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Messages 460 - 489 of 4894   Oldest  |  < Older  |  Newer >  |  Newest
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460
Dear Shimon, In a previous message Kenneth noted that in robots and robot simulators the inputs and outputs are not necessarily in a format that is natural or...
German Viscuso
gerpsai
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Mar 1, 2004
1:26 pm
461
Take a look at Torque. http://www.garagegames.com/ the engine was designed for a fps. But I have worked with it some and there is a huge community that uses it...
Chris Christenson
cpchristenson
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Mar 1, 2004
4:08 pm
462
Chris, thanks for the suggestion. Actually we are using Torque right now, but the problem is Torque is not really geared towards RTS-style games. Torque was...
Kenneth Stanley
kenstanley01
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Mar 1, 2004
6:14 pm
463
German, Ken's suggestions sound good to me. In our project, Nate and I did not consider these kind of inputs representations so I don't have any data that can...
Shimon Whiteson
shimonw
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Mar 1, 2004
11:58 pm
464
... This sounds very similar to the results we got before we started using task decompositions. I think the problem is that soccer is a task with *very* ...
Shimon Whiteson
shimonw
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Mar 2, 2004
12:06 am
465
... [ snipped long description of proposed algorithm ] ... In a second... ... That was my original idea... ... Ah-ha! That's what I wanted to know. So then...
John Arrowwood
jarrowwx
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Mar 2, 2004
1:37 am
466
Hi John, Have you applied this approach sucessfully to the image enlargement domain? I think innovation may come from the low ranking specimens (for example...
German Viscuso
gerpsai
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Mar 2, 2004
2:11 am
467
Ok I think I'm understanding now, and I think it makes sense, as long as NEAT isn't involved in the evaluation step. That is, if I am understanding correctly,...
Kenneth Stanley
kenstanley01
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Mar 2, 2004
5:58 am
468
... Yep. I might ask NEAT to get involved in figuring out if it is 'enough' or not, or I may just duplicate that code within the experiment. Whichever is ...
John Arrowwood
jarrowwx
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Mar 2, 2004
10:01 pm
469
From the beginning, I was concerned about one thing: The output is a fixed multiplicative factor. I didn't like that. I suspect that deep in the bowels of...
John Arrowwood
jarrowwx
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Mar 5, 2004
6:14 pm
470
Thanks to everyone who suggested an RTS game engine. Unfortunately we really need something closer to commercial quality, so we may end up having to either...
Kenneth Stanley
kenstanley01
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Mar 6, 2004
1:24 am
471
I put up code on the NEAT Users page under the question: http://www.cs.utexas.edu/users/kstanley/neat.html#disconnected There is a link to code for JNEAT, and...
Kenneth Stanley
kenstanley01
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Mar 6, 2004
1:29 am
472
Hi John, As far as evolving a parameterized/continous enlargment NN goes I think you're on the right lines but I'm a bit concerned that you are trying to 'jump...
Colin Green
alienseedpod
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Mar 6, 2004
1:46 pm
473
John, Colin makes a good point that this method greatly complicates the function to be computed. But on the other hand, as you pointed out, it does make the...
Kenneth Stanley
kenstanley01
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Mar 6, 2004
9:22 pm
474
As some of you will be aware I have been working on a C# implementation of NEAT (which I have deciced to name SharpNEAT). The final pieces of the core code...
Colin Green
alienseedpod
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Mar 7, 2004
11:47 pm
475
Colin, that sounds like a promising start! How many generations did you run, what was your pop size, and did you get a chance to look at the winning structure...
Kenneth Stanley
kenstanley01
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Mar 8, 2004
12:42 am
476
... to ... run...huge ... popsize was 150. The first few easy tasks were solved within the first dozen generations - which is behaviour I had witnesses before....
Colin Green
alienseedpod
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Mar 8, 2004
12:07 pm
477
... It is a good point. But I'm not sure I agree with 'greatly.' Yes, it is more complicated. However, having a fixed enlargement amount and fixed output...
John Arrowwood
jarrowwx
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Mar 8, 2004
5:14 pm
478
... did ... at ... useful ... before. ... generations. ... This sound like a bit too many species for a population of 150. Ideally, you'd want around 10...
Kenneth Stanley
kenstanley01
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Mar 8, 2004
6:39 pm
479
... fitness ... Perl is ... John, does this mean you will be using JNEAT? Or are you going to write your own, or perhaps use another Java version of NEAT? ken...
Kenneth Stanley
kenstanley01
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Mar 8, 2004
6:45 pm
480
... OK I need to look into this. I'm not sure what the spread across the species was - but I agree it seems a high number. ... Sure. This is basically the...
Colin Green
alienseedpod
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Mar 8, 2004
10:57 pm
481
... I'm thinking hybrid. I want to do a more passive system, like SETI@home, where clients ping the server to get work to do. That way, I can put computers...
John Arrowwood
jarrowwx
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Mar 9, 2004
12:48 am
482
Hey Ken, If you decide to use a FPS engine instead of an RTS engine you may wish to contact ID Software. From our experience, they can be pretty open about ...
Michael Gillam
gillam@...
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Mar 9, 2004
1:22 am
483
... [Sound of me climbing onto soapbox] The .Net framework and associated languages are also a possibility for multi-platform stuff thanks to the Mono project,...
Colin Green
alienseedpod
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Mar 9, 2004
8:42 pm
484
Making NEAT distributed definitely sounds like a good idea and should be relatively straightforward. I'm wondering, has anyone else here tried or done any...
Kenneth Stanley
kenstanley01
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Mar 10, 2004
12:08 am
485
I've come against a small problem with the fitness sharing technique so I would like to ask how others are handling this... I started by calculating the size...
Colin Green
alienseedpod
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Mar 10, 2004
12:09 am
486
Sorry that expression from the FAQ should have read: (species.MeanFitness / population.TotalOfSpeciesMeanFitness) * requiredPopulationSize...
Colin Green
alienseedpod
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Mar 10, 2004
12:13 am
487
Mike, thanks for the suggestion on ID. It's good to know and I'll keep it in mind if we decide FPS would be suitable in the long run. ... may wish ... open...
Kenneth Stanley
kenstanley01
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Mar 10, 2004
12:16 am
488
... and ... hack ... occurs. ... I've been using #2. Actually, I think my version of NEAT will change any fitness of 0 to 0.000001 or something like that. I...
Kenneth Stanley
kenstanley01
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Mar 10, 2004
3:58 pm
489
Hi I don't know if this forum is also for technical quistions about the C++ implementation but here is my problem: I am trying to compile the version without...
mikkel_kjaergaard
mikkel_kjaer...
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Mar 10, 2004
5:22 pm
Messages 460 - 489 of 4894   Oldest  |  < Older  |  Newer >  |  Newest
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