Hi all, I bought a Robosapien this week, which is a whole lot of fun. See... http://www.wowwee.com/robosapien/robo1/robomain.html But my attempts to control...
My experience with the OnHand and the MRC program is that it has VERY limited range. After programming I had to hold the OnHand within 3 feet of my TV in...
... I know its range is limited, but as you say, it can work with some devices if you hold it close enough - I can change my TV with it too. The question is,...
We have someone looking to do the following. Can expert users make suggestions and also refer to any 3rd party software out there.. 1) store many txt files of...
Hi shoplite.com! ... Sorry for the late reply. Hope it's still of interest... ... 50kB is a rather large file for the onhand. Although you would be able to...
I am purchasing a onHand soon, and I have already made working raycasters in other languages. I should probably be able to make one also, if the current one is...
Hi marshallyogi! ... Great! Please, get in contact with marriseri (he also reads this list, but he may be on vacation :-? ).. I was trying to develop a...
Hi all, to be honest I was thinking about to stop this project, but if you "marshallyogi" are interested you are wellcome. Please contact me... Maurizio Terzo ...
Well, most likely I won't be able to implement sectored walls like Doom has. But, I do have experience with cube walls, i.e. Wolf3D. Once I get my onHand I...
Hi, I have received my onHand and am busy programming it. I'm looking for a function to copy a rectangle of display memory to another area, such as BitBlt if...
Hi everyone, I have been learning C for 2 days, and here is what I have come up with: http://gamesoft.dyndns.org/raycast.exf It is fairly slow, if you are...
... Wow - that looks really promissing! I expected it to look a pixelated mess, but using just vertical lines works really well. If you dithered the more...
... pixelated mess, but using just vertical lines works really well. If you dithered the more distant (or nearer?) lines, would it increase the perception of...
hi, good work! you could to use the function bi_scanbtn instead of bi_getbtn to get the repeating function. in this way if you hold the joystick the maze moves...
Hi everyone. I've been programming the onHand in C, and the code runs very slowly. Is there something I can to do make it faster, or if not, how would I...
Hi marshallyogi! ... Here are some actions that could make it go faster: 1) Write directly to screen memory or prepare in a big buffer all you want to put into...
Hello all, I spent about 2 days trying to figure out how to use gv_put. Finally I figured that the third argument was supposed to be a MMP picture. So, I...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the onhandpc group. File : /mmp2c.zip ...
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Sep 16, 2004 7:12 am
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Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the onhandpc group. File : /GraphC.zip ...
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Sep 17, 2004 2:38 am
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Hi everyone, I have written a falldown-type game. It is very unpolished, inefficient and slow but maybe someone can help with that. You can get the source here...
Hi everyone, I've programmed a Tennis game for the onHand, in C. You can download it here http://gamesoft.dyndns.org/tennis.zip The EXF is included, but if you...
I'm unable to find the .GMP association in Finied- I'm assuming it's not the Kanji that shows up first in the Finied list. Anything obvious I'm missing? On a...
... IIRC, this is the default configuration: you can either launch GMPVIEW.EXF and choose the .GMP file to view or use Finied to create a new association for...