In *any* Os you have to have a rendering context first - on Unix/X even more so, since the server and client can be running on different machines, or even...
Mayers, P J
p.mayers@...
Feb 1, 1999 12:28 pm
10614
Were can I get the feature set for the miniGL drivers. You know, the ones that Quake etc. use. Thanks -- Author: INET: DuncanH@... Fat City Network...
Duncan Hopkins (Core ...
DuncanH@...
Feb 1, 1999 2:23 pm
10615
... SGI actually provided workstations to people who were porting Linux to SGI's MIPS-based workstations - and SGI announced that Linux would be supported on...
Stephen J Baker
sjbaker@...
Feb 1, 1999 4:42 pm
10616
... Indeed. ... There was an announcement a while back that said this was going to happen. Doesn't look like it did though. Steve Baker...
Stephen J Baker
sjbaker@...
Feb 1, 1999 4:43 pm
10617
... You probably havn't opened a rendering context yet. It's a pain (because you'd like to know what kind of board you have before you decide what kind of...
Stephen J Baker
sjbaker@...
Feb 1, 1999 4:48 pm
10618
... The best info I have found is on Ryan Haksi's page http://home.bc.rogers.wave.ca/borealis/opengl.html He has other good OpenGL info, so be sure to bookmark...
Phil Frisbie, Jr.
phil@...
Feb 1, 1999 4:59 pm
10619
... Whatever ... The other solution is to use their Beta 2.1 3DfxOpenGL.DLL driver, or to put it in the app directory and rename it to OpenGL32.DLL so windows...
Sean L. Palmer
spalmer@...
Feb 1, 1999 5:07 pm
10620
... You might also try including the full path name. If you are running your demo from your compiler then the directory might not be correct. fstream...
Todd Smith
todd@...
Feb 1, 1999 5:08 pm
10621
... you may want to take a look there: http://www.techlandsoft.com/english/minigl.htm Dominik Behr - programmer at Techland (http://www.techlandsoft.com/) ...
Dominik Behr
behr@...
Feb 1, 1999 5:10 pm
10622
... If I'm storing 24-bit images as 16-bit textures, yes, I do. explain ... I don't want ugly banding in the texture itself, which can NOT be fixed with screen...
Sean L. Palmer
spalmer@...
Feb 1, 1999 5:27 pm
10623
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Curran, Dominic
dcurran@...
Feb 1, 1999 5:43 pm
10624
Either the list is still open to non-subscribers or the scary thing is that the people are subscribing with the sole intent of doing a deferred SPAM. ... -- ...
Bill McLean
bill@...
Feb 1, 1999 6:27 pm
10625
... I talked to Bruce last week. the new server was supposed to be installed last week, but he's running behind schedule. It should be in "real soon now" and...
Tom Hubina
tomh@...
Feb 1, 1999 6:33 pm
10626
In message <F001.0000C697.19990131202132@...>, Sean L. Palmer <spalmer@...> writes ... ...and before abandoning 8 bit indexed formats actually...
Paul Shirley
Paul@...
Feb 1, 1999 7:39 pm
10627
I currently post through a forwarding service, actually one that seems rather popular on the list (pobox.com). Since our outgoing mail is stamped with our...
jason watkins
jason_watkins@...
Feb 1, 1999 7:55 pm
10628
... This thread got me thinking about bit depth for textures. The place where 16 bit really shows problems is in smooth gradients. The place where we have the...
Tom Hubina
tomh@...
Feb 1, 1999 8:21 pm
10629
... ...currently being replaced by: http://www.kilbasa.com/tomh/oglfaq.txt Steve Baker (817)619-2657 (Vox/Vox-Mail) Raytheon Systems Inc....
Stephen J Baker
sjbaker@...
Feb 1, 1999 8:21 pm
10630
... I talk to Bruce once in a while. He's pretty busy, but I'm surprised he hasn't gotten back to you. You can reach him directly at bruceb@... ... If...
Tom Hubina
tomh@...
Feb 1, 1999 9:33 pm
10631
In message <F001.0000CB34.19990201121102@...>, Tom Hubina <tomh@...> writes ... I doubt if bitdepth really matters much since lightmaps rely...
Paul Shirley
Paul@...
Feb 1, 1999 9:41 pm
10632
... For stuff with very fine gradients like clouds/sky, 8-bit images turn out a LOT better than even 16-bit with dithering, because the color resolution is ...
Sean L. Palmer
spalmer@...
Feb 1, 1999 11:07 pm
10633
UNIVERSITY DEGREE PROGRAMS Increase your personal prestige and money earning power through an advanced university degree. Eminent, non-accredited universities...
aaro3n131@...
Feb 1, 1999 11:09 pm
10634
... It's good to be suspicious, there can be ugly artifacts introduced by choosing the wrong type or wrong amount of dithering for any given image. Even though...
Sean L. Palmer
spalmer@...
Feb 1, 1999 11:13 pm
10635
Hi, If OpenGL 1.1 can't handle adding / removing mip levels, then maybe it's possible to create several version of a texture as an alternative? Let's say I...
Peter Pettersson
ppettersson@...
Feb 1, 1999 11:50 pm
10636
Dithering textures can look acceptable, it depends on the magnification. If the magnification is small, I would argue that dithering looks great - in essence...
Gary Tarolli
tarolli@...
Feb 2, 1999 12:28 am
10637
... The right way to do this if you are writing your own app is to dynalink to opengl32.dll or 3dfxicd.dll with LoadLibrary depending on which you want, and...
Chris Hecker
checker@...
Feb 2, 1999 2:03 am
10638
... Yes - it's the best way to do things in a lot of situations - but it still has problems. ... This works well in that your saving a good chunk of video...
Leath Muller
leathm@...
Feb 2, 1999 2:31 am
10639
... I don't want dithering done for me - full stop. :) ... Ya know, I haven't really seen a great case where dithering the source texture is that bigga deal......
Leath Muller
leathm@...
Feb 2, 1999 2:34 am
10640
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Keeves
atom29@...
Feb 2, 1999 2:52 am
10641
In message <F001.0000CD5B.19990201162946@...>, Leath Muller <leathm@...> writes ... Ideally OGL should do nothing more than simple bit...