Hi all I made some runs with Neat to evolve recurrent neural networks. By playing with the structural mutation (add-node, add-edge, etc...) probabilities, I...
I don't believe I've heard this observation before. It could be interesting to those studying the benefits of scale-free networks. What are the particular...
To get cooperative behavior you may want to take a look at "cooperative coevolution." (You can find it on Google) There is also the potential for rewarding...
I use my own implementation of NEAT integrated the Open Beagle framework. I don't use the stolen babies mechanism. * population size : 500 * elitism per...
Hi Alex, I have a guess why your implementation likes to create scale-free networks. I just checked the wikipedia page for scale-free networks, and found this ...
Hi I found this page about scale-free networks too, a good reading :) I'am sorry, my previous answer lacks some precision, here it is a more precise one *...
Hi, I'm new to this group. I am an Irish games development student interested in AI, and I am currently working on a fairly ambitious project using the Torque ...
Unfortunately this question is specific to declarations and access to classes in a specific project, which is always a headache. So I am not completely sure...
I was reading about rtNEAT, and I noticed that it needs multiple agents to be tested simultaneously. What if it's a two player game, like computer against...
In general it is true that in a game with only two individual bodies (where one may be a human), rtNEAT-based evolution would likely be very slow since the...
Hi As part of updating my NEAT4J framework, I'm adding an automaton arena which is meant to be able to cope with scenarios such as this. I'm using ant colony...
Suggestion... The ants should leave a chemical 'trail' at all times. Each ant's chemical trail should be unique, and should reflect something about them....
Thanks a lot ken, I actually got it working by comparing it with the code in Neroevolution.cpp. Still a few bugs, but its good enough for a test. I'm now...
I remember people in this group had talked about this topic already, but I can not find the post. Is there any existing code for making NEAT automatically...
Just start your evolution with many inputs disconnected. Let's say your staring genome has only one connection, in the next generations some mutations add...
Hi, I am attempting to understand rtNEAT by writing a simple example program. I am generating a "Goal" of 4 numbers, between 0 and 10, and I am trying to...
The name for this idea is "feature-selective NEAT" (FS-NEAT), and it is described in detail in this paper: http://nn.cs.utexas.edu/keyword?whiteson:gecco05 It...
The beneficial objectives of Supervisor NEAT are twofold: a) Enable implementation of pyramid number of populations vs. starting genome complexity; and b)...
Hi there, I am using a CTRNN version of rtNEAT, which is an upgraded version of Tyler Streeter's leakyNEAT code, combined with the rtNEAT release. The problem...
Hi, Three newbie questions: 1) As I understand it, (fully connected) NEAT starts out with just one bias node - is that right? 2) Would there be any advantage...
... NEAT only ever uses one bias node. There's no point in having more than one. ... I don't know, but I doubt, you'd find any advantage in evolving node ...
Steve, thanks for providing those answer, I agree with what you said. About the generation zero vs. one issue, of course ultimately it doesn't matter what you...
Petar, CTRNNs can be really hard to callibrate right to get them working at first. They are very sensitive to things like the range of time constants, range...
... Oh yes, sorry about that.. I assumed that was obvious. I mistook the question to be simply a matter of what you should name the first generation (0 or 1)....
... Steve and Ken Actually it was my simple question about 0 or 1. Of course I could have just looked at the existing code in the different implementations,...
Hi all, I'm a grad student at Virginia Tech and I would like to enter a bot into the AAAI poker competition in July. I've been working on poker AI in my spare...