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Messages 4654 - 4683 of 4892   Oldest  |  < Older  |  Newer >  |  Newest
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4654
Matt, what kind of experiment is implemented in your hyperneat? Is it one of the same experiments from our versions? Thanks, ken...
Kenneth Stanley
kenstanley01
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May 1, 2009
10:23 pm
4655
JT, thanks for the upload. If you don't feel it's polished enough it may not be the best idea to release it widely (i.e. from our HyperNEAT page) since it...
Kenneth Stanley
kenstanley01
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May 1, 2009
10:25 pm
4656
Hi Ken I had done an experiment in conjuction with the Torcs competition that Julian Togelius et al are running. The results were not that encouraging when...
Matt Simmerson
easablade
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May 4, 2009
4:37 am
4657
Hi Matt, Thanks for pointing out this inconsistency. You're right that both papers managed to somehow list different but still incorrect fitness functions. I...
David D'Ambrosio
ddambroeplex
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May 8, 2009
4:59 am
4658
Matt, please let me also apologize for the typos in the fitness function in the food gathering experiment publications. We try to be vigilant about the...
Kenneth Stanley
kenstanley01
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May 8, 2009
8:54 pm
4659
Matt, you mentioned attempting to apply HyperNEAT to the Torcs competition, but not doing better than NEAT. Perhaps it is indeed the geometry that could be...
Kenneth Stanley
kenstanley01
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May 8, 2009
8:57 pm
4660
Hello Ken- I agree with you that, from what I have read and personally experienced, evolution likes to evolve static, rather than adaptive, heuristics. It...
jeffreyclune
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May 11, 2009
7:44 pm
4661
Hi everyone, I've started a small GPL C# demonstration program on SourceForge to show how a Factory Pattern might be used to generate and compile HyperNEAT on...
Ken Lloyd
kalloyd2
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May 13, 2009
12:27 pm
4662
Ken, that looks like an interesting project, thanks for sharing it. I was curious, is the C# implementation of HyperNEAT within the CUDA project your own, or...
Kenneth Stanley
kenstanley01
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May 14, 2009
3:51 am
4663
Jeff, my hypothesis is that static heuristics are easier to find than adaptive ones because it is a lot easier to encode knowledge than to encode how to gain...
Kenneth Stanley
kenstanley01
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May 14, 2009
4:59 am
4664
Ken, Currently, the project is based on David D'Ambrosio's HyperSharpNeat v2.0. That library will undergo some major changes to be compatible with CUDA, but I...
Ken Lloyd
kalloyd2
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May 14, 2009
3:34 pm
4665
What are you planning to parallelize in CUDA? The bottleneck in most of the experiments in neuroevolution is the fitness function, which is very specific for...
Cesar G. M.
fdital
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May 14, 2009
4:08 pm
4666
Cesar, I've found many bottlenecks in the partitioning schema for various HyperNEAT experiments. They migrate through the compute fabric, like constraints in ...
Ken Lloyd
kalloyd2
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May 15, 2009
3:09 am
4667
Hi NEAT-ers, just wanted to remind you of the next CIG conference. (I know several of you are already planning to submit and attend.) Cheers, Julian IEEE...
Julian Togelius
jtogel
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May 17, 2009
7:16 pm
4668
By the way, about the CIG Symposium, I will be giving one of the tutorials there: TUTORIALS (from Julian's announcement) * Playing Machines: Machine Learning...
Kenneth Stanley
kenstanley01
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May 17, 2009
8:12 pm
4669
... I look forward to that tutorial! I read the slides of the previous tutorial, and it's very important stuff that's rarely treated in its own right in...
Julian Togelius
jtogel
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May 17, 2009
8:34 pm
4670
A review article could be a good idea but the problem is that the subject matter is not very scientific. It's more practical/technical. That's why I have...
Kenneth Stanley
kenstanley01
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May 17, 2009
10:06 pm
4671
Hi, I am porting NEAT to Nvidia GT120 based game cards (GTX 260+ series) with CUDA. The problem is, the GPU executes double precision operations 8 times slower...
Nikolai
ker_31_toluca
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May 18, 2009
9:54 pm
4672
Nikolai, What I have done in my SourceForge implementation is simply convert Colin Green / David D'Ambrosio's HyperNEAT standard library to floats. I have ...
Ken Lloyd
kalloyd2
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May 18, 2009
10:48 pm
4673
For the record the default neural net implementation in SharpNeat uses single precision floats although there are implementations that use double, and also the...
Colin Green
alienseedpod
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May 19, 2009
5:34 pm
4674
Colin, Thank you for this background information. In many gradient descent (or hill climbing), there are two very real problems. The first is becoming stuck...
kalloyd@...
kalloyd2
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May 19, 2009
10:07 pm
4675
Ken (L), ... I've not thougth of SA as a means to overcome low perturbation potential (as you put it), but yes I can see how it would help. I do get the sense...
Colin Green
alienseedpod
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May 20, 2009
12:25 am
4676
Hey Nikolai, My C++ implementation of HyperNEAT has a typedef that makes it easy to change between double and single precision. I've tested both with many of...
Jason Gauci
jgmath2000
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May 20, 2009
1:10 am
4677
Colin and the group, I feel like I need to re-think my objectives for HyperNEAT4CUDA. Originally, my thought was a simple demonstration means of using a...
Ken Lloyd
kalloyd2
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May 20, 2009
3:06 am
4678
... yep, i got it. Thank you all, guys, for the valuable input....
Nikolai
ker_31_toluca
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May 20, 2009
11:09 am
4679
... OK, not 8 years with NEAT, more like 4 or so. It was late, and I am old. Ken...
Ken Lloyd
kalloyd2
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May 20, 2009
6:34 pm
4680
Hi everybody, Thought this might be of interest to some of you on the list working in Evolutionary Robotics: We are organizing a half-day IROS workshop...
Nicolas Bredeche
nekonaute
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May 21, 2009
6:45 am
4681
Hi, ... I don't really follow, is this some scheme to chose node coordinates on the hyperneat substrate rather than using fixed points. ... To me this...
Colin Green
alienseedpod
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May 21, 2009
10:05 pm
4682
Colin, and other interested members, Perhaps you might join the Human-Agent-Robot-Teamwork (HART) workshop next year. Or, join the Agent Based Modeling and...
Ken Lloyd
kalloyd2
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May 21, 2009
11:14 pm
4683
Hi, i got few errors with rtneat on gcc v4. under gcc v3 it compiles fine. Some tuning must be done in order to compile correctly for gcc 4, does someone has...
Nikolai
ker_31_toluca
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May 22, 2009
3:06 am
Messages 4654 - 4683 of 4892   Oldest  |  < Older  |  Newer >  |  Newest
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