Hi Matt, I have knowledge of these circumstances, and I'm afraid of my approach take too much time to evolve the NNs. That is why I want to use multiple...
Matt, I'm already using the approach I metioned on my first email, but I'm interested in using the distributed learning of neat4j. All I have to do is to pass...
Matt, I'm using a game mod called GameBots that let me connect a bot to a unreal tournament server game, so the bot receive sensorial information from the ...
Any class that passes between the server and the remote agent must implement the serializable interface (and any class contained within etc). I suspect yuou...