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Messages 18519 - 18548 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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18519
... on ... From the 1.2 blue book: "In GL version 1.1 or greater, /pixels/ [re: image-pointer above] may be a null pointer. In this case texture memory is...
Richard Sim
rsim@...
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Jun 1, 2001
9:42 am
18520
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
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Jun 1, 2001
10:02 am
18521
Hello everybody, I'm trying to read the depth buffer to compute a texture with it (I don't do directly glCopyTexSubImage2D since I have pixel manipulations to...
Ghiz / Ghislain Cottat
ghislain.cottat@...
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Jun 1, 2001
7:13 pm
18522
Same here. I'm forced to use OpenGL for my Quake-style game because DX8 doesn't support Voodoo1 cards (post follow up's to this on the **Advocacy** list, if...
Keith Harrison
Keithhar@...
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Jun 1, 2001
10:35 pm
18523
im drawing some lines in me program in a 2d window. but some pixels weren't appearing in the correct place. hmmm then i remembered the bit in the red book...
zed
sexybastard@...
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Jun 4, 2001
9:25 am
18524
a) they use ICD drivers b) your method (slowly turning on everything) works. The problems are creates by DrawElem and compiled array extension. WW ... mean ......
Wojciech Wylon
wwylon@...
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Jun 4, 2001
6:20 pm
18525
WickedGL - on W2000 + Voodoo4 - it does not work ;( WW ... How are ... Nvidia ... TNTx for ... people very ... product ... FAQ and OpenGL Resources at: ...
Wojciech Wylon
wwylon@...
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Jun 4, 2001
7:18 pm
18526
Hi, ... All this offset should do is ensure that any integer values - say (100, 200) are actually rounded correctly. I can't see any problems with this at...
George Sealy
george@...
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Jun 4, 2001
9:16 pm
18527
Hi all, do you know any URL where I could find the list of OpenGL functions sorted by "CPU or GPU cost" ? For example, if I want to know if glTexParameter is...
Pacôme DANHIEZ
p.danhiez@...
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Jun 5, 2001
6:39 pm
18528
Unfortunately this is something that really depends on the openGL implementation and the driver you are using. Sebastien ... To: "Multiple recipients of list...
Sébastien Métrot
meeloo@...
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Jun 5, 2001
7:51 pm
18529
True. But it could exist lists for each driver or a "global" list with the functions which don't depends of the implementation. Ex : glBindTexture is slower...
P Danhiez
p.danhiez@...
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Jun 5, 2001
8:14 pm
18530
(-- Sorry for the topic of the precedent mail... --) Hi all, do you know any URL where I could find the list of OpenGL functions sorted by "CPU or GPU cost" ? ...
P Danhiez
p.danhiez@...
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Jun 5, 2001
8:14 pm
18531
Interesting thought, but there will never be a complete and totally accurate such list. glEnd, for example, might take longer than any other function if ...
Eugene Foss
foss@...
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Jun 5, 2001
9:10 pm
18532
Hello Folks, I was wondering what the best way to export an _animated_ model from 3D Studio Max for use in an OpenGL based application was. Take a model of a...
Miserocchi, Nathan
NPMiserocchi@...
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Jun 6, 2001
7:57 pm
18533
I'm not sure about ASE but this much goes for the 3DS format (which is also far more concise than ASE): If you're talking about morph animation (given the...
T.M. Evans
tmadoc@...
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Jun 7, 2001
11:09 am
18534
... Studio Max for ... when animated ... file and then ... there a way ... mesh in code? ... large rather quickly. ... It depends upon how you're generating...
Liz Ralston
lralston2@...
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Jun 7, 2001
5:28 pm
18535
Bones for a smile? doesn't sound like an optimal solution... Then again, I've never looked into dynamic facial animation, is skinning usually used? I guess...
T.M. Evans
tmadoc@...
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Jun 7, 2001
6:38 pm
18536
Worth saying again, but don't forget Steve Bakers' PLIB library. Loads most of the useful file formats (3DS included). LGPL Source available. Regards, Keith...
Keith Harrison
Keithhar@...
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Jun 7, 2001
7:23 pm
18537
First, Thanks all for the replies. I agree with Tim, using bones for something like a facial expression seems to be very difficult -- would you use bones for a...
Miserocchi, Nathan
NPMiserocchi@...
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Jun 7, 2001
9:23 pm
18538
Hi, I'm asking this one all over the place :) I'm rendering different things through a vertex shader (v.simple) and it all works fine - except for glEvalMesh2....
pocketmoon
pocketmoon@...
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Jun 8, 2001
12:15 am
18539
... to be very difficult -- would you ... frame" method where I ... concern has been in ... part of doing model animation, ... interested in what sort of ... ...
T.M. Evans
tmadoc@...
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Jun 8, 2001
8:38 am
18540
... TCB is essentially a special parameterization for hermite-splines that lets you control Tension, Continuity, and Bias; very useful for naturally-looking...
Bert Freudenberg
bert@...
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Jun 8, 2001
11:24 am
18541
Hi, I don't know if this topic is appropriate for this list, but I don't know a better one, so here it goes: It seems to me that these days the bus between the...
Balogh Andras
bandi@...
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Jun 8, 2001
4:51 pm
18542
There are several integrated chipset graphics cards (with performance) available or soon to be, that support a unified memory architecture. Go buy one :) The...
Herb Marselas
HMarselas@...
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Jun 8, 2001
5:29 pm
18543
NVidia just released a bunch of new processors press releases that I believe dealt with some of the issues you are referring to. These chips I believe would...
Chris Seddon
seddon@...
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Jun 8, 2001
9:06 pm
18544
... Humm... This would be good for pretty much any OS EXCEPT windows. Since windows does virtual memory by brute force(removing pages in memory at random even...
Eddie
dedeno543@...
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Jun 8, 2001
9:25 pm
18545
I am having trouble getting consistent results with my selectbuffer sizes. Could anyone explain a little better than the man page on how big the select buffer...
Dave Smith
Dave.Smith@...
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Jun 8, 2001
9:30 pm
18546
... At first I did a multiple channel interpolation technique I got from a SIGGRAPH paper (which I'll explain in a moment.) But another programmer (who is the ...
Liz Ralston
lralston2@...
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Jun 9, 2001
4:29 pm
18547
Someone can tell me why I had to subscribe again to the list? Was I bounced from the list? If yes, why? If not, how come I was not on the list anymore? Thanks....
Kardamone
kardamone2@...
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Jun 9, 2001
4:43 pm
18548
Same thing happened to me about a month ago. Not sure why. ... Sent: Saturday, June 09, 2001 12:20 PM To: Multiple recipients of list OPENGL-GAMEDEV-L Someone...
Cass Everitt
CEveritt@...
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Jun 9, 2001
9:24 pm
Messages 18519 - 18548 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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