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Messages 1271 - 1300 of 1467   Oldest  |  < Older  |  Newer >  |  Newest
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1271
Hi George, The general rule is to compile *all libraries* used with the same runtime libraries setting (single threaded/multi-thread, debug/release), including...
Christian Gagné
raspingoo
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Jun 2, 2008
9:15 pm
1272
Hi ! First all of all, thanks and congrat for this great piece of software ... of great stuff has been added. I would like to start playing with it but don't...
Christophe
christophe273
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Jun 3, 2008
2:03 pm
1273
Hi Christophe, I can't give strong commitments on that, but I think that a release before the end of the summer (before beginning of September) is a reasonable...
Christian Gagné
raspingoo
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Jun 3, 2008
7:28 pm
1274
When I include stdafx.h, I get linking errors. Does anyone know how to fix? Working on windows xp and Visual Studio 2008. I found page on MSDN and wasted a lot...
George
georgeu2000
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Jun 4, 2008
2:51 am
1275
Hi George, Looking on the Web, I found the following explanations very interesting. http://support.microsoft.com/kb/148652 Of what I know of your problem, I...
Christian Gagné
raspingoo
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Jun 5, 2008
1:33 pm
1276
Okey I did a bit of checking and it seems the rdtsc instruction in Timer::getCount is somewhat unreliable in multicore ...
phenki
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Jun 7, 2008
3:06 pm
1277
Hi, First of all thanks for providing a great software system. I've been using it to experiment with coevolving GP populations, and I was wondering if the...
stig.petersen
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Jun 11, 2008
2:01 pm
1278
Hi Henki, ... Looking at all this, solutions provided does not seems simple for me. Hardware timer is somewhat messy, so I think that the best solution for now...
Christian Gagné
raspingoo
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Jun 13, 2008
8:45 pm
1279
Hi Stig, A simple approach for that would be to modify the logic of the current multi-threading co-evolution programs, by some semaphore to allow execution to ...
Christian Gagné
raspingoo
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Jun 13, 2008
9:04 pm
1280
... That sounds like a great way to do it. I will give that a go :) Thanks again -Stig...
stig.petersen
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Jun 15, 2008
9:47 pm
1281
... I finally had some time to try this out, and I've now got the two threads evolving one at a time in turn, using a static PACC::Threading::Condition. So far...
stig.petersen
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Jul 17, 2008
7:46 pm
1282
Hi Stig, Yes, it is somehow important to get a Context for each population that is evolving, when doing joint fitness evaluation. That is not the Context...
Christian GagnÂŽe
raspingoo
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Jul 18, 2008
1:03 pm
1283
... Thanks, I finally had an evening to try this out and it now all works fine :) -Stig...
stig.petersen
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Aug 20, 2008
12:16 pm
1284
Primitives depending on additional data I'm working on a project that has some primitives depending on additional data.eg. AVG (Average of some data in a...
aleksandar.topuzovic
aleksandar.t...
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Aug 21, 2008
6:38 pm
1285
Hi Aleksandar, You should not rely on the "persistence" of values in the Context from one fitness evaluation to another. It can stay the same as you observed, ...
Christian GagnÂŽe
raspingoo
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Aug 21, 2008
9:01 pm
1286
Hello! I'm using OpenBeagle 3.0.3 and applying it to symbolic regression. It's just awesome software!, however few things are not clear to me. I have a quad...
Dubik_KH_UKR
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Sep 8, 2008
12:54 pm
1287
Hi Sergiy, Fitness evaluation in Open BEAGLE is not designed for parallel execution on multi-core computers. I agree that it would be very interesting for ...
Christian GagnÂŽe
raspingoo
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Sep 8, 2008
1:12 pm
1288
Hello Christian, Thank you very much for such a detailed response. I didn't get it working yet, but at least now there are problems with my code. However I...
Dubik_KH_UKR
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Sep 9, 2008
7:32 am
1289
Hi Sergiy, Standard GP tree interpretation modifies only values in the Context. Therefore, as far as you have one Context per thread, parallel fitness ...
Christian GagnÂŽe
raspingoo
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Sep 9, 2008
3:48 pm
1290
Hi, In my program where I co-evolve GP populations using my own threading code, as discussed in July and August I've been stress testing things and get perfect...
stig.petersen
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Sep 9, 2008
7:19 pm
1291
Hi Stig, The implementation of ADFs in Open BEAGLE is inherently not thread-safe. The problem is with the GP::Argument primitive, which store locally the value...
Christian GagnÂŽe
raspingoo
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Sep 9, 2008
7:45 pm
1292
Hi again, Just one precision, following message from Stig. Argument terminals in GP programs make, for example the X values in symbolic expressions, are ...
Christian GagnÂŽe
raspingoo
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Sep 9, 2008
7:48 pm
1293
... I'm afraid that even after changing it to just-in-time mode I still get the same crashes :( I don't actually do concurrent fitness evaluation as I alsways...
stig.petersen
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Sep 9, 2008
8:29 pm
1294
That's what I meant. I do set several variables (GP::EvaluationOP::setValue) for individual and was suspicious about that. I guess I will follow co-ev path...
Dubik_KH_UKR
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Sep 9, 2008
8:40 pm
1295
... It was just coincidence - it crashed a little while later :( The reason I asked about how cloning of individuals with ADFs works, is that if references...
stig.petersen
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Sep 10, 2008
10:47 am
1296
Hi Stig, ... I don't think there should be problems with the ADFs and cloning data in general. This is thread-safe. But as I explained to Sergyi in another...
Christian GagnÂŽe
raspingoo
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Sep 10, 2008
11:00 pm
1297
Hello! Is there a simple way to create individual with primitive tree, which would represent expression: (X + Y) * 5? X and Y are variables which can be set...
Dubik_KH_UKR
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Sep 23, 2008
11:19 am
1298
Hi Sergiy, GP trees are simply vector of nodes organized in prefix order. http://en.wikipedia.org/wiki/Polish_notation First, you must have a primitive set...
Christian GagnÂŽe
raspingoo
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Sep 23, 2008
1:04 pm
1299
Thank you very much Christian! Finally I got it to work. Here is the code in case someone is interested: GP::PrimitiveSet::Handle lSet = new GP::PrimitiveSet; ...
Dubik_KH_UKR
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Sep 24, 2008
7:52 am
1300
Hi Sergiy, Thanks for the information. More below. ... This is the index of the PrimitiveSet to use in the PrimitiveSuperSet. The PrimitiveSuperSet is simply a...
Christian GagnÂŽe
raspingoo
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Sep 24, 2008
1:35 pm
Messages 1271 - 1300 of 1467   Oldest  |  < Older  |  Newer >  |  Newest
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