Below are the changes in this release:
* added top level makeinclude.dos (Windows oly) to simplify
changing versions of FLTK (3.7.20)
* added sonar_base supporting the oSonarDV in the simulator:
for now, uses same methodology as an IR to detect obstacles will
refine later (3.7.20)
* updated the oomrm_test to reflect the new environment. (3.7.19)
* For some reason the scene editor is not recompiling. Did I miss
this sometime? To fix it, I rearranged the host
directory and separated stuff into 2 libraries:
- liboomrm
- liboomrm_sim
Still need to update the makefiles in the 'makefile' directory
and Linux makefiles. (3.7.19)
* local_map_spec.cpp : intialized invariant whenever local map is
initialized. (3.7.18)
* BUGFIX: ir_chain - reserve did not check for 0 next value
(3.7.17)
* documentation fixes (3.7.14-3.7.16)
* put error terms for simulator into the invariant class rather
than as defines (3.7.13)
* BUGFIX: corrected seed for randomizer in invariant.cpp to get
new sequence each time (3.7.13)
* Simulator "Next" shortcut now F8 (was 'n').
* BUGFIX: fl_open - same problem with DXF import prevented from
opening a scene file. (3.7.12)
* BUGFIX: fl_open - input box did not function (same problem as
DXF import). (3.7.12)
* Moved Obstacle log to checkpoint upload function until I found a
better place.
* BUGFIX: dxf_import - import->world/scene checkboxes were not
initialized to true correctly (3.7.11)
* BUGFIX: dxf_import - input of filename was incorrect and caused
an abend. (3.7.11)
* Converted documentation to HTMLDOC (3.7.10)
* FLTK version must now be exported as environmental variable--
simplifies individual make files when changing (3.7.9)
* added ability to hide simulator grid lines (3.7.8)
* checkpoint, sim_map, ir_chain, m4: added ability take checkpoint
every n interrupts via frequency method (3.7.7)
PS: turns out every n checkpoints because of interrupt internal
restrictions.
* fl_ins.fl: moved Div from fl_simulator and renamed "Div."
to "Tile Size" (3.7.6)
* BUGFIX: [sim_map.cpp] vertical scrollbar incorrect when changing
divisions (3.7.6)
* sim_map.cpp: added real_time and step_through (3.7.5-3.7.7)
* fl_simulator.fl: added group for time. (3.7.5-3.7.6)
* fl_simulator.fl: Renamed Error submenu to Model and added
Playback submenu. (3.7.4)
* main.cpp: Vertical scrollback cleanup. (3.7.4)
* output obstacle log following checkpoint log via oConsole.
(3.7.3)
* added obstacle_chain to maintain static obstacle list (3.7.2)
* changed pose_list to pose_chain for consistency (3.7.1)
* added point_chain to main a list of obstacle coordinates. (3.7.1)
Derek