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Messages 2905 - 2934 of 4896   Oldest  |  < Older  |  Newer >  |  Newest
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2905
Hi all I made some runs with Neat to evolve recurrent neural networks. By playing with the structural mutation (add-node, add-edge, etc...) probabilities, I...
Alex
marmakoide
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Jan 3, 2007
3:36 pm
2906
I will be curious to find out if any one has any idea about the best approaches and ways to use NEAT to match image file? Thanks, Eric...
idigitaltek
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Jan 4, 2007
12:51 am
2907
Our active vision system is one approach. http://anji.sourceforge.net/experiments.htm ... -- Philip Tucker ptucker@......
Philip Tucker
tucker0171
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Jan 4, 2007
4:51 am
2908
I don't believe I've heard this observation before. It could be interesting to those studying the benefits of scale-free networks. What are the particular...
Kenneth Stanley
kenstanley01
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Jan 4, 2007
6:47 am
2909
To get cooperative behavior you may want to take a look at "cooperative coevolution." (You can find it on Google) There is also the potential for rewarding...
Kenneth Stanley
kenstanley01
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Jan 4, 2007
6:52 am
2910
I use my own implementation of NEAT integrated the Open Beagle framework. I don't use the stolen babies mechanism. * population size : 500 * elitism per...
Alex
marmakoide
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Jan 4, 2007
8:02 am
2911
Hi Alex, I have a guess why your implementation likes to create scale-free networks. I just checked the wikipedia page for scale-free networks, and found this ...
Sandor Murakozi
smurakozi
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Jan 4, 2007
8:37 am
2912
Hi I found this page about scale-free networks too, a good reading :) I'am sorry, my previous answer lacks some precision, here it is a more precise one *...
Alexandre Devert
marmakoide
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Jan 4, 2007
9:36 am
2913
Hi, I'm new to this group. I am an Irish games development student interested in AI, and I am currently working on a fairly ambitious project using the Torque ...
Jack Stone
aoa_2012
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Jan 20, 2007
6:54 pm
2914
Unfortunately this question is specific to declarations and access to classes in a specific project, which is always a headache. So I am not completely sure...
Kenneth Stanley
kenstanley01
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Jan 23, 2007
5:32 am
2915
I was reading about rtNEAT, and I noticed that it needs multiple agents to be tested simultaneously. What if it's a two player game, like computer against...
Richard Gong
gongrichard
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Jan 24, 2007
6:55 pm
2916
In general it is true that in a game with only two individual bodies (where one may be a human), rtNEAT-based evolution would likely be very slow since the...
Kenneth Stanley
kenstanley01
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Jan 25, 2007
2:02 pm
2917
Hi As part of updating my NEAT4J framework, I'm adding an automaton arena which is meant to be able to cope with scenarios such as this. I'm using ant colony...
Matt Simmerson
easablade
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Jan 27, 2007
6:38 am
2918
Or Neat4j as another option. Choices, choices! www.neat4j.org. ... use it....
Matt Simmerson
easablade
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Jan 27, 2007
1:54 pm
2919
Suggestion... The ants should leave a chemical 'trail' at all times. Each ant's chemical trail should be unique, and should reflect something about them....
John Arrowwood
jarrowwx
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Jan 28, 2007
7:22 am
2920
Thanks a lot ken, I actually got it working by comparing it with the code in Neroevolution.cpp. Still a few bugs, but its good enough for a test. I'm now...
Jack Stone
aoa_2012
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Jan 28, 2007
11:28 am
2921
I remember people in this group had talked about this topic already, but I can not find the post. Is there any existing code for making NEAT automatically...
Bao Jie
benneyjie
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Jan 30, 2007
11:21 pm
2922
Just start your evolution with many inputs disconnected. Let's say your staring genome has only one connection, in the next generations some mutations add...
petar_chervenski
petar_cherve...
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Jan 31, 2007
11:00 am
2923
Hi, I am attempting to understand rtNEAT by writing a simple example program. I am generating a "Goal" of 4 numbers, between 0 and 10, and I am trying to...
Jack Stone
aoa_2012
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Feb 1, 2007
1:47 am
2924
The name for this idea is "feature-selective NEAT" (FS-NEAT), and it is described in detail in this paper: http://nn.cs.utexas.edu/keyword?whiteson:gecco05 It...
Kenneth Stanley
kenstanley01
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Feb 1, 2007
7:47 am
2925
The beneficial objectives of Supervisor NEAT are twofold: a) Enable implementation of pyramid number of populations vs. starting genome complexity; and b)...
afcarl2
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Feb 3, 2007
6:07 pm
2926
Hi there, I am using a CTRNN version of rtNEAT, which is an upgraded version of Tyler Streeter's leakyNEAT code, combined with the rtNEAT release. The problem...
petar_chervenski
petar_cherve...
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Feb 4, 2007
5:14 pm
2927
Hi, Three newbie questions: 1) As I understand it, (fully connected) NEAT starts out with just one bias node - is that right? 2) Would there be any advantage...
aimike002
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Feb 7, 2007
7:56 pm
2928
... NEAT only ever uses one bias node. There's no point in having more than one. ... I don't know, but I doubt, you'd find any advantage in evolving node ...
stevewaits
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Feb 9, 2007
7:37 pm
2929
... documented. BTW - I'd be very happy to have been wrong about this. If so, PLEASE feel free to point me in the proper direction. Thanks! --Steve...
stevewaits
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Feb 9, 2007
7:39 pm
2930
Steve, thanks for providing those answer, I agree with what you said. About the generation zero vs. one issue, of course ultimately it doesn't matter what you...
Kenneth Stanley
kenstanley01
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Feb 9, 2007
10:54 pm
2931
Petar, CTRNNs can be really hard to callibrate right to get them working at first. They are very sensitive to things like the range of time constants, range...
Kenneth Stanley
kenstanley01
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Feb 9, 2007
10:59 pm
2932
... Oh yes, sorry about that.. I assumed that was obvious. I mistook the question to be simply a matter of what you should name the first generation (0 or 1)....
Stephen Waits
stevewaits
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Feb 10, 2007
1:23 am
2933
... Steve and Ken Actually it was my simple question about 0 or 1. Of course I could have just looked at the existing code in the different implementations,...
aimike002
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Feb 10, 2007
8:50 am
2934
Hi all, I'm a grad student at Virginia Tech and I would like to enter a bot into the AAAI poker competition in July. I've been working on poker AI in my spare...
tansey4
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Feb 13, 2007
7:37 pm
Messages 2905 - 2934 of 4896   Oldest  |  < Older  |  Newer >  |  Newest
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