WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
May 1, 2000 9:03 am
14520
Don't - please!!! - hack OpenGL to make one broken app work. PLEASE!!! Cheers, Phil ... FAQ and OpenGL Resources at: ...
Phil Mayers
p.mayers@...
May 1, 2000 11:44 am
14521
Hi, Is there a known method for implementing ground fog ? I am trying to simulate a fog which has floats in a valley and is visible from a birds eye. Fog shall...
devrim
devrim@...
May 1, 2000 3:38 pm
14522
... If quake is this much of a problem, why not use the source code to build a fixed version and distribute the binary along with the driver. It shouldn't be...
Mads Bondo Dydensborg
madsdyd@...
May 1, 2000 7:22 pm
14523
I have a demo of Soldier of Fortune and when I try to run it, a message comes up saying: "Could not initalise OpenGl rendering environment. Pleease make sure...
DJDinky@...
May 1, 2000 7:23 pm
14524
... Fragmentation into more tightly resolved subject areas does not concern me overly (eg a Linux-OpenGL list or a Beginners-OpenGL list) - but duplication is...
Stephen J Baker
sjbaker@...
May 1, 2000 7:49 pm
14525
" Please make sure you have the latest drivers installed (GLSetup is recommended)" ... DJDinky@... Sent: Monday, May 01, 2000 1:48 PM To: Multiple...
Andres Valenciano
katarn@...
May 1, 2000 8:34 pm
14526
*This message was transferred with a trial version of CommuniGate(tm) Pro* Try Raven's site.. This is an OpenGL Development mailing list. (link to their...
Joe Silver
joe@...
May 1, 2000 8:38 pm
14527
... comes ... have ... Go to "www.google.com" search for "glsetup" download it run it ... FAQ and OpenGL Resources at: ...
Patrick E. Hughes
hughes@...
May 1, 2000 9:23 pm
14528
... There is a new standard for OpenGL under Linux that requires there to be a file called 'glext.h' that defines ALL known extension constants and function...
Stephen J Baker
sjbaker@...
May 1, 2000 9:44 pm
14529
... ...especially for those of use who are lucky enough to have custom-Google's for our OS: http://www.google.com/linux http://www.google.com/mac ... Ditto. ...
Stephen J Baker
sjbaker@...
May 1, 2000 9:50 pm
14530
Actually, there is a DLL "delayed load" option which delays loading the DLL until you actually call a function from it. This should solve the problem for good....
Feltman, Hamilton
FeltmaH@...
May 2, 2000 12:23 am
14531
... You want volumetric fog... it's been discussed a lot over the years on this list so you should probably check the archives first... :) Leathal. ... FAQ and...
Leath Muller
Leath.Muller@...
May 2, 2000 12:38 am
14532
I would like to know if I'm reading the redbook(1.1 version) correctly. It seems to me you are allowed to store a texture in a 16 bit format(lets say I'm using...
Keith Patella
keith@...
May 2, 2000 12:00 pm
14533
... Yes. I think GL_EXT_packed_pixels extension might be helpful here, see http://oss.sgi.com/projects/ogl-sample/registry/ It's number 23 in the list. Ismo ...
Ismo Kärkkäinen
iak@...
May 2, 2000 2:19 pm
14534
My dynamic API loading works fine for every card that I've tested except Voodoo 2. I get no errors just a blank screen. My app also seems to miss almost all...
Esa
nurtsi@...
May 2, 2000 2:26 pm
14535
Hey, thanks Steve. Lots of good info there. Jason ... To: Multiple recipients of list OPENGL-GAMEDEV-L <OPENGL-GAMEDEV-L@...> Date: Friday, April 28,...
J. Perkins
jason@...
May 2, 2000 3:11 pm
14536
Ditto. I have program to do all of those locally, rather than over a stateless protocol like HTTP :o) I appreciate the thought, but to be honest I don't feel...
Phil Mayers
p.mayers@...
May 2, 2000 3:39 pm
14537
... to ... A shot in the dark, but I remember having a similar problem. I think what solved it in my case was an extra call like: glViewport(0, 0,...
Thatcher Ulrich
tu@...
May 2, 2000 4:55 pm
14538
Hi there, Finally released a product, after a fair bit of help from people on this list over the last year or two. So, in case anyone is interested in checking...
Tom Gilbert
tom@...
May 2, 2000 5:39 pm
14539
... In addition to the EXT_packed_pixels extension which is available in many shipping drivers, there is even more comprehensive support for this in OpenGL...
Michael I. Gold
gold@...
May 2, 2000 6:56 pm
14540
I'm looking for a way to draw GDI text to the back buffer before I invoke SwapBuffers, Does anyone know if there is a way to do this? Keith Patella Game...
Keith Patella
keith@...
May 2, 2000 7:18 pm
14541
... Fair enough. I think the latency issue is my biggest gripe, and perhaps that'll get resolved here in the next month or two. -- ... Cass W. Everitt...
Cass Everitt
cass@...
May 2, 2000 7:48 pm
14542
... Hi, I was recently experimenting with the whole Packed Pixels thing, and ended up with a solution that allows you to route the proper parameters to things...
Mark Jawad
jawad@...
May 2, 2000 8:09 pm
14543
Thanks a lot those documents you wrote were very helpful. ... Gold Sent: Tuesday, May 02, 2000 3:06 PM To: Multiple recipients of list OPENGL-GAMEDEV-L ... ...
Keith Patella
keith@...
May 2, 2000 8:29 pm
14544
No, this is unsupported for back-buffered rendering. Some implementations allow GDI rendering to the front buffer however. ... FAQ and OpenGL Resources at: ...
Michael I. Gold
gold@...
May 2, 2000 8:53 pm
14545
Hey all, I've been playing around with texture fonts and alpha textures in general. I tried creating a grayscale font texture, and then loading it as...
J. Perkins
jason@...
May 2, 2000 9:16 pm
14546
I have a question on how the model view transforms work. Yes, I've RTFM, but things are still not working as I think they should. Basically, I'm confused. ...
Volz, Bill (WRVO)
WRVO@...
May 3, 2000 1:05 am
14547
Hi, I'm kinda new to OpenGL programming and I've got the following problem. How does one activate 3d acceleration with OpenGL ? I have a Voodoo II card and I...
B-Art
bartc@...
May 3, 2000 10:34 am
14548
In the third edition red book it claims that you can mix OpenGL and GDI rendering (to the front buffer only) providing you call glFinish after all openGL...