WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Aug 1, 2002 7:35 am
20972
Well, actually, that doesn’t solve it as I call glEnable(GL_VERTEX_PROGRAM) in my opengl init code in the beginning of the app, coz all works through vertex...
Joris Mans
joris.mans@...
Aug 1, 2002 9:43 am
20973
Not sure what your problem is. I am assuming you've done the normal debug things like query for GL errors and the like. I'm also assuming that in your...
Pat Brown
pbrown@...
Aug 1, 2002 11:49 am
20974
Hi all, I'm playing around with nvidia's cg language... I'm not using the GL runtime because there is no multithreaded build. I've got it to the point so that...
Joe Collins
joegd@...
Aug 2, 2002 8:57 pm
20975
Well, I've answered my own question... I needed a glEndList() not glEnd() at the end of my display list. DUH!!! Wasted another day :) -Joe ... FAQ and OpenGL...
Joe Collins
joegd@...
Aug 3, 2002 5:47 am
20976
Hi all, I am hoping someone can tell me what I'm doing wrong with these pixel shaders... I have a cg pixel program #pragma bind v2f.TexCoord0 = TEX0 #pragma...
Joe Collins
joegd@...
Aug 4, 2002 4:05 am
20977
I'm currently looking to a multi-pass / multi-texture material-shading system. The plan is to write everything multi-pass, then merge passes to utilise...
Robin Charlton
rcharlton@...
Aug 5, 2002 8:59 am
20978
Hello, I recently subscribed to the list. I'm from Russia and 16 years old. I have question, which I'm not sure is advanced, but I'll ask, though. In many 3-D...
Stanislav Blinov
kerry@...
Aug 5, 2002 10:03 am
20979
First you would need to export the model into a format that supports texture coordinates (VRML, Wavefront, etc.). Then you would need somekind of library, or...
DMKeenan@...
Aug 5, 2002 9:38 pm
20980
... Nope. Well, if you use LockArraysEXT within the display list and re-specify only the texture coordinate array between invocations of DrawElements, the...
Jon Watte
hplus@...
Aug 6, 2002 12:51 am
20981
Well, I'm already wrote my model loader, and can render models without texture. (I'm using Lightwave3D for models). After a some reflection I undertand that I...
Stanislav Blinov
kerry@...
Aug 6, 2002 12:07 pm
20982
First of all, I am a complete beginnner and my problems may seem stupid but please help me out. I enabled 2D textures in OpenGL and rendered a simple 256x256...
Vinayak Suley
effectstudios@...
Aug 7, 2002 10:51 pm
20983
Find out what OpenGL driver your using. I believe this should be done after you have made your GL context current. Its been too long but I think the vendor...
Leigh McRae
leigh.mcrae@...
Aug 7, 2002 11:38 pm
20984
http://nehe.gamedev.net/ has OpenGL tutorials that start with texturing a single triangle and then goes from there. To check whether you have hardware...
Jon Watte
hplus@...
Aug 8, 2002 12:01 am
20985
If I recall correctly, the Permedia punted to software on all kinds of blending modes and other standard GL features that are taken for granted on today's...
Alex Mohr
amohr@...
Aug 8, 2002 12:39 am
20986
... Hash: SHA1 It might be an unaccelerated pixel format. Or the texture might be too big. Among other things. I don't see the card in the hardware registry...
Parveen Kaler
pkaler@...
Aug 8, 2002 1:28 am
20987
I having such problem on i740 years ago. It must be because you set your display options to 32-bit color. Under 16-bit it must renders hardwarily. Try to...
Stanislav Blinov
kerry@...
Aug 8, 2002 3:11 pm
20988
Hey all, I have a question that Im not even sure how to ask. Pardon me if this makes no sense or if its a dumb question. Is there a way to make the depth...
Jason Duncan
jtdlist@...
Aug 8, 2002 4:36 pm
20989
MessageWhich alpha value? The alpha of the fragment, or the alpha of the destination? If it's the alpha of the fragment, then just enable alpha test with an...
Jon Watte
hplus@...
Aug 8, 2002 6:49 pm
20990
I find the Alias Wavefront (.obj) format very easy to read. Lightwave can probably export to it (or perhaps with a plugin). At the very least, there are a...
Brian Chapman
bchapman@...
Aug 9, 2002 3:19 am
20991
To read an .obj will be more difficult to me, because I don't know anything about this fomat and don't want to learn how to use it. Anyway for now. I'm trying...
Stanislav Blinov
kerry@...
Aug 9, 2002 5:32 am
20992
hi. I queried the driver. Vendor : Microsoft Corporation Renderer : GDI generic. Version: 1.1.0 (hey doc, is it bad!) Stanislav, i had set the colour bits to...
Vinayak Suley
effectstudios@...
Aug 9, 2002 6:03 am
20993
While this won't help you understand the LWO format any better.... I have found that Right Hemisphere's Deep Exploration tool is invaluable. It will convert...
Joe Collins
joegd@...
Aug 9, 2002 6:29 am
20994
... From: Vinayak Suley To: Multiple recipients of list OPENGL-GAMEDEV-L Sent: Friday, August 09, 2002 10:43 AM Subject: Re: Slow Textures hi. I queried the...
Stanislav Blinov
kerry@...
Aug 9, 2002 9:58 am
20995
Why I like the LWO is because he have so-called "vertex maps". It means that with each point can be associated an extra value(s) in additition to the 3 point...
Stanislav Blinov
kerry@...
Aug 9, 2002 10:09 am
20996
hello, ... Perhaps he is using opengl to avoid being tied to one platform (and it's querks) resorting to MS only API's (that change every version) is not a ...
J. Grant
jg@...
Aug 9, 2002 10:17 am
20997
You have the software renderer so changing any of you states won't do anything (lighting, blending, etc). I think the problem is either you don't have a 3D...
Leigh McRae
leigh.mcrae@...
Aug 9, 2002 2:57 pm
20998
Yes, you're not even in the case of the Permedia driver falling back to software -- you're being kicked to software when you create your context. Try, like...
Alex Mohr
amohr@...
Aug 9, 2002 5:24 pm
20999
I remember having to deal with permedia2 cards a while back. I got it to do accelerated 3d in opengl and here's my pixelformat: PIXELFORMATDESCRIPTOR pfd = { ...
Ray
ray@...
Aug 9, 2002 6:11 pm
21000
... It's just a text format. Save an object and load it up in a text viewer/editor. It's very simple if all you wan't is vertex, tex-coord, and facet data. It...