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Messages 12028 - 12057 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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12028
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
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Jan 1, 2000
8:48 am
12029
Hello, you can find freeglut (the free GL utility toolkit) alpha release at http://www.promail.pl/~olszta/index.html. It is a 250k download. It is really...
Pawel W. Olszta
olszta@...
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Jan 2, 2000
12:53 am
12030
Have you tried using earlier drivers? I've tried 3.65 and found them to be very buggy, at least on my TNT. In Q3A the screen freezes completely during...
Carl Ådahl
nfa771o@...
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Jan 2, 2000
3:10 am
12031
... OH MY GOD! The list isn't Y2K compliant! I don't see any date in my Eudora date field! .. ... crash ... Wilbur ... Putting A Human Face On Technology ;-) ...
Wilbur Streett
WStreett@...
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Jan 2, 2000
5:14 am
12032
... Actually, quickly glancing at the headers implies that UUCP that isn't Y2K compliant. Wonder what ramifications that could have. :) Parrish ... FAQ and...
Parrish Heywood
parrishh@...
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Jan 2, 2000
11:54 am
12033
What is the fastest way to compute the Separating Tangent Plane between 2 convex planar polygons ? I mean: Given a convex polygon A and an edge e_a of A and ...
Federico Pernici
pernici@...
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Jan 2, 2000
4:48 pm
12034
... Y2K ... Actually, everything looks nice in OE5 (win2k build). Also I notice that the mailing list software is "(c)1996-2000" now, so that's been patched at...
Carl Ã…dahl
nfa771o@...
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Jan 2, 2000
6:27 pm
12035
I'm porting an old pseudo-3d 16bit dos game to 32bit/OpenGL. In the game, when the player gets hit, the game begins to shift the palette more into the red...
Brian Chapman
tchapman@...
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Jan 2, 2000
8:49 pm
12036
Just before your DestroyWindow ShowWindow(hWnd, SW_HIDE); Cheers John John 'Pagan' Scott, BSc.(Hons), ARCS Technology Programmer, Raven Software I'm cleaning...
Scott, John
JScott@...
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Jan 2, 2000
9:53 pm
12037
Headers of that email: Date: Sat, 01 Jan 19100 16:11:21 -0800 Weird - is this Pawel's problem, or a mailing list problem. It certainly makes reading mails by...
Phil Mayers
p.mayers@...
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Jan 3, 2000
12:00 am
12038
... others to enjoy. Thus being, my target would be Windows and Linux consumer level hardware. No NVidia cards, except for the GeForce, support this extension....
Amit Bakshi
amit@...
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Jan 3, 2000
12:08 am
12039
rdtsc is on all Intel and AMD Pentium (or equiv) procs and some 486s - but not Cyrix (although they may have added it recently). We use it here for development...
Scott, John
JScott@...
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Jan 3, 2000
12:15 am
12040
... CVS is very nice, although not very visual. I have buttons (using the tools menu) that will 'edit' (checkout in other system), a 'commit' button to put...
Marc Hernandez
marc@...
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Jan 3, 2000
1:10 am
12041
... when the player gets hit, the game begins to shift the palette more into the red color spectrum, the more damage that is inflicted rapidly the more red the...
Sean L. Palmer
spalmer@...
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Jan 3, 2000
2:21 am
12042
While we're on the subject, does anyone know of a decent code editor for X? All I need is syntax highlighting, adequate control over tabs, and custom ...
Dan Mintz
brink@...
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Jan 3, 2000
2:42 am
12043
Gurus, Ok I can't base everything in my game off of render speed. The reasons are obvious, so I need to set up a timescale sort of thing. I been tracking the...
Joe Silver
joe@...
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Jan 3, 2000
3:43 am
12044
... If paletted textures aren't available on enough hardware for your purposes, you can always just load the texture as 24-bit or 16-bit or whatever, and then...
Brian Sharp
bsharp@...
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Jan 3, 2000
3:47 am
12045
Thanks b.t.w. to everyone who replied about Dev. Environments =) My team-O-two will be evaluating them shortly. hehe -Ivan ... FAQ and OpenGL Resources at: ...
Ivan
gl@...
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Jan 3, 2000
6:15 am
12046
... I use XEmacs on Solaris, Linux and windows 95. It is very very good. It has everything you mention. You may have to hack a little lisp to get some of...
Marc Hernandez
marc@...
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Jan 3, 2000
6:18 am
12047
... Unless I'm misunderstanding you, there isn't a lot of reason to use multithreading for what you appear to require, in my opinion. It is simpler, and more...
Seumas McNally
longbow@...
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Jan 3, 2000
8:12 am
12048
... I installed the 3.55 drivers and now my screenshot code works, but q3a is still buggy. *sigh*, guess i'll boot back to win98 then :) Thanks for the help, ...
Nostalgia/TSG OpenGL ...
opengl@...
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Jan 3, 2000
12:13 pm
12049
Hello I have troubles in creating OpenGL display lists and deleting them from the system memory... My program consists in many virtual galleries, filled with...
Ramiro Perez
Tuor@...
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Jan 3, 2000
1:11 pm
12050
... I'm currently doing the same on DOOM (yes, I know it's very old ) and I would like to know some things from 'serious' people. 'Serious' means people with...
Benjamin Artmann
B.Artmann@...
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Jan 3, 2000
1:12 pm
12051
... Doom already has an OpenGL port, just search the web and you'll find it. ... I wrote the OpenGL port of the even older Wolfenstein/Spear of Destiny engine...
Leonardo Zide
leonardo@...
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Jan 3, 2000
1:43 pm
12052
Without more information it's impossible to say. How are you creating the display list exactly? Cheers, Phil ... FAQ and OpenGL Resources at: ...
Phil Mayers
p.mayers@...
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Jan 3, 2000
2:11 pm
12053
... Agreed GPL is not suited to libraries...which is why we have LGPL. ... I think it would only be necessary to OFFER to provide those things - you don't have...
Stephen J Baker
sjbaker@...
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Jan 3, 2000
4:18 pm
12054
... Ok.. For the creation of the display list, I read the vertex and textures coordinates from the disk, (I´m using David Farrel view 3ds Program!), then I...
Ramiro Perez
Tuor@...
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Jan 3, 2000
4:45 pm
12055
... This is *SO* important, I cannot stress this enough. If you don't clamp the maximum frame timeslice, it becomes impossible to play in the face of any lag...
Sean L. Palmer
spalmer@...
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Jan 3, 2000
6:48 pm
12056
glDeleteTextures and glDeleteLists only free up the slot *name*, not the actual data in the slot. If you want to remove the old data, and don't plan on...
Sean L. Palmer
spalmer@...
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Jan 3, 2000
6:52 pm
12057
... Creative manipulation of the alpha test threshold can fix this problem. Personally I'm very fond of bilinear filtering. I'd probably use Ultima 9 as a...
Sean L. Palmer
spalmer@...
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Jan 3, 2000
7:12 pm
Messages 12028 - 12057 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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