WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ Silicon...
Dominic Curran
dcurran@...
Sep 1, 2001 9:33 am
18873
Hi all I was wondering if anyone had any thoughts on the book "OpenGL Game Programming", by Hawkins and Astle? I have been looking at it, but even though it...
Mads Bondo Dydensborg
madsdyd@...
Sep 1, 2001 10:59 am
18874
Hi guys ok, this is the score, I've got a win32 app, running opengl, in a window, I can also support fullscreen, but this situation only involves windowed ...
Evil Kosh
evil_kosh@...
Sep 1, 2001 1:15 pm
18875
The first Game Programming Gems seemed to have an OpenGL slant. The new one, GPG2, does not have any graphics API lean but most items the gems deal with are...
Liz Ralston
lralston2@...
Sep 1, 2001 5:19 pm
18876
... own ... and ... all ... I've ... Try capturing the mouse, this will send all mouse events to your window, even if the cursor is outside your window (which...
notnot@...
Sep 2, 2001 1:31 am
18877
Hello: I have a question about shine and refection. The question is, if I have a shine value for a material like Gold, is there a standard way I can calculate...
Michael J. H. Brooks
michael.brooks@...
Sep 2, 2001 5:10 am
18878
Hi notnot can you explain what you mean by "capture the mouse". I believe there is more than one way to do this, so it would help a great deal kosh ... To:...
Evil Kosh
evil_kosh@...
Sep 2, 2001 10:37 am
18879
... HWND SetCapture(HWND hwnd); BOOL ReleaseCapture(VOID); In the MS VC docs it says: "A window that has captured the mouse receives all mouse input,...
notnot@...
Sep 2, 2001 11:37 am
18880
... Unfortunately, that's not true in Win32. Even if your window is the active window, you no longer get all events if you capture it, using the SetCapture API...
Jonathan Arnold
jdarnold@...
Sep 2, 2001 11:47 am
18881
hi notnot See this is what I dont understand, it says SetCapture, but it doesnt mean that, from what I can ascertain it means you can catch the mouse until you...
Evil Kosh
evil_kosh@...
Sep 2, 2001 1:35 pm
18882
I have found that this book is very Windows oriented, and most of the topics are introductory. Here is a breakdown of the chapters, and what they cover. 1)...
Offipso@...
Sep 2, 2001 4:52 pm
18883
Make your custom fully transparent fake.cur, register it with app class and forget about the problem. -km ... FAQ and OpenGL Resources at: ...
Konstantin Mironovich
mconst@...
Sep 4, 2001 11:18 am
18884
Kosh, Does ClipCursor() do what you require? "The ClipCursor function confines the cursor to a rectangular area on the screen. If a subsequent cursor position...
Scott Southurst
Scott@...
Sep 4, 2001 12:04 pm
18885
Hi, Dont know if any wrote this before in the thread , but here we go ... The problem I think you have is that your fullscreen window has the wrong state...
Robert Aronsson
robert@...
Sep 4, 2001 1:07 pm
18886
... Yeah or just use DirectInput. This is an OpenGL list people. There are plenty of Win32 API lists/groups/forums out there. Take your pick. I'm sure they've...
Brian Chapman
bchapman@...
Sep 4, 2001 4:25 pm
18887
well, it "sounds" like a solution, but wouldnt it still be able to detect mouse click and movement? as in, all this would do, is make me unaware I'm clicking...
Evil Kosh
evil_kosh@...
Sep 4, 2001 5:37 pm
18888
I am using directinput 8, but I'm not using exclusive mode, because I want to be able to switch to another app if I want to, but hide the mouse until then, I...
Evil Kosh
evil_kosh@...
Sep 4, 2001 5:45 pm
18889
yeah, it does pretty much, I dont care whether the win32 mouse is active or not, I just dont want it able to click outside the window when my app is running,...
Evil Kosh
evil_kosh@...
Sep 4, 2001 5:52 pm
18890
I have heard its impossible to get Hardware Acceleration for 2 channels on 1 PC with 2 Gfx Cards. However the new ATI card supports Hardware Acceleration for...
Owens, John
John.Owens@...
Sep 5, 2001 2:20 pm
18891
4:41:28 PM, John wrote: OJ> I have heard its impossible to get Hardware Acceleration for 2 channels on 1 OJ> PC with 2 Gfx Cards. OJ> However the new ATI card...
Michaël PHILIZOT
michael@...
Sep 5, 2001 2:52 pm
18892
Why doesn't this function exist? Example: float loc[3]; glTranslatef( loc[0], loc[1], loc[2] ); or glTranslatefv( loc ); Just curious, -DaveS ... FAQ and...
Dave Smith
Dave.Smith@...
Sep 5, 2001 8:08 pm
18893
Dave, ... Why not make your own wrapper function if you want it? ;-) Dustin McCartney, dmccartn@... DAM Entertainment LLC www.dam-ent.com ... FAQ and...
Dustin McCartney
dmccartn@...
Sep 5, 2001 8:46 pm
18894
... Er! I could, but then that wouldn't be standard now would it. Do you work closely with M$? :-) JM -DaveS ... FAQ and OpenGL Resources at: ...
Dave Smith
Dave.Smith@...
Sep 5, 2001 9:09 pm
18895
... Lol... Nope. ;-). It's just one little wrapper, and if that's how you want to call glTrans... :-) Dustin McCartney, dmccartn@... DAM...
Dustin McCartney
dmccartn@...
Sep 5, 2001 9:34 pm
18896
... All the abbreviated transformation commands (glRotate, glScale, glTranslate) lack vector forms. I don't remember hearing any strong arguments against...
Allen Akin
akin@...
Sep 5, 2001 9:52 pm
18897
Hello guys I've got a gForce3 graphic card. I downloaded the detonator3 drivers 12.41 from nvidia url, and when I use glGetString, the glTexImage3D extention ...
... 3D textures are disabled on the GeForce3 due to a hardware bug. You'll have to wait for the next card from Nvidia. -- Eric Lengyel ... FAQ and OpenGL...
Eric Lengyel
lengyel@...
Sep 6, 2001 12:48 am
18899
Not true. You may need a newer driver however. ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Wednesday, September...
Viet-Tam Luu
gl_geek@...
Sep 6, 2001 1:03 am
18900
... If it's a _hardware_ bug, like he said, how can a software or even firmware driver fix it ? This reminds me of the serial port issue on C64 =) -- Trick ......
Trick
gerry@...
Sep 6, 2001 10:45 am
18901
Hi, You need the 14.xx drivers. It _does_ work with hardware acceleration, trust me :-) Try http://www.3dchipset.com or http://www.reactorcritical.com - Tom ...