WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
Feb 1, 2000 9:38 am
12748
Brent <pax@...> writes ... In order for display lists to provide any optimisation in this situation, I suspect you would have to put all the...
Neal Tringham
neal@...
Feb 1, 2000 11:13 am
12749
"Idahosa I. Edokpayi" <stealth_ninja@...> writes ... I believe its theoretically possible that Linux will run games faster than Windows because its...
Neal Tringham
neal@...
Feb 1, 2000 11:29 am
12750
So does anyone familiar with these new drivers under X know what happens when I hammer on the virtual console switch key? I rather hope the driver has a chance...
Phil Mayers
p.mayers@...
Feb 1, 2000 12:49 pm
12751
Hello everybody! ... To: Multiple recipients of list OPENGL-GAMEDEV-L <OPENGL-GAMEDEV-L@...> Sent: Monday, January 31, 2000 9:50 PM ... any sugesstion...
Oliver Kurowski
oliver.kurowski@...
Feb 1, 2000 1:02 pm
12752
There is no overall. It varies from card to card, and driver version to driver version even. Benchmark on install, and pick at runtime. Cheers, Phil ... FAQ...
Phil Mayers
p.mayers@...
Feb 1, 2000 1:02 pm
12753
Wrong. That's not the way the Geforce 256 works. Vertices are transformed on demand, unless they're in the (ten entry) vertex cache IIRC. So, the transforms...
Phil Mayers
p.mayers@...
Feb 1, 2000 1:05 pm
12754
That's nonsense. Sll games that use OpenGL on Linux that I can think of use X based OpenGL (GLX) so the GUI is loaded. As to whether the Linux *kernel* is any...
Phil Mayers
p.mayers@...
Feb 1, 2000 1:05 pm
12755
Hello Did anoyne can point me to at least one OpenGL source code that supports Stereo Buffers? I have the StereoGraphics CrystalEyes glasses and a Riva TNT2...
Ramiro Perez
Tuor@...
Feb 1, 2000 1:30 pm
12756
I wonder where the speedup was that he was claiming then. Idahosa Edokpayi ... Sent: Tuesday, February 01, 2000 6:28 AM To: Multiple recipients of list...
Idahosa I. Edokpayi
stealth_ninja@...
Feb 1, 2000 2:23 pm
12757
... You should destroy your gl render window and create a new one when you switch color depth. You can only do a SetPixelFormat on a window once. Following...
notnot@...
Feb 1, 2000 2:26 pm
12758
Now that I think of it trying to bypass the GUI isn't a good idea. It means doing stuff like writing your own device drivers or running in DOS. I have another...
Idahosa I. Edokpayi
stealth_ninja@...
Feb 1, 2000 2:30 pm
12759
openGL under Windows 9X is severely crippled if you ask me. I am put off by some of the limitations. Idahosa Edokpayi ... Sent: Tuesday, February 01, 2000 6:28...
Idahosa I. Edokpayi
stealth_ninja@...
Feb 1, 2000 2:30 pm
12760
... For multipass techniques on a GeForce, the first line of optimization ought to be in collapsing as many passes away as possible. It's certainly worthwhile...
Cass W. Everitt
cass@...
Feb 1, 2000 3:10 pm
12761
... As far as I know X can reclaim video memory, it just can't do it without warning the driver first so that textures saved in video memory can be moved to...
Neal Tringham
neal@...
Feb 1, 2000 3:30 pm
12762
... I personally wouldn't describe it as "severely crippled". What particularly awkward problems do you see? The only things that appear to be significant...
Neal Tringham
neal@...
Feb 1, 2000 3:32 pm
12763
I've read some discussion recently on rendering to texture, but I'm not sure what the 'recommendation' was. Is glCopyTexSubImage2D(...) likely to be the...
Cass W. Everitt
cass@...
Feb 1, 2000 3:34 pm
12764
... Well, it *may* be true - but most Linux users will be mightily unhappy if you make them exit their cosy X-windows world to the cold-bleak-console just to...
Stephen J Baker
sjbaker@...
Feb 1, 2000 3:35 pm
12765
Does anyone know how to implement collision detection? I have a wall created by two triangles of 3 verteces in 3D space. Any ideas? Thanks. Adam...
Adam Love
a-love@...
Feb 1, 2000 3:37 pm
12766
On Mon, 31 Jan 2000 13:28:57 -0800, Akbar A. wrote: IMHO I think the Superbible is the RedBook really. Get one or the other and I would leave major to the...
Leigh McRae
leigh@...
Feb 1, 2000 3:55 pm
12767
... Don't do that (yet). It's NOT a good idea. You will be properly LARTed. I use the DRI drivers (XFree-3.9.17 based) from dri.sourceforge.net (CVS version...
A. Umbach
marvin-opengl@...
Feb 1, 2000 4:00 pm
12768
... As far as I know, yes. ... As far as I know, yes (:-)) Neal Tringham (VX) (neal@...) ... FAQ and OpenGL Resources at: ...
Neal Tringham
neal@...
Feb 1, 2000 4:13 pm
12769
I spent a little time on this when writing a space combat game: the game still hasn't been finished but I think I had the collision detection idea worked out. ...
bill woodbury
bill.woodbury@...
Feb 1, 2000 4:28 pm
12770
I've been receiving many followups to messages I've never seen... many what's going on? ... FAQ and OpenGL Resources at: ...
Tao Madoc Evans
tmadoc@...
Feb 1, 2000 4:38 pm
12771
Adam Love <a-love@...> writes: Does anyone know how to implement collision detection? I have a wall created by two triangles of 3 verteces in 3D space....
Neal Tringham
neal@...
Feb 1, 2000 4:45 pm
12772
I haven't received either of the two original messages so I'll have to reply to this one... ... shared ... textures) - ... hand ... Yes, that's another reason...
Tao Madoc Evans
tmadoc@...
Feb 1, 2000 5:04 pm
12773
Anyone using the Utah GLX care to comment? Cheers, Phil ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author:...
Phil Mayers
p.mayers@...
Feb 1, 2000 6:03 pm
12774
Hardly. At the consumer level, it's arguably the best supported platform! WinNT second place, MacOS third, Linux a close 4th. The only real lacking...
Phil Mayers
p.mayers@...
Feb 1, 2000 6:36 pm
12775
Yes, but it will still be slow (shame I know). Someone will no doubt mention the (next to non-existent) pbuffers now ... Cheers, Phil ... FAQ and OpenGL...
Phil Mayers
p.mayers@...
Feb 1, 2000 6:37 pm
12776
... Yes, the driver has the chance to clean up before the switch occurs. ... Yep. And you've just learned one of the reasons why. :-) The stable versions of...