This is off topic.. I just wanted to inform everyone that I've started a new mailing list on my mail server for game dev type discussion.. I've not really laid...
Joe Silver
joe@...
Jul 1, 2000 7:03 am
15276
... Display lists maybe faster? ;) ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Dave Morse INET:...
Dave Morse
morse@...
Jul 1, 2000 8:17 am
15277
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
Jul 1, 2000 8:50 am
15278
Ok...I was wondering about that... The only thing that would actually get stored in the display list is the single glDrawElements() call...so I wouldn't think...
Brandon Moro
theviper007@...
Jul 1, 2000 9:32 am
15279
For anyone interested, here are a few Win32 points: 1. OpenGL initialisation should *always* be done outside of the WndProc. Such as: CreateWindow() ...
Keith Harrison
keithh@...
Jul 1, 2000 9:42 am
15280
Hello, I'm currently working on the Linux/OpenGL version of a 3D engine. It's working fine, but I have a question about animated textures. Currently, under...
Lionel Fumery
lfumery@...
Jul 1, 2000 9:48 am
15281
Hi Anatoly You should check at startup if multitexturing is available.. like this: char* strExtensions = (char*)glGetString(GL_EXTENSIONS); bool...
Niklas Westberg
nikwe527@...
Jul 1, 2000 9:59 am
15282
... xanim supports avi and several codecs (not all of them, and some of them are iffy), you might look at that. Some are closed source, but the controllers of ...
Erik
br0ke@...
Jul 1, 2000 3:31 pm
15283
... Since you only supply one mip-level, you need to do glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - Andreas -- Check out my 3D...
A. Umbach
marvin-opengl@...
Jul 1, 2000 4:02 pm
15284
... There's a sample in SMPEG that plays MPEG files using OpenGL. Take a look at http://www.lokigames.com under Open Source projects. Leonardo ... FAQ and...
Leonardo Zide
leonardo@...
Jul 1, 2000 4:51 pm
15285
... It depends on your OpenGL implementation. ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Dave Morse ...
Dave Morse
morse@...
Jul 1, 2000 6:25 pm
15286
... started a new ... I've not ... started I ... <rant> Why is everybody try to start mailing lists to replace newsgroups? We already have...
Remy Saville
remy@...
Jul 1, 2000 6:50 pm
15287
Hey, in my app when I am drawing graphics I get severe flicker in fullscreen mode, but in windowed mode everything is fine. I am using doublebuffering, and...
Dan Gold
axis@...
Jul 2, 2000 4:40 am
15288
Sorry, I thought I should clear up my post. I am in Orthographic projection, in a windowed mode, if I clear the color buffer to black and continue to...
Dan Gold
axis@...
Jul 2, 2000 4:58 am
15289
... Just a thought.. are you calling glClear at the right place? The flickering made me think that you might be doing this: // Your drawing code here glClear(...
Niklas Westberg
nikwe527@...
Jul 2, 2000 7:48 am
15290
... My wrapper lib does this. See the OpenGLDetect3DFX routine in my opengl.c file. If glide is present it queries glide for the # of currently present 3dfx...
Ryan Haksi
cryogen@...
Jul 2, 2000 8:11 am
15291
Could also be vsync.. not likely.. but possible.. ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Sunday, July 02,...
Joe Silver
joe@...
Jul 2, 2000 10:08 am
15292
Hi! I know that you're all probably sick of people like me, starting, all having the same problem and all that... But, I have no one else to ask. So, where ...
Max
mtk@...
Jul 2, 2000 10:23 am
15293
... I have NO experience at openGL at all, but are you maybe using single buffering? Max ... FAQ and OpenGL Resources at: ...
Max
mtk@...
Jul 2, 2000 11:10 am
15294
Let's see; 1. Get a good book; the OpenGL Superbible by Richard S. Wright Jr., Michael Sweet (Waite Group Pr; ISBN: 1571691642) comes very recommended (I think...
Allan Simonsen
Simonsen@...
Jul 2, 2000 11:48 am
15295
It's not the drawing code placement. Its not singlebuffered or it shouldn't be cause my PFD demands dbuffering. Its not vsync, cause I see the redraw ...
Dan Gold
axis@...
Jul 2, 2000 7:55 pm
15296
Hi -- ran into a problem under W95, using the MS generic opengl (1.1.0). If I've got some textured polys, things render fine until (apparently) they're...
Patrick H. Madden
pmadden@...
Jul 2, 2000 10:18 pm
15297
... Just something to note -- I can't actually recomment this book, although it is pretty good for Windows based stuff... the problem is it's only OpenGL 1.0!...
Leath Muller
Leath.Muller@...
Jul 2, 2000 11:42 pm
15298
Okay I found the problem, it looks to me more like a tripple buffering or page flipping is the culprit. I will explain my research: When an app is started in...
Dan Gold
axis@...
Jul 3, 2000 12:12 am
15299
Try to dump the the flags in the PIXELFORMATDESCRIPTOR of the format descriptor returned by windows... Check out the init code of ngl ...
Sebastien Metrot
meeloo@...
Jul 3, 2000 12:23 am
15300
... The MS Generic renderer is horribly buggy -- I would recommend grabbing the SGI renderer for your SW testing... Leathal. ... FAQ and OpenGL Resources at: ...
Leath Muller
Leath.Muller@...
Jul 3, 2000 12:30 am
15301
Blame Outlook not me, I didn't send this thing twice...=) From Dan Gold. ... FAQ and OpenGL Resources at: ...
Dan Gold
axis@...
Jul 3, 2000 12:41 am
15302
... The one I recommended was the OpenGL SuperBible, Second Edition (see the ISBN#), which is revised to take 1.2 into account. I've looked at a fair few...
Allan Simonsen
Simonsen@...
Jul 3, 2000 12:50 am
15303
The 2nd edition of the superbible is out now, but I really don't know how much better it is than the 1st.. I used the first one for a while.. It was simpler...
Joe Silver
joe@...
Jul 3, 2000 2:32 am
15304
Download GLUT 3.7 (I dont know the address, just do a search). It comes with HEAPS of example OpenGL programs. -- Bernhard Tschirren 25 Regency Drive, Thornlie...