I just installed SP2 for Win2K, it's reachable here, http://msvaus.www.conxion.com/download/win2000platform/sp/sp2/nt5/en-us/w2ks p2.exe It's supposed to be...
hi there I have a nvidia Erazor graphics card.is it possible to obtain how much free texture memory in my card? thanx ... FAQ and OpenGL Resources at: ...
(Sorry for posting twice, forgot a subject =P please reply to this one instead, thanks) Heyas, Im relatively new to 3D programming, and OpenGL. Im working on...
Heyas, Im relatively new to 3D programming, and OpenGL. Im working on programming a small little 3D graphics engine, mainly for the learning involved. What my...
Hi guys, I just exported a map for my game engine and I found that the 3dsmax 3.0 ase exporter only writes upto 65,000 lines for thefile. Is this a problem ...
Hello. I've got a question. I've got a GeForce2 GTS (Elsa drivers) and i wanna enable NV20 emulation. I know that i should set OGL_NV20Emulate flag to 1, but i...
Has anyone had any luck with hardware accelerated user defined clip planes on a GeForce2 (GTS) based board? I'm getting decent performance on a Quadro board ...
Hi, can anyone tell me which of the millions of cryptic mobile-gfx-chip names stand for proper OpenGL acceleration? I know the Geforce 2 Go but I have seen a...
... I believe that is the same for the entire TNT range... ... Well, you can't really... it sorta makes common sense for a lot of cases, but the only real way...
Hi everyone, How much speed loss is generated by switching textures? I have sorted my texture list and kept binds to a low but I still see a crappy fps. There ...
... Ok, initialize the functions for the glDrawRangeElementsEXT() extensions (something similar to): if (QueryExtension("GL_EXT_draw_range_elements")) { ...
OMG, I just noticed that the problem was worse then it seemed. Instead of just the sky vanishing, it's everything but the land has vanished! ... FAQ and OpenGL...
I replaced my glReadPixels command with the equivalent GetPixels method. On my Athlon 700, geForce2 MX, etc... The results were considerably slower on my...
Hi, I am benchmarking Display List drawing under OpenGL. And I have found something strange. When I generate geometry for my list using method (1) and method...
Hi, I'm trying to generate the following equation of lighting with the classical blending operations. The equation is : ColorLighted = ColorTexture +...
... Here's my guess, hope its correct... I cannot find any useful specs on the GeForce2. Here's my *wild* guess, it might be that the GeForce2 treats ...
Hi all, I've implemented an octree for my view-frustum culling, and I added a hierarchical Z-buffer to perform an occlusion culling. But the result is very...
hiya, After reading about Dustin McCartney trying to record from the gl buffer to AVI; I wrote some code to do this..but _boy_ is it slow..<g> glReadPixels is...
What do you all think about register comibes? Are they worth using? ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ...
Hi I have a question about how to combine Light and texture with out lose the Light Intensity. See, I first make a program with render an object with not...
I see. I always learn something new. :-) I am just surprised that I never encountered any documentation saying there was a difference/describing said ...
Hello Listers, I am trying to get my OpenGL window to record AVI frames. I have looked at the archives which don't seem to help. I am EXTREMELY confused. My...
Hi I have one problem: In my engine, I don't use any glTraslate or glRotate, I make the matrix stuff and I give to OpenGL, each vertex in World-space coords,...
Hi, I know from tests that both my laptop savage mx and desktop v3500 will render tri strips around 3x faster than simple tri's so i'm looking for pointers on...
no, i have never used a profiler yet. maybe this time i will :) but i suspect it spends all it's time at a select() call, since the actual code really...
May 3rd, 2001 Thursday Here in Southern California, we have a lot of afternoons without a single cloud in the sky. I grew up on the East Coast, and I think...
Hey all, As a learning project, I'm working on a a OpenGL landscape engine. Until now, I've been using glBegin(GL_TRIANGLES); glvertex.... and compiling it all...
Is there some way to notify which buffer you would like to read from using glCopyTexSubImage? I'd like to have a method of retrieving depth and stencil...