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Messages 637 - 667 of 859   Oldest  |  < Older  |  Newer >  |  Newest
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637
Hi all, I bought a Robosapien this week, which is a whole lot of fun. See... http://www.wowwee.com/robosapien/robo1/robomain.html But my attempts to control...
Carl Read
lunaread
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Jul 9, 2004
12:14 pm
638
My experience with the OnHand and the MRC program is that it has VERY limited range. After programming I had to hold the OnHand within 3 feet of my TV in...
Michael R. Boyer
m.r.boyer
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Jul 9, 2004
3:12 pm
639
... I know its range is limited, but as you say, it can work with some devices if you hold it close enough - I can change my TV with it too. The question is,...
Carl Read
lunaread
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Jul 9, 2004
11:44 pm
640
We have someone looking to do the following. Can expert users make suggestions and also refer to any 3rd party software out there.. 1) store many txt files of...
shoplite.com
shoplitedotcom
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Jul 20, 2004
8:24 pm
641
Hi shoplite.com! ... Sorry for the late reply. Hope it's still of interest... ... 50kB is a rather large file for the onhand. Although you would be able to...
Dario Rodriguez
dariorodriguezf
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Jul 30, 2004
7:03 am
642
I am purchasing a onHand soon, and I have already made working raycasters in other languages. I should probably be able to make one also, if the current one is...
marshallyogi
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Jul 30, 2004
2:31 pm
643
Hi marshallyogi! ... Great! Please, get in contact with marriseri (he also reads this list, but he may be on vacation :-? ).. I was trying to develop a...
dario@...
dariorodriguezf
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Jul 30, 2004
3:15 pm
644
Hi all, to be honest I was thinking about to stop this project, but if you "marshallyogi" are interested you are wellcome. Please contact me... Maurizio Terzo ...
marriseri
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Aug 1, 2004
4:23 pm
645
Well, most likely I won't be able to implement sectored walls like Doom has. But, I do have experience with cube walls, i.e. Wolf3D. Once I get my onHand I...
marshallyogi
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Aug 4, 2004
9:34 pm
646
Hi, I have received my onHand and am busy programming it. I'm looking for a function to copy a rectangle of display memory to another area, such as BitBlt if...
marshallyogi
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Aug 8, 2004
2:22 am
647
if you are using C, gv_get / gv_put should work for you.. -GnoStiC....
GnoStiC
gnostic52
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Aug 8, 2004
9:08 pm
648
Would you mind writing an example, the SDK says it's for blitting from a file... Maybe incorrect translation? Some code would clear it up....
marshallyogi
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Aug 8, 2004
11:37 pm
649
check the following sites; http://www.teco.edu/~cdecker/onhandpc/onhandpcapi/lcdbioslibmanu(c)_lib.html#gv_get/pv_get and ...
GnoStiC
gnostic52
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Aug 9, 2004
8:50 am
650
Hi everyone, I have been learning C for 2 days, and here is what I have come up with: http://gamesoft.dyndns.org/raycast.exf It is fairly slow, if you are...
marshallyogi
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Aug 12, 2004
9:44 pm
651
... Wow - that looks really promissing! I expected it to look a pixelated mess, but using just vertical lines works really well. If you dithered the more...
Carl Read
lunaread
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Aug 12, 2004
10:16 pm
652
... pixelated mess, but using just vertical lines works really well. If you dithered the more distant (or nearer?) lines, would it increase the perception of...
marshallyogi
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Aug 13, 2004
1:47 am
653
hi, good work! you could to use the function bi_scanbtn instead of bi_getbtn to get the repeating function. in this way if you hold the joystick the maze moves...
marriseri
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Aug 13, 2004
8:11 am
654
Hi, i'll be happy to help you if you need any assembler coded routines to speed up things. -GnoStiC....
GnoStiC
gnostic52
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Aug 13, 2004
10:45 am
655
Faster than first one. http://gamesoft.dyndns.org/raycasta.exf...
marshallyogi
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Aug 13, 2004
4:29 pm
657
Hi everyone. I've been programming the onHand in C, and the code runs very slowly. Is there something I can to do make it faster, or if not, how would I...
marshallyogi
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Sep 9, 2004
11:06 pm
658
Also, is gv_put faster than gv_square? Thanks...
marshallyogi
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Sep 9, 2004
11:09 pm
659
Hi marshallyogi! ... Here are some actions that could make it go faster: 1) Write directly to screen memory or prepare in a big buffer all you want to put into...
Dario Rodriguez
dariorodriguezf
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Sep 12, 2004
6:39 am
660
Hello all, I spent about 2 days trying to figure out how to use gv_put. Finally I figured that the third argument was supposed to be a MMP picture. So, I...
marshallyogi
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Sep 16, 2004
2:47 am
661
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the onhandpc group. File : /mmp2c.zip ...
onhandpc@yahoogroups....
Send Email
Sep 16, 2004
7:12 am
662
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the onhandpc group. File : /GraphC.zip ...
onhandpc@yahoogroups....
Send Email
Sep 17, 2004
2:38 am
663
Hi everyone, I have written a falldown-type game. It is very unpolished, inefficient and slow but maybe someone can help with that. You can get the source here...
marshallyogi
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Sep 25, 2004
1:19 am
664
Hi everyone, I've programmed a Tennis game for the onHand, in C. You can download it here http://gamesoft.dyndns.org/tennis.zip The EXF is included, but if you...
marshallyogi
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Oct 7, 2004
10:21 pm
665
Hello Marshall, I haven't tried your game, yet. But, thanks in advance! ... From: marshallyogi [mailto:marshallyogi@...] Sent: Thu 10/7/2004 6:21 PM To:...
Trumer, Weltha # ATLA...
weltha_t
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Oct 8, 2004
12:29 pm
666
I'm unable to find the .GMP association in Finied- I'm assuming it's not the Kanji that shows up first in the Finied list. Anything obvious I'm missing? On a...
dfhmdf
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Oct 22, 2004
9:31 pm
667
... IIRC, this is the default configuration: you can either launch GMPVIEW.EXF and choose the .GMP file to view or use Finied to create a new association for...
Roberto Zunino
zunrob
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Oct 22, 2004
10:40 pm
Messages 637 - 667 of 859   Oldest  |  < Older  |  Newer >  |  Newest
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