Does anyone have a url/document that describes half lifes mdl format? thanks. ... FAQ and OpenGL Resources at: ...
RedKniteS@...
Aug 1, 2000 7:00 am
15826
I'll be at Quakecon this week doing an NVIDIA presentation and generally hanging out. Please drop me an email if any of you developers would like to meet to...
Cass Everitt
CEveritt@...
Aug 1, 2000 9:18 am
15827
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
Aug 1, 2000 10:13 am
15828
... ...exactly...but for those that *must* have an IDE, there is still a wide choice: http://linux.davecentral.com/programide.html ...that looks like a pretty...
Stephen J Baker
sjbaker@...
Aug 1, 2000 1:54 pm
15829
comp.graphics.api.opengl and http://www.frii.com/~martz/oglfaq/ -km ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ...
Konstantin Mironovich
mconst@...
Aug 1, 2000 3:34 pm
15830
... I also upgrade some time ago to SP4, and i got VC++ and Visual Basic more stable... now, I don't have the all-days-i-got-at-least-one-crash routine :-) ......
Pedro Polonia
polonia@...
Aug 1, 2000 5:32 pm
15831
Hello all, I am using Code Crusader, but am having a bit of a difficulty linking. I am also not really sure of what is ment but "making" the file. I have read...
Anthony Tang
anttang8@...
Aug 1, 2000 6:29 pm
15832
Hi all, I am am trying to achieve the same affect with OpenGL C code as you get when you do a gradient fill in photoshop with the gradient options Normal ...
Bill Barnhill
wab@...
Aug 1, 2000 6:43 pm
15833
In a generation that has only been exposed to GIUS & IDEs, I'm not surprised to read that you have no idea what "making" is. Back in the "good old days" people...
Blake Senftner
bsenftner@...
Aug 1, 2000 7:07 pm
15834
hmm, intersting. i thought quakecon was just a big quake tournament ;-) well i guess since nvidia is going to be there, there's some dev stuff, so. my question...
Akbar A.
syedali011@...
Aug 1, 2000 7:50 pm
15835
Check out www.quakecon.org for more information. ... Sent: Tuesday, August 01, 2000 1:56 PM To: Multiple recipients of list OPENGL-GAMEDEV-L hmm, intersting. i...
Cass Everitt
CEveritt@...
Aug 2, 2000 12:09 am
15836
I have a customer using the dual-head Matrox setup shown below who is achieving extremely low frame rates, as though hardware acceleration is not enabled on...
Randy Pfeiffer
pfeiffer@...
Aug 2, 2000 3:22 am
15837
Hi, I can't find an obvious answer to this on the Microsoft site, so I'll cheat and ask you guys instead :-) Is OpenGL supported on either Windows CE or...
Gil Carter
g.carter@...
Aug 2, 2000 5:45 am
15838
Hello, From what I have read and experimented with, CE doesn't support OGL yet. I do emphasize yet as some dude will eventually create it. I am going by ...
Chris Seddon
seddon@...
Aug 2, 2000 8:03 am
15839
Where to find the GLUT 3.7 specifications for handling keyboard input? (i.e. glutKeyboardUpFunc, glutSpecialUpFunc...) (i only found the API version 3) TIA ...
Federico Pernici
pernici@...
Aug 2, 2000 3:12 pm
15840
I think there are man pages included if you download the whole package. And with some imagination it can be readed in notepad, but it would be great with some...
Anders Olofsson
anders.olofsson@...
Aug 2, 2000 5:13 pm
15841
... I don't think Mark ever documented them - however, they work identically to glutKeyboardFunc and glutSpecialFunc, so there really isn't that much to say...
Stephen J Baker
sjbaker@...
Aug 2, 2000 5:31 pm
15842
Could someone please show me how to use pbuffers with glx. I can't seem to get them to work. I would really appreciate your help. Matt mcampbel@... ... FAQ...
Matt Campbell
mcampbel@...
Aug 2, 2000 7:00 pm
15843
... Atleast glutKeyboardUpFunc and glutSpecialUpFunc are in the man pages. ... FAQ and OpenGL Resources at: ...
Anders Olofsson
anders.olofsson@...
Aug 2, 2000 9:06 pm
15844
Windows 98 can't handle accelerated OpenGL on a dual head system. End of story. If the user disables dual head, OpenGL will run accelerated. It's not a Matrox...
Kent Quirk
kent_quirk@...
Aug 3, 2000 12:48 am
15845
Hi all, I would suggest you to download the Terragen http://www.planetside.co.uk/terragen/ and try to play with it. It's texture generator is very good and you...
Jiri Dobry
jdobry@...
Aug 3, 2000 2:41 am
15846
Is there anyway to clear the zbuffer in a given rectangle without using glScissor? Steve ... FAQ and OpenGL Resources at: ...
Steve Dekorte
steve@...
Aug 3, 2000 3:53 am
15847
... Draw a quad at the appropriate depth using depth function GL_ALWAYS. Allen ... FAQ and OpenGL Resources at: ...
Allen Akin
akin@...
Aug 3, 2000 4:24 am
15848
hey, i was wondering, do any of you know of some decent opengl gui libraries. i am pretty bent on my mapping editor being 100 percent portable, my last one was...
Akbar A.
syedali011@...
Aug 3, 2000 5:21 am
15849
I checked with Mark on this and he has actually documented this stuff -- just never published it. There should be something on the NVIDIA web site *soon*. Cass...
Cass Everitt
CEveritt@...
Aug 3, 2000 7:19 am
15850
You might also use one of the *_buffer_region extensions, but Allen's suggestion should generally be faster. Why not use scissor? Cass ... FAQ and OpenGL...
Cass Everitt
CEveritt@...
Aug 3, 2000 8:06 am
15851
... I'd like it to work inside a display list. Steve ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Steve...
Steve Dekorte
steve@...
Aug 3, 2000 11:04 am
15852
Any (link) suggestion for a good importer library ?(free or open source) (it does not matter the file format) Thanks Fed ... FAQ and OpenGL Resources at: ...
Federico Pernici
pernici@...
Aug 3, 2000 11:06 am
15853
... Check out GLUI or PUI. PUI is at http://plib.sourceforge.net/pui/ GLUI is at http://www.cs.unc.edu/~rademach/glui/ GLUI is better suited to large, complex...
Stephen J Baker
sjbaker@...
Aug 3, 2000 3:13 pm
15854
... For 3D models, the question is "What structure does it import into?" because unlike a simple 2D image, 3D models have lots of structure. Hence, most 3D...