hehe, here's a classic Steve Baker link for ya :) http://web2.airmail.net/sjbaker1/eulers_are_evil.html Ok, take for example my current scheme, I have a...
Manny
manny@...
Apr 1, 2000 9:01 am
14103
Does anyone know if (and how) it is possible to export texture coords in 3DSMAX 2.5 to ASE files? I tried it, but I didn't get it. If not, what file format...
TopCoder
JanJahn@...
Apr 1, 2000 1:15 pm
14104
I want to implement gamma correction into my app. I found much about doing gamma correction in the MSDN, but everything seems to be for drawing DIBs in the...
TopCoder
JanJahn@...
Apr 1, 2000 4:07 pm
14105
This came up in a post last month (I think...). Here's a copy of the outcome of that thread (by Garret T. Bass), which I've found quite useful... ... List...
Dave Hill
dhill@...
Apr 1, 2000 6:16 pm
14106
We encountered similar problems when trying to load worlds in the background too. In the end, we had to load the worlds in the second thread, but couldn't...
Dave Hill
dhill@...
Apr 1, 2000 6:33 pm
14107
I'm not satisfied with my ATI Rage Fury Pro and am thinking of taking it back to the store and ordering a WinFast GeForce from sg3d.com. I wondered if there is...
Brian Chapman
tchapman@...
Apr 1, 2000 6:38 pm
14108
My only beef with the WinFast boards is that they seem very temperamental in the AGP slot of every mother board I've used. About every 2 days I end up...
Scott LeGrand
varelse@...
Apr 1, 2000 7:54 pm
14109
From what I've read the rev B has speed and quality enhancements. If you're a gamer, DDR is the only way to go with a GeForce. SDR GeForce's really don't have...
Seamus Zajesky
seamusz@...
Apr 1, 2000 8:22 pm
14110
Dave Hill <dhill@...> writes ... [snip] The only thing I'd add is that on (some) 3dfx hardware under Windows you'll need to use the WGL_3DFX_gamma_control...
Neal Tringham
neal@...
Apr 1, 2000 8:41 pm
14111
I'm interested in hearing what kind of problems people are having with multi-threaded rendering. The NVIDIA drivers are architected (and tested) to be thread...
Michael I. Gold
gold@...
Apr 1, 2000 8:52 pm
14112
... Not in the SMP Q3A that shipped, I'd say. There is a rendering and a client side updating thread. Rendering is done only in one thread executing a list of...
Bernd Kreimeier
bk@...
Apr 1, 2000 10:36 pm
14113
... Ahh =) I had a lot of trouble with this when I was thinking about that too. You know what though? It's not tooo bad. What I do is: (1) define a vector...
Ivan
gl@...
Apr 1, 2000 11:02 pm
14114
I just have to say,I LOVE my Tecra 8100, the savage mx chipset does a stirling job with OpenGl (and other API's) speed wise it feels about the same as by ATI...
Rob James
greeneggs.ham@...
Apr 1, 2000 11:14 pm
14115
... I'd suggest comp.graphics.algorithms faq or similar (for computations) and RedBook ...
Max Gilead
gilead@...
Apr 2, 2000 12:35 am
14116
... Yes, NT support is patchy on Toshibas, and it's wider than just the graphics drivers (although to be fair, part of the problem is NT's lack of native...
Gil Carter
g.carter@...
Apr 2, 2000 1:42 am
14117
After finding some code that I could use for quaternions I figured that I should use them for rotating points like people said cause of that damned gimbal...
Oliver Batchelor
shadows@...
Apr 2, 2000 4:14 am
14118
Hmm, just did a little test (as I said I haven't switched my camera over yet...), anyway, this is what I get: I think the basic idea is that the quaternion is...
Manny
manny@...
Apr 2, 2000 7:21 am
14119
Hello, Curious if anyone has ever tried to get memory usage information from opengl.dll and (if possible) the associated 3rd party drivers under windows. I've...
Jim Mathies
Jim@...
Apr 2, 2000 8:26 pm
14120
... I have two WinFast GeForce256 (32 MB SDR). One at home and one at work. The one at home just burned up last night. I think the GPU fan quit. Tried...
Cass Everitt
cass@...
Apr 2, 2000 8:39 pm
14121
In linux XFree86 drivers have been promised from nvidia for xfree86 4 which should be nice and fast - but as yet none have appeared .... ... FAQ and OpenGL...
Oliver Batchelor
shadows@...
Apr 3, 2000 12:32 am
14122
thats 3d drivers I was talking about - 2d ones already exist ... ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- ...
Oliver Batchelor
shadows@...
Apr 3, 2000 12:44 am
14123
I briefly experimented with Red/Cyan stereo (if you're interested, I can send you some code) by using glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE) for the...
Viet-Tam Luu
GL_GEEK@...
Apr 11, 2000 1:14 am
14124
Hi, Just a snippet of news for those who follow things up at the high end of PC OpenGL: http://www.3dlabs.com/press/releases/intense3d.html ...
Gil Carter
g.carter@...
Apr 11, 2000 2:56 am
14125
... <snip> ... FWIW: Are you doing anything in the constructor that requires a current render context (which you haven't acquired) and hence works in the...
Dean Thompson
dean@...
Apr 11, 2000 3:44 am
14126
... and make ... pass ... But then you can't use the depth buffer anymore, that's the general problem with many blending functions. Which makes writing...
Dirk Reiners
reiners@...
Apr 11, 2000 8:53 am
14127
... the ... LMAO? I couldn't find it in the jargon file, so I don't have to feel stupid about not knowing it. ;) But what does it mean? ... Hmm, mini-driver in...
Dirk Reiners
reiners@...
Apr 11, 2000 9:09 am
14128
... Ummm, actually I did take note of this, even though it doesn't work (for me at least). procedure glGenTextures(n: GLsizei; var textures: GLuint); stdcall;...
Jaco Van Rooyen
jvr@...
Apr 11, 2000 11:34 am
14129
... Using freeglut, you can access it's internals in a straightfoward, yet not very portable way. Refer to the code (http://freeglut.sourceforge.net). The idea...
Pawel W. Olszta
olszta@...
Apr 11, 2000 12:45 pm
14130
Quake 3 requires normal drivers mini-gl wont cut it ... ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author:...
Oliver Batchelor
shadows@...
Apr 11, 2000 1:01 pm
14131
Sweet! I just brought in my glasses to work today to test it out. It worked the first time pretty good. Besides the annoying eye-ache I remembered from the...