WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
Jan 1, 2001 9:42 am
16992
Hello, Is there a way to find how many polygons are actually being rendered using OpenGL? (after all clipping and culling has been done) thanks E. ... FAQ and...
Eric Maslowski
maslows3@...
Jan 1, 2001 8:27 pm
16993
Richard, The pfd argument to SetPixelFormat >recieves< the description of the pixelformat you just set (you probably know that). ChoosePixelFormat >tries< to...
reed mideke
rfm@...
Jan 2, 2001 1:59 am
16994
Reed, Thanks for the post. It does clear things up a bit. All I'm really trying to do is change the color depth (and screen resolution) when my app starts and...
Richard Coutts
rcoutts@...
Jan 2, 2001 12:29 pm
16995
One reason you might be getting software instead of hardware, is that the driver may be explicitly catching screen savers as a special case. A potential reason...
Evan Hart
ehart@...
Jan 2, 2001 4:54 pm
16996
Apologies if you already know the following, but here goes anyway: Firstly, are you sure that the display mode change is complete before you do any window...
Keith Harrison
Keithhar@...
Jan 2, 2001 8:20 pm
16997
Is it possible to share a render context across multiple instances? I want to use the same context in my main program as well as in DLL's that are loaded...
Jelmer Cnossen
jelmerc@...
Jan 2, 2001 9:53 pm
16998
... Why? ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Neil Graham INET: lerc@... Fat City...
Neil Graham
lerc@...
Jan 2, 2001 11:11 pm
16999
... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Tuesday, January 02, 2001 10:45 PM ... within ... Because you'll...
Keith Harrison
Keithhar@...
Jan 3, 2001 1:18 am
17000
January 2nd, 2001 Tuesday Thank you Evan for your insight in to this *.SCR vs. *.EXE OpenGL performance. That's a perfectly reasonable thing for Windows, or...
Colin Fahey
cpfahey@...
Jan 3, 2001 5:20 am
17001
... It's certainly not something Windows does. If it is a special case for .SCR files, then it must be something the driver is doing. I can't actually think of...
Tony Cox
tonycox@...
Jan 3, 2001 11:40 am
17002
Rich, Happy holidays! I'll try and address most of the questions raised on this issue.... There is a problem with ChangeDisplaySettings in that it does not...
Richard S. Wright Jr.
opengl@...
Jan 3, 2001 1:21 pm
17003
-- snip ... within ... Because you'll run into problems with some OpenGL drivers if you don't. This is based on many years experience with Win32 OpenGL apps,...
Jay Patel
Jpatel@...
Jan 3, 2001 7:29 pm
17004
... I was under the impression that some OpenGL drivers used DirectDraw internally and using DirectDraw to change the colour depth would stop these drivers...
Neil Graham
lerc@...
Jan 4, 2001 1:42 am
17005
Using DirectDraw and OpenGL... tricky. I've gotten away with it, but you must not create any surfaces, etc. You must also not use the same window for ...
Richard S. Wright Jr.
opengl@...
Jan 4, 2001 3:37 am
17006
Using DirectDraw did the trick. The other suggestions I had already implemented in my code, except for the WM_CREATE/WM_DESTROY issue, which I implemented but...
Richard Coutts
rcoutts@...
Jan 4, 2001 5:27 am
17007
... My advice would be, "leave yourself an out". By that I mean that where there are two competing ways to do something, and there are questions about support...
Thatcher Ulrich
tu@...
Jan 4, 2001 7:36 am
17008
Regarding the dialog that tells the user to change the settings. I've released an app that puts a dialog up when the color depth is at 256 or less rather than...
Miserocchi, Nathan
NPMiserocchi@...
Jan 4, 2001 5:10 pm
17009
To me 1 out of 9000 says that most users understood or just hit the Enter key and took the defaults :-) -j ... Sent: Thursday, January 04, 2001 8:11 AM To:...
Jay Patel
Jpatel@...
Jan 4, 2001 11:14 pm
17010
this is supposed to goto cass's list but apparently it's not in my address book and i think i unsubscribe to it and i can't remember where its' at ;| but...
Akbar A.
syedali011@...
Jan 5, 2001 12:53 am
17011
Hi, I am having trouble sending colors to the NV Register combiners' GL_SECONDARY_COLOR_NV input. A register combiner program works if I write it to use the ...
Adam Moravanszky
amoravanszky@...
Jan 5, 2001 5:40 pm
17012
Folks, I have what seems to me a problem that should have a simple solution. I want to be able to render text in OGL to a specific pixel location in a window. ...
Miserocchi, Nathan
NPMiserocchi@...
Jan 5, 2001 5:48 pm
17013
Secondary color is only RGB # -----Original Message----- # From: Adam Moravanszky [mailto:amoravanszky@...] # Sent: Friday, January 05, 2001 7:56 AM #...
Sebastien Domine
SDomine@...
Jan 5, 2001 6:05 pm
17014
Assuming you know or can easily get your window size, you can use the gluOrtho2D function to setup the projection matrix to do this. The code would look...
Evan Hart
ehart@...
Jan 5, 2001 6:14 pm
17015
I guess what I wanted to do is called an "overlay" -- Thanks Evan, this worked great! -Nathan ... Sent: Friday, January 05, 2001 1:01 PM To: Multiple...
Miserocchi, Nathan
NPMiserocchi@...
Jan 5, 2001 8:48 pm
17016
... Short, but to the point. Thanks, that was it! (Someone didn't read the ext spec. very carefully. :-) ) Now it works. -- --Adam Moravanszky ... FAQ and...
Adam Moravanszky
amoravanszky@...
Jan 5, 2001 10:20 pm
17017
The specs prohibit negative fog density and warn about undefined behavior for START == END, but negative values, and END < START is fair game. Is that correct?...
Bernd Kreimeier
bk@...
Jan 5, 2001 10:44 pm
17018
... Don't know for sure; haven't looked at the math lately. ... Yes, that's a general design principle for OpenGL. Allen ... FAQ and OpenGL Resources at: ...
Allen Akin
akin@...
Jan 5, 2001 11:01 pm
17019
Does the latest offering from 3dfx have HW T & L? Or is the next one expected to have it? Or is it all moot? Someone told me that nVidia bought 3dfx. If so, is...
Jon Jacobs
jonqjacobs@...
Jan 6, 2001 4:45 pm
17020
No, 3dfx never released any TnL products. And yes, they have been bought up by NVIDIA. You will probably never see any new 3dfx products again. Don't forget...