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Messages 20507 - 20536 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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20507 Dominic Curran
dcurran@... Send Email
May 1, 2002
9:31 am
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
20508 jeffrey Rainy
jrainy@... Send Email
May 1, 2002
5:59 pm
I'm using glClear( )with glViewport( ), in an attempt to clear a viewport of my OpenGL Window. I expected the cleared region to be limited to the specified...
20509 Cass Everitt
CEveritt@... Send Email
May 1, 2002
6:25 pm
[2nd attempt at sending this...] Jeff, glViewport() sets the mapping of vertices from normalized device coordinates (in the [-1,1] range) to window...
20510 Leigh McRae
leigh.mcrae@... Send Email
May 1, 2002
6:25 pm
I think glScissor effect clears. Leigh McRae ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Wednesday, May 01,...
20511 Cem UZUNLAR
cemuzunlar@... Send Email
May 1, 2002
6:54 pm
Use glScissor to limit the area... ... 3TE Games Cem UZUNLAR http://3tegames.com cemuzunlar@... ... Rainy Sent: 01 Mayıs 2002 Çarşamba 21:19 To:...
20512 Sean O'Connell
oconnellseanm@... Send Email
May 1, 2002
11:41 pm
You have to use glScissor() function and enable it to make the window only clear the specified viewport. ... Do You Yahoo!? Yahoo! Health - your guide to...
20513 Marco
rosso28_8@... Send Email
May 3, 2002
12:25 pm
Hi! I'm a newby. I want to ask about edge antialias for a 3D model. Now I'm doing it this way: - I set the backface as lines, the lines width at 1.5, line...
20514 Jay Patel
Jpatel@... Send Email
May 4, 2002
5:38 am
Hi all, glLockArrays is reporting an error (invalid operation) but I can't tell what it's having a problem with. This is on multiple video cards, and platforms...
20515 Volker Poplawski
poplawsk@... Send Email
May 4, 2002
11:13 am
Hi all, i'm playing around with OpenGl trying to render terrain. I've read quite a lot stuff on the net how to organize your data for performance issues. ...
20516 Steffen Higel
higels@... Send Email
May 4, 2002
1:15 pm
... I ran into a similar problem a while back. I didn't find a nice solution so you can stop reading here if you want :-) I wanted to convert the terrain demo...
20517 David Durant
ddurant@... Send Email
May 4, 2002
4:00 pm
As a matter of fact, I'm working on this exact problem this weekend. However, I'm working in DirectX. I'm sure it wouldn't be too hard to convert it to ...
20518 Jon Watte
hplus@... Send Email
May 4, 2002
4:02 pm
... A terrain should strip very well, assuming it doesn't have lots of jagged edges and texture discontinuities. Typical texture engines create one texture per...
20519 Evan Hart
ehart@... Send Email
May 4, 2002
5:31 pm
Are you getting the error right after the lock arrays call? glGetError(); //finds none glLockArraysEXT(); glGetError(); //Invalid operation If this is indeed...
20520 Volker Poplawski
poplawsk@... Send Email
May 4, 2002
9:03 pm
... Could you be a bit more detailed about that point. I can't think of any way (at least to my OpenGL knowledge) of having separated normals etc and still...
20521 Jay Patel
Jpatel@... Send Email
May 4, 2002
9:54 pm
Nice catch Evan. JMS thanks for your reply as well. Jay ... Sent: Saturday, May 04, 2002 11:08 AM To: Multiple recipients of list OPENGL-GAMEDEV-L Are you...
20522 Jon Watte
hplus@... Send Email
May 4, 2002
11:28 pm
... I'm assuming DrawElements() and that each strip in your strip direction can actually be rendered as a strip. If there isn't even sharing between successive...
20523 Manny
manny@... Send Email
May 6, 2002
8:21 pm
It's been ages since I messed with either of those... but I seem to recall using at least a 512x512 with both. The only trouble I can recall with larger...
20524 Jesse Laeuchli
jesse@... Send Email
May 6, 2002
8:23 pm
Dear all, I'm working a program that really really needs to have textures bigger then 256x256. If i use the M$ or the SGI software implemention of opengl will...
20525 Pacôme DANHIEZ
p.danhiez@... Send Email
May 6, 2002
8:32 pm
Hi, the maximum texture size is hardware dependent. For example, on a Voodoo1 the maximum is 256x256, and on a GeForce2 the maximum is 2048x2048. So, you...
20526 Mikael Alfredsson
Mikael@... Send Email
May 6, 2002
8:37 pm
i think it's only the early voodoo series that had that limitation.. you can query the size via glGetInteger(GL_MAX_TEXTURE_SIZE,variable); ... From: Jesse...
20527 Miserocchi, Nathan
NPMiserocchi@... Send Email
May 6, 2002
8:52 pm
Software implementation texture limit is 1024 x 1024. Hardware varies. You can force software rendering when you select pixel format if you need to. Some...
20528 zed
siegfrieds_tod@... Send Email
May 7, 2002
3:16 am
beware though the maximum size reported depends on the image type eg IIRC my vanta reports back 2048x2048 but i cant use RGBA sized textures that big only...
20529 Daniel Vogel
vogel@... Send Email
May 7, 2002
4:24 am
Also keep in mind that even though 2048x2048 might be supported there are PCI cards out there that can't fit two of this size in video memory and therefore a...
20530 Jesse Laeuchli
jesse@... Send Email
May 7, 2002
6:35 pm
Sorry, but which pixel format do I select to force software? ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent:...
20531 Miserocchi, Nathan
NPMiserocchi@... Send Email
May 7, 2002
7:16 pm
It's in here. See the InitRenderingContext method. int ChoosePixelFormatEx(HDC hdc,int *p_bpp,int *p_depth,int *p_dbl,int *p_acc) { int wbpp; if (p_bpp==NULL)...
20532 Ignacio Castaño
castanyo@... Send Email
May 7, 2002
11:28 pm
I've been writting a new FAQ in my free time. It's actually hosted here: http://talika.eii.us.es/~titan/ogl/faq/ It's in html format instead of plain text,...
20533 Jesse Laeuchli
jesse@... Send Email
May 9, 2002
4:55 pm
Hey, Thanks for the info. However, when I tried to set the pfd.dwFlags to PFD_GENERIC_FORMAT, it failed to function correctly on a voodoo card. Can you not...
20534 Miserocchi, Nathan
NPMiserocchi@... Send Email
May 9, 2002
5:17 pm
Sorry, I don't know -- never played with a voodoo card. -Nathan ... Sent: Thursday, May 09, 2002 1:47 PM To: Multiple recipients of list OPENGL-GAMEDEV-L Hey, ...
20535 Andras Balogh
bandi@... Send Email
May 9, 2002
6:16 pm
Hi! I have to write a simulation that runs in software on old machines (~P200MMX), so I thought, I'd use total wireframe rendering (using GL_LINES, not...
20536 Viet-Tam Luu
gl_geek@... Send Email
May 9, 2002
7:27 pm
Is your viewport the same size in both windows? If not--it's the full size of the window--you&#39;re going to burn more CPU cycles just doing the clear(s) of your...
Messages 20507 - 20536 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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