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Messages 14519 - 14548 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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14519
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
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May 1, 2000
9:03 am
14520
Don't - please!!! - hack OpenGL to make one broken app work. PLEASE!!! Cheers, Phil ... FAQ and OpenGL Resources at: ...
Phil Mayers
p.mayers@...
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May 1, 2000
11:44 am
14521
Hi, Is there a known method for implementing ground fog ? I am trying to simulate a fog which has floats in a valley and is visible from a birds eye. Fog shall...
devrim
devrim@...
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May 1, 2000
3:38 pm
14522
... If quake is this much of a problem, why not use the source code to build a fixed version and distribute the binary along with the driver. It shouldn't be...
Mads Bondo Dydensborg
madsdyd@...
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May 1, 2000
7:22 pm
14523
I have a demo of Soldier of Fortune and when I try to run it, a message comes up saying: "Could not initalise OpenGl rendering environment. Pleease make sure...
DJDinky@...
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May 1, 2000
7:23 pm
14524
... Fragmentation into more tightly resolved subject areas does not concern me overly (eg a Linux-OpenGL list or a Beginners-OpenGL list) - but duplication is...
Stephen J Baker
sjbaker@...
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May 1, 2000
7:49 pm
14525
" Please make sure you have the latest drivers installed (GLSetup is recommended)" ... DJDinky@... Sent: Monday, May 01, 2000 1:48 PM To: Multiple...
Andres Valenciano
katarn@...
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May 1, 2000
8:34 pm
14526
*This message was transferred with a trial version of CommuniGate(tm) Pro* Try Raven's site.. This is an OpenGL Development mailing list. (link to their...
Joe Silver
joe@...
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May 1, 2000
8:38 pm
14527
... comes ... have ... Go to "www.google.com" search for "glsetup" download it run it ... FAQ and OpenGL Resources at: ...
Patrick E. Hughes
hughes@...
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May 1, 2000
9:23 pm
14528
... There is a new standard for OpenGL under Linux that requires there to be a file called 'glext.h' that defines ALL known extension constants and function...
Stephen J Baker
sjbaker@...
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May 1, 2000
9:44 pm
14529
... ...especially for those of use who are lucky enough to have custom-Google's for our OS: http://www.google.com/linux http://www.google.com/mac ... Ditto. ...
Stephen J Baker
sjbaker@...
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May 1, 2000
9:50 pm
14530
Actually, there is a DLL "delayed load" option which delays loading the DLL until you actually call a function from it. This should solve the problem for good....
Feltman, Hamilton
FeltmaH@...
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May 2, 2000
12:23 am
14531
... You want volumetric fog... it's been discussed a lot over the years on this list so you should probably check the archives first... :) Leathal. ... FAQ and...
Leath Muller
Leath.Muller@...
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May 2, 2000
12:38 am
14532
I would like to know if I'm reading the redbook(1.1 version) correctly. It seems to me you are allowed to store a texture in a 16 bit format(lets say I'm using...
Keith Patella
keith@...
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May 2, 2000
12:00 pm
14533
... Yes. I think GL_EXT_packed_pixels extension might be helpful here, see http://oss.sgi.com/projects/ogl-sample/registry/ It's number 23 in the list. Ismo ...
Ismo Kärkkäinen
iak@...
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May 2, 2000
2:19 pm
14534
My dynamic API loading works fine for every card that I've tested except Voodoo 2. I get no errors just a blank screen. My app also seems to miss almost all...
Esa
nurtsi@...
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May 2, 2000
2:26 pm
14535
Hey, thanks Steve. Lots of good info there. Jason ... To: Multiple recipients of list OPENGL-GAMEDEV-L <OPENGL-GAMEDEV-L@...> Date: Friday, April 28,...
J. Perkins
jason@...
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May 2, 2000
3:11 pm
14536
Ditto. I have program to do all of those locally, rather than over a stateless protocol like HTTP :o) I appreciate the thought, but to be honest I don't feel...
Phil Mayers
p.mayers@...
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May 2, 2000
3:39 pm
14537
... to ... A shot in the dark, but I remember having a similar problem. I think what solved it in my case was an extra call like: glViewport(0, 0,...
Thatcher Ulrich
tu@...
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May 2, 2000
4:55 pm
14538
Hi there, Finally released a product, after a fair bit of help from people on this list over the last year or two. So, in case anyone is interested in checking...
Tom Gilbert
tom@...
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May 2, 2000
5:39 pm
14539
... In addition to the EXT_packed_pixels extension which is available in many shipping drivers, there is even more comprehensive support for this in OpenGL...
Michael I. Gold
gold@...
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May 2, 2000
6:56 pm
14540
I'm looking for a way to draw GDI text to the back buffer before I invoke SwapBuffers, Does anyone know if there is a way to do this? Keith Patella Game...
Keith Patella
keith@...
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May 2, 2000
7:18 pm
14541
... Fair enough. I think the latency issue is my biggest gripe, and perhaps that'll get resolved here in the next month or two. -- ... Cass W. Everitt...
Cass Everitt
cass@...
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May 2, 2000
7:48 pm
14542
... Hi, I was recently experimenting with the whole Packed Pixels thing, and ended up with a solution that allows you to route the proper parameters to things...
Mark Jawad
jawad@...
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May 2, 2000
8:09 pm
14543
Thanks a lot those documents you wrote were very helpful. ... Gold Sent: Tuesday, May 02, 2000 3:06 PM To: Multiple recipients of list OPENGL-GAMEDEV-L ... ...
Keith Patella
keith@...
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May 2, 2000
8:29 pm
14544
No, this is unsupported for back-buffered rendering. Some implementations allow GDI rendering to the front buffer however. ... FAQ and OpenGL Resources at: ...
Michael I. Gold
gold@...
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May 2, 2000
8:53 pm
14545
Hey all, I've been playing around with texture fonts and alpha textures in general. I tried creating a grayscale font texture, and then loading it as...
J. Perkins
jason@...
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May 2, 2000
9:16 pm
14546
I have a question on how the model view transforms work. Yes, I've RTFM, but things are still not working as I think they should. Basically, I'm confused. ...
Volz, Bill (WRVO)
WRVO@...
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May 3, 2000
1:05 am
14547
Hi, I'm kinda new to OpenGL programming and I've got the following problem. How does one activate 3d acceleration with OpenGL ? I have a Voodoo II card and I...
B-Art
bartc@...
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May 3, 2000
10:34 am
14548
In the third edition red book it claims that you can mix OpenGL and GDI rendering (to the front buffer only) providing you call glFinish after all openGL...
Christopher Ball
chris@...
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May 3, 2000
10:59 am
Messages 14519 - 14548 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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