Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

opengl-gamedev-l · OpenGL Game Development

The Yahoo! Groups Product Blog

Check it out!

Group Information

? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

Advanced
Messages Help
  Newest  |  < Newer  |  Older >  |  Oldest
Topics Messages Latest Post

I just installed SP2 for Win2K, it's reachable here, http://msvaus.www.conxion.com/download/win2000platform/sp/sp2/nt5/en-us/w2ks p2.exe It's supposed to be...
8 May 16, 2001
5:49 pm

Evil Kosh
evil_kosh@...
Send Email

hi there I have a nvidia Erazor graphics card.is it possible to obtain how much free texture memory in my card? thanx ... FAQ and OpenGL Resources at: ...
4 May 16, 2001
4:02 pm

Allen Akin
akin@...
Send Email

(Sorry for posting twice, forgot a subject =P please reply to this one instead, thanks) Heyas, Im relatively new to 3D programming, and OpenGL. Im working on...
6 May 16, 2001
9:02 am

PacĂ´me DANHIEZ
p.danhiez@...
Send Email

Heyas, Im relatively new to 3D programming, and OpenGL. Im working on programming a small little 3D graphics engine, mainly for the learning involved. What my...
1 May 15, 2001
9:25 pm

topside@...
Send Email

Hi guys, I just exported a map for my game engine and I found that the 3dsmax 3.0 ase exporter only writes upto 65,000 lines for thefile. Is this a problem ...
1 May 15, 2001
6:06 pm

Chris Seddon
seddon@...
Send Email

Hello. I've got a question. I've got a GeForce2 GTS (Elsa drivers) and i wanna enable NV20 emulation. I know that i should set OGL_NV20Emulate flag to 1, but i...
2 May 14, 2001
7:51 pm

akbar A.
syedali011@...
Send Email

Has anyone had any luck with hardware accelerated user defined clip planes on a GeForce2 (GTS) based board? I'm getting decent performance on a Quadro board ...
3 May 14, 2001
3:45 pm

Stephen J Baker
sjbaker@...
Send Email

Hi, can anyone tell me which of the millions of cryptic mobile-gfx-chip names stand for proper OpenGL acceleration? I know the Geforce 2 Go but I have seen a...
2 May 14, 2001
2:27 pm

Isaack Rasmussen
ir1350@...
Send Email

... I believe that is the same for the entire TNT range... ... Well, you can't really... it sorta makes common sense for a lot of cases, but the only real way...
1 May 14, 2001
1:45 am

Leath Muller
Leath.Muller@...
Send Email

Hi everyone, How much speed loss is generated by switching textures? I have sorted my texture list and kept binds to a low but I still see a crappy fps. There ...
3 May 11, 2001
10:02 pm

P Danhiez
p.danhiez@...
Send Email

... Ok, initialize the functions for the glDrawRangeElementsEXT() extensions (something similar to): if (QueryExtension("GL_EXT_draw_range_elements&quot;)) { ...
2 May 11, 2001
8:30 pm

Marek Rosa
marekrosa@...
Send Email

OMG, I just noticed that the problem was worse then it seemed. Instead of just the sky vanishing, it's everything but the land has vanished! ... FAQ and OpenGL...
2 May 11, 2001
5:34 pm

Jesse Laeuchli
jesse@...
Send Email

I replaced my glReadPixels command with the equivalent GetPixels method. On my Athlon 700, geForce2 MX, etc... The results were considerably slower on my...
6 May 11, 2001
5:47 am

Allen Akin
akin@...
Send Email

Hi, I am benchmarking Display List drawing under OpenGL. And I have found something strange. When I generate geometry for my list using method (1) and method...
11 May 11, 2001
2:59 am

sexybastard
sexybastard@...
Send Email

Hi, I'm trying to generate the following equation of lighting with the classical blending operations. The equation is : ColorLighted = ColorTexture +...
2 May 11, 2001
12:02 am

Leath Muller
Leath.Muller@...
Send Email

... Here's my guess, hope its correct... I cannot find any useful specs on the GeForce2. Here's my *wild* guess, it might be that the GeForce2 treats ...
3 May 10, 2001
11:51 pm

Leath Muller
Leath.Muller@...
Send Email

This all seems possible. Maybe someone from NVIDIA can answer this. Marek ... Sent: Thursday, May 10, 2001 9:26 PM To: Multiple recipients of list...
1 May 10, 2001
10:04 pm

Marek Rosa
marekrosa@...
Send Email

Hi all, I've implemented an octree for my view-frustum culling, and I added a hierarchical Z-buffer to perform an occlusion culling. But the result is very...
4 May 10, 2001
8:03 pm

P Danhiez
p.danhiez@...
Send Email

hiya, After reading about Dustin McCartney trying to record from the gl buffer to AVI; I wrote some code to do this..but _boy_ is it slow..<g> glReadPixels is...
3 May 10, 2001
5:16 pm

Andrew
andrew@...
Send Email

What do you all think about register comibes? Are they worth using? ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ...
7 May 9, 2001
6:55 pm

Keith Harrison
Keithhar@...
Send Email

Hi I have a question about how to combine Light and texture with out lose the Light Intensity. See, I first make a program with render an object with not...
3 May 9, 2001
3:08 pm

Frank Puig Placeres
fpuig@...
Send Email

I see. I always learn something new. :-) I am just surprised that I never encountered any documentation saying there was a difference/describing said ...
6 May 8, 2001
9:33 pm

Thatcher Ulrich
tu@...
Send Email

Hello Listers, I am trying to get my OpenGL window to record AVI frames. I have looked at the archives which don't seem to help. I am EXTREMELY confused. My...
11 May 8, 2001
9:12 pm

Dustin McCartney
dmccartn@...
Send Email

Hi I have one problem: In my engine, I don't use any glTraslate or glRotate, I make the matrix stuff and I give to OpenGL, each vertex in World-space coords,...
16 May 8, 2001
9:29 am

Scott Southurst
Scott@...
Send Email

Hi, I know from tests that both my laptop savage mx and desktop v3500 will render tri strips around 3x faster than simple tri's so i'm looking for pointers on...
2 May 8, 2001
8:57 am

Alex Pfaffe
res0542o@...
Send Email

... You should take a look at the SGIX_depth_texture extension, which is supported on GF3 (and other GeForce cards in emulation mode). See ...
1 May 7, 2001
5:12 pm

Bert Freudenberg
bert@...
Send Email

no, i have never used a profiler yet. maybe this time i will :) but i suspect it spends all it's time at a select() call, since the actual code really...
2 May 6, 2001
9:04 pm

Balogh Andras
bandi@...
Send Email

May 3rd, 2001 Thursday Here in Southern California, we have a lot of afternoons without a single cloud in the sky. I grew up on the East Coast, and I think...
2 May 6, 2001
5:25 am

Karl Hillesland
khillesl@...
Send Email

Hey all, As a learning project, I'm working on a a OpenGL landscape engine. Until now, I've been using glBegin(GL_TRIANGLES); glvertex.... and compiling it all...
6 May 5, 2001
10:25 pm

Liz Ralston
lralston2@...
Send Email

Is there some way to notify which buffer you would like to read from using glCopyTexSubImage? I'd like to have a method of retrieving depth and stencil...
1 May 5, 2001
8:08 pm

Ne
iamthesquid@...
Send Email
  Newest  |  < Newer  |  Older >  |  Oldest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help