Search the web
Sign In
New User? Sign Up
opengl-gamedev-l · OpenGL Game Development
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 20971 - 21000 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
20971
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Send Email
Aug 1, 2002
7:35 am
20972
Well, actually, that doesn’t solve it as I call glEnable(GL_VERTEX_PROGRAM) in my opengl init code in the beginning of the app, coz all works through vertex...
Joris Mans
joris.mans@...
Send Email
Aug 1, 2002
9:43 am
20973
Not sure what your problem is. I am assuming you've done the normal debug things like query for GL errors and the like. I'm also assuming that in your...
Pat Brown
pbrown@...
Send Email
Aug 1, 2002
11:49 am
20974
Hi all, I'm playing around with nvidia's cg language... I'm not using the GL runtime because there is no multithreaded build. I've got it to the point so that...
Joe Collins
joegd@...
Send Email
Aug 2, 2002
8:57 pm
20975
Well, I've answered my own question... I needed a glEndList() not glEnd() at the end of my display list. DUH!!! Wasted another day :) -Joe ... FAQ and OpenGL...
Joe Collins
joegd@...
Send Email
Aug 3, 2002
5:47 am
20976
Hi all, I am hoping someone can tell me what I'm doing wrong with these pixel shaders... I have a cg pixel program #pragma bind v2f.TexCoord0 = TEX0 #pragma...
Joe Collins
joegd@...
Send Email
Aug 4, 2002
4:05 am
20977
I'm currently looking to a multi-pass / multi-texture material-shading system. The plan is to write everything multi-pass, then merge passes to utilise...
Robin Charlton
rcharlton@...
Send Email
Aug 5, 2002
8:59 am
20978
Hello, I recently subscribed to the list. I'm from Russia and 16 years old. I have question, which I'm not sure is advanced, but I'll ask, though. In many 3-D...
Stanislav Blinov
kerry@...
Send Email
Aug 5, 2002
10:03 am
20979
First you would need to export the model into a format that supports texture coordinates (VRML, Wavefront, etc.). Then you would need somekind of library, or...
DMKeenan@...
Send Email
Aug 5, 2002
9:38 pm
20980
... Nope. Well, if you use LockArraysEXT within the display list and re-specify only the texture coordinate array between invocations of DrawElements, the...
Jon Watte
hplus@...
Send Email
Aug 6, 2002
12:51 am
20981
Well, I'm already wrote my model loader, and can render models without texture. (I'm using Lightwave3D for models). After a some reflection I undertand that I...
Stanislav Blinov
kerry@...
Send Email
Aug 6, 2002
12:07 pm
20982
First of all, I am a complete beginnner and my problems may seem stupid but please help me out. I enabled 2D textures in OpenGL and rendered a simple 256x256...
Vinayak Suley
effectstudios@...
Send Email
Aug 7, 2002
10:51 pm
20983
Find out what OpenGL driver your using. I believe this should be done after you have made your GL context current. Its been too long but I think the vendor...
Leigh McRae
leigh.mcrae@...
Send Email
Aug 7, 2002
11:38 pm
20984
http://nehe.gamedev.net/ has OpenGL tutorials that start with texturing a single triangle and then goes from there. To check whether you have hardware...
Jon Watte
hplus@...
Send Email
Aug 8, 2002
12:01 am
20985
If I recall correctly, the Permedia punted to software on all kinds of blending modes and other standard GL features that are taken for granted on today's...
Alex Mohr
amohr@...
Send Email
Aug 8, 2002
12:39 am
20986
... Hash: SHA1 It might be an unaccelerated pixel format. Or the texture might be too big. Among other things. I don't see the card in the hardware registry...
Parveen Kaler
pkaler@...
Send Email
Aug 8, 2002
1:28 am
20987
I having such problem on i740 years ago. It must be because you set your display options to 32-bit color. Under 16-bit it must renders hardwarily. Try to...
Stanislav Blinov
kerry@...
Send Email
Aug 8, 2002
3:11 pm
20988
Hey all, I have a question that Im not even sure how to ask. Pardon me if this makes no sense or if its a dumb question. Is there a way to make the depth...
Jason Duncan
jtdlist@...
Send Email
Aug 8, 2002
4:36 pm
20989
MessageWhich alpha value? The alpha of the fragment, or the alpha of the destination? If it's the alpha of the fragment, then just enable alpha test with an...
Jon Watte
hplus@...
Send Email
Aug 8, 2002
6:49 pm
20990
I find the Alias Wavefront (.obj) format very easy to read. Lightwave can probably export to it (or perhaps with a plugin). At the very least, there are a...
Brian Chapman
bchapman@...
Send Email
Aug 9, 2002
3:19 am
20991
To read an .obj will be more difficult to me, because I don't know anything about this fomat and don't want to learn how to use it. Anyway for now. I'm trying...
Stanislav Blinov
kerry@...
Send Email
Aug 9, 2002
5:32 am
20992
hi. I queried the driver. Vendor : Microsoft Corporation Renderer : GDI generic. Version: 1.1.0 (hey doc, is it bad!) Stanislav, i had set the colour bits to...
Vinayak Suley
effectstudios@...
Send Email
Aug 9, 2002
6:03 am
20993
While this won't help you understand the LWO format any better.... I have found that Right Hemisphere's Deep Exploration tool is invaluable. It will convert...
Joe Collins
joegd@...
Send Email
Aug 9, 2002
6:29 am
20994
... From: Vinayak Suley To: Multiple recipients of list OPENGL-GAMEDEV-L Sent: Friday, August 09, 2002 10:43 AM Subject: Re: Slow Textures hi. I queried the...
Stanislav Blinov
kerry@...
Send Email
Aug 9, 2002
9:58 am
20995
Why I like the LWO is because he have so-called "vertex maps". It means that with each point can be associated an extra value(s) in additition to the 3 point...
Stanislav Blinov
kerry@...
Send Email
Aug 9, 2002
10:09 am
20996
hello, ... Perhaps he is using opengl to avoid being tied to one platform (and it's querks) resorting to MS only API's (that change every version) is not a ...
J. Grant
jg@...
Send Email
Aug 9, 2002
10:17 am
20997
You have the software renderer so changing any of you states won't do anything (lighting, blending, etc). I think the problem is either you don't have a 3D...
Leigh McRae
leigh.mcrae@...
Send Email
Aug 9, 2002
2:57 pm
20998
Yes, you're not even in the case of the Permedia driver falling back to software -- you're being kicked to software when you create your context. Try, like...
Alex Mohr
amohr@...
Send Email
Aug 9, 2002
5:24 pm
20999
I remember having to deal with permedia2 cards a while back. I got it to do accelerated 3d in opengl and here's my pixelformat: PIXELFORMATDESCRIPTOR pfd = { ...
Ray
ray@...
Send Email
Aug 9, 2002
6:11 pm
21000
... It's just a text format. Save an object and load it up in a text viewer/editor. It's very simple if all you wan't is vertex, tex-coord, and facet data. It...
Brian Chapman
bchapman@...
Send Email
Aug 9, 2002
6:25 pm
Messages 20971 - 21000 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help