WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
Mar 1, 2000 9:19 am
13371
... Maxim, Check Neal Tringham's site, specifically this page: http://www.pseudonymz.demon.co.uk/snippets.html There's some info there about setting gamma...
Bass, Garrett T.
gtbass@...
Mar 2, 2000 4:26 am
13372
... Brian and folks, Does this kind of #pragma stuff work on all ANSI C/C++ compilers? Regards, Garett Bass gtbass@... ... FAQ and OpenGL Resources at: ...
Bass, Garrett T.
gtbass@...
Mar 2, 2000 5:54 am
13373
That's specific to MSVC Watcom had something similar AFAIK gcc doesn't have anything like it sure comes in handy --Manny ... FAQ and OpenGL Resources at: ...
Manny
manny@...
Mar 2, 2000 7:32 am
13374
#pragma's are all compiler specific and are not ANSI standard AFAIK. Unknown pragmas should be ignored according to the standard but there used to be a couple...
David Matiskella
davidm@...
Mar 2, 2000 7:35 am
13375
... Actually quite the opposite, pragmas are by definition ANSI compiler dependant. heh. So in a sense, pragmas work on all ANSI C/C++ compilers, just...
Marc Hernandez
marc@...
Mar 2, 2000 7:50 am
13376
Maxim Kizub <maks@...> writes ... The way to do gamma correction is, I believe, usually dependent on your windowing system (assuming you want to use some...
Neal Tringham
neal@...
Mar 2, 2000 10:57 am
13377
No, because it's a pragma. That's the whole point... Cheers, Phil ===================== The world is divided into two kinds of people, those who divide the...
Mayers, P J
p.mayers@...
Mar 2, 2000 5:40 pm
13378
Ok, this is driving us nuts. It's clearly possible to make Alt-Tab work with OpenGL on most platforms. Several people have done it in games I've used. It's...
Kent Quirk
kent_quirk@...
Mar 2, 2000 7:34 pm
13379
... No. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@......
Stephen J Baker
sjbaker@...
Mar 2, 2000 8:31 pm
13380
Hi, I can't get any performence boost when try to draw a indexed triangle list using glDrawElements together with glLockArraysEXT on my RIVA TNT card. nVidia's...
Zhou Haidong
haidongz@...
Mar 2, 2000 8:43 pm
13381
Kent Quirk <kent_quirk@...> writes ... Since I am the guilty one where this web page is concerned... (:-)) One point is that I can see how what I...
Neal Tringham
neal@...
Mar 2, 2000 9:00 pm
13382
Sorry for being OT, but basically I should avoid #pragma if I want to maintain compiler portability, right? ... FAQ and OpenGL Resources at: ...
Bass, Garrett T.
gtbass@...
Mar 2, 2000 9:26 pm
13383
What we do in Sof is disable alt-tab (and alt-enter for that matter) on a card by card basis. Most newer cards handle it ok (everything by nvidia, Rage128s,...
Scott, John
JScott@...
Mar 2, 2000 9:33 pm
13384
The gcc doc's are pretty straightforward about this. Their opinion is that #pragma is evil and should never be used under any circumstance. ... ...
James Ashley
jimrthy@...
Mar 2, 2000 9:36 pm
13385
Well, either that or #ifdef _MSC_VER #pragma MSVC specific #endif In the specific case of #pragma comment(lib, "library") the above is usually alright, though...
Manny
manny@...
Mar 2, 2000 9:38 pm
13386
I poll every few seconds to see if I've lost mouse and keyboard (with directx using the acquire() method). If I have, then I try to reacquire every second...
Russ
lurid@...
Mar 2, 2000 9:46 pm
13387
Hi folks... This is an update on the status of things at fatcity.com, your hard-working ODTUG mailing list server. :-) On Tuesday afternoon, our upstream...
Bruce Bergman
bbergman@...
Mar 2, 2000 10:12 pm
13388
List folks, I looked at the gamma ramp stuff on Neal's site, and I'm totally confused. First of all, I want to store the user's default gamma ramp, which...
Bass, Garrett T.
gtbass@...
Mar 2, 2000 10:26 pm
13389
I have luminance textures and I want to map this to an RGBA color table. Sgi has an extension to apply a color table for textures, but I don't want to use that...
Volz, Bill (WRVO)
WRVO@...
Mar 2, 2000 10:42 pm
13390
I think you could use two windows. The main window would have DI, and a child window would have the OpenGL Context. So if you destroy the child window, DI is...
Marco Mustapic
mmustapic@...
Mar 2, 2000 11:24 pm
13391
Zhou Haidong <haidongz@...> writes ... The only document I've seen which says this is the GeForce 256 OpenGL optimisation FAQ. Is there another...
Neal Tringham
neal@...
Mar 3, 2000 3:07 am
13392
Thanks, but I don't want to rely on extensions. I'm trying to get *away* from the SGI Texture_color_map extension now. I can't even find this extension on my...
Volz, Bill (WRVO)
WRVO@...
Mar 3, 2000 3:24 am
13393
"Bass, Garrett T." <gtbass@...> writes ... Umm... Well, the gamma ramp data is actually written to an area of memory whose address you pass in the pointer...
Neal Tringham
neal@...
Mar 3, 2000 3:55 am
13394
... "Volz, Bill (WRVO)" <WRVO@...> writes ... EXT_paletted_texture actually dates from 1997 or so, and is very common on "consumer" cards under...
Neal Tringham
neal@...
Mar 3, 2000 4:45 am
13395
... Thanks for the info Neal. My MSDN info is skimpy, but in retrospect I'd interpret it just as you wrote *duh* :) Something I'm trying to figure out: how...
Bass, Garrett T.
gtbass@...
Mar 3, 2000 5:55 am
13396
... Kent, In OpenGdk I create a child window for my OpenGL context, which I can destroy and recreate at will. DInput and DSound are bound to the main window...
Bass, Garrett T.
gtbass@...
Mar 3, 2000 6:38 am
13397
Hi Neal, Thanks for your answer first. ... No, I don't think you missed anything. I just saw that FAQ and two pdf files disscussing their OpenGL extensions on...
Zhou Haidong
haidongz@...
Mar 3, 2000 6:49 am
13398
... Yes. InfiniteReality (the graphics system on Onyx2) supports lookup after filtering (texture_color_table extension), but not lookup before filtering...
akin@...
Mar 3, 2000 8:00 am
13399
Rachid El Guerrab, 3D Team. "All evolution in thought and conduct must at first appear as heresy and misconduct." - George Bernard Show ... FAQ and OpenGL...