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Messages 460 - 489 of 5820   Oldest  |  < Older  |  Newer >  |  Newest
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460 German Viscuso
gerpsai Offline Send Email
Mar 1, 2004
1:26 pm
Dear Shimon, In a previous message Kenneth noted that in robots and robot simulators the inputs and outputs are not necessarily in a format that is natural or...
461 Chris Christenson
cpchristenson Online Now Send Email
Mar 1, 2004
4:08 pm
Take a look at Torque. http://www.garagegames.com/ the engine was designed for a fps. But I have worked with it some and there is a huge community that uses it...
462 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 1, 2004
6:14 pm
Chris, thanks for the suggestion. Actually we are using Torque right now, but the problem is Torque is not really geared towards RTS-style games. Torque was...
463 Shimon Whiteson
shimonw Offline Send Email
Mar 1, 2004
11:58 pm
German, Ken's suggestions sound good to me. In our project, Nate and I did not consider these kind of inputs representations so I don't have any data that can...
464 Shimon Whiteson
shimonw Offline Send Email
Mar 2, 2004
12:06 am
... This sounds very similar to the results we got before we started using task decompositions. I think the problem is that soccer is a task with *very* ...
465 John Arrowwood
jarrowwx Offline Send Email
Mar 2, 2004
1:37 am
... [ snipped long description of proposed algorithm ] ... In a second... ... That was my original idea... ... Ah-ha! That's what I wanted to know. So then...
466 German Viscuso
gerpsai Offline Send Email
Mar 2, 2004
2:11 am
Hi John, Have you applied this approach sucessfully to the image enlargement domain? I think innovation may come from the low ranking specimens (for example...
467 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 2, 2004
5:58 am
Ok I think I'm understanding now, and I think it makes sense, as long as NEAT isn't involved in the evaluation step. That is, if I am understanding correctly,...
468 John Arrowwood
jarrowwx Offline Send Email
Mar 2, 2004
10:01 pm
... Yep. I might ask NEAT to get involved in figuring out if it is 'enough' or not, or I may just duplicate that code within the experiment. Whichever is ...
469 John Arrowwood
jarrowwx Offline Send Email
Mar 5, 2004
6:14 pm
From the beginning, I was concerned about one thing: The output is a fixed multiplicative factor. I didn't like that. I suspect that deep in the bowels of...
470 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 6, 2004
1:24 am
Thanks to everyone who suggested an RTS game engine. Unfortunately we really need something closer to commercial quality, so we may end up having to either...
471 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 6, 2004
1:29 am
I put up code on the NEAT Users page under the question: http://www.cs.utexas.edu/users/kstanley/neat.html#disconnected There is a link to code for JNEAT, and...
472 Colin Green
alienseedpod Offline Send Email
Mar 6, 2004
1:46 pm
Hi John, As far as evolving a parameterized/continous enlargment NN goes I think you're on the right lines but I'm a bit concerned that you are trying to 'jump...
473 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 6, 2004
9:22 pm
John, Colin makes a good point that this method greatly complicates the function to be computed. But on the other hand, as you pointed out, it does make the...
474 Colin Green
alienseedpod Offline Send Email
Mar 7, 2004
11:47 pm
As some of you will be aware I have been working on a C# implementation of NEAT (which I have deciced to name SharpNEAT). The final pieces of the core code...
475 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 8, 2004
12:42 am
Colin, that sounds like a promising start! How many generations did you run, what was your pop size, and did you get a chance to look at the winning structure...
476 Colin Green
alienseedpod Offline Send Email
Mar 8, 2004
12:07 pm
... to ... run...huge ... popsize was 150. The first few easy tasks were solved within the first dozen generations - which is behaviour I had witnesses before....
477 John Arrowwood
jarrowwx Offline Send Email
Mar 8, 2004
5:14 pm
... It is a good point. But I'm not sure I agree with 'greatly.' Yes, it is more complicated. However, having a fixed enlargement amount and fixed output...
478 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 8, 2004
6:39 pm
... did ... at ... useful ... before. ... generations. ... This sound like a bit too many species for a population of 150. Ideally, you'd want around 10...
479 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 8, 2004
6:45 pm
... fitness ... Perl is ... John, does this mean you will be using JNEAT? Or are you going to write your own, or perhaps use another Java version of NEAT? ken...
480 Colin Green
alienseedpod Offline Send Email
Mar 8, 2004
10:57 pm
... OK I need to look into this. I'm not sure what the spread across the species was - but I agree it seems a high number. ... Sure. This is basically the...
481 John Arrowwood
jarrowwx Offline Send Email
Mar 9, 2004
12:48 am
... I'm thinking hybrid. I want to do a more passive system, like SETI@home, where clients ping the server to get work to do. That way, I can put computers...
482 Michael Gillam
gillam@... Send Email
Mar 9, 2004
1:22 am
Hey Ken, If you decide to use a FPS engine instead of an RTS engine you may wish to contact ID Software. From our experience, they can be pretty open about ...
483 Colin Green
alienseedpod Offline Send Email
Mar 9, 2004
8:42 pm
... [Sound of me climbing onto soapbox] The .Net framework and associated languages are also a possibility for multi-platform stuff thanks to the Mono project,...
484 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 10, 2004
12:08 am
Making NEAT distributed definitely sounds like a good idea and should be relatively straightforward. I'm wondering, has anyone else here tried or done any...
485 Colin Green
alienseedpod Offline Send Email
Mar 10, 2004
12:09 am
I've come against a small problem with the fitness sharing technique so I would like to ask how others are handling this... I started by calculating the size...
486 Colin Green
alienseedpod Offline Send Email
Mar 10, 2004
12:13 am
Sorry that expression from the FAQ should have read: (species.MeanFitness / population.TotalOfSpeciesMeanFitness) * requiredPopulationSize...
487 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 10, 2004
12:16 am
Mike, thanks for the suggestion on ID. It's good to know and I'll keep it in mind if we decide FPS would be suitable in the long run. ... may wish ... open...
488 Kenneth Stanley
kenstanley01 Offline Send Email
Mar 10, 2004
3:58 pm
... and ... hack ... occurs. ... I've been using #2. Actually, I think my version of NEAT will change any fitness of 0 to 0.000001 or something like that. I...
489 mikkel_kjaergaard
mikkel_kjaer... Offline Send Email
Mar 10, 2004
5:22 pm
Hi I don't know if this forum is also for technical quistions about the C++ implementation but here is my problem: I am trying to compile the version without...
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