Search the web
Sign In
New User? Sign Up
neat · NEAT Users Group
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 4547 - 4576 of 4887   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
4547
I uploaded a version of Mat's NEAT program that will compile under Visual Studio 2005. All I did was fix in-loop variable creations (a no- no from 2005 onward)...
lancersolurus
Offline Send Email
Feb 7, 2009
8:15 pm
4548
Colin, I finally got around to reading through your long post reasoning about speciation techniques. I appreciate the overview of pros and cons of several...
Kenneth Stanley
kenstanley01
Offline Send Email
Feb 7, 2009
9:59 pm
4549
Lancer, thanks for the contribution. Several years ago, Prof. Stephanie Forrest at the University of New Mexico told me about a class assignment she had given...
Kenneth Stanley
kenstanley01
Offline Send Email
Feb 7, 2009
10:04 pm
4550
Hello all- Ever since I first understood HyperNEAT I have wanted to see how it would perform at controlling legged robots. A paper I wrote on that subject was...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 13, 2009
10:29 pm
4551
Cícero Augusto Bacharel em Ciência da Computação - UFBA Mestrando em Ciência da Computação - UFSC ... "You've achieved success in your field when you...
Cícero Augusto
ciceroaugust...
Offline Send Email
Feb 13, 2009
10:34 pm
4552
Jeff, Cool! Thanks for sharing the paper and video's. I've given the paper a quick read, but I really need to spend more time on it. I hope to be able to...
Ken Lloyd
kalloyd2
Offline Send Email
Feb 13, 2009
11:04 pm
4553
I've been thinking of adding CUDA support to my HyperNEAT implementation. Can you elaborate on the process of porting the code to the GPU? Did you find any...
Jason Gauci
jgmath2000
Offline Send Email
Feb 14, 2009
1:03 am
4554
Hi Jeff. Very interesting paper! :) It reminds me about the experiments I made with HyperNEAT for controlling biped robots. Did you try using leaky-integrator...
petar_chervenski
petar_cherve...
Offline Send Email
Feb 14, 2009
10:09 pm
4555
... Thanks. I'm glad you enjoyed it. ... I have thought a lot about your biped experiment. I'd be really interested in hearing your opinion, and that of anyone...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 15, 2009
7:21 am
4556
Hi Jason, The process of porting the code is an interesting (to me) discussion. The central issue (some might call pitfall) is partitioning for parallel ...
Ken Lloyd
kalloyd2
Offline Send Email
Feb 15, 2009
4:38 pm
4557
... Hi Ken. Thanks for checking it out. What did you think of the videos? I am interested to see if others agree with my feelings that the HyperNEAT robotic...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 15, 2009
11:41 pm
4558
Hi Jeff, Thanks for posting the paper, nice work. It's another clear win for HyperNEAT and in an area with commercialisation opportunities I would suggest. ...
Colin Green
alienseedpod
Offline Send Email
Feb 15, 2009
11:55 pm
4559
Hi Jeff. Here is my opinion about the 4 hypothesis you suggested. ... Definitely true! :) While robots with 3+ legs are generally stable, biped robots have...
petar_chervenski
petar_cherve...
Offline Send Email
Feb 16, 2009
12:42 am
4560
Just a random thought I had about evolving biped gaits: Have you considered first evolving a quadruped gait, then switching the fitness function to one that's...
Thomas Johnson
thomasj9802
Offline Send Email
Feb 16, 2009
12:48 am
4561
... Thanks Colin. By commercial opportunities, do you mean in the domain of real (not simulated) legged robots? If so, I agree. I'd love to test this out on a...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 16, 2009
3:48 am
4562
... Hi Peter. I agree! Bipedalism is much harder. But I suspect that HyperNEAT is up to the task. It'd be cool to get it working. :-) ... Did you ever try the...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 16, 2009
4:03 am
4563
Hello Thomas- It's funny you mention that. Some of our robots did indeed start to move around on two legs. Check these two out: ...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 16, 2009
5:43 pm
4564
Hi all, I thought the following might be of interest to some of you. We recently presented a paper at the IEEE Computational Intelligence and Games 2008...
g.yannakakis
Offline Send Email
Feb 16, 2009
11:31 pm
4565
Hi Georgios, I hope things are well. Thanks for sharing your paper. The problem that rtNEAT requires a high level of interaction indeed constrains the types...
Kenneth Stanley
kenstanley01
Offline Send Email
Feb 17, 2009
8:49 pm
4566
Thanks for the heads up. It has been a very long time since I have messed with any type of AI coding (over a decade) so it will pretty much be like starting...
lancersolurus
Offline Send Email
Feb 17, 2009
11:35 pm
4567
One method of reducing the number of distance checks is to do a form of space partitioning. Break each space up into much smaller areas and assign each cluster...
lancersolurus
Offline Send Email
Feb 17, 2009
11:45 pm
4568
Hi Ken, Thanks for the feedback. Hope you are doing well too. RTS games are very particular with respect to real-time learning via neuro-evolution; not only...
g.yannakakis
Offline Send Email
Feb 18, 2009
4:25 pm
4569
I am working at creating a version NEAT in National Instrument's LabView. I am using Buckland's NEAT for Windows code as a convention to follow. It has...
Raymond Von Wahlde
rvonwahlde
Offline Send Email
Feb 18, 2009
4:58 pm
4570
Hey Reymond, I agree with both your points. And I got a little advice for you when using Buckland's NEAT Code. In the Cga::ResetAndKill there is a bug which...
dr_robbe
Offline Send Email
Feb 18, 2009
7:25 pm
4571
We have actually been running biped evolution experiments recently at UCF because we would like to use it as a test domain in the future as well. In our...
Kenneth Stanley
kenstanley01
Offline Send Email
Feb 19, 2009
5:40 am
4572
Hi Ken. I agree that the model morphology is critical. When I was playing with my model, I noticed that there is a great difference in performance for even a...
petar_chervenski
petar_cherve...
Offline Send Email
Feb 19, 2009
7:25 am
4573
Hi Ken- ... That is exciting that you are working on bipeds. I am anxious to see your results. Since you mention it as a test bed, I am curious to hear what...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 19, 2009
6:05 pm
4574
... Yes. I'm just thinking broadly of the commercial viability of a cheap leg based locomotion controller. Wheels are of course really good for many situations...
Colin Green
alienseedpod
Offline Send Email
Feb 19, 2009
11:16 pm
4575
Hi Jeff, From: Jeff Clune <jclune@...> ... Of course you need recurrence. For some theoretical explorations about the dynamics of leaky integrators you can...
mandor@...
mandor_42
Offline Send Email
Feb 20, 2009
9:56 am
4576
... I fully agree with you. I wonder how long it will be before we see such robots carrying gear around for us. Big dog certainly implies that it won't be that...
Jeff Clune
jeffreyclune
Offline Send Email
Feb 20, 2009
10:07 pm
Messages 4547 - 4576 of 4887   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help