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Messages 15017 - 15046 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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15017
... You are wrong. There are some things that can speedup VC significantly (as well as gcc), and in general, well-written code is compiled with about equal...
Maxim Kizub
maks@...
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Jun 1, 2000
7:24 am
15018
... It ... written ... you can have a look at glTrace, it redirects calls from OPENGL32.DLL to specified provider DLL, with API function trace to...
Kamal Essoufi
kessoufi@...
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Jun 1, 2000
9:29 am
15019
... Also, if you're only using the cut-down standard edition of VC, then (IIRC) you're not getting the full optimiser in the first place. Make sure you compare...
Tony Cox
tonycox@...
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Jun 1, 2000
9:43 am
15020
wglSwapMultipleBuffer would allow to swap more than one window at one time. For example if you have four views like in a CAD application, if you call...
Luc-Eric Rousseau
lucer@...
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Jun 1, 2000
9:52 am
15021
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
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Jun 1, 2000
10:18 am
15022
sorry man! didn't read it very carfully. no plagerism intended ;-) cheers, bill. ... Sent: Wednesday, May 31, 2000 4:24 PM To: Multiple recipients of list...
bill woodbury
bill.woodbury@...
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Jun 1, 2000
11:02 am
15023
... Write something like this: #ifdef DEBUGGING_OPENGL inline void check_for_gl_error ( char *where ) { int err ; while ( (err=glGetError()) != GL_NO_ERROR ) ...
Stephen J Baker
sjbaker@...
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Jun 1, 2000
1:18 pm
15024
... Don't poll for keyboard state. I learned a hard lesson from Steve B. and now I'm returning the favor. You should access the keyboard with the glut...
David Smith
dave.smith@...
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Jun 1, 2000
2:30 pm
15025
I believe your results are somewhat skewed.... how exactly did you test this? If you simply put the same program in Visual C++ and DJGPP, well, its no wonder...
Esperandi
esperan@...
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Jun 1, 2000
3:26 pm
15026
hey. 1) some days ago I felt it necessary to write some portal stuff in OpenGL. so: how to get information, whether some polygon would be visible or obscured?...
przemo
cafebabe@...
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Jun 1, 2000
5:52 pm
15027
... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Wednesday, May 31, 2000 11:31 PM ... not ... This is the same as...
Keith Harrison
keithh@...
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Jun 1, 2000
5:56 pm
15028
... Yes, they're most definitely skewed. I'd been reading about performance comparisons where NT was mopping the floor with Linux servers. I'd seen some...
James Ashley
jimrthy@...
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Jun 1, 2000
6:13 pm
15029
... There isn't a way to do this in OpenGL because visibility is computed in the Z buffer. The whole idea of portal rendering is to cut down on the amount of...
Stephen J Baker
sjbaker@...
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Jun 1, 2000
6:28 pm
15030
... Depending on the number of times you call it, printf can slow down your program in Windows much more than in Linux, so I wouldn't put a call to printf...
Etienne Danvoye
danvoye@...
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Jun 1, 2000
8:03 pm
15031
... Can you send me a fragment of your code? (The fast way to understand it is with an example code. ) Fed. ... FAQ and OpenGL Resources at: ...
Federico Pernici
pernici@...
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Jun 1, 2000
9:38 pm
15032
... Aah... wrong multiple swap call... :) Leathal. ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Leath...
Leath Muller
Leath.Muller@...
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Jun 2, 2000
12:06 am
15033
You can not make *any* performance comparisons between Linux and Win9x. Win9x is a 16 bit graphical shell to DOS, with minor enhancements and *occasional*...
Craig Jagielski
CRAJAG@...
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Jun 2, 2000
1:08 am
15034
I am also trying to write my own opengl32.dll in order to help debugging my apps, I am exporting all the original opengl32.dll functions and I implemented all...
Etienne Danvoye
danvoye@...
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Jun 2, 2000
1:38 am
15035
You should check out the way Quake did it. They wrapped opengl32.dll in a way that they could dynamically link to the best video driver. A good article on...
Craig Jagielski
CRAJAG@...
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Jun 2, 2000
2:02 am
15036
... Ok, everybody has their platform, compiler, OS of choice. Can we please kill this thread now? Leathal. ... FAQ and OpenGL Resources at: ...
Leath Muller
Leath.Muller@...
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Jun 2, 2000
2:17 am
15037
I think DJGPP's exe's are bigger because of extra protected-mode data. (off topic but I had to sugest that rather than optimization reasons) <SHNIP> ... ...
Dan Gold
axis@...
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Jun 2, 2000
2:27 am
15038
Do you run your application with hardware acceleration? It seems that doing that gives a no image. Try your app without hardware acceleration. BTW, why do you...
Cedric Boutelier
Cedric@...
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Jun 2, 2000
4:20 am
15039
BTW, the dumb programmer mentioned in the subject line of my previous post is me, not the glsetup crew, who did an excellent job all around. Jason 379 ... FAQ...
J. Perkins
jason@...
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Jun 2, 2000
4:40 am
15040
A sanity check, if I may, before I waste any more time... I'm trying to add 3dfx support to my low-level kit, by the normal route of dynamically loading the...
J. Perkins
jason@...
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Jun 2, 2000
4:44 am
15041
Quake2 Source!!! Explain? Are you talking a tools here or what? From Dan Gold "ATD" <SHNIP> ... concept ... <SHNIP> ... FAQ and OpenGL Resources at: ...
Dan Gold
axis@...
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Jun 2, 2000
4:56 am
15042
... profiler. i can recommend vtune. intel has a demo at there site. the demo is also included when you download the sdk for directx. peace. akbar A. ... FAQ...
Akbar A.
syedali011@...
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Jun 2, 2000
5:08 am
15043
It's been done! Save yourself the trouble and see: http://www.pseudonymz.demon.co.uk/download.html#gltre221 --Manny ... FAQ and OpenGL Resources at: ...
Manny
manny@...
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Jun 2, 2000
6:02 am
15044
I do not have the no-image problem anymore. The problem went away when I added wglSetPixelFormat to my dll. I tought I didn't need it for preliminary testing...
Etienne Danvoye
danvoye@...
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Jun 2, 2000
6:08 am
15045
Hmmm. Using stencil buffer is the easiest way do _render_ portals in GL, but you have to implement lots of visibility testing algorithms. Most of such...
Warhast
vanja6666@...
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Jun 2, 2000
6:20 am
15046
How is the best method to do this ? I figure that I should make a line from the polygon to the viewer and check if any fog is in the way .. is this the best...
Oliver Batchelor
shadows@...
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Jun 2, 2000
8:20 am
Messages 15017 - 15046 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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