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Messages 20366 - 20395 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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20366
Hi All Can anyone point me to a knowledge base which can detail me about Opengl Hardware acceleration?? How it is implemented etc etc. -rishi ... FAQ and...
rishi nair
rishin@...
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Apr 1, 2002
9:50 am
20367
You should try the NeHe web site ( http://nehe.gamedev.net ), which is a good starting point in OpenGL (many tutorials on many OS). Pacôme. ... To: "Multiple...
Pacôme DANHIEZ
p.danhiez@...
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Apr 1, 2002
10:33 am
20368
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Apr 1, 2002
10:45 am
20369
Let me rephrase the question. When we say OPENGL hardware acceleration what exactly do we mean?? Does this mean that various card vendors implement opengl and...
rishi nair
rishin@...
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Apr 1, 2002
2:21 pm
20370
Either this is an April's Fool question, or it deserves a polite asnwer; can't make up my mind which. OpenGL hardware acceleration is no different (mostly)...
Jon Watte
hplus@...
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Apr 1, 2002
4:45 pm
20371
The OpenGL hardware acceleration question you point out is the preoccupation of each card vendor. They develop their own OpenGL driver, for their cards, with...
Pacôme DANHIEZ
p.danhiez@...
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Apr 1, 2002
5:21 pm
20372
Hey All, Ok, I know the following admission will cause everyone to heap shame and ridicule on me, but I'm trying to figure out how to setup a camera using...
Jesse Laeuchli
jesse@...
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Apr 2, 2002
7:01 pm
20373
The simple answer is that opengl32.dll is supplied by microsoft, and communicates with the display driver through a predefined mechanism. when you select a...
Jon Paul Schelter
jschelte@...
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Apr 2, 2002
7:16 pm
20374
Ok, sorry a little more looking reveal a site at last :-). Sorry... Jesse ... From: Jesse Laeuchli To: Multiple recipients of list OPENGL-GAMEDEV-L Sent:...
Jesse Laeuchli
jesse@...
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Apr 2, 2002
7:53 pm
20375
hi all, i'm searching for good article about volumetric fog and various technique to implement it but i can't found anything on the net, could you help me or...
R & Sam le Pirate
rhts@...
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Apr 2, 2002
8:56 pm
20376
Hey, I am a french CS student graduating in may from the university of Wisconsin I am passionate about graphics programming. The idea of creating a 'french'...
Stephane Blardone
stephane@...
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Apr 2, 2002
10:30 pm
20377
... I know you are a windows person, but nevertheless look for Kilgard, M.J. et al. "System Support for OpenGL Direct Rendering" in Graphics Interface '95 and...
Marcelo E. Magallon
marcelo.magallon@...
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Apr 3, 2002
7:32 am
20378
Hi, we have implemented successfully volumetric fog in our engine. It supports two fog shapes elipsoid and box. In the case of box shape we are using linear...
Jiri Dobry
jdobry@...
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Apr 3, 2002
7:48 am
20379
... If you, or someone else wants to take it over just grab a text copy, update the contact info, and stick it up on a web site somewhere. I'll pull mine down...
Tom Hubina
tomh@...
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Apr 4, 2002
3:47 am
20380
... I'm actually working on it, I'm rewritting and reorganizing it, I have replaced some questions and added new ones, i will announce it publically as soon as...
Ignacio Castano
castanyo@...
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Apr 4, 2002
1:36 pm
20381
Hi everyone! If I have a piece of geometry that I know is static, should I use compiled vertex array or display lists for it to get out the most speed? Or is...
Gregor Brunmar
gregor.brunmar@...
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Apr 4, 2002
10:15 pm
20382
Display lists is a good general purpose solution, but not necessarily the fastest on any individual piece of hardware. Also "fastest" depends a lot on what...
Jon Watte
hplus@...
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Apr 4, 2002
10:59 pm
20383
Nvidia cards like display lists, according to their OGL FAQ. I would expect ATI to have a similar doc... ... To: "Multiple recipients of list OPENGL-GAMEDEV-L"...
Liz Ralston
lralston2@...
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Apr 4, 2002
11:24 pm
20384
For everyone interrested, I looked in the NVidia OpenGL FAQ and they have a little table there that I've seen before, but forgot about. Anyway, the ...
Gregor Brunmar
gregor.brunmar@...
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Apr 4, 2002
11:49 pm
20385
but what about general purpose? I don't want to go through all the hastle for my private project. I have a lot of static data where I am using DLs atm. btw:...
Stephan-Frank Henry
Frank.Henry@...
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Apr 5, 2002
8:39 am
20386
Point/question 10 in Nvidia's OGL Performance FAQ: 10) Should I use display lists for static geometry? Yes, they are simple to use and the driver will choose...
Liz Ralston
lralston2@...
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Apr 5, 2002
4:46 pm
20387
Note that there are some pretty old and by now inaccurate FAQs about performance on the nVIDIA site. Your best bet, if you care, is to profile each target card...
Jon Watte
hplus@...
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Apr 5, 2002
5:15 pm
20388
How do you do, it is Masaki Katata. I need your help well from now on. Yours in haste ... Masaki Katata e-mail maop@... ... FAQ and OpenGL Resources...
Masaki Katata
maop@...
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Apr 7, 2002
10:41 pm
20389
hi, i'm wondering if it is possible to know after drawing a poly if it has modified the depth buffer. the idea is to draw bounding box of complex object and...
R & Sam le Pirate
rhts@...
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Apr 8, 2002
4:21 am
20390
7:08:17 AM, R wrote: RSlP> hi, RSlP> i'm wondering if it is possible to know after drawing a poly if it has modified the depth buffer. the idea is to draw...
Michaël PHILIZOT
michael@...
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Apr 8, 2002
7:43 am
20391
Hi all, Two questions about brightness. 1) there is some fast way to make textured objects to look brighter without varying the light setup? Is it possible to...
Gabriel Maldonado
g.maldonado@...
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Apr 8, 2002
9:31 am
20392
... You could blend a white triangle over every textured triangle. ... Change the material to reflect more of the ambient light. The default is set to (0.2,...
Gregor Brunmar
gregor.brunmar@...
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Apr 8, 2002
10:33 am
20393
Again... When I was browsing MSDN, I found: glLightModelfv() with the parameter GL_LIGHT_MODEL_AMBIENT, it changes the ambient light for the whole scene. This...
Gregor Brunmar
gregor.brunmar@...
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Apr 8, 2002
10:43 am
20394
I wanna add some to those questions (if it's ok?). :-) 3) The "Gamma"-settings that are in games, how do you do that? Is Gamma == Brightness? 4) Is there an...
Thomas Brännström
thomas.brannstrom@...
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Apr 8, 2002
10:45 am
20395
Gamma effects all screen colors, even black. As long as you paint every inch each frame, ambient light works like gamma correction does. If you don't paint...
Gregor Brunmar
gregor.brunmar@...
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Apr 8, 2002
11:42 am
Messages 20366 - 20395 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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