WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
Sep 1, 2000 8:47 am
16283
... AFAIK the specular component is view dependent, the diffuse is not. cheers, Bandi ... FAQ and OpenGL Resources at: ...
Balogh Andras
bandi@...
Sep 1, 2000 9:40 am
16284
Perhaps you could ask a Uni/Lecturer? They may have access to the required equipment and may be able to get you the time required? Scott S. ... FAQ and OpenGL...
Scott Southurst
scott@...
Sep 1, 2000 9:41 am
16285
Hi, Anybody else tried OpenGL on a Toshiba Satellite 4280 running Win2K? I'm running the most recent drivers, but the performance is *abysmal*. No hard...
Gil Carter
g.carter@...
Sep 1, 2000 10:21 am
16286
... Thank God -- somebody else posted before they found their own bug!!! I just happen to do it a little more often than everybody else... :) Leathal. ... FAQ...
Leath Muller
Leath.Muller@...
Sep 1, 2000 10:25 am
16287
... Well, I couldn't get decent OGL performance with W2000 even on Celeron 366 and TNT2, so don't be surprised... Win2K has awful OGL drivers... Disaster!!! ...
Max
mtk@...
Sep 1, 2000 11:46 am
16288
... No ... You probably just need to download some new drivers. Out of the box, there are no hardware accelerated 3D drivers for Win2K (either for GL or D3D, ...
Tony Cox
tonycox@...
Sep 1, 2000 5:29 pm
16289
... I'm using a TNT2 under w2k with no problems whatsoever, in fact I'm getting better performance under 2k than I ever got under 9x. You'll need to download...
Kristoffer Grönlund
kegie@...
Sep 1, 2000 6:28 pm
16290
Hi there, I've got a 64*64 texture and 640*480 screen resolution. I want to stretch a quad over the whole screen and put the texture onto it. Is it possible to...
Jörg Rüppel
asharky@...
Sep 1, 2000 6:36 pm
16291
... Ooops, what do you mean: proxy mechanism? :) The texture is 128x128x64, but I've tried it even in 16x16x16 and it still didn't work.. I don't think it's a...
Balogh Andras
bandi@...
Sep 1, 2000 7:10 pm
16292
See glTexParameter*.. you want to set GL_REPEAT for GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T (GL_CLAMP is what you're seeing) ... Sent: Friday, September 01,...
Scott McCaskill
scott@...
Sep 1, 2000 7:44 pm
16293
Well, Win9x still has plenty of 16 bit code. In most cases, NT4 OpenGL performance was always clearly ahead of Win9x *IFF* the drivers were properly written. ...
Tom Gilbert
tom@...
Sep 1, 2000 7:57 pm
16294
Set the GL_REPEAT texture parameters just before you create the texture object. -Richard ... FAQ and OpenGL Resources at: ...
Richard Shields
richard@...
Sep 1, 2000 8:02 pm
16295
Instead of your texcoords going from (0,0) to (1,1) you want them to range from (0,0) to (640/64, 480/64) which will cause the texture to repeat. The WRAP...
Michael I. Gold
gold@...
Sep 1, 2000 8:07 pm
16296
Jörg, From what you are describing, it looks like you have the right general idea -- the code below should display 100 copies of your texture (a 10x10 grid). ...
Brown, Patrick R
patrick.r.brown@...
Sep 1, 2000 9:59 pm
16297
A difficult one :-) Any resource on the web about implementing volumetric lighting? Thanks, Andres Valenciano ... FAQ and OpenGL Resources at: ...
Andres Valenciano
katarn@...
Sep 1, 2000 11:58 pm
16298
You should be able to change your TexParameter settings before or after you define a texture image via glTexImage(). The conceptual model for texture objects...
Brown, Patrick R
patrick.r.brown@...
Sep 2, 2000 12:04 am
16299
I DO bind the texture before. Is it possible that it only works _before_ uploading the texture via glTexImage()? Or can I change these settings on the fly? ...
Jörg Rüppel
asharky@...
Sep 2, 2000 2:25 am
16300
... If I were to guess... Specs p. 132: "A texture object is created binding an unused name to TEXTURE_1D, TEXTURE_2D, or TEXTURE_3D" Specs. p. 133/134 ...
Bernd Kreimeier
bk@...
Sep 2, 2000 9:37 am
16301
... If I were to guess... Specs p. 132: "A texture object is created binding an unused name to TEXTURE_1D, TEXTURE_2D, or TEXTURE_3D" Specs. p. 133/134 ...
Bernd Kreimeier
bk@...
Sep 2, 2000 9:45 am
16302
I used to have the following setup under windows 2000: Primary: Diamond Viper (TNT-based), Secondary: Diamond Stealth III 540 PCI (Savage4-based). OpenGL...
Bryan Mau
Bryan-Mau@...
Sep 3, 2000 3:25 pm
16303
Up until recently I had been doing all of my OpenGL development with Voodoo2's. Recently I "upgraded" to a TNT2M64 as well as a PIII-733. I am running the...
Scott Southurst
scott@...
Sep 4, 2000 1:52 am
16304
Any knows a good lib for loading textures and 3d models for OpenGL (Linux) ? Thanks, Daniel Martins Barbosa dmbfm@... ... FAQ and OpenGL Resources at: ...
Daniel Martins Barbosa
dmbfm@...
Sep 4, 2000 3:01 am
16305
Hi, I am writing a lighting class for my engine. I have it almost done except for one aspect. Spotlights. For some reason my regular lighting works fine, but...
Joe Montgomery
joemont01@...
Sep 4, 2000 1:58 pm
16306
... Its vertex lighting in OpenGL. So, have you "enough" vertices in your geometry to see the spotlight? cheers ... FAQ and OpenGL Resources at: ...
Anders Olofsson
anders.olofsson@...
Sep 4, 2000 4:08 pm
16307
My library is looking a little rusty around the edges, but it still works. Also, I've got permission to host the venerable View3DS, so you can download View3DS...
Nick Porcino
nick_porcino@...
Sep 4, 2000 7:29 pm
16308
... of a ... See other post. But for it to work you'll have to group your tris into groups, checking every single triangle is never gonna be efficient. ... ...
Dirk Reiners
reiners@...
Sep 4, 2000 7:35 pm
16309
... well, I've never thought about that. I'm pretty sure I have enough vertices. Do I have to define a vertex for the light in OpenGL? Could I have a little...
Joe Montgomery
joemont01@...
Sep 5, 2000 12:04 am
16310
Hi, I want to find the gl.h for OpenGL 1.2. I tried www.opengl.org, but there is only pointers to OpenGL 1.1. Anyone know where to find it? Thanks, Guo ... FAQ...
Guo Tang
tangguo@...
Sep 5, 2000 5:29 am
16311
... Mesa is an OpenGL 1.2 clone - so it's headers should be up to 1.2 standards. www.mesa3d.org ...but I'm suprised you couldn't find in on www.opengl.org ...